def load_basic(file, namehint=''): '''Load BMP image from a file. :see: `load` :Parameters: `file` : str or file-like object Image file or filename to load. `namehint` : str Ignored, for compatibility. :rtype: `Surface` ''' #if not hasattr(file, 'read'): # surf = SDL_LoadBMP(file) #else: # rw = SDL_RWFromObject(file) # # XXX Differ from pygame: don't freesrc when we didn't allocate it # surf = SDL_LoadBMP_RW(rw, 0) _img = JSConstructor(window.Image)() _img.src = file _img.canvas = html.CANVAS() def img_onload(*args): #http://www.jaypan.com/tutorial/javascript-passing-arguments-anonymous-functions-without-firing-function #the onload files very slow so variables get messed up so we have #to use args[0].path[0] to figure out the correct image console.log(args) if hasattr(args[0], 'target'): # Firefox this = args[0].target else: #chrome this = args[0].path[0] this.canvas.width = this.width this.canvas.height = this.height this.canvas.getContext('2d').drawImage(this, 0, 0) #this.loaded=True _img.onload = img_onload return _pygame_surface.Surface(surf=_img.canvas)
def load_basic(file, namehint=''): '''Load BMP image from a file. :see: `load` :Parameters: `file` : str or file-like object Image file or filename to load. `namehint` : str Ignored, for compatibility. :rtype: `Surface` ''' #if not hasattr(file, 'read'): # surf = SDL_LoadBMP(file) #else: # rw = SDL_RWFromObject(file) # # XXX Differ from pygame: don't freesrc when we didn't allocate it # surf = SDL_LoadBMP_RW(rw, 0) _img=JSConstructor(window.Image)() _img.src=file _img.canvas=html.CANVAS() def img_onload(*args): #http://www.jaypan.com/tutorial/javascript-passing-arguments-anonymous-functions-without-firing-function #the onload files very slow so variables get messed up so we have #to use args[0].path[0] to figure out the correct image console.log(args) if hasattr(args[0], 'target'): # Firefox this=args[0].target else: #chrome this=args[0].path[0] this.canvas.width=this.width this.canvas.height=this.height this.canvas.getContext('2d').drawImage(this,0,0) #this.loaded=True _img.onload=img_onload return _pygame_surface.Surface(surf=_img.canvas)