def main(): """ Programa principal """ pygame.init() # Set the height and width of the screen size = [constantes.ANCHO_PANTALLA, constantes.LARGO_PANTALLA] screen = pygame.display.set_mode(size) letraParaMarcador = pygame.font.Font(None, 36) pygame.display.set_caption("Meggap") sonido = pygame.mixer.Sound("sonido/sonifofondoprovicional.ogg") sonido.play() # Create the player player = Player() # Create all the levels level_list = [] level_list.append(Level_01(player)) level_list.append(Level_02(player)) # Set the current level current_level_no = 0 current_level = level_list[current_level_no] active_sprite_list = pygame.sprite.Group() player.nivel = current_level player.rect.x = 340 player.rect.y = constantes.LARGO_PANTALLA - player.rect.height active_sprite_list.add(player) #Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # -------- Main Program Loop ----------- while not done: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.go_left() if event.key == pygame.K_RIGHT: player.go_right() if event.key == pygame.K_UP: player.jump() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT and player.mover_x < 0: player.stop() if event.key == pygame.K_RIGHT and player.mover_x > 0: player.stop() # Update the jugador. active_sprite_list.update() # Update items in the level current_level.update() # If the jugador gets near the right side, shift the world left (-x) if player.rect.x >= 500: diff = player.rect.x - 500 player.rect.x = 500 current_level.shift_world(-diff) # If the jugador gets near the left side, shift the world right (+x) if player.rect.x <= 120: diff = 120 - player.rect.x player.rect.x = 120 current_level.shift_world(diff) # If the jugador gets to the end of the level, go to the next level current_position = player.rect.x + current_level.world_shift #print current_position if current_position < current_level.level_limit: player.rect.x = 120 """INSERTAR SONIDO DE FINAL DE LVL AQUI""" if current_level_no < len(level_list) - 1: current_level_no += 1 current_level = level_list[current_level_no] player.nivel = current_level # ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT current_level.draw(screen) active_sprite_list.draw(screen) text = letraParaMarcador.render("Notas: " + str(player.puntaje), 1, constantes.NEGRO) screen.blit(text, (650, 0)) #sol = pygame.image.load("imagenes/sol.png").convert_alpha() #sol.set_colorkey(constantes.NEGRO) #screen.blit(sol, (10, 20)) # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT # Limit to 60 frames per second clock.tick(60) # Go ahead and update the screen with what we've drawn. pygame.display.flip() # Be IDLE friendly. If you forget this line, the program will 'hang' # on exit. pygame.quit()