def generate_item(self, env, x, y): p = randint(0, 150) if p < 2: self.items.append(SpringShoes(env, (x + 30, y + 50))) elif p < 4: self.items.append(GravityReducer(env, (x + 30, y + 50)))
def generate_item(self, env, x, y): p = randint(0, 100) if p < 2: self.items.append(SpringShoes(env, (x + 30, y + 50))) elif p < 4: self.items.append(GravityReducer(env, (x + 30, y + 50))) elif p < 15: self.monsters.append(Slime(env, (x + 10, y + 60)))
def generate_item(self, env, x, y): p = randint(0, 100) if p < 6: self.items.append(SpringShoes(env, (x + 30, y + 50))) elif p < 9: self.items.append(GravityReducer(env, (x + 30, y + 50))) elif p < 10: self.items.append(Coin(env, (x + 30, y + 50)))