コード例 #1
0
    async def pipe_spawner_progress(dashboard_user, new_server_name, builder):

        while True:

            await sleep(0.01)

            if builder._build_future.done():
                break

            if new_server_name in dashboard_user.spawners and dashboard_user.spawners[new_server_name].pending \
                and dashboard_user.spawners[new_server_name]._spawn_future:

                spawner = dashboard_user.spawners[new_server_name]

                app_log.debug('Found spawner for progress')

                async with aclosing(
                        iterate_until(
                            builder._build_future,
                            spawner._generate_progress())) as spawnevents:
                    try:
                        async for event in spawnevents:
                            if 'message' in event:
                                builder.add_progress_event({
                                    'progress':
                                    95,
                                    'message':
                                    'Spawner progress: {}'.format(
                                        event['message'])
                                })
                    except CancelledError:
                        pass

                break
コード例 #2
0
ファイル: events.py プロジェクト: slemonide/cdsdashboards
    async def get(self, dashboard_urlname=''):
        self.set_header('Cache-Control', 'no-cache')

        current_user = await self.get_current_user()

        dashboard = self.db.query(Dashboard).filter(
            Dashboard.urlname == dashboard_urlname).one_or_none()

        if dashboard is None:
            raise HTTPError(404, 'No such dashboard or user')

        if not dashboard.is_orm_user_allowed(current_user.orm_user):
            raise HTTPError(
                403, 'User {} not authorized to access dashboard {}'.format(
                    current_user.name, dashboard.urlname))

        # start sending keepalive to avoid proxies closing the connection
        asyncio.ensure_future(self.keepalive())

        # cases:
        # - spawner already started and ready
        # - spawner not running at all
        # - spawner failed
        # - spawner pending start (what we expect)
        def ready_event(dashboard):
            url = url_path_join(self.settings['base_url'], "user",
                                dashboard.user.name,
                                dashboard.final_spawner.name)
            return {
                'progress':
                100,
                'ready':
                True,
                'message':
                "Redirecting to server at {}".format(url),
                'html_message':
                'Redirecting to server at <a href="{0}" target="_blank">{0}</a>'
                .format(url),
                'url':
                url,
            }

        failed_event = {
            'progress':
            100,
            'failed':
            True,
            'message':
            "Build failed or unable to get progress",
            'url':
            url_path_join(self.settings['base_url'], "hub", "dashboards",
                          dashboard.urlname, 'clear-error')
        }

        builders_store = BuildersStore.get_instance(self.settings['config'])

        builder = builders_store[dashboard]

        if builder.ready:
            # spawner already ready. Trigger progress-completion immediately
            self.log.info("Server %s is already started", builder._log_name)
            await self.send_event(ready_event(dashboard))
            return

        build_future = builder._build_future

        if not builder._build_pending:
            # not pending, no progress to fetch
            # check if spawner has just failed
            f = build_future
            if f and f.done() and f.exception():
                failed_event['message'] = "Build failed: %s" % f.exception()
                await self.send_event(failed_event)
                return
            else:
                raise HTTPError(400, "%s is not starting...",
                                builder._log_name)

        if build_future:  # Just in case build_future is None so iterate_until's asyncio.wait doesn't fail;
            # builder._generate_progress should return an iterator because _build_pending was non-None
            # just above, with no awaits since

            # Retrieve progress events from the Builder
            async with aclosing(
                    iterate_until(build_future,
                                  builder._generate_progress())) as events:
                try:
                    async for event in events:
                        # don't allow events to sneakily set the 'ready' flag
                        if 'ready' in event:
                            event.pop('ready', None)
                        await self.send_event(event)
                except asyncio.CancelledError:
                    pass

            # progress finished, wait for spawn to actually resolve,
            # in case progress finished early
            # (ignore errors, which will be logged elsewhere)
            await build_future

        # progress and spawn finished, check if spawn succeeded
        if builder.ready:
            # spawner is ready, signal completion and redirect
            self.log.info("Server %s is ready", builder._log_name)
            await self.send_event(ready_event(dashboard))
        else:
            # what happened? Maybe spawn failed?
            f = build_future
            if f and f.done() and f.exception():
                failed_event['message'] = "Build failed: %s" % f.exception()
            else:
                self.log.warning("Server %s didn't start for unknown reason",
                                 builder._log_name)
            await self.send_event(failed_event)