def queryMenuByID(self, menu_id): try: menu_id.id except AttributeError: return callQuery(self._getEventID(menu_id, MENU_LOOKUP_KEY)) else: return menu_id #is a reference
def lookForPlayer(self): pactor = self.mappe.getPlayerActor() x, y = map(operator.sub, pactor.getPos(), self.getPos()) if not self.open and abs(x) + abs(y) <= OPEN_DISTANCE and callQuery(ALL_SQUID_TROPHIES_OBTAINED_QUERY): self.setSpriteAlpha(0.0) self.updateTileCollision(False) self.open = True self.setStunned(True) playSound(SOUND_SQUID_DOOR, True)
def hurtPlayer(self, x, y): if not self.hurt: self._chargeFinish() #just in case self._finishSwordSwing() self.setHurt(90) self.setKnockbackVel(x, y, HURT_KNOCKBACK_VEL) self.hurt_control_loss = True playSound(SOUND_HIT_PLAYER, True) customEvent(PLAYER_REDUCE_HP_EVENT) if callQuery(CHECK_PLAYER_DEAD_QUERY): self.setVelocity(0, 0) self.Schedule(self._vanishForever, 91) self.Unschedule(self._endHurt) else: self.Schedule(self._regainHurtControl, HURT_CONTROL_LOSS_TIME)
def pushSave(self): savegame.setValue(SAVE_TROPHIES, copy.deepcopy(self.trophies_obtained)) savegame.setValue(SAVE_EVENT_FLAGS, copy.deepcopy(self.game_flags)) savegame.setValue(SAVE_PLAYER_POS, callQuery(PLAYER_GET_POS_QUERY)) savegame.commitSave(SAVE_GAME_NAME)
def checkSpawn(self): if callQuery(SQUID_TROPHY_OBTAINED_QUERY, self.squid_trophy_index): self.cleanupSelf()