def build_function(cls, world, viewmode): world.viewmode = viewmode if viewmode == "realtime": resolution = (64, 64) pixel_size = 5 sampler = RegularSampler() else: resolution = (200, 200) pixel_size = 1.6 sampler = MultiJitteredSampler(sample_dim=2) world.viewplane = ViewPlane(resolution=resolution, pixel_size=pixel_size, sampler=sampler) world.camera = PinholeCamera(eye=(5., 2., -7.), up=(0.,1.,0.), lookat=(0.,.5,0.), viewing_distance=700.) world.background_color = (0.0,0.0,0.0) world.tracer = Tracer(world) world.objects = [] matte2 = Matte(ka=1, kd=1, cd=numpy.array([1., 1., 1.])) occluder = AmbientLight(numpy.array((1.,1.,1.)), .2) world.ambient_color = occluder mesh = read_mesh(open('meshes/mesh1.obj')) mesh.material = matte2 boxes = mesh.get_bounding_boxes() tree = KDTree(BoundingBoxes(boxes)) tree.print_tree() world.objects.append(tree) world.lights = [ PointLight(numpy.array((1.,1.,1.)), 1., numpy.array((1., 2., 2.)), radius=4, attenuation=2, cast_shadow=False) ]
def build_function(cls, world, viewmode): world.viewmode = viewmode if viewmode == "realtime": resolution = (64, 64) pixel_size = 5 sampler = RegularSampler() else: resolution = (500, 500) pixel_size = .64 sampler = MultiJitteredSampler(sample_dim=1) world.viewplane = ViewPlane(resolution=resolution, pixel_size=pixel_size, sampler=sampler) world.camera = PinholeCamera(eye=(0., 2., 7.), up=(0.,1.,0.), lookat=(0.,1.5,0.), viewing_distance=300.) world.background_color = (0.0,0.0,0.0) world.tracer = Tracer(world) world.objects = [] matte1 = Matte(ka=1, kd=1, cd=numpy.array((1., .84, .1))) mirror_mat = Reflective(ka=0.6, kd=0.6, ks=0.6, kr=1.0, exp=100, cd=numpy.array((1., 1., 1.))) occluder = AmbientLight(numpy.array((1.,1.,1.)), .2) world.ambient_color = occluder mesh = read_mesh(open('meshes/teapot.obj')) mesh.compute_smooth_normal() mesh.material = matte1 boxes = mesh.get_bounding_boxes() tree = KDTree(BoundingBoxes(boxes)) tree.print_tree() world.objects.append(tree) plane = Plane(origin=(0,0,0), normal=(0,1,0), material=mirror_mat) world.objects.append(plane) world.lights = [ PointLight(numpy.array((1.,1.,1.)), 1., numpy.array((1., 8., 2.)), radius=10, attenuation=2, cast_shadow=True) ]
def build_function(cls, world, viewmode): world.viewmode = viewmode if viewmode == "realtime": resolution = (64, 64) pixel_size = 5 sampler = RegularSampler() else: resolution = (200, 200) pixel_size = 1.6 sampler = MultiJitteredSampler(sample_dim=10) mat_sampler = MultiJitteredSampler(sample_dim=10) world.viewplane = ViewPlane(resolution=resolution, pixel_size=pixel_size, sampler=sampler) world.camera = PinholeCamera(eye=(0., 1, 6.), up=(0.,1.,0.), lookat=(0.,1,0.), viewing_distance=800.) world.background_color = (0.0,0.0,0.0) world.tracer = PathTracer(world) world.objects = [] occluder = AmbientLight(numpy.array((1.,1.,1.)), .2) world.ambient_color = occluder world_objects = read_mesh_complex('CornellBox/CornellBox-Original.obj', mat_sampler=mat_sampler) boxes = [] for key, mesh in world_objects.iteritems(): mesh.compute_normal() boxes += mesh.get_bounding_boxes() tree = KDTree(BoundingBoxes(boxes)) tree.print_tree() world.objects.append(tree) world.lights = [ PointLight(numpy.array((1., 1., 1.)), 1., numpy.array((0., 1., 4.)), radius=4, attenuation=2, cast_shadow=True) ]