コード例 #1
0
ファイル: loader.py プロジェクト: bsync/kivy
 def error_image(self):
     '''Image used for error (readonly)'''
     if not self._error_image:
         error_png_fn = join(kivy_base_dir, 'tools/theming/defaulttheme',
                 'image-missing.png')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #2
0
 def error_image(self):
     '''Image used for error (readonly)'''
     if not self._error_image:
         error_png_fn = join(
             'atlas://data/images/defaulttheme/image-missing')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #3
0
ファイル: loader.py プロジェクト: Ghopper21/kivy
 def error_image(self):
     '''Image used for error (readonly)'''
     if not self._error_image:
         error_png_fn = join(
             'atlas://data/images/defaulttheme/image-missing')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #4
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 def load(self, atlas_page, image_name):
     image = ImageLoader.load(join(self.images_path, image_name))
     texture = image.texture
     texture.mag_filter = self.texture_filter_type[atlas_page.mag_filter]
     texture.min_filter = self.texture_filter_type[atlas_page.min_filter]
     atlas_page.renderer_object = texture
     atlas_page.width = texture.width
     atlas_page.height = texture.height
コード例 #5
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ファイル: loader.py プロジェクト: relet/kivy
 def _load_local(self, filename):
     '''(internal) Loading a local file'''
     # With recent changes to CoreImage, we must keep data otherwise,
     # we might be unable to recreate the texture afterwise.
     try:
         im = ImageLoader.load(filename, keep_data=True)
     except Exception,ex:
         Logger.warning('Loader: Unable to load image <%s>' % filename)
         im = self.error_image
コード例 #6
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    def load_thumbnail(self, filename):
        """Load from thumbnail screenDatabase, or generate a new thumbnail of the given image filename.
        Argument:
            filename: Image filename.
        Returns: A Kivy image"""

        root_widget = True
        if root_widget or self.loadanyway:
            app = App.get_running_app()
            full_filename = filename
            photo = self.photo

            file_found = isfile2(full_filename)
            # if file_found:
            #     modified_date = int(os.path.getmtime(full_filename))
            #     if modified_date > photo.modify_date:
            #if not self.temporary:
            #    app.Photo.update(photo)
            #    app.update_photoinfo(folders=[photo[1]])
            #app.Photo.thumbnail_update(photo[Photo.FULLPATH], photo[Photo.DATABASEFOLDER], modified_date, photo[Photo.ORIENTATION], temporary=self.temporary)

            thumbnail_image = photo.thumbnail
            if thumbnail_image:
                imagedata = bytes(thumbnail_image)
                data = BytesIO()
                data.write(imagedata)
                data.seek(0)
                image = CoreImage(data, ext='jpg')
            else:
                # if file_found:
                #     updated = app.Photo.thumbnail_update(photo[Photo.FULLPATH], photo[Photo.DATABASEFOLDER], modified_date, photo[Photo.ORIENTATION], temporary=self.temporary)
                #     if updated:
                #         thumbnail_image = app.Photo.thumbnail(photo[Photo.FULLPATH], temporary=self.temporary)
                #         data = BytesIO(thumbnail_image[2])
                #         image = CoreImage(data, ext='jpg')
                #     else:
                #         image = ImageLoader.load(full_filename)
                # else:
                image = ImageLoader.load('data/null.jpg')
            return image
        else:
            return ImageLoader.load('data/null.jpg')
コード例 #7
0
ファイル: img_opencv.py プロジェクト: insiderr/insiderr-app
    def _set_filename(self, value):
        #Logger.info('CoreImageOpenCV: value %s' % (value))
        if value is None or value == self._filename:
            return
        self._filename = value

        # construct uid as a key for Cache
        if (self.res_width > 0) or (self.res_height > 0):
            uid = '%s|%d|%d|%s|%s' % (self.filename, self.res_width, self.res_height, self._mipmap, 0)
        else:
            uid = '%s|%s|%s' % (self.filename, self._mipmap, 0)

        # in case of Image have been asked with keep_data
        # check the kv.image cache instead of texture.
        image = Cache.get('kv.image', uid)
        if image:
            # we found an image, yeah ! but reset the texture now.
            self.image = image
            # if image.__class__ is core image then it's a texture
            # from atlas or other sources and has no data so skip
            if (image.__class__ != self.__class__ and
                    not image.keep_data and self._keep_data):
                self.remove_from_cache()
                self._filename = ''
                self._set_filename(value)
            else:
                self._texture = None
                self._img_iterate()
            return
        else:
            # if we already got a texture, it will be automatically reloaded.
            _texture = Cache.get('kv.texture', uid)
            if _texture:
                self._texture = _texture
                return

        # if image not already in cache then load
        tmpfilename = self._filename
        #Logger.info('CoreImageOpenCV: set_filename %s' % (tmpfilename))
        #Logger.info('CoreImageOpenCV: %d %d' % (self.res_width, self.res_height))
        image = ImageLoader.load(
            self._filename, keep_data=self._keep_data,
            mipmap=self._mipmap, nocache=self._nocache, res_width=self.res_width,
            res_height=self.res_height, load_exif=self.load_exif)
        self._filename = tmpfilename

        # put the image into the cache if needed
        if isinstance(image, Texture):
            self._texture = image
            self._size = image.size
        else:
            self.image = image
            if not self._nocache:
                Cache.append('kv.image', uid, self.image)
コード例 #8
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def get_thumbnail(source, orientation, **kwargs):
    orig_dir = os.path.dirname(source)
    orig_name, orig_ext = os.path.splitext(os.path.basename(source).lower())
    thumb_dir = os.path.join(orig_dir, 'thumb')
    thumb_name = 't_' + orig_name + '.jpg'
    thumb_path = os.path.join(thumb_dir, thumb_name)

    if os.path.exists(thumb_path):
        return ImageLoader.load(thumb_path, keep_data=True, **kwargs)
    else:
        try:
            os.makedirs(thumb_dir, exist_ok=True)
            if orig_ext in flickrUploader.image_ext:
                save_image_thumbnail(source, thumb_path, orientation)
            elif orig_ext in flickrUploader.video_ext:
                save_video_thumbnail(source, thumb_path)
            return ImageLoader.load(thumb_path, keep_data=True, **kwargs)
        except Exception as e:
            print("no thumbnail for file: %s" % source)
            return None
コード例 #9
0
ファイル: main.py プロジェクト: chrmorais/kivy-cinema-kiosk
	def load_data(self):
		global movies

		self.video_data = {}
		for folder in glob('content/movies/*'):
			movie_id = folder.split('/')[-1]
			#print movie_id
			movie_data = json.loads(open(folder+'/data.json').read())
			movies[movie_id] = Movie(movie_data)
			movies[movie_id].set_trailer(folder+'/trailer.avi');
			#self.video_data[movie_id] = VideoBuffer(filename=movies[movie_id].trailer)
			
		#preload data, so it wont hang on loading
		self.ad_images = {}
		for fname in glob('content/offers/*.png'):
			self.ad_images[fname] = ImageLoader.load(fname)

		self.offers = self.ad_images.keys()
		self.suggestions = movies.keys()[:3]
コード例 #10
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    def load_data(self):
        global movies

        self.video_data = {}
        for folder in glob('content/movies/*'):
            movie_id = folder.split('/')[-1]
            #print movie_id
            movie_data = json.loads(open(folder + '/data.json').read())
            movies[movie_id] = Movie(movie_data)
            movies[movie_id].set_trailer(folder + '/trailer.avi')
            #self.video_data[movie_id] = VideoBuffer(filename=movies[movie_id].trailer)

        #preload data, so it wont hang on loading
        self.ad_images = {}
        for fname in glob('content/offers/*.png'):
            self.ad_images[fname] = ImageLoader.load(fname)

        self.offers = self.ad_images.keys()
        self.suggestions = movies.keys()[:3]
コード例 #11
0
ファイル: loader.py プロジェクト: eichin/kivy
 def error_image(self):
     '''Image used for error (readonly)'''
     if not self._error_image:
         error_png_fn = join(kivy_data_dir, 'images', 'image-missing.png')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #12
0
ファイル: loader.py プロジェクト: eichin/kivy
 def loading_image(self):
     '''Image used for loading (readonly)'''
     if not self._loading_image:
         loading_png_fn = join(kivy_data_dir, 'images', 'image-loading.gif')
         self._loading_image = ImageLoader.load(filename=loading_png_fn)
     return self._loading_image
コード例 #13
0
ファイル: main.py プロジェクト: insiderr/insiderr-app
# Twisted initialization
from kivy.support import install_twisted_reactor
try:
    if platform in ['win', 'windows']:
        import sys 
        if 'twisted.internet.reactor' in sys.modules: 
            del sys.modules['twisted.internet.reactor']
    install_twisted_reactor()
except Exception as e:
    print('TWISTED: error installing -- %s' % str(e))

from kivy.app import App
from kivy.logger import Logger

# set refresh icon
ALoaderOpenCV.loading_image = ImageLoader.load('data/placeholder.png', allow_stretch=False)
ImageLoader.loading_image = ImageLoader.load('data/placeholder.png', allow_stretch=False)

# start login process in parallel to App initialization
from authentication import authenticate
def on_login(token):
    print ('on_start: logged in')
    from api.streams.posts import Manager as PostsManager
    PostsManager.logged_in = True
    from modules.core.android_utils import LogTestFairy
    LogTestFairy('Successful login ')

authenticate(on_login=on_login)

from kivy.factory import Factory
Factory.register('MainScreenManager', module='widgets.mainscreenmanager')
コード例 #14
0
ファイル: loader.py プロジェクト: SparrowG/kivy
 def _load_local(self, filename):
     '''(internal) Loading a local file'''
     return ImageLoader.load(filename)
コード例 #15
0
ファイル: loader.py プロジェクト: rayleyva/kivy
 def loading_image(self):
     """Image used for loading (readonly)"""
     if not self._loading_image:
         loading_png_fn = join(kivy_data_dir, "images", "image-loading.gif")
         self._loading_image = ImageLoader.load(filename=loading_png_fn)
     return self._loading_image
コード例 #16
0
 def error_image(self):
     '''Image used for error (readonly)'''
     if not self._error_image:
         error_png_fn = join(kivy_data_dir, 'images', 'image-missing.png')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #17
0
ファイル: loader.py プロジェクト: geeklint/kivy
 def _set_error_image(self, image):
     if isinstance(image, string_types):
         self._error_image = ImageLoader.load(filename=image)
     else:
         self._error_image = image
コード例 #18
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 def _set_error_image(self, image):
     if isinstance(image, basestring):
         self._error_image = ImageLoader.load(filename=image)
     else:
         self._error_image = image
コード例 #19
0
 def _get_loading_image(self):
     if not self._loading_image:
         loading_png_fn = join(kivy_data_dir, 'images', 'image-loading.gif')
         self._loading_image = ImageLoader.load(filename=loading_png_fn)
     return self._loading_image
コード例 #20
0
ファイル: main.py プロジェクト: johndpope/insiderr-app
# Twisted initialization
from kivy.support import install_twisted_reactor
try:
    if platform in ['win', 'windows']:
        import sys
        if 'twisted.internet.reactor' in sys.modules:
            del sys.modules['twisted.internet.reactor']
    install_twisted_reactor()
except Exception as e:
    print('TWISTED: error installing -- %s' % str(e))

from kivy.app import App
from kivy.logger import Logger

# set refresh icon
ALoaderOpenCV.loading_image = ImageLoader.load('data/placeholder.png',
                                               allow_stretch=False)
ImageLoader.loading_image = ImageLoader.load('data/placeholder.png',
                                             allow_stretch=False)

# start login process in parallel to App initialization
from authentication import authenticate


def on_login(token):
    print('on_start: logged in')
    from api.streams.posts import Manager as PostsManager
    PostsManager.logged_in = True
    from modules.core.android_utils import LogTestFairy
    LogTestFairy('Successful login ')

コード例 #21
0
ファイル: loader.py プロジェクト: Coffelius/kivy
 def error_image(self):
     """Image used for error (readonly)"""
     if not self._error_image:
         error_png_fn = join(kivy_data_dir, "error.png")
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #22
0
ファイル: loader.py プロジェクト: Coffelius/kivy
 def _load_local(self, filename):
     """(internal) Loading a local file"""
     return ImageLoader.load(filename)
コード例 #23
0
ファイル: loader.py プロジェクト: geeklint/kivy
 def _get_loading_image(self):
     if not self._loading_image:
         loading_png_fn = join(kivy_data_dir, 'images', 'image-loading.gif')
         self._loading_image = ImageLoader.load(filename=loading_png_fn)
     return self._loading_image
コード例 #24
0
ファイル: loader.py プロジェクト: geeklint/kivy
 def _get_error_image(self):
     if not self._error_image:
         error_png_fn = join(
             'atlas://data/images/defaulttheme/image-missing')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #25
0
ファイル: brickanoid_gfx.py プロジェクト: b0nz0/Brickanoid
def load_resources():
    global images_textures, sound_fx
    images_textures['img_brick_red_1_0'] = ImageLoader.load('res/brick_red_1.png').texture
    images_textures['img_brick_red_2_0'] = ImageLoader.load('res/brick_red_2.png').texture
    images_textures['img_brick_red_3_0'] = ImageLoader.load('res/brick_red_3.png').texture
    images_textures['img_brick_red_4_0'] = ImageLoader.load('res/brick_red_4.png').texture
    images_textures['img_brick_blu_1_0'] = ImageLoader.load('res/brick_blu_1.png').texture
    images_textures['img_brick_blu_2_0'] = ImageLoader.load('res/brick_blu_2.png').texture
    images_textures['img_brick_blu_3_0'] = ImageLoader.load('res/brick_blu_3.png').texture
    images_textures['img_brick_blu_4_0'] = ImageLoader.load('res/brick_blu_4.png').texture
    images_textures['img_brick_green_1_0'] = ImageLoader.load('res/brick_green_1.png').texture
    images_textures['img_brick_green_2_0'] = ImageLoader.load('res/brick_green_2.png').texture
    images_textures['img_brick_green_3_0'] = ImageLoader.load('res/brick_green_3.png').texture
    images_textures['img_brick_green_4_0'] = ImageLoader.load('res/brick_green_4.png').texture
    images_textures['img_brick_pink_1_0'] = ImageLoader.load('res/brick_pink_1.png').texture
    images_textures['img_brick_pink_2_0'] = ImageLoader.load('res/brick_pink_2.png').texture
    images_textures['img_brick_pink_3_0'] = ImageLoader.load('res/brick_pink_3.png').texture
    images_textures['img_brick_pink_4_0'] = ImageLoader.load('res/brick_pink_4.png').texture
    images_textures['img_brick_silv_1_0'] = ImageLoader.load('res/brick_silv_1.png').texture
    images_textures['img_brick_silv_2_0'] = ImageLoader.load('res/brick_silv_2.png').texture
    images_textures['img_brick_silv_3_0'] = ImageLoader.load('res/brick_silv_3.png').texture
    images_textures['img_brick_silv_4_0'] = ImageLoader.load('res/brick_silv_4.png').texture
    images_textures['img_brick_gold_1_0'] = ImageLoader.load('res/brick_gold_1.png').texture
    images_textures['img_brick_gold_2_0'] = ImageLoader.load('res/brick_gold_2.png').texture
    images_textures['img_brick_gold_3_0'] = ImageLoader.load('res/brick_gold_3.png').texture
    images_textures['img_brick_gold_4_0'] = ImageLoader.load('res/brick_gold_4.png').texture
    images_textures['img_brick_concrete_1_0'] = ImageLoader.load('res/brick_concrete_1.png').texture
    images_textures['pad_plain'] = ImageLoader.load('res/pad_plain.png').texture
    images_textures['line_blu'] = ImageLoader.load('res/line_blu.png').texture
    images_textures['touch_area'] = ImageLoader.load('res/bkg_touch.png').texture
    images_textures['ball_plain'] = ImageLoader.load('res/ball_200x200.png').texture
    images_textures['pad_yellow_2_0'] = ImageLoader.load('res/pad_yel_2_0.png').texture
    images_textures['pad_yellow_2_1'] = ImageLoader.load('res/pad_yel_2_1.png').texture
    sound_fx['game_over'] = SoundLoader.load('res/audio/gameover.ogg')
    sound_fx['game_start'] = SoundLoader.load('res/audio/gamestart.ogg')
    sound_fx['brick_hit'] = SoundLoader.load('res/audio/brickhit.ogg')
    sound_fx['pad_hit'] = SoundLoader.load('res/audio/padhit.ogg')
コード例 #26
0
ファイル: loader.py プロジェクト: geeklint/kivy
 def _load_local(self, filename, kwargs):
     '''(internal) Loading a local file'''
     # With recent changes to CoreImage, we must keep data otherwise,
     # we might be unable to recreate the texture afterwise.
     return ImageLoader.load(filename, keep_data=True, **kwargs)
コード例 #27
0
 def loading_image(self):
     '''Image used for loading (readonly)'''
     if not self._loading_image:
         loading_png_fn = join(kivy_data_dir, 'images', 'image-loading.gif')
         self._loading_image = ImageLoader.load(filename=loading_png_fn)
     return self._loading_image
コード例 #28
0
 def _get_error_image(self):
     if not self._error_image:
         error_png_fn = join(
             'atlas://data/images/defaulttheme/image-missing')
         self._error_image = ImageLoader.load(filename=error_png_fn)
     return self._error_image
コード例 #29
0
ファイル: loader.py プロジェクト: aidanok/kivy
 def _load_local(self, filename):
     '''(internal) Loading a local file'''
     return ImageLoader.load(filename)
コード例 #30
0
 def _load_local(self, filename, kwargs):
     '''(internal) Loading a local file'''
     # With recent changes to CoreImage, we must keep data otherwise,
     # we might be unable to recreate the texture afterwise.
     return ImageLoader.load(filename, keep_data=True, **kwargs)
コード例 #31
0
 def _set_loading_image(self, image):
     if isinstance(image, string_types):
         self._loading_image = ImageLoader.load(filename=image)
     else:
         self._loading_image = image
コード例 #32
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ファイル: main.py プロジェクト: ramir2rx/snake_project
 def __init__(self, **kwargs):
     self.texture = ImageLoader.load('snake.png').texture
     super(SnakeLogo, self).__init__(**kwargs)
コード例 #33
0
ファイル: loader.py プロジェクト: riverfor/kivy
 def _set_loading_image(self, image):
     if isinstance(image, basestring):
         self._loading_image = ImageLoader.load(filename=image)
     else:
         self._loading_image = image