def lay_canvas_instructions(self): with self.canvas.after: StencilPush() self.stencil = Ellipse( size=(self.width * self.ripple_scale, self.height * self.ripple_scale), pos=(self.center_x - (self.width * self.ripple_scale) / 2, self.center_y - (self.height * self.ripple_scale) / 2)) StencilUse() self.col_instruction = Color(rgba=self.ripple_color) self.ellipse = Ellipse(size=(self.ripple_rad, self.ripple_rad), pos=(self.center_x - self.ripple_rad / 2., self.center_y - self.ripple_rad / 2.)) StencilUnUse() Ellipse(pos=self.pos, size=self.size) StencilPop() self.bind(ripple_color=self._set_color, ripple_rad=self._set_ellipse)
def on_touch_down(self, touch): with self.canvas: Color(random(), random(), random()) d = 30 x = touch.x - d / 2 y = touch.y - d / 2 Ellipse(pos=(x, y), size=(d, d)) for n in range(90): touch.ud['line{}'.format(n)] = Line(points=self._proc(touch, n))
def __init__(self, **kwargs): super(PainterWidget, self).__init__(**kwargs) with self.canvas: Color(0, 1, 0, 1) Ellipse(pos=(100, 300), size=(50, 50)) Rectangle(pos=(300, 150), size=(50, 50)) Line(points=(100, 100, 150, 200, 200, 100), close=True, width=5) self.line = Line(points=(), width=5, joint='miter', cap='square')
def set_player(self, player): self.player = player self.player_color = player.color self.player_circle = Ellipse(size=(50, 50), pos=self.pixel_pos) self.add(self.player_color) self.add(self.player_circle) self.change += 2 # total 2 passive increase
def on_touch_down(self, touch): if not self.disabled: with self.canvas: Color(*self.colorLinea, mode='rgb') d = self.grosorLinea w = self.grosorLinea*0.5 Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d)) touch.ud['line'] = Line( points=(touch.x, touch.y), size=(d, d), width=w)
def on_touch_down(self, touch): with self.canvas: color = (random(), 1, 1) with self.canvas: Color(*color, mode='hsv') d = 1. Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d)) touch.ud['line'] = Line(points=(touch.x, touch.y)) print(touch)
def on_touch_down(self, touch): # start collecting points in touch.ud create a line to display the points userdata = touch.ud with self.canvas: Color(1, 1, 0) d = 30. Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d)) userdata['line'] = Line(points=(touch.x, touch.y)) return True
def __init__(self, lcolor, **kwargs): super().__init__(**kwargs) self.padding = '10dp' with self.canvas.before: Color(*lcolor) self.rect = Ellipse(size=self.size, pos=self.pos) self.bind(size=self._update_rect, pos=self._update_rect)
def draw_button(self, *args): self.canvas.before.clear() with self.canvas.before: # trocar cor não funcionou Color(rgba=((get_color_from_hex('2BD62B') if self.state == 'normal' else get_color_from_hex('219321')))) Ellipse(size=(self.height, self.height), pos=self.pos) Ellipse(size=(self.height, self.height), pos=(self.x + self.width - self.height, self.y)) Rectangle(size=(self.width - self.height, self.height), pos=(self.x + self.height / 2.0, self.y)) if self.image_state: Color(rgba=get_color_from_hex(self.image_color)) Rectangle(pos=(self.x + self.height / 4, self.y + self.height * 0.3), size=(self.height * 0.4, self.height * 0.4), source=self._scr_image)
def _make_chart(self,items): self.size= (min(self.size) , min(self.size)) if not items: raise Exception('Items cannot be empty.') items= self._format_items(items) angle_start=0 color_item= 0 i= 1 circle_center= [self.pos[0]+self.size[0]/2, self.pos[1]+self.size[1]/2] for title,value in items.items(): with self.canvas.before: if self.starting_animation: alpha= 0 else: alpha=1 if self.color_mode=='colors': color= get_color_from_hex(colors[palette[color_item]]['500']) c= Color(rgb= color, a=alpha) if self.starting_animation: e= Ellipse(pos=self.pos , size=self.size ,angle_start=angle_start, angle_end=angle_start+0.01) anim= Animation(size=self.size, angle_end=angle_start+value, duration=self.duration, t=self.transition) anim_opcity= Animation(a=1, duration=self.duration*0.5) anim_opcity.start(c) anim.start(e) else: Ellipse(pos=self.pos , size=self.size ,angle_start=angle_start, angle_end=angle_start+value) color_item+=1 angle_start+= value angle_start=0 for title,value in items.items(): with self.canvas.after: label_pos= point_on_circle( (angle_start+angle_start+value)/2 , circle_center, self.size[0]/3 ) l= PieChartNumberLabel( x=label_pos[0], y= label_pos[1] , title=title) anim_label= Animation(percent=value*100/360) anim_label.start(l) angle_start+= value
def __init__(self, **kw): self._trigger_genitems = Clock.create_trigger(self._genitems, -1) self.bind(min=self._trigger_genitems, max=self._trigger_genitems, multiples_of=self._trigger_genitems) super(CircularNumberPicker, self).__init__(**kw) self.selected = self.min self.bind(selected=self.on_selected, pos=self.on_selected, size=self.on_selected) cx = self.center_x + self.padding[0] - self.padding[2] cy = self.center_y + self.padding[3] - self.padding[1] sx, sy = self.pos_for_number(self.selected) epos = [ i - (self.delta_radii * self.number_size_factor) for i in (sx, sy) ] esize = [self.delta_radii * self.number_size_factor * 2] * 2 dsize = [i * .3 for i in esize] dpos = [i + esize[0] / 2. - dsize[0] / 2. for i in epos] csize = [i * .05 for i in esize] cpos = [i - csize[0] / 2. for i in (cx, cy)] dot_alpha = 0 if self.selected % self.multiples_of == 0 else 1 color = list(self.selector_color) with self.canvas: self._selection_color = Color(*(color + [self.selector_alpha])) self._selection_circle = Ellipse(pos=epos, size=esize) self._selection_line = Line(points=[cx, cy, sx, sy], width=dp(1.25)) self._selection_dot_color = Color(*(color + [dot_alpha])) self._selection_dot = Ellipse(pos=dpos, size=dsize) self._center_color = Color(*self.color) self._center_dot = Ellipse(pos=cpos, size=csize) self.bind(selector_color=lambda ign, u: setattr( self._selection_color, "rgba", u + [self.selector_alpha])) self.bind(selector_color=lambda ign, u: setattr( self._selection_dot_color, "rgb", u)) self.bind(selector_color=lambda ign, u: self.dot_is_none()) self.bind(color=lambda ign, u: setattr(self._center_color, "rgb", u)) Clock.schedule_once(self._genitems) Clock.schedule_once( self.on_selected) # Just to make sure pos/size are set
def on_touch_down(self, touch): if touch.x < 100 + d: #Permert de ne pas colorier en dehors de la zone de dessin pass else: with self.canvas: (a, b, c) = color_choice Color(a, b, c) Ellipse(pos=(touch.x - int(d / 2), touch.y - int(d / 2)), size=(d, d)) touch.ud['line'] = Line(points=(touch.x, touch.y), width=d)
def _draw_circle(self, d, part): from kivy.graphics import Ellipse pos = (self.pos[0] + self.size[0] / 2 - d / 2, self.pos[1] + self.size[1] / 2 - d / 2) Ellipse(size=(d, d), pos=pos, angle_start=0, angle_end=part * 360, segments=45)
def on_touch_down(self, touch): Window.set_system_cursor('crosshair') with self.canvas: Ellipse( pos=(touch.pos[0] - self.shape_size[0] / 2, touch.pos[1] - self.shape_size[1] / 2), size=self.shape_size) if self.shape == 'cir' else Rectangle( pos=(touch.pos[0] - self.shape_size[0] / 2, touch.pos[1] - self.shape_size[1] / 2), size=self.shape_size)
def ModifyAngle(self, **kwargs): with self.canvas: self.canvas.clear() Color(self.tBackGroundColor[0], self.tBackGroundColor[1], self.tBackGroundColor[2], self.tBackGroundColor[3]) self.rect_bg = Ellipse(pos=self.pos, size=self.size, angle_end=kwargs['angle_end'], angle_start=kwargs['angle_start'], source=kwargs['source'])
def __init__(self, x, y, r, src): self._x = x self._y = y #kivy takes size as (major,minor) self._r = r self._size = (r * 2, r * 2) self._source = src self._instruction = Ellipse(pos=(self._x, self._y), size=self._size, source=self._source)
class Pen(Widget): pos = 10, 10 cursor = Ellipse() s = 10 def __init__(self, **kwargs): super(Pen, self).__init__(**kwargs) with self.canvas.before: Color(1, 0, 0) self.cursor = Ellipse(pos=self.pos, size=(self.s, self.s))
def visual_aps(self): with self.canvas: Color(1, 0, 0) d = 20.0 for ssid in self.ssids: x, y = self.config_dict[ssid] print(x * Window.size[0]) print(y * Window.size[1]) Ellipse(pos=(x * Window.size[0], y * Window.size[1]), size=(d, d))
def ButtonON(self, touch): self.img1.color = ( 0, 0, 0, 1 ) #<-----------------Место для функции смены активного цвета кнопки with self.canvas.before: Color( 0, 1, 1, 1 ) #<-----------------Место для функции смены цвета бэка тулбара в активном состоянии self.rect = Ellipse(size=self.size, pos=self.pos) self.bind(size=self._update_rect, pos=self._update_rect)
def on_mouse_pos(self, *args): self.canvas.clear() if self.collide_point(*args[1]): with self.canvas: Color(1, 0.1, 0.1, mode='rgb') self.ellipse = Ellipse(width=dp(2)) self.redraw() else: self.draw() self.redraw()
def on_touch_down(self, touch): if self.collide_point(touch.x, touch.y): with self.canvas: Color(0, 0, 0) lineWidth = 2.5 Ellipse(pos=(touch.x - lineWidth, touch.y - lineWidth), size=(2 * lineWidth, 2 * lineWidth)) touch.ud['line'] = Line(points=(touch.x, touch.y), width=lineWidth) print(touch.ud['line'].points)
def on_touch_down(self, touch): colorR = random.randint(0, 255) colorG = random.randint(0, 255) colorB = random.randint(0, 255) self.canvas.add(Color(rgb=(colorR / 255.0, colorG / 255.0, colorB / 255.0))) d = 14 self.canvas.add(Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))) touch.ud['line'] = Line(Points=(touch.x, touch.y)) self.canvas.add(touch.ud['line'])
def segment(self,pos,size,color,first=False,last=False): with self.canvas: Color(*color) Ellipse(pos=pos,size=size) if not(first): Rectangle(pos=pos,size=(size[0]/2,size[1])) if not(last): Rectangle(pos=(pos[0]+size[0]/2,pos[1]),size=(size[0]/2,size[1])) Color(0,0,0,0.2) Line(points=[pos[0]+size[0],pos[1],pos[0]+size[0],pos[1]+size[1]])
def draw_rect(self, token_color, icon): canvas_color = [x / 255 for x in token_color] + [.99] if not icon: icon = 'default_icon.png' with self.canvas.before: Color(*canvas_color) # rgba: tuple([x / 255 for x in self.color] + [.99]) self.rect = Ellipse(pos=self.pos, size=self.size, source=icon) self.bind(pos=self.update_rect) self.bind(size=self.update_rect)
def clear_obstacles(self, obj): global dest self.painter.canvas.clear() with self.painter.canvas: Color(1, 0, 0) d = 10. if (not type(dest) is str): Ellipse(pos=((dest[0] / px_to_m - d / 2), cam_pose[1] + dest[1] / px_to_m - d / 2), size=(d, d))
def on_touch_down(self, touch): with self.canvas: # 캔버스에 그릴 색과 획의 두께를 결정합니다. Color(0, 0, 0); d = 16 # 마우스 클릭 한 번으로 점을 찍으며 <Ellipse object>. 이를 drawing 변수에 추가합니다. self.drawing.append(Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))) # 마우스 클릭을 하고 움직일 때 <Line object> 좌표 정보를 drawing 변수에 추가합니다. # 즉, 한 번의 마우스 클릭은 <Ellipse object>와 <Line object>의 좌표 정보를 동시에 저장합니다. self.ud = Line(points=(touch.x, touch.y), width=8) self.drawing.append(self.ud)
def render(self, dt): with self.canvas: self.sim.step() self.canvas.clear() Color(.5, .5, .5) x = (self.sim.center_axis[0] * PIXELS_PER_INCH)+400-4 y = (self.sim.center_axis[1] * PIXELS_PER_INCH)+300-4 Ellipse(pos=(x,y), size=(9, 9)) Color(1, 1, 0) for p in self.sim.tool_history: x = ((p[0]*1) * PIXELS_PER_INCH)+400-1 y = ((p[1]*1) * PIXELS_PER_INCH)+300-1 Ellipse(pos=(x,y), size=(3, 3)) Color(1,0,0) x = (self.sim.tool_position[0] * PIXELS_PER_INCH)+400-2 y = (self.sim.tool_position[1] * PIXELS_PER_INCH)+300-2 Ellipse(pos=(x,y), size=(5, 5))
def __init__(self, **kwargs): super().__init__(**kwargs) self.id = random.randint(1, 100) self.eggs_list = [] self.set_of_ants = set() self.gene = 0 self.waypoint = self.generate_waypoint() self.position = self.generate_waypoint() self.life_span = 10 self.red = self.generate_random() / 10 self.blue = self.generate_random() / 10 self.green = self.generate_random() / 10 Color(self.red, self.blue, self.green) self.queen = Ellipse(size=(30, 30), pos=(self.position[0], self.position[1])) Color(self.red, self.blue, self.green) self.marker = Ellipse(size=(1, 1), pos=(self.queen.pos[0], self.queen.pos[1])) self.collision = False
def on_touch_down(self, touch): #print(touch) color = (random(), random(), random()) with self.canvas: Color(*color) parameter = 100 #size of your circles Ellipse(pos=(touch.x - parameter / 2, touch.y - parameter / 2), size=(parameter, parameter)) #Import Line for it to function properly touch.ud['Line'] = Line(points=(touch.x, touch.y))
def draw_shape(self): # Draws ellipse based on line and fill colours if self.fill: Color(1, 0, 0) Ellipse(pos=(self.x, self.y), size=(self.width, self.height)) if self.line: Color(0, 0, 0) Line(ellipse=(self.x, self.y, self.width, self.height)) if self.selected: self.reshape_circles.reshape_draw()