コード例 #1
0
ファイル: hud.py プロジェクト: koelnconcert/MysticMine
    def __init__( self, scenario, ground_control ):
        BaseDlg.__init__( self, scenario, ground_control )
        
        self.no_input_timeout = 25*1

        self.all_ready = False
        self.readys = None

        self.anim_timer = gfx.LoopAnimationTimer( 15, 0, 12 )
コード例 #2
0
ファイル: event.py プロジェクト: koelnconcert/MysticMine
    def draw(self, frame):
        for particle in self.particles:
            particle.render(frame.surface, frame.X_OFFSET, frame.Y_OFFSET)

        if self.animTimer is None:
            self.animTimer = gfx.LoopAnimationTimer(
                20, 0, 16)  # real maxframe is in draw
            self.animTimer.set_frame(frame.time_sec, 0)

        if self.sprite is not None:
            self.sprite.nr = self.animTimer.get_frame(frame.time_sec)
            self.sprite.draw(frame.surface,
                             self.pos + Vec2D(frame.X_OFFSET, frame.Y_OFFSET))

            if self.sprite.nr >= 15:
                self.sprite = None
コード例 #3
0
    def init_title_sprites( self ):
        self.title_sprite_left = None
        self.title_sprite_right = None
        self.title_sprite_left_y = 0
        self.title_sprite_right_y = 0

        if isinstance( self.scenario, scenarios.ScenarioCoinCollect ):
            self.title_sprite_left = resman.get("game.copper_sprite").clone()
            self.title_sprite_right = resman.get("game.copper_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 25, 0, self.title_sprite_left.max_x )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, self.title_sprite_left.max_x )
            self.title_sprite_left_y = 23
            self.title_sprite_right_y = 23
        elif isinstance( self.scenario, scenarios.ScenarioHoldLamp ):
            self.title_sprite_left = resman.get("game.lamp_sprite").clone()
            self.title_sprite_right = resman.get("game.lamp_sprite").clone()
            self.left_anim_timer = None
            self.right_anim_timer = None
            self.title_sprite_left_y = 33
            self.title_sprite_right_y = 33
        elif isinstance( self.scenario, scenarios.ScenarioCutter ):
            self.title_sprite_left = resman.get("game.axe_sprite").clone()
            self.title_sprite_right = resman.get("game.gold_sprite").clone()
            self.left_anim_timer = gfx.PingPongTimer( 25, 0, 8 )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, 15 )
            self.title_sprite_left_y = 26
            self.title_sprite_right_y = 33
        elif isinstance( self.scenario, scenarios.ScenarioBlowup ):
            self.title_sprite_left = resman.get("game.dynamite_sprite").clone()
            self.title_sprite_right = resman.get("game.dynamite_sprite").clone()
            self.left_anim_timer = None
            self.right_anim_timer = None
            self.title_sprite_left_y = 35
            self.title_sprite_right_y = 35
        elif isinstance( self.scenario, scenarios.ScenarioRace ):
            self.title_sprite_left = resman.get("game.flag1_sprite").clone()
            self.title_sprite_right = resman.get("game.flag2_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 20, 0, 8 )
            self.right_anim_timer = gfx.LoopAnimationTimer( 20, 0, 8 )
            self.title_sprite_left_y = 7
            self.title_sprite_right_y = 7
        elif isinstance( self.scenario, scenarios.ScenarioCollectRocks ):
            self.title_sprite_left = resman.get("game.rock_sprite").clone()
            self.title_sprite_right = resman.get("game.rock_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 25, 0, 15 )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, 15 )
            self.title_sprite_left_y = 39
            self.title_sprite_right_y = 39
        elif isinstance( self.scenario, scenarios.ScenarioDiamondCollect ):
            self.title_sprite_left = resman.get("game.diamond_sprite").clone()
            self.title_sprite_right = resman.get("game.diamond_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 25, 0, 4 )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, 4 )
            self.title_sprite_left_y = 27
            self.title_sprite_right_y = 27
        elif isinstance( self.scenario, scenarios.ScenarioCollectAll ):
            self.title_sprite_left = resman.get("game.copper_sprite").clone()
            self.title_sprite_right = resman.get("game.diamond_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 25, 0, self.title_sprite_left.max_x )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, 4 )
            self.title_sprite_left_y = 23
            self.title_sprite_right_y = 27
        elif isinstance( self.scenario, scenarios.ScenarioPacman ):
            self.title_sprite_left = resman.get("game.copper_sprite").clone()
            self.title_sprite_right = resman.get("game.copper_sprite").clone()
            self.left_anim_timer = gfx.LoopAnimationTimer( 25, 0, self.title_sprite_left.max_x )
            self.right_anim_timer = gfx.LoopAnimationTimer( 25, 0, self.title_sprite_left.max_x )
            self.title_sprite_left_y = 23
            self.title_sprite_right_y = 23