コード例 #1
0
ファイル: hand_component.py プロジェクト: yarwelp/Kraken
    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName,
                                   parent=newJointCtrlSpace,
                                   shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl

        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp',
                                          'MultiPoseConstraintSolver',
                                          'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp
コード例 #2
0
ファイル: fabrice_clavicle.py プロジェクト: sonictk/Kraken
    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(FabriceClavicleRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.ctrlCmpGrp.setComponent(self)

        self.clavicleDef = Joint('clavicle', parent=defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        clavicleInputConstraint.setMaintainOffset(True)
        clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint)

        # Constraint outputs
        clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(clavicleConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Deformer Splice Op
        spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(spliceOp)

        # Add Att Inputs
        spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        spliceOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        spliceOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()
コード例 #3
0
ファイル: leg_component.py プロジェクト: yes7rose/Kraken
    def __init__(self, name='leg', parent=None, *args, **kwargs):

        Profiler.getInstance().push("Construct Leg Guide Component:" + name)
        super(LegComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # =========
        # Controls
        # =========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        # Guide Controls
        self.femurCtrl = Control('femur',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.kneeCtrl = Control('knee', parent=self.ctrlCmpGrp, shape="sphere")
        self.ankleCtrl = Control('ankle',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")

        armGuideSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                                 parent=self.femurCtrl)
        self.armGuideDebugAttr = BoolAttribute('drawDebug',
                                               value=True,
                                               parent=armGuideSettingsAttrGrp)

        self.guideOpHost = Transform('guideOpHost', self.ctrlCmpGrp)

        # Guide Operator
        self.legGuideKLOp = KLOperator('guide', 'TwoBoneIKGuideSolver',
                                       'Kraken')
        self.addOperator(self.legGuideKLOp)

        # Add Att Inputs
        self.legGuideKLOp.setInput('drawDebug', self.armGuideDebugAttr)
        self.legGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.legGuideKLOp.setInput('root', self.femurCtrl)
        self.legGuideKLOp.setInput('mid', self.kneeCtrl)
        self.legGuideKLOp.setInput('end', self.ankleCtrl)

        # Add Target Outputs
        self.legGuideKLOp.setOutput('guideOpHost', self.guideOpHost)

        self.default_data = {
            "name": name,
            "location": "L",
            "createIKHandle": False,
            "femurXfo": Xfo(Vec3(1.0, 9.75, -0.5)),
            "kneeXfo": Xfo(Vec3(1.5, 5.5, -0.5)),
            "ankleXfo": Xfo(Vec3(1.75, 1.15, -1.25))
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
コード例 #4
0
ファイル: hand_component.py プロジェクト: AbedSHP/Kraken
    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl


        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp
コード例 #5
0
class MultiSpringComponentRig(MultiSpringComponent):
    """Multi Spring Rig"""
    def __init__(self, name='MultiSpring', parent=None):

        Profiler.getInstance().push("Construct Multi Spring Rig Component:" +
                                    name)
        super(MultiSpringComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Spring Ctrls
        self.mainSpringCtrl = Control('springSettings',
                                      parent=self.ctrlCmpGrp,
                                      shape='pin')

        self.springCtrlSpaces = []
        self.springCtrls = []
        self.setNumControls(1)

        # Add Component Params to FK control
        springSettingsAttrGrp = AttributeGroup("DisplayInfo_SpringSettings",
                                               parent=self.mainSpringCtrl)
        self.springDrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=springSettingsAttrGrp)
        self.springtargetOffsetXInputAttr = ScalarAttribute(
            'targetOffset_X',
            value=3.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetYInputAttr = ScalarAttribute(
            'targetOffset_Y',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetZInputAttr = ScalarAttribute(
            'targetOffset_Z',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springFrameInputAttr = IntegerAttribute(
            'frame', value=1, parent=springSettingsAttrGrp)
        self.springResetFrameInputAttr = IntegerAttribute(
            'reset_frame', value=1, parent=springSettingsAttrGrp)
        self.springMassInputAttr = ScalarAttribute(
            'mass',
            value=0.5,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springSpringStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=6.0,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springDampingInputAttr = ScalarAttribute(
            'damping',
            value=0.125,
            minValue=0.0,
            maxValue=5.0,
            parent=springSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(self.springDrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.springCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.springCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Solver Canvas Op
        self.springOp = CanvasOperator('springSolverOp',
                                       'Kraken.Solvers.SpringOffsetSolver')
        self.addOperator(self.springOp)

        # Add Att Inputs
        self.springOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.springOp.setInput('rigScale', self.rigScaleInputAttr)
        self.springOp.setInput('targetOffset_X',
                               self.springtargetOffsetXInputAttr)
        self.springOp.setInput('targetOffset_Y',
                               self.springtargetOffsetYInputAttr)
        self.springOp.setInput('targetOffset_Z',
                               self.springtargetOffsetZInputAttr)
        self.springOp.setInput('frame', self.springFrameInputAttr)
        self.springOp.setInput('reset_frame', self.springResetFrameInputAttr)
        self.springOp.setInput('mass', self.springMassInputAttr)
        self.springOp.setInput('spring_strength',
                               self.springSpringStrengthInputAttr)
        self.springOp.setInput('damping', self.springDampingInputAttr)

        # Add Xfo Inputs
        self.springOp.setInput('inputs', self.springCtrls)

        # Add Xfo Outputs
        self.springOp.setOutput('outputs', self.boneOutputsTgt)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('springDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', False)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.springCtrlSpaces):
            for i in xrange(len(self.springCtrlSpaces), numControls):
                boneName = 'spring' + str(i + 1).zfill(2)
                boneFKCtrlSpace = CtrlSpace(boneName, parent=self.ctrlCmpGrp)

                boneFKCtrl = Control(boneName,
                                     parent=boneFKCtrlSpace,
                                     shape='squarePointed')
                boneFKCtrl.alignOnXAxis()

                self.springCtrlSpaces.append(boneFKCtrlSpace)
                self.springCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.springCtrlSpaces):
            numExtraCtrls = len(self.springCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.springCtrlSpaces.pop()
                extraCtrl = self.springCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)

    def setNumDeformers(self, numDeformers):

        # Add more deformers and outputs
        if numDeformers > len(self.boneOutputsTgt):
            for i in xrange(len(self.boneOutputsTgt), numDeformers):
                name = 'bone' + str(i + 1).zfill(2)

                legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
                self.boneOutputsTgt.append(legOutput)

                boneDef = Joint(name, parent=self.defCmpGrp)
                boneDef.setComponent(self)
                self.deformerJoints.append(boneDef)

        # Remove extra deformers and outputs
        elif numDeformers < len(self.boneOutputsTgt):
            numExtraOutputs = len(self.boneOutputsTgt) - numDeformers
            numExtraDefs = len(self.deformerJoints) - numDeformers

            for i in xrange(numExtraOutputs):
                extraOutput = self.boneOutputsTgt.pop()
                extraDef = self.deformerJoints.pop()

                extraOutput.getParent().removeChild(extraOutput)
                extraDef.getParent().removeChild(extraDef)

        return True

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(MultiSpringComponentRig, self).loadData(data)

        boneXfos = data['boneXfos']
        numSprings = data['numSprings']

        # Add extra controls and outputs
        self.setNumControls(numSprings)
        self.setNumDeformers(numSprings)

        for i in xrange(numSprings):
            self.springCtrlSpaces[i].xfo = boneXfos[i]
            self.springCtrls[i].xfo = boneXfos[i]

        # ==========================
        # Create Output Constraints
        # ==========================

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(numSprings):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        # =============
        # Set IO Attrs
        # =============

        # ====================
        # Evaluate Splice Ops
        # ====================
        # Eval Solver Ops
        self.springOp.evaluate()

        # evaluate the output splice op to evaluate with new outputs and deformers
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.rootInputConstraint.evaluate()
コード例 #6
0
class ArmComponentGuide(ArmComponent):
    """Arm Component Guide"""
    def __init__(self, name='arm', parent=None, *args, **kwargs):
        Profiler.getInstance().push("Construct Arm Guide Component:" + name)
        super(ArmComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # ===========
        # Attributes
        # ===========
        # Add Component Params to IK control
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.bicepFKCtrlSizeInputAttr = ScalarAttribute(
            'bicepFKCtrlSize',
            value=1.75,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)
        self.forearmFKCtrlSizeInputAttr = ScalarAttribute(
            'forearmFKCtrlSize',
            value=1.5,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)

        # =========
        # Controls
        # =========
        # Guide Controls
        self.bicepCtrl = Control('bicep',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.bicepCtrl.setColor('blue')
        self.forearmCtrl = Control('forearm',
                                   parent=self.ctrlCmpGrp,
                                   shape="sphere")
        self.forearmCtrl.setColor('blue')
        self.wristCtrl = Control('wrist',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.wristCtrl.setColor('blue')

        armGuideSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                                 parent=self.bicepCtrl)
        self.armGuideDebugAttr = BoolAttribute('drawDebug',
                                               value=True,
                                               parent=armGuideSettingsAttrGrp)

        self.guideOpHost = Transform('guideOpHost', self.ctrlCmpGrp)

        # Guide Operator
        self.armGuideKLOp = KLOperator('guide', 'TwoBoneIKGuideSolver',
                                       'Kraken')
        self.addOperator(self.armGuideKLOp)

        # Add Att Inputs
        self.armGuideKLOp.setInput('drawDebug', self.armGuideDebugAttr)
        self.armGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.armGuideKLOp.setInput('root', self.bicepCtrl)
        self.armGuideKLOp.setInput('mid', self.forearmCtrl)
        self.armGuideKLOp.setInput('end', self.wristCtrl)

        # Add Target Outputs
        self.armGuideKLOp.setOutput('guideOpHost', self.guideOpHost)

        self.default_data = {
            "name": name,
            "location": "L",
            "bicepXfo": Xfo(Vec3(2.275, 15.3, -0.75)),
            "forearmXfo": Xfo(Vec3(5.0, 13.5, -0.75)),
            "wristXfo": Xfo(Vec3(7.2, 12.25, 0.5)),
            "bicepFKCtrlSize": self.bicepFKCtrlSizeInputAttr.getValue(),
            "forearmFKCtrlSize": self.forearmFKCtrlSizeInputAttr.getValue()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def saveData(self):
        """Save the data for the component to be persisted.


        Return:
        The JSON data object

        """

        data = super(ArmComponentGuide, self).saveData()

        data['bicepXfo'] = self.bicepCtrl.xfo
        data['forearmXfo'] = self.forearmCtrl.xfo
        data['wristXfo'] = self.wristCtrl.xfo

        return data

    def loadData(self, data):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ArmComponentGuide, self).loadData(data)

        self.bicepCtrl.xfo = data['bicepXfo']
        self.forearmCtrl.xfo = data['forearmXfo']
        self.wristCtrl.xfo = data['wristXfo']

        guideOpName = ''.join([
            self.getName().split('GuideKLOp')[0],
            self.getLocation(), 'GuideKLOp'
        ])
        self.armGuideKLOp.setName(guideOpName)

        self.armGuideKLOp.evaluate()

        return True

    def getRigBuildData(self):
        """Returns the Guide data used by the Rig Component to define the layout of the final rig..

        Return:
        The JSON rig data object.

        """

        data = super(ArmComponentGuide, self).getRigBuildData()

        # values
        bicepPosition = self.bicepCtrl.xfo.tr
        forearmPosition = self.forearmCtrl.xfo.tr
        wristPosition = self.wristCtrl.xfo.tr

        # Calculate Bicep Xfo
        rootToWrist = wristPosition.subtract(bicepPosition).unit()
        rootToElbow = forearmPosition.subtract(bicepPosition).unit()

        bone1Normal = rootToWrist.cross(rootToElbow).unit()
        bone1ZAxis = rootToElbow.cross(bone1Normal).unit()

        bicepXfo = Xfo()
        bicepXfo.setFromVectors(rootToElbow, bone1Normal, bone1ZAxis,
                                bicepPosition)

        # Calculate Forearm Xfo
        elbowToWrist = wristPosition.subtract(forearmPosition).unit()
        elbowToRoot = bicepPosition.subtract(forearmPosition).unit()
        bone2Normal = elbowToRoot.cross(elbowToWrist).unit()
        bone2ZAxis = elbowToWrist.cross(bone2Normal).unit()
        forearmXfo = Xfo()
        forearmXfo.setFromVectors(elbowToWrist, bone2Normal, bone2ZAxis,
                                  forearmPosition)

        # Calculate Wrist Xfo
        wristXfo = Xfo()
        wristXfo.tr = self.wristCtrl.xfo.tr
        wristXfo.ori = forearmXfo.ori

        upVXfo = xfoFromDirAndUpV(bicepPosition, wristPosition,
                                  forearmPosition)
        upVXfo.tr = forearmPosition
        upVXfo.tr = upVXfo.transformVector(Vec3(0, 0, 5))

        # Lengths
        bicepLen = bicepPosition.subtract(forearmPosition).length()
        forearmLen = forearmPosition.subtract(wristPosition).length()

        data['bicepXfo'] = bicepXfo
        data['forearmXfo'] = forearmXfo
        data['wristXfo'] = wristXfo
        data['upVXfo'] = upVXfo
        data['bicepLen'] = bicepLen
        data['forearmLen'] = forearmLen

        return data

    # ==============
    # Class Methods
    # ==============
    @classmethod
    def getComponentType(cls):
        """Enables introspection of the class prior to construction to determine if it is a guide component.

        Return:
        The true if this component is a guide component.

        """

        return 'Guide'

    @classmethod
    def getRigComponentClass(cls):
        """Returns the corresponding rig component class for this guide component class

        Return:
        The rig component class.

        """

        return ArmComponentRig
コード例 #7
0
ファイル: mainSrt_component.py プロジェクト: Leopardob/Kraken
class MainSrtComponentRig(MainSrtComponent):
    """MainSrt Component Rig"""

    def __init__(self, name="mainSrt", parent=None):

        Profiler.getInstance().push("Construct MainSrt Rig Component:" + name)
        super(MainSrtComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainSRTCtrlSpace = CtrlSpace("SRT", parent=self.ctrlCmpGrp)
        self.mainSRTCtrl = Control("SRT", shape="circle", parent=self.mainSRTCtrlSpace)
        self.mainSRTCtrl.lockScale(x=True, y=True, z=True)

        self.offsetCtrlSpace = CtrlSpace("Offset", parent=self.mainSRTCtrl)
        self.offsetCtrl = Control("Offset", shape="circle", parent=self.offsetCtrlSpace)
        self.offsetCtrl.setColor("orange")
        self.offsetCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to IK control
        mainSrtSettingsAttrGrp = AttributeGroup("DisplayInfo_MainSrtSettings", parent=self.mainSRTCtrl)
        self.rigScaleAttr = ScalarAttribute(
            "rigScale", value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0
        )

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        srtConstraint = PoseConstraint("_".join([self.srtOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        srtConstraint.addConstrainer(self.mainSRTCtrl)
        self.srtOutputTgt.addConstraint(srtConstraint)

        offsetConstraint = PoseConstraint("_".join([self.offsetOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        offsetConstraint.addConstrainer(self.offsetCtrl)
        self.offsetOutputTgt.addConstraint(offsetConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Rig Scale Splice Op
        self.rigScaleKLOp = KLOperator("rigScaleKLOp", "RigScaleSolver", "Kraken")
        self.addOperator(self.rigScaleKLOp)

        # Add Att Inputs
        self.rigScaleKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.rigScaleKLOp.setInput("rigScale", self.rigScaleOutputAttr)

        # Add Xfo Inputs

        # Add Xfo Outputs
        self.rigScaleKLOp.setOutput("target", self.mainSRTCtrlSpace)

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(MainSrtComponentRig, self).loadData(data)

        # ================
        # Resize Controls
        # ================
        self.mainSRTCtrl.scalePoints(Vec3(data["mainSrtSize"], 1.0, data["mainSrtSize"]))
        self.offsetCtrl.scalePoints(Vec3(data["mainSrtSize"] - 0.5, 1.0, data["mainSrtSize"] - 0.5))

        # =======================
        # Set Control Transforms
        # =======================
        self.mainSRTCtrlSpace.xfo = data["mainSrtXfo"]
        self.mainSRTCtrl.xfo = data["mainSrtXfo"]
        self.offsetCtrlSpace.xfo = data["mainSrtXfo"]
        self.offsetCtrl.xfo = data["mainSrtXfo"]

        # ============
        # Set IO Xfos
        # ============
        self.srtOutputTgt = data["mainSrtXfo"]
        self.offsetOutputTgt = data["mainSrtXfo"]
コード例 #8
0
ファイル: fabrice_tail.py プロジェクト: Leopardob/Kraken
class FabriceTailRig(FabriceTail):
    """Fabrice Tail Component"""

    def __init__(self, name="fabriceTail", parent=None):

        Profiler.getInstance().push("Construct Tail Rig Component:" + name)
        super(FabriceTailRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========

        # Tail Base
        # self.tailBaseCtrlSpace = CtrlSpace('tailBase', parent=self.ctrlCmpGrp)
        # self.tailBaseCtrl = Control('tailBase', parent=self.tailBaseCtrlSpace, shape="circle")
        # self.tailBaseCtrl.rotatePoints(90, 0, 0)
        # self.tailBaseCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        # self.tailBaseCtrl.setColor("greenBlue")

        # Tail Base Handle
        self.tailBaseHandleCtrlSpace = CtrlSpace('tailBaseHandle', parent=self.ctrlCmpGrp)
        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.tailBaseHandleCtrlSpace, shape="pin")
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        # Tail End Handle
        self.tailEndHandleCtrlSpace = CtrlSpace('tailEndHandle', parent=self.ctrlCmpGrp)
        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.tailEndHandleCtrlSpace, shape="pin")
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        # Tail End
        self.tailEndCtrlSpace = CtrlSpace('tailEnd', parent=self.tailEndHandleCtrl)
        self.tailEndCtrl = Control('tailEnd', parent=self.tailEndCtrlSpace, shape="pin")
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("greenBlue")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.tailOutputs = []
        self.setNumDeformers(1)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.tailVertebraeOutput.setTarget(self.tailOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.tailBaseHandleInputConstraint = PoseConstraint('_'.join([self.tailBaseHandleCtrlSpace.getName(), 'To', self.spineEndCtrlInputTgt.getName()]))
        self.tailBaseHandleInputConstraint.addConstrainer(self.spineEndCtrlInputTgt)
        self.tailBaseHandleInputConstraint.setMaintainOffset(True)
        self.tailBaseHandleCtrlSpace.addConstraint(self.tailBaseHandleInputConstraint)

        self.tailEndHandleInputConstraint = PoseConstraint('_'.join([self.tailEndHandleCtrlSpace.getName(), 'To', self.cogInputTgt.getName()]))
        self.tailEndHandleInputConstraint.addConstrainer(self.cogInputTgt)
        self.tailEndHandleInputConstraint.setMaintainOffset(True)
        self.tailEndHandleCtrlSpace.addConstraint(self.tailEndHandleInputConstraint)

        # Constraint outputs
        self.tailBaseOutputConstraint = PoseConstraint('_'.join([self.tailBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.tailBaseOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailBaseOutputTgt.addConstraint(self.tailBaseOutputConstraint)

        self.tailEndOutputConstraint = PoseConstraint('_'.join([self.tailEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.tailEndOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailEndOutputTgt.addConstraint(self.tailEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierTailKLOp = KLOperator('tailKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierTailKLOp)

        # Add Att Inputs
        self.bezierTailKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierTailKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierTailKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierTailKLOp.setInput('base', self.spineEndInputTgt)
        self.bezierTailKLOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierTailKLOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierTailKLOp.setInput('tip', self.tailEndCtrl)

        # Add Xfo Outputs
        self.bezierTailKLOp.setOutput('outputs', self.tailOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('tailDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.tailOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()


    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.tailOutputs), numDeformers):
            name = 'tail' + str(i + 1).zfill(2)
            tailOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.tailOutputs.append(tailOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'tail' + str(i + 1).zfill(2)
            tailDef = Joint(name, parent=self.defCmpGrp)
            tailDef.setComponent(self)
            self.deformerJoints.append(tailDef)

        return True


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceTailRig, self).loadData( data )

        tailBasePos = data['tailBasePos']

        tailBaseHandlePos = data['tailBaseHandlePos']
        tailBaseHandleCtrlCrvData = data['tailBaseHandleCtrlCrvData']

        tailEndHandlePos = data['tailEndHandlePos']
        tailEndHandleCtrlCrvData = data['tailEndHandleCtrlCrvData']

        tailEndPos = data['tailEndPos']
        tailEndCtrlCrvData = data['tailEndCtrlCrvData']

        numDeformers = data['numDeformers']

        # Set Xfos
        self.spineEndInputTgt.xfo.tr = tailBasePos
        self.spineEndCtrlInputTgt.xfo.tr = tailBasePos

        self.tailBaseHandleCtrlSpace.xfo.tr = tailBaseHandlePos
        self.tailBaseHandleCtrl.xfo.tr = tailBaseHandlePos
        self.tailBaseHandleCtrl.setCurveData(tailBaseHandleCtrlCrvData)

        self.tailEndHandleCtrlSpace.xfo.tr = tailEndHandlePos
        self.tailEndHandleCtrl.xfo.tr = tailEndHandlePos
        self.tailEndHandleCtrl.setCurveData(tailEndHandleCtrlCrvData)

        self.tailEndCtrlSpace.xfo.tr = tailEndPos
        self.tailEndCtrl.xfo.tr = tailEndPos
        self.tailEndCtrl.setCurveData(tailEndCtrlCrvData)

        length = tailBasePos.distanceTo(tailBaseHandlePos) + tailBaseHandlePos.distanceTo(tailEndHandlePos) + tailEndHandlePos.distanceTo(tailEndPos)
        self.lengthInputAttr.setMax(length * 3.0)
        self.lengthInputAttr.setValue(length)

        # Update number of deformers and outputs
        self.setNumDeformers(numDeformers)

        # Updating constraint to use the updated last output.
        self.tailEndOutputConstraint.setConstrainer(self.tailOutputs[-1], index=0)

        # ============
        # Set IO Xfos
        # ============

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the spine op so that all the output transforms are updated.
        self.bezierTailKLOp.evaluate()

        # evaluate the constraint op so that all the joint transforms are updated.
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.tailBaseHandleInputConstraint.evaluate()
        self.tailBaseOutputConstraint.evaluate()
        self.tailEndOutputConstraint.evaluate()
コード例 #9
0
class NeckComponentGuide(NeckComponent):
    """Neck Component Guide"""
    def __init__(self, name='neck', parent=None, *args, **kwargs):

        Profiler.getInstance().push('Construct Neck Component:' + name)
        super(NeckComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # =========
        # Controls
        # =========

        # Guide Controls
        self.neckCtrl = Control('neck', parent=self.ctrlCmpGrp, shape='sphere')
        self.neckCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckMidCtrl = Control('neckMid',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckMidCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckEndCtrl = Control('neckEnd',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckEndCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.neckCtrlShape = Control('neck',
                                     parent=self.ctrlCmpGrp,
                                     shape='pin')
        self.neckCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckCtrlShape.setColor('orange')
        self.neckMidCtrlShape = Control('neckMid',
                                        parent=self.ctrlCmpGrp,
                                        shape='pin')
        self.neckMidCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckMidCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckMidCtrlShape.setColor('orange')

        # Guide Operator
        self.neckGuideKLOp = KLOperator(name + 'GuideKLOp', 'NeckGuideSolver',
                                        'Kraken')
        self.addOperator(self.neckGuideKLOp)

        # Add Att Inputs
        self.neckGuideKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.neckGuideKLOp.setInput(
            'sources', [self.neckCtrl, self.neckMidCtrl, self.neckEndCtrl])

        # Add Target Outputs
        self.neckGuideKLOp.setOutput(
            'targets', [self.neckCtrlShape, self.neckMidCtrlShape])

        # Calculate default values
        neckVec = Vec3(0.0, 16.00, -0.75)
        neckMidVec = Vec3(0.0, 16.50, -0.50)
        neckEndVec = Vec3(0.0, 17.00, -0.25)
        upVector = Vec3(0.0, 0.0, -1.0)

        neckOri = Quat()
        neckOri.setFromDirectionAndUpvector(
            (neckMidVec - neckVec).unit(),
            ((neckVec + upVector) - neckVec).unit())

        neckMidOri = Quat()
        neckMidOri.setFromDirectionAndUpvector(
            (neckEndVec - neckMidVec).unit(),
            ((neckMidVec + upVector) - neckMidVec).unit())

        self.default_data = {
            "name": name,
            "location": "M",
            "neckXfo": Xfo(tr=neckVec, ori=neckOri),
            "neckMidXfo": Xfo(tr=neckMidVec, ori=neckMidOri),
            "neckEndXfo": Xfo(tr=neckEndVec, ori=neckMidOri),
            "neckCrvData": self.neckCtrlShape.getCurveData(),
            "neckMidCrvData": self.neckMidCtrlShape.getCurveData()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def saveData(self):
        """Save the data for the component to be persisted.

        Return:
        The JSON data object

        """

        data = super(NeckComponentGuide, self).saveData()

        data['neckXfo'] = self.neckCtrl.xfo
        data['neckMidXfo'] = self.neckMidCtrl.xfo
        data['neckEndXfo'] = self.neckEndCtrl.xfo

        data['neckCrvData'] = self.neckCtrlShape.getCurveData()
        data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData()

        return data

    def loadData(self, data):
        """Load a saved guide representation from persisted data.

        Arguments:
            data (object): The JSON data object.

        Returns:
            bool: True if successful.

        """

        super(NeckComponentGuide, self).loadData(data)

        self.neckCtrl.xfo = data.get('neckXfo')
        self.neckMidCtrl.xfo = data.get('neckMidXfo')
        self.neckEndCtrl.xfo = data.get('neckEndXfo')

        self.neckCtrlShape.setCurveData(data.get('neckCrvData'))
        self.neckMidCtrlShape.setCurveData(data.get('neckMidCrvData'))

        # Evaluate guide operators
        self.neckGuideKLOp.evaluate()

        return True

    def getRigBuildData(self):
        """Returns the Guide data used by the Rig Component to define the layout
        of the final rig.

        Return:
        The JSON rig data object.

        """

        data = super(NeckComponentGuide, self).getRigBuildData()

        neckEndXfo = Xfo(tr=self.neckEndCtrl.xfo.tr,
                         ori=self.neckMidCtrlShape.xfo.ori)

        data['neckXfo'] = self.neckCtrlShape.xfo
        data['neckCrvData'] = self.neckCtrlShape.getCurveData()
        data['neckMidXfo'] = self.neckMidCtrlShape.xfo
        data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData()
        data['neckEndXfo'] = neckEndXfo

        return data

    # ==============
    # Class Methods
    # ==============
    @classmethod
    def getComponentType(cls):
        """Enables introspection of the class prior to construction to determine
        if it is a guide component.

        Returns:
            bool: Whether the component is a guide component.

        """

        return 'Guide'

    @classmethod
    def getRigComponentClass(cls):
        """Returns the corresponding rig component class for this guide
        component class.

        Returns:
            class: The rig component class.

        """

        return NeckComponentRig
コード例 #10
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()
コード例 #11
0
ファイル: foot_component.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

        self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()]))
        self.ankleFKInputConstraint.setMaintainOffset(True)
        self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt)
        self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint)

        # Constraint outputs
        self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()]))
        self.ikTargetOutputConstraint.setMaintainOffset(True)
        self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl)
        self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint)


        # =========================
        # Add Foot Pivot Canvas Op
        # =========================
        # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver')
        self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken')

        self.addOperator(self.footPivotCanvasOp)

        # Add Att Inputs
        self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr)
        self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr)
        self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr)

        # Add Xfo Inputs
        self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll)
        self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl)
        self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl)
        self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl)
        self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl)

        # Add Xfo Outputs
        self.footPivotCanvasOp.setOutput('result', self.footAll)


        # =========================
        # Add Foot Solver Canvas Op
        # =========================
        # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver')
        self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken')
        self.addOperator(self.footSolverCanvasOp)

        # Add Att Inputs
        self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr)
        self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr)
        self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr)

        # Add Xfo Inputs
        self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt)
        self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl)
        self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl)
        self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl)
        self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl)

        # Add Xfo Outputs
        self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt)
        self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt)


        # ===================
        # Add Deformer KL Op
        # ===================
        self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef])

        Profiler.getInstance().pop()
コード例 #12
0
    def __init__(self, name='Tentacle', parent=None):

        Profiler.getInstance().push("Construct Tentacle Rig Component:" + name)
        super(TentacleComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(2)

        # IK Control
        self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.tentacleIKCtrl = Control('IK', parent=self.tentacleIKCtrlSpace, shape="sphere")
        self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25))
        self.tentacleIKCtrl.lockScale(x=True, y=True, z=True)
        self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True)

        # Add Component Params to IK control
        tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.tentacleIKCtrl)
        tentacledrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=tentacleSettingsAttrGrp)
        fkikInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        waveLength_YInputAttr = ScalarAttribute('waveLength_Y', value=1.0, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp)
        waveAmplitude_YInputAttr = ScalarAttribute('waveAmplitude_Y', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp)
        waveFrequency_YInputAttr = ScalarAttribute('waveFrequency_Y', value=2.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)
        waveLength_ZInputAttr = ScalarAttribute('waveLength_Z', value=2.329, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp)
        waveAmplitude_ZInputAttr = ScalarAttribute('waveAmplitude_Z', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp)
        waveFrequency_ZInputAttr = ScalarAttribute('waveFrequency_Z', value=3.354, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)
        tipBiasInputAttr = ScalarAttribute('tipBias', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)

        springStrengthInputAttr = ScalarAttribute('springStrength', value=0.3, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        dampeningInputAttr = ScalarAttribute('dampening', value=0.03, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        simulationWeightInputAttr = ScalarAttribute('simulationWeight', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        softLimitBoundsInputAttr = ScalarAttribute('softLimitBounds', value=5.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        tentacleRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint)

        tentacleRootInputConstraint = PoseConstraint('_'.join([self.tentacleIKCtrlSpace.getName(), 'To', self.rootInputTgt.getName()]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint)


        chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.tentacleSolverKLOp = KLOperator('tentacleKLOp', 'TentacleSolver', 'Kraken')
        self.addOperator(self.tentacleSolverKLOp)

        # # Add Att Inputs
        self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Y', waveAmplitude_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Y', waveFrequency_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Z', waveAmplitude_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Z', waveFrequency_ZInputAttr)
        self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr)

        self.tentacleSolverKLOp.setInput('springStrength', springStrengthInputAttr)
        self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr)
        self.tentacleSolverKLOp.setInput('simulationWeight', simulationWeightInputAttr)
        self.tentacleSolverKLOp.setInput('softLimitBounds', softLimitBoundsInputAttr)

        self.tentacleSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.tentacleSolverKLOp.setInput('chainBase', self.chainBase)
        self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl)

        self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.tentacleSolverKLOp.setOutput('tentacleEnd', self.tentacleEndXfoOutputTgt)


        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('TentacleDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #13
0
class TentacleComponentRig(TentacleComponent):
    """Insect Leg Rig"""

    def __init__(self, name='Tentacle', parent=None):

        Profiler.getInstance().push("Construct Tentacle Rig Component:" + name)
        super(TentacleComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(2)

        # IK Control
        self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.tentacleIKCtrl = Control('IK', parent=self.tentacleIKCtrlSpace, shape="sphere")
        self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25))
        self.tentacleIKCtrl.lockScale(x=True, y=True, z=True)
        self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True)

        # Add Component Params to IK control
        tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.tentacleIKCtrl)
        tentacledrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=tentacleSettingsAttrGrp)
        fkikInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        waveLength_YInputAttr = ScalarAttribute('waveLength_Y', value=1.0, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp)
        waveAmplitude_YInputAttr = ScalarAttribute('waveAmplitude_Y', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp)
        waveFrequency_YInputAttr = ScalarAttribute('waveFrequency_Y', value=2.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)
        waveLength_ZInputAttr = ScalarAttribute('waveLength_Z', value=2.329, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp)
        waveAmplitude_ZInputAttr = ScalarAttribute('waveAmplitude_Z', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp)
        waveFrequency_ZInputAttr = ScalarAttribute('waveFrequency_Z', value=3.354, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)
        tipBiasInputAttr = ScalarAttribute('tipBias', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)

        springStrengthInputAttr = ScalarAttribute('springStrength', value=0.3, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        dampeningInputAttr = ScalarAttribute('dampening', value=0.03, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        simulationWeightInputAttr = ScalarAttribute('simulationWeight', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp)
        softLimitBoundsInputAttr = ScalarAttribute('softLimitBounds', value=5.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        tentacleRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint)

        tentacleRootInputConstraint = PoseConstraint('_'.join([self.tentacleIKCtrlSpace.getName(), 'To', self.rootInputTgt.getName()]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint)


        chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.tentacleSolverKLOp = KLOperator('tentacleKLOp', 'TentacleSolver', 'Kraken')
        self.addOperator(self.tentacleSolverKLOp)

        # # Add Att Inputs
        self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Y', waveAmplitude_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Y', waveFrequency_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Z', waveAmplitude_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Z', waveFrequency_ZInputAttr)
        self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr)

        self.tentacleSolverKLOp.setInput('springStrength', springStrengthInputAttr)
        self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr)
        self.tentacleSolverKLOp.setInput('simulationWeight', simulationWeightInputAttr)
        self.tentacleSolverKLOp.setInput('softLimitBounds', softLimitBoundsInputAttr)

        self.tentacleSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.tentacleSolverKLOp.setInput('chainBase', self.chainBase)
        self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl)

        self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.tentacleSolverKLOp.setOutput('tentacleEnd', self.tentacleEndXfoOutputTgt)


        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('TentacleDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()


    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i==0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)


    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.boneOutputsTgt), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.boneOutputsTgt.append(tentacleOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            boneDef = Joint(name, parent=self.defCmpGrp)
            boneDef.setComponent(self)
            self.deformerJoints.append(boneDef)

        return True


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(TentacleComponentRig, self).loadData( data )

        boneXfos = data['boneXfos']
        boneLengths = data['boneLengths']
        numJoints = data['numJoints']
        endXfo = data['endXfo']

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumDeformers(numJoints)

        # Scale controls based on bone lengths
        for i, each in enumerate(self.fkCtrlSpaces):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(Vec3(Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45)))

        self.chainBase.xfo = boneXfos[0]

        self.tentacleIKCtrlSpace.xfo = endXfo
        self.tentacleIKCtrl.xfo = endXfo

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(len(boneLengths)):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.tentacleEndXfoOutputTgt.xfo = endXfo

        # =============
        # Set IO Attrs
        # =============
        tipBoneLen = boneLengths[len(boneLengths) - 1]
        self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0)
        self.tipBoneLenInputAttr.setValue(tipBoneLen)

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the nbone op so that all the output transforms are updated.
        self.tentacleSolverKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #14
0
    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()
コード例 #15
0
class StretchyLimbComponentRig(StretchyLimbComponent):
    """StretchyLimb Component"""

    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(StretchyLimbComponentRig, self).loadData(data)

        upperXfo = data.get('upperXfo')
        upperLen = data.get('upperLen')
        lowerXfo = data.get('lowerXfo')
        lowerLen = data.get('lowerLen')
        endXfo = data.get('endXfo')
        upVXfo = data.get('upVXfo')

        self.upperFKCtrlSpace.xfo = upperXfo
        self.upperFKCtrl.xfo = upperXfo
        self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75))

        self.limbUpperOutputTgt.xfo = upperXfo
        self.limbLowerOutputTgt.xfo = lowerXfo

        self.lowerFKCtrlSpace.xfo = lowerXfo
        self.lowerFKCtrl.xfo = lowerXfo
        self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5))

        self.limbIKCtrlSpace.xfo.tr = endXfo.tr
        self.limbIKCtrl.xfo.tr = endXfo.tr

        if self.getLocation() == "R":
            self.limbIKCtrl.rotatePoints(0, 90, 0)
            self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.limbIKCtrl.rotatePoints(0, -90, 0)
            self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        self.limbUpVCtrlSpace.xfo = upVXfo
        self.limbUpVCtrl.xfo = upVXfo

        self.limbBone0LenInputAttr.setMin(0.0)
        self.limbBone0LenInputAttr.setMax(upperLen * 3.0)
        self.limbBone0LenInputAttr.setValue(upperLen)
        self.limbBone1LenInputAttr.setMin(0.0)
        self.limbBone1LenInputAttr.setMax(lowerLen * 3.0)
        self.limbBone1LenInputAttr.setValue(lowerLen)

        self.limbParentInputTgt.xfo = upperXfo

        # Set Attrs
        self.rightSideInputAttr.setValue(self.getLocation() is 'R')

        # Eval Constraints
        self.limbIKCtrlSpaceInputConstraint.evaluate()
        self.limbUpVCtrlSpaceInputConstraint.evaluate()
        self.limbRootInputConstraint.evaluate()

        # Eval Operators
        self.limbIKKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #16
0
    def __init__(self, name="InsectLeg", parent=None):

        Profiler.getInstance().push("Construct InsectLeg Rig Component:" + name)
        super(InsectLegComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator("ChainBase", parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # IK Control
        self.legIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control("IK", parent=self.legIKCtrlSpace, shape="pin")

        if self.getLocation() == "R":
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legdrawDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=legSettingsAttrGrp)
        legUseInitPoseInputAttr = BoolAttribute("useInitPose", value=True, parent=legSettingsAttrGrp)
        self.rootIndexInputAttr = IntegerAttribute("rootIndex", value=0, parent=legSettingsAttrGrp)
        legFkikInputAttr = ScalarAttribute("fkik", value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control("UpV", parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.rotatePoints(0, 90, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer("deformers")
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        legRootInputConstraint = PoseConstraint(
            "_".join([self.fkCtrlSpaces[0].getName(), "To", self.rootInputTgt.getName()])
        )
        legRootInputConstraint.setMaintainOffset(True)
        legRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint(
            "_".join([self.chainBase.getName(), "To", self.rootInputTgt.getName()])
        )
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.nBoneSolverKLOp = KLOperator("legKLOp", "NBoneIKSolver", "Kraken")
        self.addOperator(self.nBoneSolverKLOp)

        # # Add Att Inputs
        self.nBoneSolverKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.nBoneSolverKLOp.setInput("rigScale", self.rigScaleInputAttr)
        self.nBoneSolverKLOp.setInput("useInitPose", legUseInitPoseInputAttr)
        self.nBoneSolverKLOp.setInput("ikblend", legFkikInputAttr)
        self.nBoneSolverKLOp.setInput("rootIndex", self.rootIndexInputAttr)
        self.nBoneSolverKLOp.setInput("tipBoneLen", self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.nBoneSolverKLOp.setInput("chainBase", self.chainBase)
        self.nBoneSolverKLOp.setInput("ikgoal", self.legIKCtrl)
        self.nBoneSolverKLOp.setInput("upVector", self.legUpVCtrl)

        self.nBoneSolverKLOp.setInput("fkcontrols", self.fkCtrls)

        # Add Xfo Outputs
        self.nBoneSolverKLOp.setOutput("pose", self.boneOutputsTgt)

        self.nBoneSolverKLOp.setOutput("legEnd", self.legEndPosOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator("insectLegDeformerKLOp", "MultiPoseConstraintSolver", "Kraken")
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput("rigScale", self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput("constrainers", self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput("constrainees", self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #17
0
class InsectLegComponentRig(InsectLegComponent):
    """Insect Leg Rig"""

    def __init__(self, name="InsectLeg", parent=None):

        Profiler.getInstance().push("Construct InsectLeg Rig Component:" + name)
        super(InsectLegComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator("ChainBase", parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # IK Control
        self.legIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control("IK", parent=self.legIKCtrlSpace, shape="pin")

        if self.getLocation() == "R":
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legdrawDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=legSettingsAttrGrp)
        legUseInitPoseInputAttr = BoolAttribute("useInitPose", value=True, parent=legSettingsAttrGrp)
        self.rootIndexInputAttr = IntegerAttribute("rootIndex", value=0, parent=legSettingsAttrGrp)
        legFkikInputAttr = ScalarAttribute("fkik", value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control("UpV", parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.rotatePoints(0, 90, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer("deformers")
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        legRootInputConstraint = PoseConstraint(
            "_".join([self.fkCtrlSpaces[0].getName(), "To", self.rootInputTgt.getName()])
        )
        legRootInputConstraint.setMaintainOffset(True)
        legRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint(
            "_".join([self.chainBase.getName(), "To", self.rootInputTgt.getName()])
        )
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.nBoneSolverKLOp = KLOperator("legKLOp", "NBoneIKSolver", "Kraken")
        self.addOperator(self.nBoneSolverKLOp)

        # # Add Att Inputs
        self.nBoneSolverKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.nBoneSolverKLOp.setInput("rigScale", self.rigScaleInputAttr)
        self.nBoneSolverKLOp.setInput("useInitPose", legUseInitPoseInputAttr)
        self.nBoneSolverKLOp.setInput("ikblend", legFkikInputAttr)
        self.nBoneSolverKLOp.setInput("rootIndex", self.rootIndexInputAttr)
        self.nBoneSolverKLOp.setInput("tipBoneLen", self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.nBoneSolverKLOp.setInput("chainBase", self.chainBase)
        self.nBoneSolverKLOp.setInput("ikgoal", self.legIKCtrl)
        self.nBoneSolverKLOp.setInput("upVector", self.legUpVCtrl)

        self.nBoneSolverKLOp.setInput("fkcontrols", self.fkCtrls)

        # Add Xfo Outputs
        self.nBoneSolverKLOp.setOutput("pose", self.boneOutputsTgt)

        self.nBoneSolverKLOp.setOutput("legEnd", self.legEndPosOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator("insectLegDeformerKLOp", "MultiPoseConstraintSolver", "Kraken")
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput("rigScale", self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput("constrainers", self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput("constrainees", self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i == 0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = "bone" + str(i + 1).zfill(2) + "FK"
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)

    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.boneOutputsTgt), numDeformers):
            name = "bone" + str(i + 1).zfill(2)
            legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.boneOutputsTgt.append(legOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = "bone" + str(i + 1).zfill(2)
            boneDef = Joint(name, parent=self.defCmpGrp)
            boneDef.setComponent(self)
            self.deformerJoints.append(boneDef)

        return True

    def calculateUpVXfo(self, boneXfos, endXfo):
        """Calculates the transform for the UpV control.

        Args:
            boneXfos (list): Bone transforms.
            endXfo (Xfo): Transform for the end of the chain.

        Returns:
            Xfo: Up Vector transform.

        """

        # Calculate FW
        toFirst = boneXfos[1].tr.subtract(boneXfos[0].tr).unit()
        toTip = endXfo.tr.subtract(boneXfos[0].tr).unit()
        fw = toTip.cross(toFirst).unit()

        chainNormal = fw.cross(toTip).unit()
        chainZAxis = toTip.cross(chainNormal).unit()

        chainXfo = Xfo()
        chainXfo.setFromVectors(toTip.unit(), chainNormal, chainZAxis, boneXfos[0].tr)

        rootToTip = endXfo.tr.subtract(boneXfos[0].tr).length()

        upVXfo = Xfo()
        upVXfo.tr = chainXfo.transformVector(Vec3(rootToTip / 2.0, rootToTip / 2.0, 0.0))

        return upVXfo

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(InsectLegComponentRig, self).loadData(data)

        boneXfos = data["boneXfos"]
        boneLengths = data["boneLengths"]
        numJoints = data["numJoints"]
        endXfo = data["endXfo"]

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumDeformers(numJoints)

        # Scale controls based on bone lengths
        for i, each in enumerate(self.fkCtrlSpaces):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(Vec3(boneLengths[i], 1.75, 1.75))

        self.chainBase.xfo = boneXfos[0]

        self.legIKCtrlSpace.xfo = endXfo
        self.legIKCtrl.xfo = endXfo

        upVXfo = self.calculateUpVXfo(boneXfos, endXfo)
        self.legUpVCtrlSpace.xfo = upVXfo
        self.legUpVCtrl.xfo = upVXfo

        # Set max on the rootIndex attribute
        self.rootIndexInputAttr.setMax(len(boneXfos))

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(len(boneLengths)):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.legEndXfoOutputTgt.xfo = endXfo
        self.legEndPosOutputTgt.xfo = endXfo

        # =============
        # Set IO Attrs
        # =============
        tipBoneLen = boneLengths[len(boneLengths) - 1]
        self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0)
        self.tipBoneLenInputAttr.setValue(tipBoneLen)

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the nbone op so that all the output transforms are updated.
        self.nBoneSolverKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #18
0
class TentacleComponentRig(TentacleComponent):
    """Insect Leg Rig"""
    def __init__(self, name='Tentacle', parent=None):

        Profiler.getInstance().push("Construct Tentacle Rig Component:" + name)
        super(TentacleComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(2)

        # IK Control
        self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.tentacleIKCtrl = Control('IK',
                                      parent=self.tentacleIKCtrlSpace,
                                      shape="sphere")
        self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25))
        self.tentacleIKCtrl.lockScale(x=True, y=True, z=True)
        self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True)

        # Add Component Params to IK control
        tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                                 parent=self.tentacleIKCtrl)
        tentacledrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=tentacleSettingsAttrGrp)
        fkikInputAttr = ScalarAttribute('fkik',
                                        value=0.0,
                                        minValue=0.0,
                                        maxValue=1.0,
                                        parent=tentacleSettingsAttrGrp)
        waveLength_YInputAttr = ScalarAttribute('waveLength_Y',
                                                value=1.0,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_YInputAttr = ScalarAttribute(
            'waveAmplitude_Y',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_YInputAttr = ScalarAttribute(
            'waveFrequency_Y',
            value=2.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        waveLength_ZInputAttr = ScalarAttribute('waveLength_Z',
                                                value=2.329,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_ZInputAttr = ScalarAttribute(
            'waveAmplitude_Z',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_ZInputAttr = ScalarAttribute(
            'waveFrequency_Z',
            value=3.354,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        tipBiasInputAttr = ScalarAttribute('tipBias',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=tentacleSettingsAttrGrp)

        springStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=0.3,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        dampeningInputAttr = ScalarAttribute('dampening',
                                             value=0.03,
                                             minValue=0.0,
                                             maxValue=1.0,
                                             parent=tentacleSettingsAttrGrp)
        simulationWeightInputAttr = ScalarAttribute(
            'simulationWeight',
            value=1.0,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        softLimitBoundsInputAttr = ScalarAttribute(
            'softLimitBounds',
            value=5.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint)

        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.tentacleIKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.tentacleSolverKLOp = KLOperator('tentacle', 'TentacleSolver',
                                             'Kraken')
        self.addOperator(self.tentacleSolverKLOp)

        # # Add Att Inputs
        self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Y',
                                         waveAmplitude_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Y',
                                         waveFrequency_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Z',
                                         waveAmplitude_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Z',
                                         waveFrequency_ZInputAttr)
        self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr)

        self.tentacleSolverKLOp.setInput('springStrength',
                                         springStrengthInputAttr)
        self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr)
        self.tentacleSolverKLOp.setInput('simulationWeight',
                                         simulationWeightInputAttr)
        self.tentacleSolverKLOp.setInput('softLimitBounds',
                                         softLimitBoundsInputAttr)

        self.tentacleSolverKLOp.setInput('tipBoneLen',
                                         self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.tentacleSolverKLOp.setInput('chainBase', self.chainBase)
        self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl)

        self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.tentacleSolverKLOp.setOutput('tentacleEnd',
                                          self.tentacleEndXfoOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i == 0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)

    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.boneOutputsTgt), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.boneOutputsTgt.append(tentacleOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            boneDef = Joint(name, parent=self.defCmpGrp)
            boneDef.setComponent(self)
            self.deformerJoints.append(boneDef)

        return True

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(TentacleComponentRig, self).loadData(data)

        boneXfos = data['boneXfos']
        boneLengths = data['boneLengths']
        numJoints = data['numJoints']
        endXfo = data['endXfo']

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumDeformers(numJoints)

        # Scale controls based on bone lengths
        for i, each in enumerate(self.fkCtrlSpaces):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(
                Vec3(
                    Vec3(boneLengths[i], boneLengths[i] * 0.45,
                         boneLengths[i] * 0.45)))

        self.chainBase.xfo = boneXfos[0]

        self.tentacleIKCtrlSpace.xfo = endXfo
        self.tentacleIKCtrl.xfo = endXfo

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(len(boneLengths)):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.tentacleEndXfoOutputTgt.xfo = endXfo

        # =============
        # Set IO Attrs
        # =============
        tipBoneLen = boneLengths[len(boneLengths) - 1]
        self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0)
        self.tipBoneLenInputAttr.setValue(tipBoneLen)

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the nbone op so that all the output transforms are updated.
        self.tentacleSolverKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #19
0
ファイル: mainSrt_component.py プロジェクト: Leopardob/Kraken
    def __init__(self, name="mainSrt", parent=None):

        Profiler.getInstance().push("Construct MainSrt Rig Component:" + name)
        super(MainSrtComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainSRTCtrlSpace = CtrlSpace("SRT", parent=self.ctrlCmpGrp)
        self.mainSRTCtrl = Control("SRT", shape="circle", parent=self.mainSRTCtrlSpace)
        self.mainSRTCtrl.lockScale(x=True, y=True, z=True)

        self.offsetCtrlSpace = CtrlSpace("Offset", parent=self.mainSRTCtrl)
        self.offsetCtrl = Control("Offset", shape="circle", parent=self.offsetCtrlSpace)
        self.offsetCtrl.setColor("orange")
        self.offsetCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to IK control
        mainSrtSettingsAttrGrp = AttributeGroup("DisplayInfo_MainSrtSettings", parent=self.mainSRTCtrl)
        self.rigScaleAttr = ScalarAttribute(
            "rigScale", value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0
        )

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        srtConstraint = PoseConstraint("_".join([self.srtOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        srtConstraint.addConstrainer(self.mainSRTCtrl)
        self.srtOutputTgt.addConstraint(srtConstraint)

        offsetConstraint = PoseConstraint("_".join([self.offsetOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        offsetConstraint.addConstrainer(self.offsetCtrl)
        self.offsetOutputTgt.addConstraint(offsetConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Rig Scale Splice Op
        self.rigScaleKLOp = KLOperator("rigScaleKLOp", "RigScaleSolver", "Kraken")
        self.addOperator(self.rigScaleKLOp)

        # Add Att Inputs
        self.rigScaleKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.rigScaleKLOp.setInput("rigScale", self.rigScaleOutputAttr)

        # Add Xfo Inputs

        # Add Xfo Outputs
        self.rigScaleKLOp.setOutput("target", self.mainSRTCtrlSpace)

        Profiler.getInstance().pop()
コード例 #20
0
class InsectLegComponentRig(InsectLegComponent):
    """Insect Leg Rig"""
    def __init__(self, name='InsectLeg', parent=None):

        Profiler.getInstance().push("Construct InsectLeg Rig Component:" +
                                    name)
        super(InsectLegComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # IK Control
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        if self.getLocation() == 'R':
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                            parent=self.legIKCtrl)
        legdrawDebugInputAttr = BoolAttribute('drawDebug',
                                              value=False,
                                              parent=legSettingsAttrGrp)
        legUseInitPoseInputAttr = BoolAttribute('useInitPose',
                                                value=True,
                                                parent=legSettingsAttrGrp)
        self.rootIndexInputAttr = IntegerAttribute('rootIndex',
                                                   value=0,
                                                   parent=legSettingsAttrGrp)
        legFkikInputAttr = ScalarAttribute('fkik',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV',
                                  parent=self.legUpVCtrlSpace,
                                  shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.rotatePoints(0, 90, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        legRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        legRootInputConstraint.setMaintainOffset(True)
        legRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.nBoneSolverKLOp = KLOperator('leg', 'NBoneIKSolver', 'Kraken')
        self.addOperator(self.nBoneSolverKLOp)

        # # Add Att Inputs
        self.nBoneSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.nBoneSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.nBoneSolverKLOp.setInput('useInitPose', legUseInitPoseInputAttr)
        self.nBoneSolverKLOp.setInput('ikblend', legFkikInputAttr)
        self.nBoneSolverKLOp.setInput('rootIndex', self.rootIndexInputAttr)
        self.nBoneSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.nBoneSolverKLOp.setInput('chainBase', self.chainBase)
        self.nBoneSolverKLOp.setInput('ikgoal', self.legIKCtrl)
        self.nBoneSolverKLOp.setInput('upVector', self.legUpVCtrl)

        self.nBoneSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.nBoneSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.nBoneSolverKLOp.setOutput('legEnd', self.legEndPosOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i == 0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)

    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.boneOutputsTgt), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.boneOutputsTgt.append(legOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'bone' + str(i + 1).zfill(2)
            boneDef = Joint(name, parent=self.defCmpGrp)
            boneDef.setComponent(self)
            self.deformerJoints.append(boneDef)

        return True

    def calculateUpVXfo(self, boneXfos, endXfo):
        """Calculates the transform for the UpV control.

        Args:
            boneXfos (list): Bone transforms.
            endXfo (Xfo): Transform for the end of the chain.

        Returns:
            Xfo: Up Vector transform.

        """

        # Calculate FW
        toFirst = boneXfos[1].tr.subtract(boneXfos[0].tr).unit()
        toTip = endXfo.tr.subtract(boneXfos[0].tr).unit()
        fw = toTip.cross(toFirst).unit()

        chainNormal = fw.cross(toTip).unit()
        chainZAxis = toTip.cross(chainNormal).unit()

        chainXfo = Xfo()
        chainXfo.setFromVectors(toTip.unit(), chainNormal, chainZAxis,
                                boneXfos[0].tr)

        rootToTip = endXfo.tr.subtract(boneXfos[0].tr).length()

        upVXfo = Xfo()
        upVXfo.tr = chainXfo.transformVector(
            Vec3(rootToTip / 2.0, rootToTip / 2.0, 0.0))

        return upVXfo

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(InsectLegComponentRig, self).loadData(data)

        boneXfos = data['boneXfos']
        boneLengths = data['boneLengths']
        numJoints = data['numJoints']
        endXfo = data['endXfo']

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumDeformers(numJoints)

        # Scale controls based on bone lengths
        for i, each in enumerate(self.fkCtrlSpaces):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(Vec3(boneLengths[i], 1.75, 1.75))

        self.chainBase.xfo = boneXfos[0]

        self.legIKCtrlSpace.xfo = endXfo
        self.legIKCtrl.xfo = endXfo

        upVXfo = self.calculateUpVXfo(boneXfos, endXfo)
        self.legUpVCtrlSpace.xfo = upVXfo
        self.legUpVCtrl.xfo = upVXfo

        # Set max on the rootIndex attribute
        self.rootIndexInputAttr.setMax(len(boneXfos))

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(len(boneLengths)):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.legEndXfoOutputTgt.xfo = endXfo
        self.legEndPosOutputTgt.xfo = endXfo

        # =============
        # Set IO Attrs
        # =============
        tipBoneLen = boneLengths[len(boneLengths) - 1]
        self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0)
        self.tipBoneLenInputAttr.setValue(tipBoneLen)

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the nbone op so that all the output transforms are updated.
        self.nBoneSolverKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #21
0
ファイル: spine_component.py プロジェクト: AbedSHP/Kraken
class SpineComponentRig(SpineComponent):
    """Spine Component"""

    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("blueLightMuted")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        # Add Pelvis Splice Op
        self.pelvisDefKLOp = KLOperator('pelvisDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.pelvisDefKLOp)

        # Add Att Inputs
        self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefKLOp.setOutput('constrainee', pelvisDef)


        Profiler.getInstance().pop()


    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.spineOutputs), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.spineOutputs.append(spineOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineDef = Joint(name, parent=self.defCmpGrp)
            spineDef.setComponent(self)
            self.deformerJoints.append(spineDef)

        return True


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(SpineComponentRig, self).loadData( data )

        cogPosition = data['cogPosition']
        spine01Position = data['spine01Position']
        spine02Position = data['spine02Position']
        spine03Position = data['spine03Position']
        spine04Position = data['spine04Position']
        numDeformers = data['numDeformers']

        self.cogCtrlSpace.xfo.tr = cogPosition
        self.cogCtrl.xfo.tr = cogPosition

        self.pelvisCtrlSpace.xfo.tr = cogPosition
        self.pelvisCtrl.xfo.tr = cogPosition

        self.spine01CtrlSpace.xfo.tr = spine01Position
        self.spine01Ctrl.xfo.tr = spine01Position

        self.spine02CtrlSpace.xfo.tr = spine02Position
        self.spine02Ctrl.xfo.tr = spine02Position

        self.spine03CtrlSpace.xfo.tr = spine03Position
        self.spine03Ctrl.xfo.tr = spine03Position

        self.spine04CtrlSpace.xfo.tr = spine04Position
        self.spine04Ctrl.xfo.tr = spine04Position

        length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position)
        self.lengthInputAttr.setMax(length * 3.0)
        self.lengthInputAttr.setValue(length)

        # Update number of deformers and outputs
        self.setNumDeformers(numDeformers)

        # Updating constraint to use the updated last output.
        self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0)

        # ============
        # Set IO Xfos
        # ============

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the spine op so that all the output transforms are updated.
        self.bezierSpineKLOp.evaluate()

        # evaluate the constraint op so that all the joint transforms are updated.
        self.deformersToOutputsKLOp.evaluate()
        self.pelvisDefKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.spineCogOutputConstraint.evaluate()
        self.spineBaseOutputConstraint.evaluate()
        self.pelvisOutputConstraint.evaluate()
        self.spineEndOutputConstraint.evaluate()
コード例 #22
0
ファイル: fkChain_component.py プロジェクト: sonictk/Kraken
    def __init__(self, name='FKChain', parent=None):

        Profiler.getInstance().push("Construct FK Chain Rig Component:" + name)
        super(FKChainComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings",
                                            parent=self.fkCtrls[0])
        legdrawDebugInputAttr = BoolAttribute('drawDebug',
                                              value=False,
                                              parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Output Splice Op
        self.outputsToControlsKLOp = KLOperator('fkChainOutputKLOp',
                                                'MultiPoseConstraintSolver',
                                                'Kraken')
        self.addOperator(self.outputsToControlsKLOp)

        # Add Att Inputs
        self.outputsToControlsKLOp.setInput('drawDebug',
                                            self.drawDebugInputAttr)
        self.outputsToControlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToControlsKLOp.setInput('constrainers', self.fkCtrls)

        # Add Xfo Outputs
        self.outputsToControlsKLOp.setOutput('constrainees',
                                             self.boneOutputsTgt)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('fkChainDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #23
0
ファイル: spine_component.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("blueLightMuted")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        # Add Pelvis Splice Op
        self.pelvisDefKLOp = KLOperator('pelvisDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.pelvisDefKLOp)

        # Add Att Inputs
        self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefKLOp.setOutput('constrainee', pelvisDef)


        Profiler.getInstance().pop()
コード例 #24
0
class NeckComponentRig(NeckComponent):
    """Neck Component"""
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(NeckComponentRig, self).loadData(data)
        neckXfo = data.get('neckXfo')
        neckCrvData = data.get('neckCrvData')
        neckMidXfo = data.get('neckMidXfo')
        neckMidCrvData = data.get('neckMidCrvData')
        neckEndXfo = data.get('neckEndXfo')

        self.neck01CtrlSpace.xfo = neckXfo
        self.neck01Ctrl.xfo = neckXfo
        self.neck01Ctrl.setCurveData(neckCrvData)

        self.neck02CtrlSpace.xfo = neckMidXfo
        self.neck02Ctrl.xfo = neckMidXfo
        self.neck02Ctrl.setCurveData(neckMidCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckBaseInputTgt.xfo = neckXfo
        self.neck01OutputTgt.xfo = neckXfo
        self.neck02OutputTgt.xfo = neckMidXfo
        self.neckEndOutputTgt.xfo = neckEndXfo

        # Evaluate Constraints
        self.neckInputCnstr.evaluate()
        self.neck01OutCnstr.evaluate()
        self.neck02OutCnstr.evaluate()
        self.neckEndCnstr.evaluate()
コード例 #25
0
ファイル: fabrice_head.py プロジェクト: AbedSHP/Kraken
class FabriceHeadRig(FabriceHead):
    """Fabrice Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceHeadRig, self).loadData( data )

        headXfo = data['headXfo']
        headCtrlCrvData = data['headCtrlCrvData']
        jawPosition = data['jawPosition']
        jawCtrlCrvData = data['jawCtrlCrvData']

        self.headAimCtrlSpace.xfo.ori = headXfo.ori
        self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4))
        self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo

        self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori
        self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0))

        self.headAim.xfo = headXfo
        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCtrlCrvData)

        self.jawCtrlSpace.xfo.tr = jawPosition
        self.jawCtrl.xfo.tr = jawPosition
        self.jawCtrl.setCurveData(jawCtrlCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.headBaseInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo.tr = jawPosition

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the constraint op so that all the joint transforms are updated.
        self.headAimCanvasOp.evaluate()
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.headToAimConstraint.evaluate()
        self.headAimInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
コード例 #26
0
class FabriceHeadRig(FabriceHead):
    """Fabrice Head Component Rig"""
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim',
                                   parent=self.headAimCtrlSpace,
                                   shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join(
            [self.headCtrlSpace.getName(), 'To',
             self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([
            self.headAimCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator(
            'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput(
            'constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              [headDef, jawDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceHeadRig, self).loadData(data)

        headXfo = data['headXfo']
        headCtrlCrvData = data['headCtrlCrvData']
        jawPosition = data['jawPosition']
        jawCtrlCrvData = data['jawCtrlCrvData']

        self.headAimCtrlSpace.xfo.ori = headXfo.ori
        self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4))
        self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo

        self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori
        self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0))

        self.headAim.xfo = headXfo
        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCtrlCrvData)

        self.jawCtrlSpace.xfo.tr = jawPosition
        self.jawCtrl.xfo.tr = jawPosition
        self.jawCtrl.setCurveData(jawCtrlCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.headBaseInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo.tr = jawPosition

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the constraint op so that all the joint transforms are updated.
        self.headAimCanvasOp.evaluate()
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.headToAimConstraint.evaluate()
        self.headAimInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
コード例 #27
0
ファイル: fabrice_head.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef])

        Profiler.getInstance().pop()
コード例 #28
0
ファイル: fabrice_tail.py プロジェクト: Leopardob/Kraken
class FabriceTailGuide(FabriceTail):
    """Fabrice Tail Component Guide"""

    def __init__(self, name='tail', parent=None):

        Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name)
        super(FabriceTailGuide, self).__init__(name, parent)

        # =========
        # Controls
        # ========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp)
        self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers)


        # Guide Controls
        self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere')
        self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2))
        self.tailBaseCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseCtrl.setColor("turqoise")

        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndHandleCtrl.rotatePoints(90, 0, 0)
        self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndCtrl.rotatePoints(90, 0, 0)
        self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("turqoise")

        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierSpineKLOp = KLOperator('spineGuideKLOp', 'BezierSpineSolver', 'Kraken')
        self.bezierSpineKLOp.setOutput('outputs', self.tailVertebraeOutput.getTarget())

        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.tailBaseCtrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierSpineKLOp.setInput('tip', self.tailEndCtrl)

        self.loadData({
            'name': name,
            'location': 'M',
            'tailBasePos': Vec3(0.0, 0.65, -3.1),
            'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7),
            'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(),
            'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165),
            'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(),
            'tailEndPos': Vec3(0.0, -0.22, -7.42),
            'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(),
            'numDeformers': 6
        })

        Profiler.getInstance().pop()


    # ==========
    # Callbacks
    # ==========
    def updateNumDeformers(self, count):
        """Generate the guide controls for the variable outputes array.

        Arguments:
        count -- object, The number of joints inthe chain.

        Return:
        True if successful.

        """

        if count == 0:
            raise IndexError("'count' must be > 0")


        vertebraeOutputs = self.tailVertebraeOutput.getTarget()
        if count > len(vertebraeOutputs):
            for i in xrange(len(vertebraeOutputs), count):
                debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra")
                debugCtrl.rotatePoints(0, -90, 0)
                debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
                debugCtrl.setColor('turqoise')
                vertebraeOutputs.append(debugCtrl)

        elif count < len(vertebraeOutputs):
            numExtraCtrls = len(vertebraeOutputs) - count
            for i in xrange(numExtraCtrls):
                extraCtrl = vertebraeOutputs.pop()
                self.outputHrcGrp.removeChild(extraCtrl)

        return True

    # =============
    # Data Methods
    # =============
    def saveData(self):
        """Save the data for the component to be persisted.

        Return:
        The JSON data object

        """

        data = super(FabriceTailGuide, self).saveData()

        data['tailBasePos'] = self.tailBaseCtrl.xfo.tr

        data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr
        data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData()

        data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr
        data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData()

        data['tailEndPos'] = self.tailEndCtrl.xfo.tr
        data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData()

        data['numDeformers'] = self.numDeformersAttr.getValue()

        return data


    def loadData(self, data):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceTailGuide, self).loadData( data )

        self.tailBaseCtrl.xfo.tr = data["tailBasePos"]

        self.tailBaseHandleCtrl.xfo.tr = data["tailBaseHandlePos"]
        self.tailBaseHandleCtrl.setCurveData(data['tailBaseHandleCtrlCrvData'])

        self.tailEndHandleCtrl.xfo.tr = data["tailEndHandlePos"]
        self.tailEndHandleCtrl.setCurveData(data['tailEndHandleCtrlCrvData'])

        self.tailEndCtrl.xfo.tr = data["tailEndPos"]
        self.tailEndCtrl.setCurveData(data['tailEndCtrlCrvData'])

        self.numDeformersAttr.setValue(data["numDeformers"])

        length = data["tailBasePos"].distanceTo(data["tailBaseHandlePos"]) + data["tailBaseHandlePos"].distanceTo(data["tailEndHandlePos"]) + data["tailEndHandlePos"].distanceTo(data["tailEndPos"])
        self.lengthInputAttr.setMax(length * 3.0)
        self.lengthInputAttr.setValue(length)

        self.bezierSpineKLOp.evaluate()

        return True


    def getRigBuildData(self):
        """Returns the Guide data used by the Rig Component to define the layout of the final rig.

        Return:
        The JSON rig data object.

        """

        data = super(FabriceTailGuide, self).getRigBuildData()

        data['tailBasePos'] = self.tailBaseCtrl.xfo.tr

        data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr
        data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData()

        data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr
        data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData()

        data['tailEndPos'] = self.tailEndCtrl.xfo.tr
        data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData()

        data['numDeformers'] = self.numDeformersAttr.getValue()

        return data


    # ==============
    # Class Methods
    # ==============
    @classmethod
    def getComponentType(cls):
        """Enables introspection of the class prior to construction to determine if it is a guide component.

        Return:
        The true if this component is a guide component.

        """

        return 'Guide'

    @classmethod
    def getRigComponentClass(cls):
        """Returns the corresponding rig component class for this guide component class

        Return:
        The rig component class.

        """

        return FabriceTailRig
コード例 #29
0
ファイル: fabrice_spine.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(FabriceSpineRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.rotatePoints(90, 0, 0)
        self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0))
        self.cogCtrl.translatePoints(Vec3(0.0, 0.0, 0.2))
        self.cogCtrl.lockScale(x=True, y=True, z=True)
        self.cogCtrl.setColor("orange")

        # Spine Base
        self.spineBaseCtrlSpace = CtrlSpace('spineBase', parent=self.cogCtrl)
        self.spineBaseCtrl = Control('spineBase', parent=self.spineBaseCtrlSpace, shape="pin")
        self.spineBaseCtrl.rotatePoints(90, 0, 0)
        self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseCtrl.lockScale(x=True, y=True, z=True)

        # Spine Base Handle
        self.spineBaseHandleCtrlSpace = CtrlSpace('spineBaseHandle', parent=self.spineBaseCtrl)
        self.spineBaseHandleCtrl = Control('spineBaseHandle', parent=self.spineBaseHandleCtrlSpace, shape="pin")
        self.spineBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineBaseHandleCtrl.setColor("orange")

        # Spine End
        self.spineEndCtrlSpace = CtrlSpace('spineEnd', parent=self.cogCtrl)
        self.spineEndCtrl = Control('spineEnd', parent=self.spineEndCtrlSpace, shape="pin")
        self.spineEndCtrl.rotatePoints(90, 0, 0)
        self.spineEndCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0))

        # Spine End Handle
        self.spineEndHandleCtrlSpace = CtrlSpace('spineEndHandle', parent=self.spineEndCtrl)
        self.spineEndHandleCtrl = Control('spineEndHandle', parent=self.spineEndHandleCtrlSpace, shape="pin")
        self.spineEndHandleCtrl.rotatePoints(90, 0, 0)
        self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndHandleCtrl.setColor("orange")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.chestDef = Joint('chest', parent=self.defCmpGrp)
        self.chestDef.setComponent(self)

        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)

        # =====================
        # Constraint Deformers
        # =====================
        self.chestDefConstraint = PoseConstraint('_'.join([self.chestDef.getName(), 'To', self.spineBaseOutputTgt.getName()]))
        self.chestDefConstraint.addConstrainer(self.spineBaseOutputTgt)
        self.chestDef.addConstraint(self.chestDefConstraint)

        # ==============
        # Constrain I/O
        # ==============

        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        # Spine Base
        self.spineBaseOutputPosConstraint = PositionConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'PosTo', self.spineOutputs[0].getName()]))
        self.spineBaseOutputPosConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputPosConstraint)

        self.spineBaseOutputOriConstraint = OrientationConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'PosTo', self.cogCtrl.getName()]))
        self.spineBaseOutputOriConstraint.addConstrainer(self.cogCtrl)
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputOriConstraint)

        # Spine End
        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)

        self.spineEndCtrlOutputConstraint = PoseConstraint('_'.join([self.spineEndCtrlOutputTgt.getName(), 'To', self.spineEndCtrl.getName()]))
        self.spineEndCtrlOutputConstraint.addConstrainer(self.spineEndCtrl)
        self.spineEndCtrlOutputTgt.addConstraint(self.spineEndCtrlOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spineBaseCtrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spineBaseHandleCtrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spineEndHandleCtrl)
        self.bezierSpineKLOp.setInput('tip', self.spineEndCtrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #30
0
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()
        self.bicepFKCtrl.lockScale(True, True, True)
        self.bicepFKCtrl.lockTranslation(True, True, True)

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()
        self.forearmFKCtrl.lockScale(True, True, True)
        self.forearmFKCtrl.lockTranslation(True, True, True)

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK',
                                 parent=self.armIKCtrlSpace,
                                 shape="jack")
        self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        self.armIKCtrl.lockScale(True, True, True)

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        self.armDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armIKBlendInputAttr = ScalarAttribute('fkik',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(self.armDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(self.armDebugInputAttr)
        self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)
        self.armIKCtrl.lockScale(True, True, True)
        self.armIKCtrl.lockRotation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.bicepDef = Joint('bicep', parent=self.defCmpGrp)
        self.bicepDef.setComponent(self)

        self.elbowDef = Joint('elbow', parent=self.defCmpGrp)
        self.elbowDef.setComponent(self)

        self.forearmDef = Joint('forearm', parent=self.defCmpGrp)
        self.forearmDef.setComponent(self)

        self.wristDef = Joint('wrist', parent=self.defCmpGrp)
        self.wristDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        self.ikPosInputConstraint = PoseConstraint('_'.join(
            [self.ikRootPosition.getName(), 'To',
             self.rootInputTgt.getName()]))
        self.ikPosInputConstraint.setMaintainOffset(True)
        self.ikPosInputConstraint.addConstrainer(self.rootInputTgt)
        self.ikRootPosition.addConstraint(self.ikPosInputConstraint)

        # Constraint outputs

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver',
                                              'Kraken')
        self.addOperator(self.armSolverKLOperator)

        # Add Att Inputs
        self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr)
        self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr)

        self.armSolverKLOperator.setInput('bone0Len',
                                          self.armBone0LenInputAttr)
        self.armSolverKLOperator.setInput('bone1Len',
                                          self.armBone1LenInputAttr)
        self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr)
        self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.armSolverKLOperator.setInput('root', self.ikRootPosition)
        self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl)
        self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl)
        self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl)
        self.armSolverKLOperator.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt)
        self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt)
        self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt)
        self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt,
            self.wristOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees',
            [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef])

        Profiler.getInstance().pop()
コード例 #31
0
ファイル: fabrice_spine.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name='spine', parent=None):

        Profiler.getInstance().push("Construct Fabrice Spine Guide Component:" + name)
        super(FabriceSpineGuide, self).__init__(name, parent)

        # =========
        # Controls
        # ========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp)
        self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers)

        # Guide Controls
        self.cogCtrl = Control('cog', parent=self.ctrlCmpGrp, shape="circle")
        self.cogCtrl.rotatePoints(90, 0, 0)
        self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0))
        self.cogCtrl.setColor('red')

        self.spineBaseCtrl = Control('spineBase', parent=self.ctrlCmpGrp, shape='pin')
        self.spineBaseCtrl.rotatePoints(90, 0, 0)
        self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineBaseHandleCtrl = Control('spineBaseHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.spineBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineEndHandleCtrl = Control('spineEndHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.spineEndHandleCtrl.rotatePoints(90, 0, 0)
        self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineEndCtrl = Control('spineEnd', parent=self.ctrlCmpGrp, shape='pin')
        self.spineEndCtrl.rotatePoints(90, 0, 0)
        self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0))

        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineKLOp = KLOperator('spineGuideKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spineBaseCtrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spineBaseHandleCtrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spineEndHandleCtrl)
        self.bezierSpineKLOp.setInput('tip', self.spineEndCtrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineVertebraeOutput.getTarget())

        data = {
            'name': name,
            'location': 'M',
            'cogPos': Vec3(0.0, 1.65, 0.75),
            'cogCtrlCrvData': self.cogCtrl.getCurveData(),
            'spineBasePos': Vec3(0.0, 1.65, 0.75),
            'spineBaseCtrlCrvData': self.spineBaseCtrl.getCurveData(),
            'spineBaseHandlePos': Vec3(0.0, 1.6, -0.7),
            'spineBaseHandleCtrlCrvData': self.spineBaseHandleCtrl.getCurveData(),
            'spineEndHandlePos': Vec3(0.0, 1.15, -2.0),
            'spineEndHandleCtrlCrvData': self.spineEndHandleCtrl.getCurveData(),
            'spineEndPos': Vec3(0.0, 0.65, -3.1),
            'spineEndCtrlCrvData': self.spineEndCtrl.getCurveData(),
            'numDeformers': 6
        }

        self.loadData(data)

        Profiler.getInstance().pop()
コード例 #32
0
    def __init__(self, name='arm', parent=None, *args, **kwargs):
        Profiler.getInstance().push("Construct Arm Guide Component:" + name)
        super(ArmComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # ===========
        # Attributes
        # ===========
        # Add Component Params to IK control
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.bicepFKCtrlSizeInputAttr = ScalarAttribute(
            'bicepFKCtrlSize',
            value=1.75,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)
        self.forearmFKCtrlSizeInputAttr = ScalarAttribute(
            'forearmFKCtrlSize',
            value=1.5,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)

        # =========
        # Controls
        # =========
        # Guide Controls
        self.bicepCtrl = Control('bicep',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.bicepCtrl.setColor('blue')
        self.forearmCtrl = Control('forearm',
                                   parent=self.ctrlCmpGrp,
                                   shape="sphere")
        self.forearmCtrl.setColor('blue')
        self.wristCtrl = Control('wrist',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.wristCtrl.setColor('blue')

        armGuideSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                                 parent=self.bicepCtrl)
        self.armGuideDebugAttr = BoolAttribute('drawDebug',
                                               value=True,
                                               parent=armGuideSettingsAttrGrp)

        self.guideOpHost = Transform('guideOpHost', self.ctrlCmpGrp)

        # Guide Operator
        self.armGuideKLOp = KLOperator('guide', 'TwoBoneIKGuideSolver',
                                       'Kraken')
        self.addOperator(self.armGuideKLOp)

        # Add Att Inputs
        self.armGuideKLOp.setInput('drawDebug', self.armGuideDebugAttr)
        self.armGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.armGuideKLOp.setInput('root', self.bicepCtrl)
        self.armGuideKLOp.setInput('mid', self.forearmCtrl)
        self.armGuideKLOp.setInput('end', self.wristCtrl)

        # Add Target Outputs
        self.armGuideKLOp.setOutput('guideOpHost', self.guideOpHost)

        self.default_data = {
            "name": name,
            "location": "L",
            "bicepXfo": Xfo(Vec3(2.275, 15.3, -0.75)),
            "forearmXfo": Xfo(Vec3(5.0, 13.5, -0.75)),
            "wristXfo": Xfo(Vec3(7.2, 12.25, 0.5)),
            "bicepFKCtrlSize": self.bicepFKCtrlSizeInputAttr.getValue(),
            "forearmFKCtrlSize": self.forearmFKCtrlSizeInputAttr.getValue()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
コード例 #33
0
class StretchyLimbComponentRig(StretchyLimbComponent):
    """StretchyLimb Component"""
    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" +
                                    name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK',
                                   parent=self.upperFKCtrlSpace,
                                   shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK',
                                   parent=self.lowerFKCtrlSpace,
                                   shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK',
                                  parent=self.limbIKCtrlSpace,
                                  shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup(
            "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute(
            'bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute(
            'bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend',
                                               value=1.0,
                                               minValue=0.0,
                                               maxValue=1.0,
                                               parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK',
                                            value=True,
                                            parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio',
                                                 value=0.0,
                                                 minValue=0.0,
                                                 maxValue=1.0,
                                                 parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch',
                                             value=True,
                                             parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend',
                                                    value=0.0,
                                                    minValue=0.0,
                                                    maxValue=1.0,
                                                    parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide',
                                             value=0.0,
                                             minValue=-1.0,
                                             maxValue=1.0,
                                             parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin',
                                           value=0.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide',
                                                value=False,
                                                parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV',
                                   parent=self.limbUpVCtrlSpace,
                                   shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(
            self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrl.getName(), 'To',
            self.limbParentInputTgt.getName()
        ]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver',
                                     'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.limbUpperOutputTgt, self.limbLowerOutputTgt,
            self.limbEndOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(StretchyLimbComponentRig, self).loadData(data)

        upperXfo = data.get('upperXfo')
        upperLen = data.get('upperLen')
        lowerXfo = data.get('lowerXfo')
        lowerLen = data.get('lowerLen')
        endXfo = data.get('endXfo')
        upVXfo = data.get('upVXfo')

        self.upperFKCtrlSpace.xfo = upperXfo
        self.upperFKCtrl.xfo = upperXfo
        self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75))

        self.limbUpperOutputTgt.xfo = upperXfo
        self.limbLowerOutputTgt.xfo = lowerXfo

        self.lowerFKCtrlSpace.xfo = lowerXfo
        self.lowerFKCtrl.xfo = lowerXfo
        self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5))

        self.limbIKCtrlSpace.xfo.tr = endXfo.tr
        self.limbIKCtrl.xfo.tr = endXfo.tr

        if self.getLocation() == "R":
            self.limbIKCtrl.rotatePoints(0, 90, 0)
            self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.limbIKCtrl.rotatePoints(0, -90, 0)
            self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        self.limbUpVCtrlSpace.xfo = upVXfo
        self.limbUpVCtrl.xfo = upVXfo

        self.limbBone0LenInputAttr.setMin(0.0)
        self.limbBone0LenInputAttr.setMax(upperLen * 3.0)
        self.limbBone0LenInputAttr.setValue(upperLen)
        self.limbBone1LenInputAttr.setMin(0.0)
        self.limbBone1LenInputAttr.setMax(lowerLen * 3.0)
        self.limbBone1LenInputAttr.setValue(lowerLen)

        self.limbParentInputTgt.xfo = upperXfo

        # Set Attrs
        self.rightSideInputAttr.setValue(self.getLocation() is 'R')

        # Eval Constraints
        self.limbIKCtrlSpaceInputConstraint.evaluate()
        self.limbUpVCtrlSpaceInputConstraint.evaluate()
        self.limbRootInputConstraint.evaluate()

        # Eval Operators
        self.limbIKKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #34
0
    def __init__(self, name='MultiSpring', parent=None):

        Profiler.getInstance().push("Construct Multi Spring Rig Component:" +
                                    name)
        super(MultiSpringComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Spring Ctrls
        self.mainSpringCtrl = Control('springSettings',
                                      parent=self.ctrlCmpGrp,
                                      shape='pin')

        self.springCtrlSpaces = []
        self.springCtrls = []
        self.setNumControls(1)

        # Add Component Params to FK control
        springSettingsAttrGrp = AttributeGroup("DisplayInfo_SpringSettings",
                                               parent=self.mainSpringCtrl)
        self.springDrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=springSettingsAttrGrp)
        self.springtargetOffsetXInputAttr = ScalarAttribute(
            'targetOffset_X',
            value=3.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetYInputAttr = ScalarAttribute(
            'targetOffset_Y',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetZInputAttr = ScalarAttribute(
            'targetOffset_Z',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springFrameInputAttr = IntegerAttribute(
            'frame', value=1, parent=springSettingsAttrGrp)
        self.springResetFrameInputAttr = IntegerAttribute(
            'reset_frame', value=1, parent=springSettingsAttrGrp)
        self.springMassInputAttr = ScalarAttribute(
            'mass',
            value=0.5,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springSpringStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=6.0,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springDampingInputAttr = ScalarAttribute(
            'damping',
            value=0.125,
            minValue=0.0,
            maxValue=5.0,
            parent=springSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(self.springDrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.springCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.springCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Solver Canvas Op
        self.springOp = CanvasOperator('springSolverOp',
                                       'Kraken.Solvers.SpringOffsetSolver')
        self.addOperator(self.springOp)

        # Add Att Inputs
        self.springOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.springOp.setInput('rigScale', self.rigScaleInputAttr)
        self.springOp.setInput('targetOffset_X',
                               self.springtargetOffsetXInputAttr)
        self.springOp.setInput('targetOffset_Y',
                               self.springtargetOffsetYInputAttr)
        self.springOp.setInput('targetOffset_Z',
                               self.springtargetOffsetZInputAttr)
        self.springOp.setInput('frame', self.springFrameInputAttr)
        self.springOp.setInput('reset_frame', self.springResetFrameInputAttr)
        self.springOp.setInput('mass', self.springMassInputAttr)
        self.springOp.setInput('spring_strength',
                               self.springSpringStrengthInputAttr)
        self.springOp.setInput('damping', self.springDampingInputAttr)

        # Add Xfo Inputs
        self.springOp.setInput('inputs', self.springCtrls)

        # Add Xfo Outputs
        self.springOp.setOutput('outputs', self.boneOutputsTgt)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('springDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', False)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #35
0
ファイル: leg_component.py プロジェクト: yarwelp/Kraken
class LegComponentRig(LegComponent):
    """Leg Component"""

    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()
        self.femurFKCtrl.lockTranslation(True, True, True)
        self.femurFKCtrl.lockScale(True, True, True)

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()
        self.shinFKCtrl.lockTranslation(True, True, True)
        self.shinFKCtrl.lockScale(True, True, True)

        # IK Handle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
        self.legIKCtrl.lockScale(True, True, True)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(legDrawDebugInputAttr)
        self.ikBlendOutputAttr.connect(legIKBlendInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.lockRotation(True, True, True)
        self.legUpVCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        kneeDef = Joint('knee', parent=self.defCmpGrp)
        kneeDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.ikRootPosInputConstraint.setMaintainOffset(True)
        self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint)

        # Constraint outputs
        self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()]))
        self.legEndFKOutputConstraint.setMaintainOffset(True)
        self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl)
        self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint)

        self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()]))
        self.ikHandleOutputConstraint.setMaintainOffset(True)
        self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl)
        self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.ikRootPosition)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt)
        self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef])

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(LegComponentRig, self).loadData( data )

        createIKHandle = data.get('createIKHandle')
        femurXfo = data.get('femurXfo')
        kneeXfo = data.get('kneeXfo')
        handleXfo = data.get('handleXfo')
        upVXfo = data.get('upVXfo')
        femurLen = data.get('femurLen')
        shinLen = data.get('shinLen')

        self.femurFKCtrlSpace.xfo = femurXfo
        self.femurFKCtrl.xfo = femurXfo
        self.femurFKCtrl.scalePoints(Vec3(femurLen, 1.75, 1.75))

        self.femurOutputTgt.xfo = femurXfo
        self.shinOutputTgt.xfo = kneeXfo

        self.shinFKCtrlSpace.xfo = kneeXfo
        self.shinFKCtrl.xfo = kneeXfo
        self.shinFKCtrl.scalePoints(Vec3(shinLen, 1.5, 1.5))

        self.legEndFKOutputTgt.xfo.tr = handleXfo.tr
        self.legEndFKOutputTgt.xfo.ori = kneeXfo.ori

        self.ikHandleOutputTgt.xfo = handleXfo

        self.ikRootPosition.xfo = femurXfo

        self.legIKCtrlSpace.xfo = handleXfo
        self.legIKCtrl.xfo = handleXfo

        if self.getLocation() == 'R':
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        self.legUpVCtrlSpace.xfo.tr = upVXfo.tr
        self.legUpVCtrl.xfo.tr = upVXfo.tr

        self.legRightSideInputAttr.setValue(self.getLocation() is 'R')
        self.legBone0LenInputAttr.setMin(0.0)
        self.legBone0LenInputAttr.setMax(femurLen * 3.0)
        self.legBone0LenInputAttr.setValue(femurLen)
        self.legBone1LenInputAttr.setMin(0.0)
        self.legBone1LenInputAttr.setMax(shinLen * 3.0)
        self.legBone1LenInputAttr.setValue(shinLen)

        self.legPelvisInputTgt.xfo = femurXfo
        self.legIKTargetInputTgt.xfo = handleXfo

        # TODO: We need the Rig class to be modified to handle the ability to
        # query if the ports are connected during loadData. Currently just a
        # place holder until that happens.

        # If IK Target input is not connected, switch to legIKCtrl
        # ikTargetInput = self.getInputByName('ikTarget')
        # if not ikTargetInput.isConnected():
            # self.legIKKLOp.setInput('ikHandle', self.legIKCtrl)

        # Eval Input Constraints
        self.ikRootPosInputConstraint.evaluate()
        self.legIKCtrlSpaceInputConstraint.evaluate()
        self.legUpVCtrlSpaceInputConstraint.evaluate()
        self.legRootInputConstraint.evaluate()

        # Eval Operators
        self.legIKKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Eval Output Constraints
        self.legEndFKOutputConstraint.evaluate()
        self.ikHandleOutputConstraint.evaluate()
コード例 #36
0
    def __init__(self, name='Tentacle', parent=None):

        Profiler.getInstance().push("Construct Tentacle Rig Component:" + name)
        super(TentacleComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(2)

        # IK Control
        self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.tentacleIKCtrl = Control('IK',
                                      parent=self.tentacleIKCtrlSpace,
                                      shape="sphere")
        self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25))
        self.tentacleIKCtrl.lockScale(x=True, y=True, z=True)
        self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True)

        # Add Component Params to IK control
        tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                                 parent=self.tentacleIKCtrl)
        tentacledrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=tentacleSettingsAttrGrp)
        fkikInputAttr = ScalarAttribute('fkik',
                                        value=0.0,
                                        minValue=0.0,
                                        maxValue=1.0,
                                        parent=tentacleSettingsAttrGrp)
        waveLength_YInputAttr = ScalarAttribute('waveLength_Y',
                                                value=1.0,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_YInputAttr = ScalarAttribute(
            'waveAmplitude_Y',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_YInputAttr = ScalarAttribute(
            'waveFrequency_Y',
            value=2.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        waveLength_ZInputAttr = ScalarAttribute('waveLength_Z',
                                                value=2.329,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_ZInputAttr = ScalarAttribute(
            'waveAmplitude_Z',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_ZInputAttr = ScalarAttribute(
            'waveFrequency_Z',
            value=3.354,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        tipBiasInputAttr = ScalarAttribute('tipBias',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=tentacleSettingsAttrGrp)

        springStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=0.3,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        dampeningInputAttr = ScalarAttribute('dampening',
                                             value=0.03,
                                             minValue=0.0,
                                             maxValue=1.0,
                                             parent=tentacleSettingsAttrGrp)
        simulationWeightInputAttr = ScalarAttribute(
            'simulationWeight',
            value=1.0,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        softLimitBoundsInputAttr = ScalarAttribute(
            'softLimitBounds',
            value=5.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint)

        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.tentacleIKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.tentacleSolverKLOp = KLOperator('tentacle', 'TentacleSolver',
                                             'Kraken')
        self.addOperator(self.tentacleSolverKLOp)

        # # Add Att Inputs
        self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Y',
                                         waveAmplitude_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Y',
                                         waveFrequency_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Z',
                                         waveAmplitude_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Z',
                                         waveFrequency_ZInputAttr)
        self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr)

        self.tentacleSolverKLOp.setInput('springStrength',
                                         springStrengthInputAttr)
        self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr)
        self.tentacleSolverKLOp.setInput('simulationWeight',
                                         simulationWeightInputAttr)
        self.tentacleSolverKLOp.setInput('softLimitBounds',
                                         softLimitBoundsInputAttr)

        self.tentacleSolverKLOp.setInput('tipBoneLen',
                                         self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.tentacleSolverKLOp.setInput('chainBase', self.chainBase)
        self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl)

        self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.tentacleSolverKLOp.setOutput('tentacleEnd',
                                          self.tentacleEndXfoOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #37
0
ファイル: leg_component.py プロジェクト: yarwelp/Kraken
class LegComponentGuide(LegComponent):
    """Leg Component Guide"""

    def __init__(self, name='leg', parent=None, *args, **kwargs):

        Profiler.getInstance().push("Construct Leg Guide Component:" + name)
        super(LegComponentGuide, self).__init__(name, parent, *args, **kwargs)


        # =========
        # Controls
        # =========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        # Guide Controls
        self.femurCtrl = Control('femur', parent=self.ctrlCmpGrp, shape="sphere")
        self.kneeCtrl = Control('knee', parent=self.ctrlCmpGrp, shape="sphere")
        self.ankleCtrl = Control('ankle', parent=self.ctrlCmpGrp, shape="sphere")

        armGuideSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.femurCtrl)
        self.armGuideDebugAttr = BoolAttribute('drawDebug', value=True, parent=armGuideSettingsAttrGrp)

        self.guideOpHost = Transform('guideOpHost', self.ctrlCmpGrp)

        # Guide Operator
        self.legGuideKLOp = KLOperator(name + 'GuideKLOp', 'TwoBoneIKGuideSolver', 'Kraken')
        self.addOperator(self.legGuideKLOp)

        # Add Att Inputs
        self.legGuideKLOp.setInput('drawDebug', self.armGuideDebugAttr)
        self.legGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.legGuideKLOp.setInput('root', self.femurCtrl)
        self.legGuideKLOp.setInput('mid', self.kneeCtrl)
        self.legGuideKLOp.setInput('end', self.ankleCtrl)

        # Add Target Outputs
        self.legGuideKLOp.setOutput('guideOpHost', self.guideOpHost)


        self.default_data = {
                "name": name,
                "location": "L",
                "createIKHandle": False,
                "femurXfo": Xfo(Vec3(1.0, 9.75, -0.5)),
                "kneeXfo": Xfo(Vec3(1.5, 5.5, -0.5)),
                "ankleXfo": Xfo(Vec3(1.75, 1.15, -1.25))
               }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()


    # =============
    # Data Methods
    # =============
    def saveData(self):
        """Save the data for the component to be persisted.


        Return:
        The JSON data object

        """

        data = super(LegComponentGuide, self).saveData()

        data['femurXfo'] = self.femurCtrl.xfo
        data['kneeXfo'] = self.kneeCtrl.xfo
        data['ankleXfo'] = self.ankleCtrl.xfo

        return data


    def loadData(self, data):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(LegComponentGuide, self).loadData( data )

        self.femurCtrl.xfo = data.get('femurXfo')
        self.kneeCtrl.xfo = data.get('kneeXfo')
        self.ankleCtrl.xfo = data.get('ankleXfo')

        guideOpName = ''.join([self.getName().split('GuideKLOp')[0], self.getLocation(), 'GuideKLOp'])
        self.legGuideKLOp.setName(guideOpName)

        return True


    def getRigBuildData(self):
        """Returns the Guide data used by the Rig Component to define the layout of the final rig..

        Return:
        The JSON rig data object.

        """

        data = super(LegComponentGuide, self).getRigBuildData()

        # Values
        femurPosition = self.femurCtrl.xfo.tr
        kneePosition = self.kneeCtrl.xfo.tr
        anklePosition = self.ankleCtrl.xfo.tr

        # Calculate Bicep Xfo
        rootToWrist = anklePosition.subtract(femurPosition).unit()
        rootToKnee = kneePosition.subtract(femurPosition).unit()

        bone1Normal = rootToWrist.cross(rootToKnee).unit()
        bone1ZAxis = rootToKnee.cross(bone1Normal).unit()

        femurXfo = Xfo()
        femurXfo.setFromVectors(rootToKnee, bone1Normal, bone1ZAxis, femurPosition)

        # Calculate Forearm Xfo
        elbowToWrist = anklePosition.subtract(kneePosition).unit()
        elbowToRoot = femurPosition.subtract(kneePosition).unit()
        bone2Normal = elbowToRoot.cross(elbowToWrist).unit()
        bone2ZAxis = elbowToWrist.cross(bone2Normal).unit()

        kneeXfo = Xfo()
        kneeXfo.setFromVectors(elbowToWrist, bone2Normal, bone2ZAxis, kneePosition)

        femurLen = femurPosition.subtract(kneePosition).length()
        shinLen = kneePosition.subtract(anklePosition).length()

        handleXfo = Xfo()
        handleXfo.tr = anklePosition

        upVXfo = xfoFromDirAndUpV(femurPosition, anklePosition, kneePosition)
        upVXfo.tr = kneePosition
        upVXfo.tr = upVXfo.transformVector(Vec3(0, 0, 5))

        data['femurXfo'] = femurXfo
        data['kneeXfo'] = kneeXfo
        data['handleXfo'] = handleXfo
        data['upVXfo'] = upVXfo
        data['femurLen'] = femurLen
        data['shinLen'] = shinLen

        return data

    # ==============
    # Class Methods
    # ==============
    @classmethod
    def getComponentType(cls):
        """Enables introspection of the class prior to construction to determine if it is a guide component.

        Return:
        The true if this component is a guide component.

        """

        return 'Guide'

    @classmethod
    def getRigComponentClass(cls):
        """Returns the corresponding rig component class for this guide component class

        Return:
        The rig component class.

        """

        return LegComponentRig
コード例 #38
0
    def __init__(self, name='InsectLeg', parent=None):

        Profiler.getInstance().push("Construct InsectLeg Rig Component:" +
                                    name)
        super(InsectLegComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # IK Control
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        if self.getLocation() == 'R':
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                            parent=self.legIKCtrl)
        legdrawDebugInputAttr = BoolAttribute('drawDebug',
                                              value=False,
                                              parent=legSettingsAttrGrp)
        legUseInitPoseInputAttr = BoolAttribute('useInitPose',
                                                value=True,
                                                parent=legSettingsAttrGrp)
        self.rootIndexInputAttr = IntegerAttribute('rootIndex',
                                                   value=0,
                                                   parent=legSettingsAttrGrp)
        legFkikInputAttr = ScalarAttribute('fkik',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV',
                                  parent=self.legUpVCtrlSpace,
                                  shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.rotatePoints(0, 90, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        legRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        legRootInputConstraint.setMaintainOffset(True)
        legRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.nBoneSolverKLOp = KLOperator('leg', 'NBoneIKSolver', 'Kraken')
        self.addOperator(self.nBoneSolverKLOp)

        # # Add Att Inputs
        self.nBoneSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.nBoneSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.nBoneSolverKLOp.setInput('useInitPose', legUseInitPoseInputAttr)
        self.nBoneSolverKLOp.setInput('ikblend', legFkikInputAttr)
        self.nBoneSolverKLOp.setInput('rootIndex', self.rootIndexInputAttr)
        self.nBoneSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.nBoneSolverKLOp.setInput('chainBase', self.chainBase)
        self.nBoneSolverKLOp.setInput('ikgoal', self.legIKCtrl)
        self.nBoneSolverKLOp.setInput('upVector', self.legUpVCtrl)

        self.nBoneSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.nBoneSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.nBoneSolverKLOp.setOutput('legEnd', self.legEndPosOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #39
0
ファイル: foot_component.py プロジェクト: AbedSHP/Kraken
class FootComponentRig(FootComponent):
    """Foot Component"""

    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

        self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()]))
        self.ankleFKInputConstraint.setMaintainOffset(True)
        self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt)
        self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint)

        # Constraint outputs
        self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()]))
        self.ikTargetOutputConstraint.setMaintainOffset(True)
        self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl)
        self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint)


        # =========================
        # Add Foot Pivot Canvas Op
        # =========================
        # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver')
        self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken')

        self.addOperator(self.footPivotCanvasOp)

        # Add Att Inputs
        self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr)
        self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr)
        self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr)

        # Add Xfo Inputs
        self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll)
        self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl)
        self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl)
        self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl)
        self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl)

        # Add Xfo Outputs
        self.footPivotCanvasOp.setOutput('result', self.footAll)


        # =========================
        # Add Foot Solver Canvas Op
        # =========================
        # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver')
        self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken')
        self.addOperator(self.footSolverCanvasOp)

        # Add Att Inputs
        self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr)
        self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr)
        self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr)

        # Add Xfo Inputs
        self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt)
        self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl)
        self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl)
        self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl)
        self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl)

        # Add Xfo Outputs
        self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt)
        self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt)


        # ===================
        # Add Deformer KL Op
        # ===================
        self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FootComponentRig, self).loadData( data )

        footXfo = data.get('footXfo')
        ankleXfo = data.get('ankleXfo')
        toeXfo = data.get('toeXfo')
        ankleFKXfo = data.get('ankleFKXfo')
        toeFKXfo = data.get('toeFKXfo')
        ankleLen = data.get('ankleLen')
        toeLen = data.get('toeLen')
        backPivotXfo = data.get('backPivotXfo')
        frontPivotXfo = data.get('frontPivotXfo')
        outerPivotXfo = data.get('outerPivotXfo')
        innerPivotXfo = data.get('innerPivotXfo')

        self.footAll.xfo = footXfo
        self.ankleIKCtrlSpace.xfo = ankleXfo
        self.ankleIKCtrl.xfo = ankleXfo
        self.toeIKCtrlSpace.xfo = toeXfo
        self.toeIKCtrl.xfo = toeXfo

        self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0))
        self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0))

        self.ankleFKCtrlSpace.xfo.tr = footXfo.tr
        self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori
        self.ankleFKCtrl.xfo.tr = footXfo.tr
        self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori
        self.toeFKCtrlSpace.xfo = toeFKXfo
        self.toeFKCtrl.xfo = toeFKXfo

        self.pivotAll.xfo = footXfo
        self.backPivotCtrlSpace.xfo = backPivotXfo
        self.backPivotCtrl.xfo = backPivotXfo
        self.frontPivotCtrlSpace.xfo = frontPivotXfo
        self.frontPivotCtrl.xfo = frontPivotXfo
        self.outerPivotCtrlSpace.xfo = outerPivotXfo
        self.outerPivotCtrl.xfo = outerPivotXfo
        self.innerPivotCtrlSpace.xfo = innerPivotXfo
        self.innerPivotCtrl.xfo = innerPivotXfo

        if self.getLocation() == 'R':
            self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
            self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)

        self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5))
        self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5))

        # Set Attribute Values
        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.ankleLenInputAttr.setValue(ankleLen)
        self.ankleLenInputAttr.setMax(ankleLen * 3.0)
        self.toeLenInputAttr.setValue(toeLen)
        self.toeLenInputAttr.setMax(toeLen * 3.0)

        # Set IO Xfos
        self.ikHandleInputTgt.xfo = footXfo
        self.legEndInputTgt.xfo.tr = footXfo.tr
        self.legEndInputTgt.xfo.ori = ankleXfo.ori
        self.legEndFKInputTgt.xfo.tr = footXfo.tr
        self.legEndFKInputTgt.xfo.ori = ankleXfo.ori

        self.ikTargetOutputTgt.xfo.tr = footXfo.tr
        self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori

        # Eval Canvas Ops
        self.footPivotCanvasOp.evaluate()
        self.footSolverCanvasOp.evaluate()

        # Eval Constraints
        self.ikTargetOutputConstraint.evaluate()
        self.ankleFKInputConstraint.evaluate()
コード例 #40
0
    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" +
                                    name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK',
                                   parent=self.upperFKCtrlSpace,
                                   shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK',
                                   parent=self.lowerFKCtrlSpace,
                                   shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK',
                                  parent=self.limbIKCtrlSpace,
                                  shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup(
            "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute(
            'bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute(
            'bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend',
                                               value=1.0,
                                               minValue=0.0,
                                               maxValue=1.0,
                                               parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK',
                                            value=True,
                                            parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio',
                                                 value=0.0,
                                                 minValue=0.0,
                                                 maxValue=1.0,
                                                 parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch',
                                             value=True,
                                             parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend',
                                                    value=0.0,
                                                    minValue=0.0,
                                                    maxValue=1.0,
                                                    parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide',
                                             value=0.0,
                                             minValue=-1.0,
                                             maxValue=1.0,
                                             parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin',
                                           value=0.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide',
                                                value=False,
                                                parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV',
                                   parent=self.limbUpVCtrlSpace,
                                   shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(
            self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrl.getName(), 'To',
            self.limbParentInputTgt.getName()
        ]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver',
                                     'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.limbUpperOutputTgt, self.limbLowerOutputTgt,
            self.limbEndOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()
コード例 #41
0
ファイル: leg_component.py プロジェクト: Leopardob/Kraken
class LegComponentRig(LegComponent):
    """Leg Component"""

    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()

        # Ankle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        # FK Foot
        self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
        self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
        self.footCtrl.alignOnXAxis()

        # FK Toe
        self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
        self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
        self.toeCtrl.alignOnXAxis()

        # Rig Ref objects
        self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)

        # Add Component Params to IK control
        footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
        footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
        legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
        legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
        legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
        legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        ankleDef = Joint('ankle', parent=self.defCmpGrp)
        ankleDef.setComponent(self)

        self.footDef = Joint('foot', parent=self.defCmpGrp)
        self.footDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        # Constraint outputs
        self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()]))
        self.footOutputConstraint.addConstrainer(self.footCtrl)
        self.footOutputTgt.addConstraint(self.footOutputConstraint)

        self.footCtrlSpaceConstraint = PoseConstraint('_'.join([self.footCtrlSpace.getName(), 'To', self.legEndXfoOutputTgt.getName()]))
        self.footCtrlSpaceConstraint.setMaintainOffset(True)
        self.footCtrlSpaceConstraint.addConstrainer(self.legEndXfoOutputTgt)
        self.footCtrlSpace.addConstraint(self.footCtrlSpaceConstraint)

        self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()]))
        self.toeOutputConstraint.addConstrainer(self.toeCtrl)
        self.toeOutputTgt.addConstraint(self.toeOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('softIK', legSoftIKInputAttr)
        self.legIKKLOp.setInput('softDist', legSoftDistInputAttr)
        self.legIKKLOp.setInput('stretch', legStretchInputAttr)
        self.legIKKLOp.setInput('stretchBlend', legStretchBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.legPelvisInputTgt)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKCtrl)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndXfoOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, shinDef, ankleDef])

        # Add Foot Deformer Splice Op
        self.footDefKLOp = KLOperator('footDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.footDefKLOp)

        # Add Att Inputs
        self.footDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs)
        self.footDefKLOp.setInput('constrainer', self.footOutputTgt)

        # Add Xfo Outputs
        self.footDefKLOp.setOutput('constrainee', self.footDef)

        # Add Toe Deformer Splice Op
        self.toeDefKLOp = KLOperator('toeDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.toeDefKLOp)

        # Add Att Inputs
        self.toeDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.toeDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.toeDefKLOp.setInput('constrainer', self.toeOutputTgt)

        # Add Xfo Outputs
        self.toeDefKLOp.setOutput('constrainee', self.toeDef)

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(LegComponentRig, self).loadData( data )

        self.femurFKCtrlSpace.xfo = data['femurXfo']
        self.femurFKCtrl.xfo = data['femurXfo']
        self.femurFKCtrl.scalePoints(Vec3(data['femurLen'], 1.75, 1.75))

        self.femurOutputTgt.xfo = data['femurXfo']
        self.shinOutputTgt.xfo = data['kneeXfo']

        self.shinFKCtrlSpace.xfo = data['kneeXfo']
        self.shinFKCtrl.xfo = data['kneeXfo']
        self.shinFKCtrl.scalePoints(Vec3(data['shinLen'], 1.5, 1.5))

        self.footCtrlSpace.xfo.tr = data['ankleXfo'].tr
        self.footCtrl.xfo.tr = data['ankleXfo'].tr

        self.toeCtrlSpace.xfo = data['toeXfo']
        self.toeCtrl.xfo = data['toeXfo']

        self.legIKCtrlSpace.xfo.tr = data['ankleXfo'].tr
        self.legIKCtrl.xfo.tr = data['ankleXfo'].tr

        if self.getLocation() == "R":
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        self.legUpVCtrlSpace.xfo = data['upVXfo']
        self.legUpVCtrl.xfo = data['upVXfo']

        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.legBone0LenInputAttr.setMin(0.0)
        self.legBone0LenInputAttr.setMax(data['femurLen'] * 3.0)
        self.legBone0LenInputAttr.setValue(data['femurLen'])
        self.legBone1LenInputAttr.setMin(0.0)
        self.legBone1LenInputAttr.setMax(data['shinLen'] * 3.0)
        self.legBone1LenInputAttr.setValue(data['shinLen'])

        self.legPelvisInputTgt.xfo = data['femurXfo']

        # Eval Constraints
        self.legIKCtrlSpaceInputConstraint.evaluate()
        self.legUpVCtrlSpaceInputConstraint.evaluate()
        self.legRootInputConstraint.evaluate()
        self.footOutputConstraint.evaluate()
        self.toeOutputConstraint.evaluate()

        # Eval Operators
        self.legIKKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
        self.footDefKLOp.evaluate()
コード例 #42
0
ファイル: leg_component.py プロジェクト: yarwelp/Kraken
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()
        self.femurFKCtrl.lockTranslation(True, True, True)
        self.femurFKCtrl.lockScale(True, True, True)

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()
        self.shinFKCtrl.lockTranslation(True, True, True)
        self.shinFKCtrl.lockScale(True, True, True)

        # IK Handle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
        self.legIKCtrl.lockScale(True, True, True)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(legDrawDebugInputAttr)
        self.ikBlendOutputAttr.connect(legIKBlendInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.lockRotation(True, True, True)
        self.legUpVCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        kneeDef = Joint('knee', parent=self.defCmpGrp)
        kneeDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.ikRootPosInputConstraint.setMaintainOffset(True)
        self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint)

        # Constraint outputs
        self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()]))
        self.legEndFKOutputConstraint.setMaintainOffset(True)
        self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl)
        self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint)

        self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()]))
        self.ikHandleOutputConstraint.setMaintainOffset(True)
        self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl)
        self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.ikRootPosition)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt)
        self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef])

        Profiler.getInstance().pop()
コード例 #43
0
ファイル: leg_component.py プロジェクト: Leopardob/Kraken
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()

        # Ankle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        # FK Foot
        self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
        self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
        self.footCtrl.alignOnXAxis()

        # FK Toe
        self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
        self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
        self.toeCtrl.alignOnXAxis()

        # Rig Ref objects
        self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)

        # Add Component Params to IK control
        footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
        footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
        legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
        legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
        legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
        legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        ankleDef = Joint('ankle', parent=self.defCmpGrp)
        ankleDef.setComponent(self)

        self.footDef = Joint('foot', parent=self.defCmpGrp)
        self.footDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        # Constraint outputs
        self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()]))
        self.footOutputConstraint.addConstrainer(self.footCtrl)
        self.footOutputTgt.addConstraint(self.footOutputConstraint)

        self.footCtrlSpaceConstraint = PoseConstraint('_'.join([self.footCtrlSpace.getName(), 'To', self.legEndXfoOutputTgt.getName()]))
        self.footCtrlSpaceConstraint.setMaintainOffset(True)
        self.footCtrlSpaceConstraint.addConstrainer(self.legEndXfoOutputTgt)
        self.footCtrlSpace.addConstraint(self.footCtrlSpaceConstraint)

        self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()]))
        self.toeOutputConstraint.addConstrainer(self.toeCtrl)
        self.toeOutputTgt.addConstraint(self.toeOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('softIK', legSoftIKInputAttr)
        self.legIKKLOp.setInput('softDist', legSoftDistInputAttr)
        self.legIKKLOp.setInput('stretch', legStretchInputAttr)
        self.legIKKLOp.setInput('stretchBlend', legStretchBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.legPelvisInputTgt)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKCtrl)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndXfoOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, shinDef, ankleDef])

        # Add Foot Deformer Splice Op
        self.footDefKLOp = KLOperator('footDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.footDefKLOp)

        # Add Att Inputs
        self.footDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs)
        self.footDefKLOp.setInput('constrainer', self.footOutputTgt)

        # Add Xfo Outputs
        self.footDefKLOp.setOutput('constrainee', self.footDef)

        # Add Toe Deformer Splice Op
        self.toeDefKLOp = KLOperator('toeDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.toeDefKLOp)

        # Add Att Inputs
        self.toeDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.toeDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.toeDefKLOp.setInput('constrainer', self.toeOutputTgt)

        # Add Xfo Outputs
        self.toeDefKLOp.setOutput('constrainee', self.toeDef)

        Profiler.getInstance().pop()
コード例 #44
0
ファイル: fkChain_component.py プロジェクト: sonictk/Kraken
class FKChainComponentRig(FKChainComponent):
    """FK Chain Leg Rig"""
    def __init__(self, name='FKChain', parent=None):

        Profiler.getInstance().push("Construct FK Chain Rig Component:" + name)
        super(FKChainComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings",
                                            parent=self.fkCtrls[0])
        legdrawDebugInputAttr = BoolAttribute('drawDebug',
                                              value=False,
                                              parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Output Splice Op
        self.outputsToControlsKLOp = KLOperator('fkChainOutputKLOp',
                                                'MultiPoseConstraintSolver',
                                                'Kraken')
        self.addOperator(self.outputsToControlsKLOp)

        # Add Att Inputs
        self.outputsToControlsKLOp.setInput('drawDebug',
                                            self.drawDebugInputAttr)
        self.outputsToControlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToControlsKLOp.setInput('constrainers', self.fkCtrls)

        # Add Xfo Outputs
        self.outputsToControlsKLOp.setOutput('constrainees',
                                             self.boneOutputsTgt)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('fkChainDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.fkCtrlSpaces):
            for i in xrange(len(self.fkCtrlSpaces), numControls):
                if i == 0:
                    parent = self.ctrlCmpGrp
                else:
                    parent = self.fkCtrls[i - 1]

                boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
                boneFKCtrlSpace = CtrlSpace(boneName, parent=parent)

                boneFKCtrl = Control(boneName,
                                     parent=boneFKCtrlSpace,
                                     shape="cube")
                boneFKCtrl.alignOnXAxis()
                boneFKCtrl.lockScale(x=True, y=True, z=True)
                boneFKCtrl.lockTranslation(x=True, y=True, z=True)

                self.fkCtrlSpaces.append(boneFKCtrlSpace)
                self.fkCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.fkCtrlSpaces):
            numExtraCtrls = len(self.fkCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.fkCtrlSpaces.pop()
                extraCtrl = self.fkCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)

    def setNumDeformers(self, numDeformers):

        # Add more deformers and outputs
        if numDeformers > len(self.boneOutputsTgt):
            for i in xrange(len(self.boneOutputsTgt), numDeformers):
                name = 'bone' + str(i + 1).zfill(2)

                legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
                self.boneOutputsTgt.append(legOutput)

                boneDef = Joint(name, parent=self.defCmpGrp)
                boneDef.setComponent(self)
                self.deformerJoints.append(boneDef)

        # Remove extra deformers and outputs
        elif numDeformers < len(self.boneOutputsTgt):
            numExtraOutputs = len(self.boneOutputsTgt) - numDeformers
            numExtraDefs = len(self.deformerJoints) - numDeformers

            for i in xrange(numExtraOutputs):
                extraOutput = self.boneOutputsTgt.pop()
                extraDef = self.deformerJoints.pop()

                extraOutput.getParent().removeChild(extraOutput)
                extraDef.getParent().removeChild(extraDef)

        return True

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FKChainComponentRig, self).loadData(data)

        boneXfos = data['boneXfos']
        boneLengths = data['boneLengths']
        numJoints = data['numJoints']

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumDeformers(numJoints)

        for i in xrange(numJoints):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(
                Vec3(boneLengths[i], boneLengths[i] * 0.45,
                     boneLengths[i] * 0.45))

        # ==========================
        # Create Output Constraints
        # ==========================
        # This needs to be done here since the 'numJoints' attribute resizes the
        # number of controls and outputs

        self.chainEndXfoOutputConstraint = PoseConstraint('_'.join([
            self.chainEndXfoOutputTgt.getName(), 'To',
            self.boneOutputsTgt[-1].getName()
        ]))
        self.chainEndXfoOutputConstraint.setMaintainOffset(True)
        self.chainEndXfoOutputConstraint.addConstrainer(
            self.boneOutputsTgt[-1])
        self.chainEndXfoOutputTgt.addConstraint(
            self.chainEndXfoOutputConstraint)

        self.chainEndPosOutputConstraint = PositionConstraint('_'.join([
            self.chainEndPosOutputTgt.getName(), 'To',
            self.boneOutputsTgt[-1].getName()
        ]))
        self.chainEndPosOutputConstraint.setMaintainOffset(True)
        self.chainEndPosOutputConstraint.addConstrainer(
            self.boneOutputsTgt[-1])
        self.chainEndPosOutputTgt.addConstraint(
            self.chainEndPosOutputConstraint)

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(numJoints):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.chainEndXfoOutputTgt.xfo = data['endXfo']
        self.chainEndPosOutputTgt.xfo = data['endXfo']

        # =============
        # Set IO Attrs
        # =============

        # ====================
        # Evaluate Splice Ops
        # ====================
        # Eval Outputs to Controls Op to evaulate with new outputs and controls
        self.outputsToControlsKLOp.evaluate()

        # evaluate the output splice op to evaluate with new outputs and deformers
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.rootInputConstraint.evaluate()
        self.chainEndXfoOutputConstraint.evaluate()
コード例 #45
0
ファイル: head_component.py プロジェクト: AbedSHP/Kraken
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)


        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
コード例 #46
0
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(
            eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(
            8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(
            Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
コード例 #47
0
ファイル: head_component.py プロジェクト: AbedSHP/Kraken
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)


        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()
コード例 #48
0
ファイル: mjEyelid_Component.py プロジェクト: yarwelp/Kraken
    def __init__(self, name='mjEyelid', parent=None):
        Profiler.getInstance().push("Construct Eyelid Rig Component:" + name)
        super(mjEyelidComponentRig, self).__init__(name, parent)

        # =========
        # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed.
        # =========

        # Inputs
        self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp)

        self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp)
        self.eyeballLocator.setShapeVisibility(False)

        self.eyelidUpVLocator = Locator('eyelid_Upv',
                                        parent=self.eyelidCtrlSpace)
        self.eyelidUpVLocator.setShapeVisibility(False)

        # Lid Sides
        self.lidMedialLocator = Locator('lid_Medial',
                                        parent=self.eyelidCtrlSpace)
        self.lidMedialLocator.setShapeVisibility(False)

        self.lidLateralLocator = Locator('lid_Lateral',
                                         parent=self.eyelidCtrlSpace)
        self.lidLateralLocator.setShapeVisibility(False)

        # Lid Upper
        self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace)
        self.lidUpCtrl = Control('lid_Up',
                                 parent=self.lidUpCtrlSpace,
                                 shape="cube")
        self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidUpCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidUpCtrl.setColor("yellow")

        self.lipUpMedialLocator = Locator('lid_Up_Medial',
                                          parent=self.eyelidCtrlSpace)
        self.lipUpMedialLocator.setShapeVisibility(False)
        self.lipUpLateralLocator = Locator('lid_Up_Lateral',
                                           parent=self.eyelidCtrlSpace)
        self.lipUpLateralLocator.setShapeVisibility(False)

        # Lid Lower
        self.lidLowCtrlSpace = CtrlSpace('lid_Low',
                                         parent=self.eyelidCtrlSpace)
        self.lidLowCtrl = Control('lid_Low',
                                  parent=self.lidLowCtrlSpace,
                                  shape="cube")
        self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidLowCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidLowCtrl.setColor("yellow")

        self.lidLowMedialLocator = Locator('lid_Low_Medial',
                                           parent=self.eyelidCtrlSpace)
        self.lidLowMedialLocator.setShapeVisibility(False)
        self.lidLowLateralLocator = Locator('lid_Low_Lateral',
                                            parent=self.eyelidCtrlSpace)
        self.lidLowLateralLocator.setShapeVisibility(False)

        # Lid Attributes
        lidUp_AttrGrp = AttributeGroup("Eyelid_Settings",
                                       parent=self.lidUpCtrl)
        lidLow_AttrGrp = AttributeGroup("Eyelid_Settings",
                                        parent=self.lidLowCtrl)

        self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                   value=True,
                                                   parent=lidUp_AttrGrp)
        self.lidUp_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp)
        self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug',
                                                  value=False,
                                                  parent=lidUp_AttrGrp)
        self.lidUp_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp)
        self.lidUp_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp)
        self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                        value=10,
                                                        parent=lidUp_AttrGrp)

        self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                    value=True,
                                                    parent=lidLow_AttrGrp)
        self.lidLow_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp)
        self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug',
                                                   value=False,
                                                   parent=lidLow_AttrGrp)
        self.lidLow_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp)
        self.lidLow_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp)
        self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                         value=10,
                                                         parent=lidLow_AttrGrp)

        self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr)
        self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)

        # Lid Sides
        lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp)
        lidMedialDef.setComponent(self)

        lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp)
        lidLateralDef.setComponent(self)

        # Lid Up
        self.eyelidUpDef = []
        self.eyelidUpOutputs = []
        self.setNumUpDeformers(1)

        # Lid Low
        self.eyelidLowDef = []
        self.eyelidLowOutputs = []
        self.setNumLowDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.eyelidUpOutput.setTarget(self.eyelidUpOutputs)
        self.eyelidLowOutput.setTarget(self.eyelidLowOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.eyelidCtrlSpace.getName(), 'To',
            self.headInputTgt.getName()
        ]))
        self.headInputConstraint.addConstrainer(self.headInputTgt)
        self.eyelidCtrlSpace.addConstraint(self.headInputConstraint)

        self.eyeballInputConstraint = PoseConstraint('_'.join([
            self.eyeballLocator.getName(), 'To',
            self.eyeballInputTgt.getName()
        ]))
        self.eyeballInputConstraint.setMaintainOffset(True)
        self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt)
        self.eyeballLocator.addConstraint(self.eyeballInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add MultiPoseConstraint Joints Splice Op
        self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)
        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)
        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.lidMedialLocator,
            self.lidLateralLocator,
        ])
        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [
            lidMedialDef,
            lidLateralDef,
        ])

        # Add Lid Up Canvas Op
        self.lidUpCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidUpCanvasOp)

        # Add Attributes Inputs
        self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr)
        self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Offset',
                                    self.lidUp_OffsetInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor',
                                    self.lidUp_FollowFactorInputAttr)
        self.lidUpCanvasOp.setInput('Medial_Blink_Factor',
                                    self.lidUp_MedialBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Lateral_Blink_Factor',
                                    self.lidUp_LateralBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Deformer_Count',
                                    self.lidUp_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl)
        self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator)
        self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)
        #Add Xfo Outputs
        self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef)

        # Add Lid Low Canvas Op
        self.lidLowCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidLowCanvasOp)

        # Add Attributes Inputs
        self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr)
        self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Offset',
                                     self.lidLow_OffsetInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor',
                                     self.lidLow_FollowFactorInputAttr)
        self.lidLowCanvasOp.setInput('Medial_Blink_Factor',
                                     self.lidLow_MedialBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Lateral_Blink_Factor',
                                     self.lidLow_LateralBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Deformer_Count',
                                     self.lidLow_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl)
        self.lidLowCanvasOp.setInput('Lid_LateralCen',
                                     self.lidLowLateralLocator)
        self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)

        #Add Xfo Outputs
        self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef)

        Profiler.getInstance().pop()
コード例 #49
0
ファイル: arm_component.py プロジェクト: Leopardob/Kraken
class ArmComponentRig(ArmComponent):
    """Arm Component Rig"""

    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube")
        self.bicepFKCtrl.alignOnXAxis()

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube")
        self.forearmFKCtrl.alignOnXAxis()

        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="circle")
        self.handCtrl.rotatePoints(0, 0, 90)
        self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="pin")

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl)
        armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp)
        armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)
        armSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=armSettingsAttrGrp)
        armSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=armSettingsAttrGrp)
        armStretchInputAttr = BoolAttribute('stretch', value=True, parent=armSettingsAttrGrp)
        armStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)

        # Hand Params
        handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl)
        handLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 0.0, maxValue=1.0, parent=handSettingsAttrGrp)

        self.drawDebugInputAttr.connect(armDebugInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        bicepDef = Joint('bicep', parent=defCmpGrp)
        bicepDef.setComponent(self)

        forearmDef = Joint('forearm', parent=defCmpGrp)
        forearmDef.setComponent(self)

        wristDef = Joint('wrist', parent=defCmpGrp)
        wristDef.setComponent(self)

        handDef = Joint('hand', parent=defCmpGrp)
        handDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([self.bicepFKCtrlSpace.getName(), 'To', self.clavicleEndInputTgt.getName()]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        # Constraint outputs
        self.handConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()]))
        self.handConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handConstraint)

        self.handCtrlSpaceConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndXfoOutputTgt.getName()]))
        self.handCtrlSpaceConstraint.setMaintainOffset(True)
        self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt)
        self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.spliceOp = KLOperator('armKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.spliceOp)

        # Add Att Inputs
        self.spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        self.spliceOp.setInput('bone0Len', self.armBone0LenInputAttr)
        self.spliceOp.setInput('bone1Len', self.armBone1LenInputAttr)
        self.spliceOp.setInput('ikblend', armIKBlendInputAttr)
        self.spliceOp.setInput('softIK', armSoftIKInputAttr)
        self.spliceOp.setInput('softDist', armSoftDistInputAttr)
        self.spliceOp.setInput('stretch', armStretchInputAttr)
        self.spliceOp.setInput('stretchBlend', armStretchBlendInputAttr)
        self.spliceOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.spliceOp.setInput('root', self.clavicleEndInputTgt)
        self.spliceOp.setInput('bone0FK', self.bicepFKCtrl)
        self.spliceOp.setInput('bone1FK', self.forearmFKCtrl)
        self.spliceOp.setInput('ikHandle', self.armIKCtrl)
        self.spliceOp.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.spliceOp.setOutput('bone0Out', self.bicepOutputTgt)
        self.spliceOp.setOutput('bone1Out', self.forearmOutputTgt)
        self.spliceOp.setOutput('bone2Out', self.armEndXfoOutputTgt)


        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('armDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [bicepDef, forearmDef, wristDef, handDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ArmComponentRig, self).loadData( data )

        self.clavicleEndInputTgt.xfo.tr = data['bicepXfo'].tr

        self.bicepFKCtrlSpace.xfo = data['bicepXfo']
        self.bicepFKCtrl.xfo = data['bicepXfo']
        self.bicepFKCtrl.scalePoints(Vec3(data['bicepLen'], data['bicepFKCtrlSize'], data['bicepFKCtrlSize']))

        self.bicepOutputTgt.xfo = data['bicepXfo']
        self.forearmOutputTgt.xfo = data['forearmXfo']

        self.forearmFKCtrlSpace.xfo = data['forearmXfo']
        self.forearmFKCtrl.xfo = data['forearmXfo']
        self.forearmFKCtrl.scalePoints(Vec3(data['forearmLen'], data['forearmFKCtrlSize'], data['forearmFKCtrlSize']))

        self.handCtrlSpace.xfo = data['handXfo']
        self.handCtrl.xfo = data['handXfo']

        self.armIKCtrlSpace.xfo.tr = data['armEndXfo'].tr
        self.armIKCtrl.xfo.tr = data['armEndXfo'].tr

        if self.getLocation() == "R":
            self.armIKCtrl.rotatePoints(0, 90, 0)
        else:
            self.armIKCtrl.rotatePoints(0, -90, 0)

        self.armUpVCtrlSpace.xfo = data['upVXfo']
        self.armUpVCtrl.xfo = data['upVXfo']

        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.armBone0LenInputAttr.setMin(0.0)
        self.armBone0LenInputAttr.setMax(data['bicepLen'] * 3.0)
        self.armBone0LenInputAttr.setValue(data['bicepLen'])
        self.armBone1LenInputAttr.setMin(0.0)
        self.armBone1LenInputAttr.setMax(data['forearmLen'] * 3.0)
        self.armBone1LenInputAttr.setValue(data['forearmLen'])

        # Outputs
        self.handOutputTgt.xfo = data['handXfo']

        # Eval Constraints
        self.armIKCtrlSpaceInputConstraint.evaluate()
        self.armUpVCtrlSpaceInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()
        self.handConstraint.evaluate()
        self.handCtrlSpaceConstraint.evaluate()

        # Eval Operators
        self.spliceOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #50
0
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()
コード例 #51
0
ファイル: arm_component.py プロジェクト: Leopardob/Kraken
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube")
        self.bicepFKCtrl.alignOnXAxis()

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube")
        self.forearmFKCtrl.alignOnXAxis()

        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="circle")
        self.handCtrl.rotatePoints(0, 0, 90)
        self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="pin")

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl)
        armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp)
        armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)
        armSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=armSettingsAttrGrp)
        armSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=armSettingsAttrGrp)
        armStretchInputAttr = BoolAttribute('stretch', value=True, parent=armSettingsAttrGrp)
        armStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)

        # Hand Params
        handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl)
        handLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 0.0, maxValue=1.0, parent=handSettingsAttrGrp)

        self.drawDebugInputAttr.connect(armDebugInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        bicepDef = Joint('bicep', parent=defCmpGrp)
        bicepDef.setComponent(self)

        forearmDef = Joint('forearm', parent=defCmpGrp)
        forearmDef.setComponent(self)

        wristDef = Joint('wrist', parent=defCmpGrp)
        wristDef.setComponent(self)

        handDef = Joint('hand', parent=defCmpGrp)
        handDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([self.bicepFKCtrlSpace.getName(), 'To', self.clavicleEndInputTgt.getName()]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        # Constraint outputs
        self.handConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()]))
        self.handConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handConstraint)

        self.handCtrlSpaceConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndXfoOutputTgt.getName()]))
        self.handCtrlSpaceConstraint.setMaintainOffset(True)
        self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt)
        self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.spliceOp = KLOperator('armKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.spliceOp)

        # Add Att Inputs
        self.spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        self.spliceOp.setInput('bone0Len', self.armBone0LenInputAttr)
        self.spliceOp.setInput('bone1Len', self.armBone1LenInputAttr)
        self.spliceOp.setInput('ikblend', armIKBlendInputAttr)
        self.spliceOp.setInput('softIK', armSoftIKInputAttr)
        self.spliceOp.setInput('softDist', armSoftDistInputAttr)
        self.spliceOp.setInput('stretch', armStretchInputAttr)
        self.spliceOp.setInput('stretchBlend', armStretchBlendInputAttr)
        self.spliceOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.spliceOp.setInput('root', self.clavicleEndInputTgt)
        self.spliceOp.setInput('bone0FK', self.bicepFKCtrl)
        self.spliceOp.setInput('bone1FK', self.forearmFKCtrl)
        self.spliceOp.setInput('ikHandle', self.armIKCtrl)
        self.spliceOp.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.spliceOp.setOutput('bone0Out', self.bicepOutputTgt)
        self.spliceOp.setOutput('bone1Out', self.forearmOutputTgt)
        self.spliceOp.setOutput('bone2Out', self.armEndXfoOutputTgt)


        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('armDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [bicepDef, forearmDef, wristDef, handDef])

        Profiler.getInstance().pop()
コード例 #52
0
    def __init__(self, name='neck', parent=None, *args, **kwargs):

        Profiler.getInstance().push('Construct Neck Component:' + name)
        super(NeckComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # =========
        # Controls
        # =========

        # Guide Controls
        self.neckCtrl = Control('neck', parent=self.ctrlCmpGrp, shape='sphere')
        self.neckCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckMidCtrl = Control('neckMid',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckMidCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckEndCtrl = Control('neckEnd',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckEndCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.neckCtrlShape = Control('neck',
                                     parent=self.ctrlCmpGrp,
                                     shape='pin')
        self.neckCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckCtrlShape.setColor('orange')
        self.neckMidCtrlShape = Control('neckMid',
                                        parent=self.ctrlCmpGrp,
                                        shape='pin')
        self.neckMidCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckMidCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckMidCtrlShape.setColor('orange')

        # Guide Operator
        self.neckGuideKLOp = KLOperator(name + 'GuideKLOp', 'NeckGuideSolver',
                                        'Kraken')
        self.addOperator(self.neckGuideKLOp)

        # Add Att Inputs
        self.neckGuideKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.neckGuideKLOp.setInput(
            'sources', [self.neckCtrl, self.neckMidCtrl, self.neckEndCtrl])

        # Add Target Outputs
        self.neckGuideKLOp.setOutput(
            'targets', [self.neckCtrlShape, self.neckMidCtrlShape])

        # Calculate default values
        neckVec = Vec3(0.0, 16.00, -0.75)
        neckMidVec = Vec3(0.0, 16.50, -0.50)
        neckEndVec = Vec3(0.0, 17.00, -0.25)
        upVector = Vec3(0.0, 0.0, -1.0)

        neckOri = Quat()
        neckOri.setFromDirectionAndUpvector(
            (neckMidVec - neckVec).unit(),
            ((neckVec + upVector) - neckVec).unit())

        neckMidOri = Quat()
        neckMidOri.setFromDirectionAndUpvector(
            (neckEndVec - neckMidVec).unit(),
            ((neckMidVec + upVector) - neckMidVec).unit())

        self.default_data = {
            "name": name,
            "location": "M",
            "neckXfo": Xfo(tr=neckVec, ori=neckOri),
            "neckMidXfo": Xfo(tr=neckMidVec, ori=neckMidOri),
            "neckEndXfo": Xfo(tr=neckEndVec, ori=neckMidOri),
            "neckCrvData": self.neckCtrlShape.getCurveData(),
            "neckMidCrvData": self.neckMidCtrlShape.getCurveData()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
コード例 #53
0
ファイル: neck_component.py プロジェクト: Leopardob/Kraken
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Neck
        self.neckCtrlSpace = CtrlSpace('neck', parent=self.ctrlCmpGrp)
        self.neckCtrl = Control('neck', parent=self.neckCtrlSpace, shape="pin")
        self.neckCtrl.scalePoints(Vec3(1.25, 1.25, 1.25))
        self.neckCtrl.translatePoints(Vec3(0, 0, -0.5))
        self.neckCtrl.rotatePoints(90, 0, 90)
        self.neckCtrl.setColor("orange")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        neckDef = Joint('neck', parent=defCmpGrp)
        neckDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        clavicleInputConstraint = PoseConstraint('_'.join([self.neckCtrlSpace.getName(), 'To', self.neckBaseInputTgt.getName()]))
        clavicleInputConstraint.setMaintainOffset(True)
        clavicleInputConstraint.addConstrainer(self.neckBaseInputTgt)
        self.neckCtrlSpace.addConstraint(clavicleInputConstraint)

        # Constraint outputs
        neckOutputConstraint = PoseConstraint('_'.join([self.neckOutputTgt.getName(), 'To', self.neckCtrl.getName()]))
        neckOutputConstraint.addConstrainer(self.neckCtrl)
        self.neckOutputTgt.addConstraint(neckOutputConstraint)

        neckEndConstraint = PoseConstraint('_'.join([self.neckEndOutputTgt.getName(), 'To', self.neckCtrl.getName()]))
        neckEndConstraint.addConstrainer(self.neckCtrl)
        self.neckEndOutputTgt.addConstraint(neckEndConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        #Add Deformer Splice Op
        spliceOp = KLOperator('neckDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(spliceOp)

        # Add Att Inputs
        spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        spliceOp.setInput('constrainer', self.neckEndOutputTgt)

        # Add Xfo Outputs
        spliceOp.setOutput('constrainee', neckDef)

        Profiler.getInstance().pop()
コード例 #54
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim',
                                   parent=self.headAimCtrlSpace,
                                   shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join(
            [self.headCtrlSpace.getName(), 'To',
             self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([
            self.headAimCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator(
            'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput(
            'constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              [headDef, jawDef])

        Profiler.getInstance().pop()
コード例 #55
0
class ClavicleComponentRig(ClavicleComponent):
    """Clavicle Component"""

    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(ClavicleComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()
        self.clavicleCtrl.lockTranslation(True, True, True)
        self.clavicleCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.clavicleDef = Joint('clavicle', parent=self.defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        self.clavicleInputConstraint.setMaintainOffset(True)
        self.clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(self.clavicleInputConstraint)

        # Constraint outputs
        self.clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(self.clavicleConstraint)

        self.clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleEndConstraint.setMaintainOffset(True)
        self.clavicleEndConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleEndOutputTgt.addConstraint(self.clavicleEndConstraint)


        # ===============
        # Add Canavs Ops
        # ===============
        # Add Deformer Canvas Op
        self.clavicleDefOp = KLOperator('defConstraint', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.clavicleDefOp)

        # Add Att Inputs
        self.clavicleDefOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.clavicleDefOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.clavicleDefOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        self.clavicleDefOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ClavicleComponentRig, self).loadData( data )

        clavicleXfo = data.get('clavicleXfo')
        clavicleLen = data.get('clavicleLen')

        clavicleLenVec = Vec3(clavicleLen, 0.75, 0.75)

        self.clavicleCtrlSpace.xfo = clavicleXfo
        self.clavicleCtrl.xfo = clavicleXfo
        self.clavicleCtrl.scalePoints(clavicleLenVec)

        if data['location'] == "R":
            self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0))
        else:
            self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0))


        # Set IO Xfos
        self.spineEndInputTgt.xfo = clavicleXfo
        self.clavicleEndOutputTgt.xfo = clavicleXfo
        self.clavicleEndOutputTgt.xfo.tr = clavicleXfo.transformVector(Vec3(clavicleLen, 0.0, 0.0))
        self.clavicleOutputTgt.xfo = clavicleXfo

        # Eval Constraints
        self.clavicleInputConstraint.evaluate()
        self.clavicleConstraint.evaluate()
        self.clavicleEndConstraint.evaluate()

        # Eval Operators
        self.clavicleDefOp.evaluate()
コード例 #56
0
ファイル: fabrice_tail.py プロジェクト: Leopardob/Kraken
    def __init__(self, name="fabriceTail", parent=None):

        Profiler.getInstance().push("Construct Tail Rig Component:" + name)
        super(FabriceTailRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========

        # Tail Base
        # self.tailBaseCtrlSpace = CtrlSpace('tailBase', parent=self.ctrlCmpGrp)
        # self.tailBaseCtrl = Control('tailBase', parent=self.tailBaseCtrlSpace, shape="circle")
        # self.tailBaseCtrl.rotatePoints(90, 0, 0)
        # self.tailBaseCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        # self.tailBaseCtrl.setColor("greenBlue")

        # Tail Base Handle
        self.tailBaseHandleCtrlSpace = CtrlSpace('tailBaseHandle', parent=self.ctrlCmpGrp)
        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.tailBaseHandleCtrlSpace, shape="pin")
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        # Tail End Handle
        self.tailEndHandleCtrlSpace = CtrlSpace('tailEndHandle', parent=self.ctrlCmpGrp)
        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.tailEndHandleCtrlSpace, shape="pin")
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        # Tail End
        self.tailEndCtrlSpace = CtrlSpace('tailEnd', parent=self.tailEndHandleCtrl)
        self.tailEndCtrl = Control('tailEnd', parent=self.tailEndCtrlSpace, shape="pin")
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("greenBlue")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.tailOutputs = []
        self.setNumDeformers(1)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.tailVertebraeOutput.setTarget(self.tailOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.tailBaseHandleInputConstraint = PoseConstraint('_'.join([self.tailBaseHandleCtrlSpace.getName(), 'To', self.spineEndCtrlInputTgt.getName()]))
        self.tailBaseHandleInputConstraint.addConstrainer(self.spineEndCtrlInputTgt)
        self.tailBaseHandleInputConstraint.setMaintainOffset(True)
        self.tailBaseHandleCtrlSpace.addConstraint(self.tailBaseHandleInputConstraint)

        self.tailEndHandleInputConstraint = PoseConstraint('_'.join([self.tailEndHandleCtrlSpace.getName(), 'To', self.cogInputTgt.getName()]))
        self.tailEndHandleInputConstraint.addConstrainer(self.cogInputTgt)
        self.tailEndHandleInputConstraint.setMaintainOffset(True)
        self.tailEndHandleCtrlSpace.addConstraint(self.tailEndHandleInputConstraint)

        # Constraint outputs
        self.tailBaseOutputConstraint = PoseConstraint('_'.join([self.tailBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.tailBaseOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailBaseOutputTgt.addConstraint(self.tailBaseOutputConstraint)

        self.tailEndOutputConstraint = PoseConstraint('_'.join([self.tailEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.tailEndOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailEndOutputTgt.addConstraint(self.tailEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierTailKLOp = KLOperator('tailKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierTailKLOp)

        # Add Att Inputs
        self.bezierTailKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierTailKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierTailKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierTailKLOp.setInput('base', self.spineEndInputTgt)
        self.bezierTailKLOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierTailKLOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierTailKLOp.setInput('tip', self.tailEndCtrl)

        # Add Xfo Outputs
        self.bezierTailKLOp.setOutput('outputs', self.tailOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('tailDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.tailOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()
コード例 #57
0
class ArmComponentRig(ArmComponent):
    """Arm Component Rig"""
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()
        self.bicepFKCtrl.lockScale(True, True, True)
        self.bicepFKCtrl.lockTranslation(True, True, True)

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()
        self.forearmFKCtrl.lockScale(True, True, True)
        self.forearmFKCtrl.lockTranslation(True, True, True)

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK',
                                 parent=self.armIKCtrlSpace,
                                 shape="jack")
        self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        self.armIKCtrl.lockScale(True, True, True)

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        self.armDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armIKBlendInputAttr = ScalarAttribute('fkik',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(self.armDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(self.armDebugInputAttr)
        self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)
        self.armIKCtrl.lockScale(True, True, True)
        self.armIKCtrl.lockRotation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.bicepDef = Joint('bicep', parent=self.defCmpGrp)
        self.bicepDef.setComponent(self)

        self.elbowDef = Joint('elbow', parent=self.defCmpGrp)
        self.elbowDef.setComponent(self)

        self.forearmDef = Joint('forearm', parent=self.defCmpGrp)
        self.forearmDef.setComponent(self)

        self.wristDef = Joint('wrist', parent=self.defCmpGrp)
        self.wristDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        self.ikPosInputConstraint = PoseConstraint('_'.join(
            [self.ikRootPosition.getName(), 'To',
             self.rootInputTgt.getName()]))
        self.ikPosInputConstraint.setMaintainOffset(True)
        self.ikPosInputConstraint.addConstrainer(self.rootInputTgt)
        self.ikRootPosition.addConstraint(self.ikPosInputConstraint)

        # Constraint outputs

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver',
                                              'Kraken')
        self.addOperator(self.armSolverKLOperator)

        # Add Att Inputs
        self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr)
        self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr)

        self.armSolverKLOperator.setInput('bone0Len',
                                          self.armBone0LenInputAttr)
        self.armSolverKLOperator.setInput('bone1Len',
                                          self.armBone1LenInputAttr)
        self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr)
        self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.armSolverKLOperator.setInput('root', self.ikRootPosition)
        self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl)
        self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl)
        self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl)
        self.armSolverKLOperator.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt)
        self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt)
        self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt)
        self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt,
            self.wristOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees',
            [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ArmComponentRig, self).loadData(data)

        bicepXfo = data.get('bicepXfo')
        forearmXfo = data.get('forearmXfo')
        wristXfo = data.get('wristXfo')
        upVXfo = data.get('upVXfo')
        bicepLen = data.get('bicepLen')
        forearmLen = data.get('forearmLen')
        bicepFKCtrlSize = data.get('bicepFKCtrlSize')
        forearmFKCtrlSize = data.get('forearmFKCtrlSize')

        self.rootInputTgt.xfo.tr = bicepXfo.tr

        self.bicepFKCtrlSpace.xfo = bicepXfo
        self.bicepFKCtrl.xfo = bicepXfo
        self.bicepFKCtrl.scalePoints(
            Vec3(bicepLen, bicepFKCtrlSize, bicepFKCtrlSize))

        self.forearmFKCtrlSpace.xfo = forearmXfo
        self.forearmFKCtrl.xfo = forearmXfo
        self.forearmFKCtrl.scalePoints(
            Vec3(forearmLen, forearmFKCtrlSize, forearmFKCtrlSize))

        self.ikRootPosition.xfo = bicepXfo

        self.armIKCtrlSpace.xfo.tr = wristXfo.tr
        self.armIKCtrl.xfo.tr = wristXfo.tr

        if self.getLocation() == "R":
            self.armIKCtrl.rotatePoints(0, 90, 0)
        else:
            self.armIKCtrl.rotatePoints(0, -90, 0)

        self.armUpVCtrlSpace.xfo.tr = upVXfo.tr
        self.armUpVCtrl.xfo.tr = upVXfo.tr

        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.armBone0LenInputAttr.setMin(0.0)
        self.armBone0LenInputAttr.setMax(bicepLen * 3.0)
        self.armBone0LenInputAttr.setValue(bicepLen)
        self.armBone1LenInputAttr.setMin(0.0)
        self.armBone1LenInputAttr.setMax(forearmLen * 3.0)
        self.armBone1LenInputAttr.setValue(forearmLen)

        # Outputs
        self.bicepOutputTgt.xfo = bicepXfo
        self.forearmOutputTgt.xfo = forearmXfo
        self.wristOutputTgt.xfo = wristXfo

        # Eval Constraints
        self.ikPosInputConstraint.evaluate()
        self.armIKCtrlSpaceInputConstraint.evaluate()
        self.armUpVCtrlSpaceInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()

        # Eval Operators
        self.armSolverKLOperator.evaluate()
        self.outputsToDeformersKLOp.evaluate()
コード例 #58
0
ファイル: fabrice_tail.py プロジェクト: Leopardob/Kraken
    def __init__(self, name='tail', parent=None):

        Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name)
        super(FabriceTailGuide, self).__init__(name, parent)

        # =========
        # Controls
        # ========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp)
        self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers)


        # Guide Controls
        self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere')
        self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2))
        self.tailBaseCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseCtrl.setColor("turqoise")

        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndHandleCtrl.rotatePoints(90, 0, 0)
        self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndCtrl.rotatePoints(90, 0, 0)
        self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("turqoise")

        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierSpineKLOp = KLOperator('spineGuideKLOp', 'BezierSpineSolver', 'Kraken')
        self.bezierSpineKLOp.setOutput('outputs', self.tailVertebraeOutput.getTarget())

        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.tailBaseCtrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierSpineKLOp.setInput('tip', self.tailEndCtrl)

        self.loadData({
            'name': name,
            'location': 'M',
            'tailBasePos': Vec3(0.0, 0.65, -3.1),
            'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7),
            'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(),
            'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165),
            'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(),
            'tailEndPos': Vec3(0.0, -0.22, -7.42),
            'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(),
            'numDeformers': 6
        })

        Profiler.getInstance().pop()
コード例 #59
0
ファイル: operators.py プロジェクト: AbedSHP/Kraken
from kraken import plugins
from kraken.core.objects.locator import Locator
from kraken.core.objects.operators.kl_operator import KLOperator
from kraken.core.traverser.traverser import Traverser

locInA = Locator("locatorInA")
locInB = Locator("locatorInB")
locOutA = Locator("locatorOutA")
locOutB = Locator("locatorOutB")

operator = KLOperator("IK", "MultiPoseConstraintSolver", "Kraken")
operator.resizeInput('constrainers', 2)
operator.resizeOutput('constrainees', 2)
operator.setInput("constrainers", locInA, 0)
operator.setInput("constrainers", locInB, 1)
operator.setOutput("constrainees", locOutA, 0)
operator.setOutput("constrainees", locOutB, 1)

trav = Traverser()
trav.addRootItem(locOutA)
trav.addRootItem(locOutB)

def callback(**args):
    item = args.get('item', None)
    print 'Visited '+item.getDecoratedPath()

trav.traverse(itemCallback = callback)