class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine02Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.cogCtrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(2.0, 1.5, 1.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([ self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName() ])) self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join( [self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join( [self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join( [self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join( [self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.spine01Ctrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineSpliceOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator( 'spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Splice Op self.pelvisDefSpliceOp = SpliceOperator('pelvisDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefSpliceOp) # Add Att Inputs self.pelvisDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefSpliceOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefSpliceOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData(data) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo( spine02Position) + spine02Position.distanceTo( spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() self.pelvisDefSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate()
class FKChainComponentRig(FKChainComponent): """FK Chain Leg Rig""" def __init__(self, name='FKChain', parent=None): Profiler.getInstance().push("Construct FK Chain Rig Component:" + name) super(FKChainComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(4) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings", parent=self.fkCtrls[0]) legdrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(legdrawDebugInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs rootInputConstraint = PoseConstraint('_'.join([ self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName() ])) rootInputConstraint.setMaintainOffset(True) rootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(rootInputConstraint) # =============== # Add Splice Ops # =============== # Add Output Splice Op self.outputsToControlsSpliceOp = SpliceOperator( 'fkChainOutputSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToControlsSpliceOp) # Add Att Inputs self.outputsToControlsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToControlsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToControlsSpliceOp.setInput('constrainers', self.fkCtrls) # Add Xfo Outputs self.outputsToControlsSpliceOp.setOutput('constrainees', self.boneOutputsTgt) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator( 'fkChainDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add more controls if numControls > len(self.fkCtrlSpaces): for i in xrange(len(self.fkCtrlSpaces), numControls): if i == 0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' boneFKCtrlSpace = CtrlSpace(boneName, parent=parent) boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube") boneFKCtrl.alignOnXAxis() boneFKCtrl.lockScale(x=True, y=True, z=True) boneFKCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(boneFKCtrlSpace) self.fkCtrls.append(boneFKCtrl) # Remove extra ctrls elif numControls < len(self.fkCtrlSpaces): numExtraCtrls = len(self.fkCtrls) - numControls for i in xrange(numExtraCtrls): extraCtrlSpace = self.fkCtrlSpaces.pop() extraCtrl = self.fkCtrls.pop() extraCtrlSpace.getParent().removeChild(extraCtrlSpace) extraCtrl.getParent().removeChild(extraCtrl) def setNumDeformers(self, numDeformers): # Add more deformers and outputs if numDeformers > len(self.boneOutputsTgt): for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) legOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(legOutput) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) # Remove extra deformers and outputs elif numDeformers < len(self.boneOutputsTgt): numExtraOutputs = len(self.boneOutputsTgt) - numDeformers numExtraDefs = len(self.deformerJoints) - numDeformers for i in xrange(numExtraOutputs): extraOutput = self.boneOutputsTgt.pop() extraDef = self.deformerJoints.pop() extraOutput.getParent().removeChild(extraOutput) extraDef.getParent().removeChild(extraDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FKChainComponentRig, self).loadData(data) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) for i in xrange(numJoints): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints( Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45)) # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(numJoints): self.boneOutputsTgt[i].xfo = boneXfos[i] self.chainEndXfoOutputTgt.xfo = data['endXfo'] self.chainEndPosOutputTgt.xfo = data['endXfo'] # ============= # Set IO Attrs # ============= # ==================== # Evaluate Splice Ops # ==================== # Eval Outputs to Controls Op to evaulate with new outputs and controls self.outputsToControlsSpliceOp.evaluate() # evaluate the output splice op to evaluate with new outputs and deformers self.deformersToOutputsSpliceOp.evaluate()
class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() # Ankle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") # FK Foot self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp) self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube") self.footCtrl.alignOnXAxis() # FK Toe self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl) self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube") self.toeCtrl.alignOnXAxis() # Rig Ref objects self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp) # Add Component Params to IK control footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl) footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp) legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp) legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp) legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) ankleDef = Joint('ankle', parent=self.defCmpGrp) ankleDef.setComponent(self) self.footDef = Joint('foot', parent=self.defCmpGrp) self.footDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) # Constraint outputs self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()])) self.footOutputConstraint.addConstrainer(self.footCtrl) self.footOutputTgt.addConstraint(self.footOutputConstraint) self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()])) self.toeOutputConstraint.addConstrainer(self.toeCtrl) self.toeOutputTgt.addConstraint(self.toeOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKSpliceOp = SpliceOperator('legSpliceOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKSpliceOp) # Add Att Inputs self.legIKSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKSpliceOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKSpliceOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKSpliceOp.setInput('ikblend', legIKBlendInputAttr) self.legIKSpliceOp.setInput('softIK', legSoftIKInputAttr) self.legIKSpliceOp.setInput('softDist', legSoftDistInputAttr) self.legIKSpliceOp.setInput('stretch', legStretchInputAttr) self.legIKSpliceOp.setInput('stretchBlend', legStretchBlendInputAttr) self.legIKSpliceOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.legIKSpliceOp.setInput('root', self.legPelvisInputTgt) self.legIKSpliceOp.setInput('bone0FK', self.femurFKCtrl) self.legIKSpliceOp.setInput('bone1FK', self.shinFKCtrl) self.legIKSpliceOp.setInput('ikHandle', self.legIKCtrl) self.legIKSpliceOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKSpliceOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKSpliceOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKSpliceOp.setOutput('bone2Out', self.legEndXfoOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator('legDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt]) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput('constrainees', [femurDef, shinDef, ankleDef]) # Add Foot Deformer Splice Op self.footDefSpliceOp = SpliceOperator('footDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.footDefSpliceOp) # Add Att Inputs self.footDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.footDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs) self.footDefSpliceOp.setInput('constrainer', self.footOutputTgt) # Add Xfo Outputs self.footDefSpliceOp.setOutput('constrainee', self.footDef) # Add Toe Deformer Splice Op self.toeDefSpliceOp = SpliceOperator('toeDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.toeDefSpliceOp) # Add Att Inputs self.toeDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.toeDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.toeDefSpliceOp.setInput('constrainer', self.toeOutputTgt) # Add Xfo Outputs self.toeDefSpliceOp.setOutput('constrainee', self.toeDef) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) self.femurFKCtrlSpace.xfo = data['femurXfo'] self.femurFKCtrl.xfo = data['femurXfo'] self.femurFKCtrl.scalePoints(Vec3(data['femurLen'], 1.75, 1.75)) self.femurOutputTgt.xfo = data['femurXfo'] self.shinOutputTgt.xfo = data['kneeXfo'] self.shinFKCtrlSpace.xfo = data['kneeXfo'] self.shinFKCtrl.xfo = data['kneeXfo'] self.shinFKCtrl.scalePoints(Vec3(data['shinLen'], 1.5, 1.5)) self.footCtrlSpace.xfo.tr = data['ankleXfo'].tr self.footCtrl.xfo.tr = data['ankleXfo'].tr self.toeCtrlSpace.xfo = data['toeXfo'] self.toeCtrl.xfo = data['toeXfo'] self.legIKCtrlSpace.xfo.tr = data['ankleXfo'].tr self.legIKCtrl.xfo.tr = data['ankleXfo'].tr if self.getLocation() == "R": self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo = data['upVXfo'] self.legUpVCtrl.xfo = data['upVXfo'] self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(data['femurLen'] * 3.0) self.legBone0LenInputAttr.setValue(data['femurLen']) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(data['shinLen'] * 3.0) self.legBone1LenInputAttr.setValue(data['shinLen']) self.legPelvisInputTgt.xfo = data['femurXfo'] # Eval Constraints self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() self.footOutputConstraint.evaluate() self.toeOutputConstraint.evaluate() # Eval Operators self.legIKSpliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate() self.footDefSpliceOp.evaluate()
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='h ead', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join( [self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([ self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName() ])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join( [self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join( [self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # =============== # Add Splice Ops # =============== # Add Aim Splice Op # ================= self.headAimSpliceOp = SpliceOperator('headAimSpliceOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.headAimSpliceOp) # Add Att Inputs self.headAimSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimSpliceOp.setInput('position', self.headBaseInputTgt) self.headAimSpliceOp.setInput('upVector', self.headAimUpV) self.headAimSpliceOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimSpliceOp.setOutput('constrainee', self.headAim) # Add Deformer Splice Op # ====================== self.deformersToOutputsSpliceOp = SpliceOperator( 'headDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput( 'constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData(data) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimSpliceOp.evaluate() self.deformersToOutputsSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class FabriceTailRig(FabriceTail): """Fabrice Tail Component""" def __init__(self, name="fabriceTail", parent=None): Profiler.getInstance().push("Construct Tail Rig Component:" + name) super(FabriceTailRig, self).__init__(name, parent) # ========= # Controls # ========= # Tail Base # self.tailBaseCtrlSpace = CtrlSpace('tailBase', parent=self.ctrlCmpGrp) # self.tailBaseCtrl = Control('tailBase', parent=self.tailBaseCtrlSpace, shape="circle") # self.tailBaseCtrl.rotatePoints(90, 0, 0) # self.tailBaseCtrl.scalePoints(Vec3(2.0, 2.0, 2.0)) # self.tailBaseCtrl.setColor("greenBlue") # Tail Base Handle self.tailBaseHandleCtrlSpace = CtrlSpace('tailBaseHandle', parent=self.ctrlCmpGrp) self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.tailBaseHandleCtrlSpace, shape="pin") self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.tailBaseHandleCtrl.setColor("turqoise") # Tail End Handle self.tailEndHandleCtrlSpace = CtrlSpace('tailEndHandle', parent=self.ctrlCmpGrp) self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.tailEndHandleCtrlSpace, shape="pin") self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True) self.tailEndHandleCtrl.setColor("turqoise") # Tail End self.tailEndCtrlSpace = CtrlSpace('tailEnd', parent=self.tailEndHandleCtrl) self.tailEndCtrl = Control('tailEnd', parent=self.tailEndCtrlSpace, shape="pin") self.tailEndCtrl.lockScale(x=True, y=True, z=True) self.tailEndCtrl.setColor("greenBlue") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.tailOutputs = [] self.setNumDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.tailVertebraeOutput.setTarget(self.tailOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.tailBaseHandleInputConstraint = PoseConstraint('_'.join([self.tailBaseHandleCtrlSpace.getName(), 'To', self.spineEndCtrlInputTgt.getName()])) self.tailBaseHandleInputConstraint.addConstrainer(self.spineEndCtrlInputTgt) self.tailBaseHandleInputConstraint.setMaintainOffset(True) self.tailBaseHandleCtrlSpace.addConstraint(self.tailBaseHandleInputConstraint) self.tailEndHandleInputConstraint = PoseConstraint('_'.join([self.tailEndHandleCtrlSpace.getName(), 'To', self.cogInputTgt.getName()])) self.tailEndHandleInputConstraint.addConstrainer(self.cogInputTgt) self.tailEndHandleInputConstraint.setMaintainOffset(True) self.tailEndHandleCtrlSpace.addConstraint(self.tailEndHandleInputConstraint) # Constraint outputs self.tailBaseOutputConstraint = PoseConstraint('_'.join([self.tailBaseOutputTgt.getName(), 'To', 'spineBase'])) self.tailBaseOutputConstraint.addConstrainer(self.tailOutputs[0]) self.tailBaseOutputTgt.addConstraint(self.tailBaseOutputConstraint) self.tailEndOutputConstraint = PoseConstraint('_'.join([self.tailEndOutputTgt.getName(), 'To', 'spineEnd'])) self.tailEndOutputConstraint.addConstrainer(self.tailOutputs[0]) self.tailEndOutputTgt.addConstraint(self.tailEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Tail Splice Op self.bezierTailSpliceOp = SpliceOperator('tailSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierTailSpliceOp) # Add Att Inputs self.bezierTailSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierTailSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierTailSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierTailSpliceOp.setInput('base', self.spineEndInputTgt) self.bezierTailSpliceOp.setInput('baseHandle', self.tailBaseHandleCtrl) self.bezierTailSpliceOp.setInput('tipHandle', self.tailEndHandleCtrl) self.bezierTailSpliceOp.setInput('tip', self.tailEndCtrl) # Add Xfo Outputs self.bezierTailSpliceOp.setOutput('outputs', self.tailOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator('tailDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.tailOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.tailOutputs), numDeformers): name = 'tail' + str(i + 1).zfill(2) tailOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.tailOutputs.append(tailOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'tail' + str(i + 1).zfill(2) tailDef = Joint(name, parent=self.defCmpGrp) tailDef.setComponent(self) self.deformerJoints.append(tailDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceTailRig, self).loadData( data ) tailBasePos = data['tailBasePos'] tailBaseHandlePos = data['tailBaseHandlePos'] tailBaseHandleCtrlCrvData = data['tailBaseHandleCtrlCrvData'] tailEndHandlePos = data['tailEndHandlePos'] tailEndHandleCtrlCrvData = data['tailEndHandleCtrlCrvData'] tailEndPos = data['tailEndPos'] tailEndCtrlCrvData = data['tailEndCtrlCrvData'] numDeformers = data['numDeformers'] # Set Xfos self.spineEndInputTgt.xfo.tr = tailBasePos self.spineEndCtrlInputTgt.xfo.tr = tailBasePos self.tailBaseHandleCtrlSpace.xfo.tr = tailBaseHandlePos self.tailBaseHandleCtrl.xfo.tr = tailBaseHandlePos self.tailBaseHandleCtrl.setCurveData(tailBaseHandleCtrlCrvData) self.tailEndHandleCtrlSpace.xfo.tr = tailEndHandlePos self.tailEndHandleCtrl.xfo.tr = tailEndHandlePos self.tailEndHandleCtrl.setCurveData(tailEndHandleCtrlCrvData) self.tailEndCtrlSpace.xfo.tr = tailEndPos self.tailEndCtrl.xfo.tr = tailEndPos self.tailEndCtrl.setCurveData(tailEndCtrlCrvData) length = tailBasePos.distanceTo(tailBaseHandlePos) + tailBaseHandlePos.distanceTo(tailEndHandlePos) + tailEndHandlePos.distanceTo(tailEndPos) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.tailEndOutputConstraint.setConstrainer(self.tailOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierTailSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.tailBaseHandleInputConstraint.evaluate() self.tailBaseOutputConstraint.evaluate() self.tailEndOutputConstraint.evaluate()
class FabriceTailGuide(FabriceTail): """Fabrice Tail Component Guide""" def __init__(self, name='tail', parent=None): Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name) super(FabriceTailGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers) # Guide Controls self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere') self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2)) self.tailBaseCtrl.lockScale(x=True, y=True, z=True) self.tailBaseCtrl.setColor("turqoise") self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailBaseHandleCtrl.rotatePoints(90, 0, 0) self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.tailBaseHandleCtrl.setColor("turqoise") self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailEndHandleCtrl.rotatePoints(90, 0, 0) self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True) self.tailEndHandleCtrl.setColor("turqoise") self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin') self.tailEndCtrl.rotatePoints(90, 0, 0) self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndCtrl.lockScale(x=True, y=True, z=True) self.tailEndCtrl.setColor("turqoise") # =============== # Add Splice Ops # =============== # Add Tail Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineGuideSpliceOp', 'BezierSpineSolver', 'Kraken', alwaysEval=True) self.bezierSpineSpliceOp.setOutput('outputs', self.tailVertebraeOutput.getTarget()) self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.tailBaseCtrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.tailBaseHandleCtrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.tailEndHandleCtrl) self.bezierSpineSpliceOp.setInput('tip', self.tailEndCtrl) self.loadData({ 'name': name, 'location': 'M', 'tailBasePos': Vec3(0.0, 0.65, -3.1), 'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7), 'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(), 'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165), 'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(), 'tailEndPos': Vec3(0.0, -0.22, -7.42), 'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(), 'numDeformers': 6 }) Profiler.getInstance().pop() # ========== # Callbacks # ========== def updateNumDeformers(self, count): """Generate the guide controls for the variable outputes array. Arguments: count -- object, The number of joints inthe chain. Return: True if successful. """ if count == 0: raise IndexError("'count' must be > 0") vertebraeOutputs = self.tailVertebraeOutput.getTarget() if count > len(vertebraeOutputs): for i in xrange(len(vertebraeOutputs), count): debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra") debugCtrl.rotatePoints(0, -90, 0) debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) debugCtrl.setColor('turqoise') vertebraeOutputs.append(debugCtrl) elif count < len(vertebraeOutputs): numExtraCtrls = len(vertebraeOutputs) - count for i in xrange(numExtraCtrls): extraCtrl = vertebraeOutputs.pop() self.outputHrcGrp.removeChild(extraCtrl) return True # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceTailGuide, self).saveData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceTailGuide, self).loadData( data ) self.tailBaseCtrl.xfo.tr = data["tailBasePos"] self.tailBaseHandleCtrl.xfo.tr = data["tailBaseHandlePos"] self.tailBaseHandleCtrl.setCurveData(data['tailBaseHandleCtrlCrvData']) self.tailEndHandleCtrl.xfo.tr = data["tailEndHandlePos"] self.tailEndHandleCtrl.setCurveData(data['tailEndHandleCtrlCrvData']) self.tailEndCtrl.xfo.tr = data["tailEndPos"] self.tailEndCtrl.setCurveData(data['tailEndCtrlCrvData']) self.numDeformersAttr.setValue(data["numDeformers"]) length = data["tailBasePos"].distanceTo(data["tailBaseHandlePos"]) + data["tailBaseHandlePos"].distanceTo(data["tailEndHandlePos"]) + data["tailEndHandlePos"].distanceTo(data["tailEndPos"]) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) self.bezierSpineSpliceOp.evaluate() return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(FabriceTailGuide, self).getRigBuildData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceTailRig
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name='arm', parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() # Forearm self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl) self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp) self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="circle") self.handCtrl.rotatePoints(0, 0, 90) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75)) # Arm IK self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="pin") # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp) armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) armSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=armSettingsAttrGrp) armSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=armSettingsAttrGrp) armStretchInputAttr = BoolAttribute('stretch', value=True, parent=armSettingsAttrGrp) armStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) # Hand Params handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl) handLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 0.0, maxValue=1.0, parent=handSettingsAttrGrp) self.drawDebugInputAttr.connect(armDebugInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) bicepDef = Joint('bicep', parent=defCmpGrp) bicepDef.setComponent(self) forearmDef = Joint('forearm', parent=defCmpGrp) forearmDef.setComponent(self) wristDef = Joint('wrist', parent=defCmpGrp) wristDef.setComponent(self) handDef = Joint('hand', parent=defCmpGrp) handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint('_'.join([ self.bicepFKCtrlSpace.getName(), 'To', self.clavicleEndInputTgt.getName() ])) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) # Constraint outputs self.handConstraint = PoseConstraint('_'.join( [self.handOutputTgt.getName(), 'To', self.handCtrl.getName()])) self.handConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handConstraint) self.handCtrlSpaceConstraint = PoseConstraint('_'.join([ self.handCtrlSpace.getName(), 'To', self.armEndXfoOutputTgt.getName() ])) self.handCtrlSpaceConstraint.setMaintainOffset(True) self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt) self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.spliceOp = SpliceOperator('armSpliceOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.spliceOp) # Add Att Inputs self.spliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.spliceOp.setInput('rigScale', self.rigScaleInputAttr) self.spliceOp.setInput('bone0Len', self.armBone0LenInputAttr) self.spliceOp.setInput('bone1Len', self.armBone1LenInputAttr) self.spliceOp.setInput('ikblend', armIKBlendInputAttr) self.spliceOp.setInput('softIK', armSoftIKInputAttr) self.spliceOp.setInput('softDist', armSoftDistInputAttr) self.spliceOp.setInput('stretch', armStretchInputAttr) self.spliceOp.setInput('stretchBlend', armStretchBlendInputAttr) self.spliceOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.spliceOp.setInput('root', self.clavicleEndInputTgt) self.spliceOp.setInput('bone0FK', self.bicepFKCtrl) self.spliceOp.setInput('bone1FK', self.forearmFKCtrl) self.spliceOp.setInput('ikHandle', self.armIKCtrl) self.spliceOp.setInput('upV', self.armUpVCtrl) # Add Xfo Outputs self.spliceOp.setOutput('bone0Out', self.bicepOutputTgt) self.spliceOp.setOutput('bone1Out', self.forearmOutputTgt) self.spliceOp.setOutput('bone2Out', self.armEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator( 'armDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', [ self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput( 'constrainees', [bicepDef, forearmDef, wristDef, handDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) self.clavicleEndInputTgt.xfo.tr = data['bicepXfo'].tr self.bicepFKCtrlSpace.xfo = data['bicepXfo'] self.bicepFKCtrl.xfo = data['bicepXfo'] self.bicepFKCtrl.scalePoints( Vec3(data['bicepLen'], data['bicepFKCtrlSize'], data['bicepFKCtrlSize'])) self.bicepOutputTgt.xfo = data['bicepXfo'] self.forearmOutputTgt.xfo = data['forearmXfo'] self.forearmFKCtrlSpace.xfo = data['forearmXfo'] self.forearmFKCtrl.xfo = data['forearmXfo'] self.forearmFKCtrl.scalePoints( Vec3(data['forearmLen'], data['forearmFKCtrlSize'], data['forearmFKCtrlSize'])) self.handCtrlSpace.xfo = data['handXfo'] self.handCtrl.xfo = data['handXfo'] self.armIKCtrlSpace.xfo.tr = data['armEndXfo'].tr self.armIKCtrl.xfo.tr = data['armEndXfo'].tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo = data['upVXfo'] self.armUpVCtrl.xfo = data['upVXfo'] self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(data['bicepLen'] * 3.0) self.armBone0LenInputAttr.setValue(data['bicepLen']) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(data['forearmLen'] * 3.0) self.armBone1LenInputAttr.setValue(data['forearmLen']) # Outputs self.handOutputTgt.xfo = data['handXfo'] # Eval Constraints self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.handConstraint.evaluate() self.handCtrlSpaceConstraint.evaluate() # Eval Operators self.spliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name="arm", parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() # Forearm self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl) self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp) self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle") self.handCtrl.rotatePoints(0, 0, 90) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75)) # Arm IK self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp) self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin") # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp) armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp) armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp) armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp) armStretchBlendInputAttr = ScalarAttribute( "stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp ) # Hand Params handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl) handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp) self.drawDebugInputAttr.connect(armDebugInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp) self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer("deformers") defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) bicepDef = Joint("bicep", parent=defCmpGrp) bicepDef.setComponent(self) forearmDef = Joint("forearm", parent=defCmpGrp) forearmDef.setComponent(self) wristDef = Joint("wrist", parent=defCmpGrp) wristDef.setComponent(self) handDef = Joint("hand", parent=defCmpGrp) handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint( "_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()]) ) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) # Constraint outputs self.handConstraint = PoseConstraint("_".join([self.handOutputTgt.getName(), "To", self.handCtrl.getName()])) self.handConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handConstraint) self.handCtrlSpaceConstraint = PoseConstraint( "_".join([self.handCtrlSpace.getName(), "To", self.armEndXfoOutputTgt.getName()]) ) self.handCtrlSpaceConstraint.setMaintainOffset(True) self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt) self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.spliceOp = SpliceOperator("armSpliceOp", "TwoBoneIKSolver", "Kraken") self.addOperator(self.spliceOp) # Add Att Inputs self.spliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.spliceOp.setInput("rigScale", self.rigScaleInputAttr) self.spliceOp.setInput("bone0Len", self.armBone0LenInputAttr) self.spliceOp.setInput("bone1Len", self.armBone1LenInputAttr) self.spliceOp.setInput("ikblend", armIKBlendInputAttr) self.spliceOp.setInput("softIK", armSoftIKInputAttr) self.spliceOp.setInput("softDist", armSoftDistInputAttr) self.spliceOp.setInput("stretch", armStretchInputAttr) self.spliceOp.setInput("stretchBlend", armStretchBlendInputAttr) self.spliceOp.setInput("rightSide", self.rightSideInputAttr) # Add Xfo Inputs self.spliceOp.setInput("root", self.clavicleEndInputTgt) self.spliceOp.setInput("bone0FK", self.bicepFKCtrl) self.spliceOp.setInput("bone1FK", self.forearmFKCtrl) self.spliceOp.setInput("ikHandle", self.armIKCtrl) self.spliceOp.setInput("upV", self.armUpVCtrl) # Add Xfo Outputs self.spliceOp.setOutput("bone0Out", self.bicepOutputTgt) self.spliceOp.setOutput("bone1Out", self.forearmOutputTgt) self.spliceOp.setOutput("bone2Out", self.armEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator("armDeformerSpliceOp", "MultiPoseConstraintSolver", "Kraken") self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput("rigScale", self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput( "constrainers", [self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt] ) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput("constrainees", [bicepDef, forearmDef, wristDef, handDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) self.clavicleEndInputTgt.xfo.tr = data["bicepXfo"].tr self.bicepFKCtrlSpace.xfo = data["bicepXfo"] self.bicepFKCtrl.xfo = data["bicepXfo"] self.bicepFKCtrl.scalePoints(Vec3(data["bicepLen"], data["bicepFKCtrlSize"], data["bicepFKCtrlSize"])) self.bicepOutputTgt.xfo = data["bicepXfo"] self.forearmOutputTgt.xfo = data["forearmXfo"] self.forearmFKCtrlSpace.xfo = data["forearmXfo"] self.forearmFKCtrl.xfo = data["forearmXfo"] self.forearmFKCtrl.scalePoints(Vec3(data["forearmLen"], data["forearmFKCtrlSize"], data["forearmFKCtrlSize"])) self.handCtrlSpace.xfo = data["handXfo"] self.handCtrl.xfo = data["handXfo"] self.armIKCtrlSpace.xfo.tr = data["armEndXfo"].tr self.armIKCtrl.xfo.tr = data["armEndXfo"].tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo = data["upVXfo"] self.armUpVCtrl.xfo = data["upVXfo"] self.rightSideInputAttr.setValue(self.getLocation() is "R") self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(data["bicepLen"] * 3.0) self.armBone0LenInputAttr.setValue(data["bicepLen"]) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(data["forearmLen"] * 3.0) self.armBone1LenInputAttr.setValue(data["forearmLen"]) # Outputs self.handOutputTgt.xfo = data["handXfo"] # Eval Constraints self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.handConstraint.evaluate() self.handCtrlSpaceConstraint.evaluate() # Eval Operators self.spliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class InsectLegComponentRig(InsectLegComponent): """Insect Leg Rig""" def __init__(self, name='InsectLeg', parent=None): Profiler.getInstance().push("Construct InsectLeg Rig Component:" + name) super(InsectLegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Chain Base self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp) self.chainBase.setShapeVisibility(False) # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(4) # IK Control self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") if self.getLocation() == 'R': self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legdrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) legUseInitPoseInputAttr = BoolAttribute('useInitPose', value=True, parent=legSettingsAttrGrp) self.rootIndexInputAttr = IntegerAttribute('rootIndex', value=0, parent=legSettingsAttrGrp) legFkikInputAttr = ScalarAttribute('fkik', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(legdrawDebugInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() self.legUpVCtrl.rotatePoints(0, 90, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs legRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()])) legRootInputConstraint.setMaintainOffset(True) legRootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint) chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()])) chainBaseInputConstraint.setMaintainOffset(True) chainBaseInputConstraint.addConstrainer(self.rootInputTgt) self.chainBase.addConstraint(chainBaseInputConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.nBoneSolverSpliceOp = SpliceOperator('legSpliceOp', 'NBoneIKSolver', 'Kraken') self.addOperator(self.nBoneSolverSpliceOp) # # Add Att Inputs self.nBoneSolverSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.nBoneSolverSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.nBoneSolverSpliceOp.setInput('useInitPose', legUseInitPoseInputAttr) self.nBoneSolverSpliceOp.setInput('ikblend', legFkikInputAttr) self.nBoneSolverSpliceOp.setInput('rootIndex', self.rootIndexInputAttr) self.nBoneSolverSpliceOp.setInput('tipBoneLen', self.tipBoneLenInputAttr) # Add Xfo Inputs self.nBoneSolverSpliceOp.setInput('chainBase', self.chainBase) self.nBoneSolverSpliceOp.setInput('ikgoal', self.legIKCtrl) self.nBoneSolverSpliceOp.setInput('upVector', self.legUpVCtrl) self.nBoneSolverSpliceOp.setInput('fkcontrols', self.fkCtrls) # Add Xfo Outputs self.nBoneSolverSpliceOp.setOutput('pose', self.boneOutputsTgt) self.nBoneSolverSpliceOp.setOutput('legEnd', self.legEndPosOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator('insectLegDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl) def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) legOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(legOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'bone' + str(i + 1).zfill(2) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) return True def calculateUpVXfo(self, boneXfos, endXfo): """Calculates the transform for the UpV control. Args: boneXfos (list): Bone transforms. endXfo (Xfo): Transform for the end of the chain. Returns: Xfo: Up Vector transform. """ # Calculate FW toFirst = boneXfos[1].tr.subtract(boneXfos[0].tr).unit() toTip = endXfo.tr.subtract(boneXfos[0].tr).unit() fw = toTip.cross(toFirst).unit() chainNormal = fw.cross(toTip).unit() chainZAxis = toTip.cross(chainNormal).unit() chainXfo = Xfo() chainXfo.setFromVectors(toTip.unit(), chainNormal, chainZAxis, boneXfos[0].tr) rootToTip = endXfo.tr.subtract(boneXfos[0].tr).length() upVXfo = Xfo() upVXfo.tr = chainXfo.transformVector(Vec3(rootToTip / 2.0, rootToTip / 2.0, 0.0)) return upVXfo def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(InsectLegComponentRig, self).loadData( data ) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] endXfo = data['endXfo'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) # Scale controls based on bone lengths for i, each in enumerate(self.fkCtrlSpaces): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints(Vec3(boneLengths[i], 1.75, 1.75)) self.chainBase.xfo = boneXfos[0] self.legIKCtrlSpace.xfo = endXfo self.legIKCtrl.xfo = endXfo upVXfo = self.calculateUpVXfo(boneXfos, endXfo) self.legUpVCtrlSpace.xfo = upVXfo self.legUpVCtrl.xfo = upVXfo # Set max on the rootIndex attribute self.rootIndexInputAttr.setMax(len(boneXfos)) # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(len(boneLengths)): self.boneOutputsTgt[i].xfo = boneXfos[i] self.legEndXfoOutputTgt.xfo = endXfo self.legEndPosOutputTgt.xfo = endXfo # ============= # Set IO Attrs # ============= tipBoneLen = boneLengths[len(boneLengths) - 1] self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0) self.tipBoneLenInputAttr.setValue(tipBoneLen) # ==================== # Evaluate Splice Ops # ==================== # evaluate the nbone op so that all the output transforms are updated. self.nBoneSolverSpliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='h ead', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # =============== # Add Splice Ops # =============== # Add Aim Splice Op # ================= self.headAimSpliceOp = SpliceOperator('headAimSpliceOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.headAimSpliceOp) # Add Att Inputs self.headAimSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimSpliceOp.setInput('position', self.headBaseInputTgt) self.headAimSpliceOp.setInput('upVector', self.headAimUpV) self.headAimSpliceOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimSpliceOp.setOutput('constrainee', self.headAim) # Add Deformer Splice Op # ====================== self.deformersToOutputsSpliceOp = SpliceOperator('headDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData( data ) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimSpliceOp.evaluate() self.deformersToOutputsSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine02Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.cogCtrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(2.0, 1.5, 1.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName()])) self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.spine01Ctrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineSpliceOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator('spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Splice Op self.pelvisDefSpliceOp = SpliceOperator('pelvisDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefSpliceOp) # Add Att Inputs self.pelvisDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefSpliceOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefSpliceOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData( data ) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() self.pelvisDefSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate()
class TentacleComponentRig(TentacleComponent): """Insect Leg Rig""" def __init__(self, name='Tentacle', parent=None): Profiler.getInstance().push("Construct Tentacle Rig Component:" + name) super(TentacleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Chain Base self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp) self.chainBase.setShapeVisibility(False) # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(2) # IK Control self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.tentacleIKCtrl = Control('IK', parent=self.tentacleIKCtrlSpace, shape="sphere") self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.tentacleIKCtrl.lockScale(x=True, y=True, z=True) self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True) # Add Component Params to IK control tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.tentacleIKCtrl) tentacledrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=tentacleSettingsAttrGrp) fkikInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) waveLength_YInputAttr = ScalarAttribute('waveLength_Y', value=1.0, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_YInputAttr = ScalarAttribute('waveAmplitude_Y', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_YInputAttr = ScalarAttribute('waveFrequency_Y', value=2.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) waveLength_ZInputAttr = ScalarAttribute('waveLength_Z', value=2.329, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_ZInputAttr = ScalarAttribute('waveAmplitude_Z', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_ZInputAttr = ScalarAttribute('waveFrequency_Z', value=3.354, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) tipBiasInputAttr = ScalarAttribute('tipBias', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) springStrengthInputAttr = ScalarAttribute('springStrength', value=0.3, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) dampeningInputAttr = ScalarAttribute('dampening', value=0.03, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) simulationWeightInputAttr = ScalarAttribute('simulationWeight', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) softLimitBoundsInputAttr = ScalarAttribute('softLimitBounds', value=5.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs tentacleRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint) tentacleRootInputConstraint = PoseConstraint('_'.join([self.tentacleIKCtrlSpace.getName(), 'To', self.rootInputTgt.getName()])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint) chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()])) chainBaseInputConstraint.setMaintainOffset(True) chainBaseInputConstraint.addConstrainer(self.rootInputTgt) self.chainBase.addConstraint(chainBaseInputConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.tentacleSolverSpliceOp = SpliceOperator('tentacleSpliceOp', 'TentacleSolver', 'Kraken') self.addOperator(self.tentacleSolverSpliceOp) # # Add Att Inputs self.tentacleSolverSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.tentacleSolverSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.tentacleSolverSpliceOp.setInput('ikblend', fkikInputAttr) self.tentacleSolverSpliceOp.setInput('waveLength_Y', waveLength_YInputAttr) self.tentacleSolverSpliceOp.setInput('waveAmplitude_Y', waveAmplitude_YInputAttr) self.tentacleSolverSpliceOp.setInput('waveFrequency_Y', waveFrequency_YInputAttr) self.tentacleSolverSpliceOp.setInput('waveLength_Z', waveLength_ZInputAttr) self.tentacleSolverSpliceOp.setInput('waveAmplitude_Z', waveAmplitude_ZInputAttr) self.tentacleSolverSpliceOp.setInput('waveFrequency_Z', waveFrequency_ZInputAttr) self.tentacleSolverSpliceOp.setInput('tipBias', tipBiasInputAttr) self.tentacleSolverSpliceOp.setInput('springStrength', springStrengthInputAttr) self.tentacleSolverSpliceOp.setInput('dampening', dampeningInputAttr) self.tentacleSolverSpliceOp.setInput('simulationWeight', simulationWeightInputAttr) self.tentacleSolverSpliceOp.setInput('softLimitBounds', softLimitBoundsInputAttr) self.tentacleSolverSpliceOp.setInput('tipBoneLen', self.tipBoneLenInputAttr) # Add Xfo Inputs self.tentacleSolverSpliceOp.setInput('chainBase', self.chainBase) self.tentacleSolverSpliceOp.setInput('ikgoal', self.tentacleIKCtrl) self.tentacleSolverSpliceOp.setInput('fkcontrols', self.fkCtrls) # Add Xfo Outputs self.tentacleSolverSpliceOp.setOutput('pose', self.boneOutputsTgt) self.tentacleSolverSpliceOp.setOutput('tentacleEnd', self.tentacleEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator('TentacleDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl) def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(tentacleOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'bone' + str(i + 1).zfill(2) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TentacleComponentRig, self).loadData( data ) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] endXfo = data['endXfo'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) # Scale controls based on bone lengths for i, each in enumerate(self.fkCtrlSpaces): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints(Vec3(Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45))) self.chainBase.xfo = boneXfos[0] self.tentacleIKCtrlSpace.xfo = endXfo self.tentacleIKCtrl.xfo = endXfo # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(len(boneLengths)): self.boneOutputsTgt[i].xfo = boneXfos[i] self.tentacleEndXfoOutputTgt.xfo = endXfo # ============= # Set IO Attrs # ============= tipBoneLen = boneLengths[len(boneLengths) - 1] self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0) self.tipBoneLenInputAttr.setValue(tipBoneLen) # ==================== # Evaluate Splice Ops # ==================== # evaluate the nbone op so that all the output transforms are updated. self.tentacleSolverSpliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class FKChainComponentRig(FKChainComponent): """FK Chain Leg Rig""" def __init__(self, name='FKChain', parent=None): Profiler.getInstance().push("Construct FK Chain Rig Component:" + name) super(FKChainComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(4) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings", parent=self.fkCtrls[0]) legdrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(legdrawDebugInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs rootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()])) rootInputConstraint.setMaintainOffset(True) rootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(rootInputConstraint) # =============== # Add Splice Ops # =============== # Add Output Splice Op self.outputsToControlsSpliceOp = SpliceOperator('fkChainOutputSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToControlsSpliceOp) # Add Att Inputs self.outputsToControlsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToControlsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToControlsSpliceOp.setInput('constrainers', self.fkCtrls) # Add Xfo Outputs self.outputsToControlsSpliceOp.setOutput('constrainees', self.boneOutputsTgt) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator('fkChainDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add more controls if numControls > len(self.fkCtrlSpaces): for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' boneFKCtrlSpace = CtrlSpace(boneName, parent=parent) boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube") boneFKCtrl.alignOnXAxis() boneFKCtrl.lockScale(x=True, y=True, z=True) boneFKCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(boneFKCtrlSpace) self.fkCtrls.append(boneFKCtrl) # Remove extra ctrls elif numControls < len(self.fkCtrlSpaces): numExtraCtrls = len(self.fkCtrls) - numControls for i in xrange(numExtraCtrls): extraCtrlSpace = self.fkCtrlSpaces.pop() extraCtrl = self.fkCtrls.pop() extraCtrlSpace.getParent().removeChild(extraCtrlSpace) extraCtrl.getParent().removeChild(extraCtrl) def setNumDeformers(self, numDeformers): # Add more deformers and outputs if numDeformers > len(self.boneOutputsTgt): for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) legOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(legOutput) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) # Remove extra deformers and outputs elif numDeformers < len(self.boneOutputsTgt): numExtraOutputs = len(self.boneOutputsTgt) - numDeformers numExtraDefs = len(self.deformerJoints) - numDeformers for i in xrange(numExtraOutputs): extraOutput = self.boneOutputsTgt.pop() extraDef = self.deformerJoints.pop() extraOutput.getParent().removeChild(extraOutput) extraDef.getParent().removeChild(extraDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FKChainComponentRig, self).loadData( data ) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) for i in xrange(numJoints): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints(Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45)) # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(numJoints): self.boneOutputsTgt[i].xfo = boneXfos[i] self.chainEndXfoOutputTgt.xfo = data['endXfo'] self.chainEndPosOutputTgt.xfo = data['endXfo'] # ============= # Set IO Attrs # ============= # ==================== # Evaluate Splice Ops # ==================== # Eval Outputs to Controls Op to evaulate with new outputs and controls self.outputsToControlsSpliceOp.evaluate() # evaluate the output splice op to evaluate with new outputs and deformers self.deformersToOutputsSpliceOp.evaluate()