def __init__(self, name): Profiler.getInstance().push("Construct SpineClavRig:" + name) super(SpineClavRig, self).__init__(name) # Add Components to Layers spineComponent = SpineComponentRig("spine", self) spineComponent.loadData(data={ 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 4 }) clavicleLeftComponentGuide = ClavicleComponentGuide("clavicleGuide", data={ "location": "L", "clavicleXfo": Xfo(Vec3(0.1322, 15.403, -0.5723)), "clavicleUpVXfo": Xfo(Vec3(0.0, 1.0, 0.0)), "clavicleEndXfo": Xfo(Vec3(2.27, 15.295, -0.753)) }) clavicleLeftComponent = ClavicleComponentRig("clavicle", self) clavicleLeftComponent.loadData(data=clavicleLeftComponentGuide.getRigBuildData()) # Clavicle to Spine vertebraeOutputs = spineComponent.getOutputByName('spineVertebrae') clavicleLeftSpineEndInput = clavicleLeftComponent.getInputByName('spineEnd') clavicleLeftSpineEndInput.setConnection(vertebraeOutputs) clavicleLeftSpineEndInput.setIndex(2) Profiler.getInstance().pop()
def __init__(self, name): Profiler.getInstance().push("Construct SpineClavRig:" + name) super(SpineClavRig, self).__init__(name) # Add Components to Layers spineComponent = SpineComponentRig("spine", self) spineComponent.loadData( data={ 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 4 }) clavicleLeftComponentGuide = ClavicleComponentGuide( "clavicleGuide", data={ "location": "L", "clavicleXfo": Xfo(Vec3(0.1322, 15.403, -0.5723)), "clavicleUpVXfo": Xfo(Vec3(0.0, 1.0, 0.0)), "clavicleEndXfo": Xfo(Vec3(2.27, 15.295, -0.753)) }) clavicleLeftComponent = ClavicleComponentRig("clavicle", self) clavicleLeftComponent.loadData( data=clavicleLeftComponentGuide.getRigBuildData()) # Clavicle to Spine vertebraeOutputs = spineComponent.getOutputByName('spineVertebrae') clavicleLeftSpineEndInput = clavicleLeftComponent.getInputByName( 'spineEnd') clavicleLeftSpineEndInput.setConnection(vertebraeOutputs) clavicleLeftSpineEndInput.setIndex(2) Profiler.getInstance().pop()
def __init__(self, name): Profiler.getInstance().push("Construct BobRig:" + name) super(BobRig, self).__init__(name) # Add Components mainSrtComponent = MainSrtComponentRig("mainSrt", self) spineComponent = SpineComponentRig("spine", self) spineComponent.loadData(data={ 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 4 }) neckComponentGuide = NeckComponentGuide(data={ "location": "M", "neckPosition": Vec3(0.0, 16.5572, -0.6915), "neckEndPosition": Vec3(0.0, 17.4756, -0.421) }) neckComponent = NeckComponentRig("neck", self) neckComponent.loadData(data=neckComponentGuide.getRigBuildData()) headComponent = HeadComponentRig("head", self) headComponent.loadData(data={ "headPosition": Vec3(0.0, 17.4756, -0.421), "headEndPosition": Vec3(0.0, 19.5, -0.421), "eyeLeftPosition": Vec3(0.3497, 18.0878, 0.6088), "eyeRightPosition": Vec3(-0.3497, 18.0878, 0.6088), "jawPosition": Vec3(0.0, 17.613, -0.2731) }) clavicleLeftComponentGuide = ClavicleComponentGuide("clavicle", data={ "location": "L", "clavicleXfo": Xfo(Vec3(0.1322, 15.403, -0.5723)), "clavicleUpVXfo": Xfo(Vec3(0.0, 1.0, 0.0)), "clavicleEndXfo": Xfo(Vec3(2.27, 15.295, -0.753)) }) clavicleLeftComponent = ClavicleComponentRig("clavicle", self) clavicleLeftComponent.loadData(data=clavicleLeftComponentGuide.getRigBuildData()) clavicleRightComponentGuide = ClavicleComponentGuide("clavicle", data={ "location": "R", "clavicleXfo": Xfo(Vec3(-0.1322, 15.403, -0.5723)), "clavicleUpVXfo": Xfo(Vec3(0.0, 1.0, 0.0)), "clavicleEndXfo": Xfo(Vec3(-2.27, 15.295, -0.753)) }) clavicleRightComponent = ClavicleComponentRig("clavicle", self) clavicleRightComponent.loadData(data=clavicleRightComponentGuide.getRigBuildData()) armLeftComponentGuide = ArmComponentGuide("arm") armLeftComponentGuide.loadData({ "location":"L", "bicepXfo": Xfo(Vec3(2.27, 15.295, -0.753)), "forearmXfo": Xfo(Vec3(5.039, 13.56, -0.859)), "wristXfo": Xfo(Vec3(7.1886, 12.2819, 0.4906)), "handXfo": Xfo(tr=Vec3(7.1886, 12.2819, 0.4906), ori=Quat(Vec3(-0.0865, -0.2301, -0.2623), 0.9331)), "bicepFKCtrlSize": 1.75, "forearmFKCtrlSize": 1.5 }) armLeftComponent = ArmComponentRig("arm", self) armLeftComponent.loadData(data=armLeftComponentGuide.getRigBuildData()) armRightComponentGuide = ArmComponentGuide("arm") armRightComponentGuide.loadData({ "location":"R", "bicepXfo": Xfo(Vec3(-2.27, 15.295, -0.753)), "forearmXfo": Xfo(Vec3(-5.039, 13.56, -0.859)), "wristXfo": Xfo(Vec3(-7.1886, 12.2819, 0.4906)), "handXfo": Xfo(tr=Vec3(-7.1886, 12.2819, 0.4906), ori=Quat(Vec3(-0.2301, -0.0865, -0.9331), 0.2623)), "bicepFKCtrlSize": 1.75, "forearmFKCtrlSize": 1.5 }) armRightComponent = ArmComponentRig("arm", self) armRightComponent.loadData(data=armRightComponentGuide.getRigBuildData() ) legLeftComponentGuide = LegComponentGuide("leg") legLeftComponentGuide.loadData({ "name":"Leg", "location": "L", "femurXfo": Xfo(Vec3(0.9811, 9.769, -0.4572)), "kneeXfo": Xfo(Vec3(1.4488, 5.4418, -0.5348)), "ankleXfo": Xfo(Vec3(1.841, 1.1516, -1.237)), "toeXfo": Xfo(Vec3(1.85, 0.4, 0.25)), "toeTipXfo": Xfo(Vec3(1.85, 0.4, 1.5)) }) legLeftComponent = LegComponentRig("leg", self) legLeftComponent.loadData(data=legLeftComponentGuide.getRigBuildData()) legRightComponentGuide = LegComponentGuide("leg") legRightComponentGuide.loadData({ "name":"Leg", "location": "R", "femurXfo": Xfo(Vec3(-0.9811, 9.769, -0.4572)), "kneeXfo": Xfo(Vec3(-1.4488, 5.4418, -0.5348)), "ankleXfo": Xfo(Vec3(-1.85, 1.1516, -1.237)), "toeXfo": Xfo(Vec3(-1.85, 0.4, 0.25)), "toeTipXfo": Xfo(Vec3(-1.85, 0.4, 1.5)) }) legRightComponent = LegComponentRig("leg", self) legRightComponent.loadData(data=legRightComponentGuide.getRigBuildData() ) # ============ # Connections # ============ # Spine to Main SRT mainSrtRigScaleOutput = mainSrtComponent.getOutputByName('rigScale') mainSrtOffsetOutput = mainSrtComponent.getOutputByName('offset') spineInput = spineComponent.getInputByName('mainSrt') spineInput.setConnection(mainSrtOffsetOutput) spineRigScaleInput = spineComponent.getInputByName('rigScale') spineRigScaleInput.setConnection(mainSrtRigScaleOutput) # Neck to Spine spineEndOutput = spineComponent.getOutputByName('spineEnd') neckSpineEndInput = neckComponent.getInputByName('neckBase') neckSpineEndInput.setConnection(spineEndOutput) # Head to Neck neckEndOutput = neckComponent.getOutputByName('neckEnd') headBaseInput = headComponent.getInputByName('headBase') headBaseInput.setConnection(neckEndOutput) # Clavicle to Spine spineEndOutput = spineComponent.getOutputByName('spineEnd') clavicleLeftSpineEndInput = clavicleLeftComponent.getInputByName('spineEnd') clavicleLeftSpineEndInput.setConnection(spineEndOutput) clavicleRightSpineEndInput = clavicleRightComponent.getInputByName('spineEnd') clavicleRightSpineEndInput.setConnection(spineEndOutput) # Arm to Global SRT mainSrtOffsetOutput = mainSrtComponent.getOutputByName('offset') armLeftGlobalSRTInput = armLeftComponent.getInputByName('globalSRT') armLeftGlobalSRTInput.setConnection(mainSrtOffsetOutput) armLeftRigScaleInput = armLeftComponent.getInputByName('rigScale') armLeftRigScaleInput.setConnection(mainSrtRigScaleOutput) armRightGlobalSRTInput = armRightComponent.getInputByName('globalSRT') armRightGlobalSRTInput.setConnection(mainSrtOffsetOutput) armRightRigScaleInput = armRightComponent.getInputByName('rigScale') armRightRigScaleInput.setConnection(mainSrtRigScaleOutput) # Arm To Clavicle Connections clavicleLeftEndOutput = clavicleLeftComponent.getOutputByName('clavicleEnd') armLeftClavicleEndInput = armLeftComponent.getInputByName('clavicleEnd') armLeftClavicleEndInput.setConnection(clavicleLeftEndOutput) clavicleRightEndOutput = clavicleRightComponent.getOutputByName('clavicleEnd') armRightClavicleEndInput = armRightComponent.getInputByName('clavicleEnd') armRightClavicleEndInput.setConnection(clavicleRightEndOutput) # Leg to Global SRT mainSrtOffsetOutput = mainSrtComponent.getOutputByName('offset') legLeftGlobalSRTInput = legLeftComponent.getInputByName('globalSRT') legLeftGlobalSRTInput.setConnection(mainSrtOffsetOutput) legLeftRigScaleInput = legLeftComponent.getInputByName('rigScale') legLeftRigScaleInput.setConnection(mainSrtRigScaleOutput) legRightGlobalSRTInput = legRightComponent.getInputByName('globalSRT') legRightGlobalSRTInput.setConnection(mainSrtOffsetOutput) legRightRigScaleInput = legRightComponent.getInputByName('rigScale') legRightRigScaleInput.setConnection(mainSrtRigScaleOutput) # Leg To Pelvis Connections spinePelvisOutput = spineComponent.getOutputByName('pelvis') legLeftPelvisInput = legLeftComponent.getInputByName('pelvisInput') legLeftPelvisInput.setConnection(spinePelvisOutput) legRightPelvisInput = legRightComponent.getInputByName('pelvisInput') legRightPelvisInput.setConnection(spinePelvisOutput) Profiler.getInstance().pop()
from kraken import plugins from kraken.core.maths import Vec3 from kraken.core.objects.object_3d import Object3D from kraken.core.objects.locator import Locator from kraken.core.objects.constraints.pose_constraint import PoseConstraint from kraken.core.traverser.traverser import Traverser from kraken_examples.spine_component import SpineComponentRig from kraken_examples.clavicle_component import ClavicleComponentRig spineComponent = SpineComponentRig('spine') spineComponent.loadData( data={ 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 4 }) clavComponent = ClavicleComponentRig('clavicle') vertebraeOutputs = spineComponent.getOutputByName('spineVertebrae') clavicleSpineEndInput = clavComponent.getInputByName('spineEnd') clavicleSpineEndInput.setConnection(vertebraeOutputs, 2) trav = Traverser() trav.addRootItem(spineComponent) trav.addRootItem(clavComponent) items = trav.traverse(discoverCallback=trav.discoverChildren)
spineGuide = SpineComponentGuide("spine") spineGuide.loadData({ "name": "spine", "location": "M", "cogPosition": Vec3(0.0, 11.1351, -0.1382), "spine01Position": Vec3(0.0, 11.1351, -0.1382), "spine02Position": Vec3(0.0, 11.8013, -0.1995), "spine03Position": Vec3(0.0, 12.4496, -0.3649), "spine04Position": Vec3(0.0, 13.1051, -0.4821), "numDeformers": 6 }) # Save the hand guide data for persistence. saveData = spineGuide.saveData() spineGuideData = spineGuide.getRigBuildData() spine = SpineComponentRig() spine.loadData(spineGuideData) builder = plugins.getBuilder() builder.build(spine) Profiler.getInstance().pop() if __name__ == "__main__": print Profiler.getInstance().generateReport() else: logHierarchy(spine)
{ "name": "spine", "location": "M", "cogPosition": Vec3(0.0, 11.1351, -0.1382), "spine01Position": Vec3(0.0, 11.1351, -0.1382), "spine02Position": Vec3(0.0, 11.8013, -0.1995), "spine03Position": Vec3(0.0, 12.4496, -0.3649), "spine04Position": Vec3(0.0, 13.1051, -0.4821), "numDeformers": 6, } ) # Save the hand guide data for persistence. saveData = spineGuide.saveData() spineGuideData = spineGuide.getRigBuildData() spine = SpineComponentRig() spine.loadData(spineGuideData) builder = plugins.getBuilder() builder.build(spine) Profiler.getInstance().pop() if __name__ == "__main__": print Profiler.getInstance().generateReport() else: logHierarchy(spine)
from kraken import plugins from kraken.core.maths import Vec3 from kraken.core.objects.object_3d import Object3D from kraken.core.objects.locator import Locator from kraken.core.objects.constraints.pose_constraint import PoseConstraint from kraken.core.traverser.traverser import Traverser from kraken_examples.spine_component import SpineComponentRig spineComponent = SpineComponentRig('spine') spineComponent.loadData(data={ 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 4 }) trav = Traverser() trav.addRootItem(spineComponent) items = trav.traverse(discoverCallback = trav.discoverChildren) trav.reset() trav.addRootItems(items) def callback(**args): item = args.get('item', None) # if not isinstance(item, Object3D): # return print 'Visited '+item.getDecoratedPath()