def layout(self, x, y): Control.layout(self, x, y) if self.swatch is not None: width, height = self.swatch.get_needed_size(self.content_width, self.content_height) self.swatch.update(self.x, self.y, width, height) if self.vlist is not None: self.vlist.vertices = self._get_vlist_vertices() if self.swatch_label is not None: self.swatch_label.layout(x + self.swatch.width + 4, y + (self.height - self.swatch_label.height) / 2)
def layout(self, x, y): """Places the vertex list at the new location. @param x X coordinate of our lower left corner @param y Y coordinate of our lower left corner """ Control.layout(self, x, y) if not self.is_disabled(): num_points, self.vertex_list.vertices = self._get_vertices() self.vertex_list.colors = self.color * num_points else: self.is_dragging = False
def layout(self, x, y): Control.layout(self, x, y) if self.swatch is not None: width, height = self.swatch.get_needed_size( self.content_width, self.content_height) self.swatch.update(self.x, self.y, width, height) if self.vlist is not None: self.vlist.vertices = self._get_vlist_vertices() if self.swatch_label is not None: self.swatch_label.layout( x + self.swatch.width + 4, y + (self.height - self.swatch_label.height) / 2)
def layout(self, x, y): Control.layout(self, x, y) radius = self.RADIUS + self.BORDER self.center_x = self.x + radius self.center_y = self.y + radius if self.circle_vlist is not None: self.circle_vlist.vertices = self._get_circle_vlist_vertices() if self.inner_circle_vlist is not None: self.inner_circle_vlist.vertices = self._get_inner_circle_vlist_vertices() if self.inner_circle_bg_vlist is not None: self.inner_circle_bg_vlist.vertices = self._get_inner_circle_vlist_vertices() if self.colors_vlist is not None: self.colors_vlist.vertices = self._get_colors_vlist_vertices() if self.triangle_vlist is not None: self.triangle_vlist.vertices = self._get_triangle_vlist_vertices() self.triangle_vlist.colors = self._get_triangle_vlist_colors()
def layout(self, x, y): Control.layout(self, x, y) radius = self.RADIUS + self.BORDER self.center_x = self.x + radius self.center_y = self.y + radius if self.circle_vlist is not None: self.circle_vlist.vertices = self._get_circle_vlist_vertices() if self.inner_circle_vlist is not None: self.inner_circle_vlist.vertices = \ self._get_inner_circle_vlist_vertices() if self.inner_circle_bg_vlist is not None: self.inner_circle_bg_vlist.vertices = \ self._get_inner_circle_vlist_vertices() if self.colors_vlist is not None: self.colors_vlist.vertices = self._get_colors_vlist_vertices() if self.triangle_vlist is not None: self.triangle_vlist.vertices = self._get_triangle_vlist_vertices() self.triangle_vlist.colors = self._get_triangle_vlist_colors()
def layout(self, x, y): Control.layout(self, x, y) self.texture_vlist.vertices = self._get_texture_vertices() self.resizer_vlist.vertices = self._get_resizer_vertices() self.limits_vlist.vertices = self._get_limits_vertices()