コード例 #1
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    def get_current_lanelet(self, state, previous_lanelet=None):
        point = state.point
        radius = 3
        bounding_box = BoundingBox2d(
            BasicPoint2d(point.x - radius, point.y - radius),
            BasicPoint2d(point.x + radius, point.y + radius))
        nearby_lanelets = self.lanelet_map.laneletLayer.search(bounding_box)

        best_lanelet = None
        best_angle_diff = None
        best_dist = None
        best_can_pass = False
        for lanelet in nearby_lanelets:
            if self.traffic_rules.canPass(lanelet):
                dist_from_point = geometry.distance(lanelet, point)
                angle_diff = abs(self.angle_in_lane(state, lanelet))
                can_pass = (False if previous_lanelet is None else
                            self.can_pass(previous_lanelet, lanelet))
                if (angle_diff < np.pi / 2
                        and (best_lanelet is None or
                             (can_pass and not best_can_pass) or
                             ((can_pass or not best_can_pass) and
                              (dist_from_point < best_dist or
                               (best_dist == dist_from_point
                                and angle_diff < best_angle_diff))))):
                    best_lanelet = lanelet
                    best_angle_diff = angle_diff
                    best_dist = dist_from_point
                    best_can_pass = can_pass
        return best_lanelet
コード例 #2
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ファイル: tutorial.py プロジェクト: usamex/Lanelet2
def part3lanelet_map():
    # lanelets map work just as you would expect:
    map = LaneletMap()
    lanelet = get_a_lanelet()
    map.add(lanelet)
    assert lanelet in map.laneletLayer
    assert map.pointLayer
    assert not map.areaLayer
    assert len(map.pointLayer.nearest(BasicPoint2d(0, 0), 1)) == 1
    searchBox = BoundingBox2d(BasicPoint2d(0, 0), BasicPoint2d(2, 2))
    assert len(map.pointLayer.search(searchBox)) > 1

    # you can also create a map from a list of primitives (replace Lanelets by the other types)
    mapBulk = lanelet2.core.createMapFromLanelets([get_a_lanelet()])
    assert len(mapBulk.laneletLayer) == 1
コード例 #3
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 def route_to_goal(self, start_lanelet, goal):
     goal_point = BasicPoint2d(goal[0], goal[1])
     end_lanelets = self.lanelets_at(goal_point)
     best_route = None
     for end_lanelet in end_lanelets:
         route = self.routing_graph.getRoute(start_lanelet, end_lanelet)
         if (route is not None and route.shortestPath()[-1] == end_lanelet
                 and (best_route is None
                      or route.length2d() < best_route.length2d())):
             best_route = route
     return best_route
コード例 #4
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    def goal_type(self, state, goal, route, goal_types=None):
        if goal_types is not None and len(goal_types) == 1:
            return goal_types[0]

        # get the goal type, based on the route
        goal_point = BasicPoint2d(*goal)
        path = route.shortestPath()
        start_heading = state.heading
        end_heading = LaneletHelpers.heading_at(path[-1], goal_point)
        angle_to_goal = np.diff(np.unwrap([end_heading, start_heading]))[0]

        if -np.pi / 8 < angle_to_goal < np.pi / 8:
            return 'straight-on'
        elif np.pi / 8 <= angle_to_goal < np.pi * 3 / 4:
            return 'turn-right'
        elif -np.pi / 8 >= angle_to_goal > np.pi * -3 / 4:
            return 'turn-left'
        else:
            return 'u-turn'
コード例 #5
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    def path_to_point_length(state, point, route):
        path = route.shortestPath()
        end_lanelet = path[-1]
        end_lanelet_dist = LaneletHelpers.dist_along(end_lanelet, point)

        start_point = BasicPoint2d(state.x, state.y)
        start_lanelet = path[0]
        start_lanelet_dist = LaneletHelpers.dist_along(start_lanelet,
                                                       start_point)

        dist = end_lanelet_dist - start_lanelet_dist
        if len(path) > 1:
            prev_lanelet = start_lanelet
            for idx in range(len(path) - 1):
                lanelet = path[idx]
                lane_change = (prev_lanelet.leftBound == lanelet.rightBound
                               or prev_lanelet.rightBound == lanelet.leftBound)
                if not lane_change:
                    dist += geometry.length2d(lanelet)
        return dist
コード例 #6
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ファイル: test_lanelet2.py プロジェクト: mfkiwl/Lanelet2
 def test_lanelet_map_search(self):
     map = getLaneletMap()
     nearest = map.laneletLayer.nearest(BasicPoint2d(0, 0), 1)
     self.assertEqual(len(nearest), 1)
     self.assertTrue(map.laneletLayer.exists(nearest[0].id))
コード例 #7
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def test_heading_at_center_curved():
    lanelet = get_test_lanelet_curved()
    point = BasicPoint2d(1.5, 0.75)
    assert LaneletHelpers.heading_at(lanelet,
                                     point) == pytest.approx(np.pi / 4)
コード例 #8
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def test_heading_at_center_end():
    lanelet = get_test_lanelet_straight()
    point = BasicPoint2d(1., 0.75)
    assert LaneletHelpers.heading_at(lanelet, point) == pytest.approx(0)
コード例 #9
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def test_dist_along():
    lanelet = get_test_lanelet_straight()
    point = BasicPoint2d(0.5, 0.75)
    assert LaneletHelpers.dist_along(lanelet, point) == pytest.approx(0.5)
コード例 #10
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ファイル: lanelet_helpers.py プロジェクト: uoe-agents/GRIT
 def shapely_point_to_lanelet(p):
     return BasicPoint2d(p.x, p.y)
コード例 #11
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 def path_to_goal_length(cls, state, goal, route):
     end_point = BasicPoint2d(*goal)
     return cls.path_to_point_length(state, end_point, route)
コード例 #12
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    def get_goal_routes(self, state: AgentState, goals):
        """
            get most likely current lanelet and corresponding route for each goal

            lanelet must be:
                * close (radius 3m)
                * direction within 90 degrees of car (reduce this?)
                * can pass
                * goal is reachable from

            Rank lanelets based on:
                * distance to current point
                * angle diff
        """
        point = state.point
        radius = 3
        bounding_box = BoundingBox2d(
            BasicPoint2d(point.x - radius, point.y - radius),
            BasicPoint2d(point.x + radius, point.y + radius))
        nearby_lanelets = [
            l for l in self.lanelet_map.laneletLayer.search(bounding_box)
            if len(l.centerline) > 0
        ]

        angle_diffs = [
            abs(self.angle_in_lane(state, l)) for l in nearby_lanelets
        ]
        dists_from_point = [
            geometry.distance(l, point) for l in nearby_lanelets
        ]

        # filter out invalid lanelets
        possible_lanelets = []
        for idx, lanelet in enumerate(nearby_lanelets):
            if (angle_diffs[idx] < np.pi / 4 and dists_from_point[idx] < radius
                    and self.traffic_rules.canPass(lanelet)):
                possible_lanelets.append(idx)

        # find best lanelet for each goal
        goal_lanelets = []
        goal_routes = []
        for goal in goals:
            # find reachable lanelets for each goal
            best_idx = None
            best_route = None
            for lanelet_idx in possible_lanelets:
                if (best_idx is None or dists_from_point[lanelet_idx] <
                        dists_from_point[best_idx] or
                    (dists_from_point[lanelet_idx]
                     == dists_from_point[best_idx]
                     and angle_diffs[lanelet_idx] < angle_diffs[best_idx])):
                    lanelet = nearby_lanelets[lanelet_idx]
                    route = self.route_to_goal(lanelet, goal)
                    if route is not None:
                        best_idx = lanelet_idx
                        best_route = route
            if best_idx is None:
                goal_lanelet = None
            else:
                goal_lanelet = nearby_lanelets[best_idx]

            goal_lanelets.append(goal_lanelet)
            goal_routes.append(best_route)

        return goal_routes
コード例 #13
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ファイル: scenario.py プロジェクト: uoe-agents/GRIT
 def point(self):
     return BasicPoint2d(self.x, self.y)
コード例 #14
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def test_lanelets_at_none():
    feature_extractor = get_feature_extractor()
    lanelets = feature_extractor.lanelets_at(BasicPoint2d(1.0, 3.0))
    assert len(lanelets) == 0
コード例 #15
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def test_lanelets_at_multiple():
    feature_extractor = get_feature_extractor()
    lanelets = feature_extractor.lanelets_at(BasicPoint2d(2.2, 1.5))
    assert Counter([l.id for l in lanelets]) == Counter([4, 5])
コード例 #16
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def test_lanelets_at_single():
    feature_extractor = get_feature_extractor()
    lanelets = feature_extractor.lanelets_at(BasicPoint2d(1.0, 0.5))
    assert [l.id for l in lanelets] == [1]