コード例 #1
0
ファイル: transfer_in.py プロジェクト: osanj/lava
    def test_arb_example_std140(self):
        layout = Layout.STD430

        struct_a = Struct(
            [
                Scalar.int(),
                Vector.uvec2()  # actually bvec2
            ],
            layout,
            type_name="structA")

        struct_b = Struct([
            Vector.uvec3(),
            Vector.vec2(),
            Array(Scalar.float(), 2, layout),
            Vector.vec2(),
            Array(Matrix(3, 3, DataType.FLOAT, layout), 2, layout)
        ],
                          layout,
                          type_name="structB")

        container = Struct([
            Scalar.float(),
            Vector.vec2(),
            Vector.vec3(), struct_a,
            Scalar.float(),
            Array(Scalar.float(), 2, layout),
            Matrix(2, 3, DataType.FLOAT, layout),
            Array(struct_b, 2, layout)
        ], layout)

        self.run_test(container, [struct_a, struct_b],
                      BufferUsage.STORAGE_BUFFER)
コード例 #2
0
    def test_bytecode_parsing_without_gpu(self):
        with self.env_backup():
            del os.environ["VULKAN_SDK"]

            import lava as lv
            from lava.api.bytecode.logical import ByteCode
            from lava.api.bytecode.physical import ByteCodeData
            from lava.api.bytes import Vector, Scalar, Struct
            from lava.api.constants.spirv import Layout

            self.assertTrue(not lv.initialized())

        glsl = """
            #version 450
            #extension GL_ARB_separate_shader_objects : enable

            layout(local_size_x=1, local_size_y=1, local_size_z=1) in;

            layout(std430, binding = 0) readonly buffer bufIn {
                vec3 var1;
            };

            layout(std430, binding = 1) writeonly buffer bufOut {
                float var2;
            };

            void main() {
                var2 = var1.x + var1.y + var1.z;
            }
            """

        path_shader = write_to_temp_file(glsl, suffix=".comp")
        path_shader_spirv = lv.compile_glsl(path_shader, verbose=True)

        with self.env_backup():
            del os.environ["VULKAN_SDK"]

            self.assertTrue(not lv.initialized())

            byte_code_data = ByteCodeData.from_file(path_shader_spirv)
            byte_code = ByteCode(byte_code_data, None)

            quiet = True
            container0 = Struct([Vector.vec3()], Layout.STD430)
            container1 = Struct([Scalar.float()], Layout.STD430)
            self.assertTrue(
                container0.compare(byte_code.get_block_definition(0),
                                   quiet=quiet))
            self.assertTrue(
                container1.compare(byte_code.get_block_definition(1),
                                   quiet=quiet))

        os.remove(path_shader)
        os.remove(path_shader_spirv)
コード例 #3
0
    def test_detection_binding(self):
        container = Struct([Scalar.int(), Vector.vec3()], Layout.STD140)

        for binding, usage in itertools.product([0, 1, 2, 3, 4, 99, 512], [BufferUsage.UNIFORM_BUFFER, BufferUsage.STORAGE_BUFFER]):
            glsl = self.build_glsl_program(((container, binding, usage),))
            shader = self.shader_from_txt(glsl, verbose=False)
            shader.inspect()

            detected_definition, detected_usage = shader.code.get_block(binding)

            self.assertEqual(detected_usage, usage)
            equal = container.compare(detected_definition, quiet=True)
            self.assertTrue(equal)
コード例 #4
0
ファイル: transfer_in.py プロジェクト: osanj/lava
    def test_manual(self):
        buffer_usage = BufferUsage.STORAGE_BUFFER
        buffer_layout = Layout.STD140
        buffer_order = Order.ROW_MAJOR

        structA = Struct([Vector.ivec2(), Scalar.double()],
                         buffer_layout,
                         member_names=["a", "b"],
                         type_name="structA")
        structB = Struct([Scalar.uint(), Scalar.double()],
                         buffer_layout,
                         type_name="structB")
        structC = Struct([structB, Vector.ivec2()],
                         buffer_layout,
                         type_name="structC")

        structs = [structA, structB, structC]

        variables = [
            Vector.vec3(),
            Vector.ivec4(),
            Array(structC, 2, buffer_layout),
            Vector.ivec4(),
            Scalar.uint(),
            Array(Scalar.double(), (5, 2), buffer_layout),
            Scalar.int(),
            Array(Vector.vec4(), (2, 3, 4), buffer_layout),
            Vector.dvec2(), structA
        ]

        container = Struct(variables, buffer_layout, type_name="block")
        print(container)

        glsl = self.build_glsl_program(container, structs, buffer_usage)
        # print(glsl)

        values, array_expected = self.build_values(container.definitions)
        array_expected = np.array(array_expected, dtype=np.float32)

        bytez_input = container.to_bytes(values)
        bytez_output = self.run_program(glsl,
                                        bytez_input,
                                        array_expected.nbytes,
                                        usage_input=buffer_usage)
        array = np.frombuffer(bytez_output, dtype=array_expected.dtype)

        print(array_expected)
        print(array)
        print("equal", ((array_expected - array) == 0).all())
コード例 #5
0
    def test_manually(self):
        # byte cache test
        buffer_usage = BufferUsage.STORAGE_BUFFER
        buffer_layout = Layout.STD430
        buffer_order = Order.ROW_MAJOR

        struct1 = Struct([Vector.vec3(), Vector.ivec2()],
                         buffer_layout,
                         member_names=["a", "b"],
                         type_name="structB")
        struct2 = Struct(
            [Scalar.double(), Scalar.double(), struct1],
            buffer_layout,
            type_name="structC")

        structs = [struct1, struct2]

        variables = [
            Scalar.uint(),
            Array(Vector.vec2(), (5, 2, 3), buffer_layout),
            Array(Scalar.float(), 5, buffer_layout),
            struct2,  # this struct needs padding at the end
            Scalar.uint(),
            Array(struct1, (2, 3), buffer_layout)
        ]

        container = Struct(variables, buffer_layout, type_name="block")

        cache = ByteCache(container)

        print("")
        print("")
        pprint.pprint(cache.values)
        print(cache[-1][0][0]["a"])
        print("")
        print("")
        pprint.pprint(cache)
        print(cache[-1][0][0])
        print("")
        print("")
        pprint.pprint(cache.get_as_dict())
コード例 #6
0
    def test_manually(self):
        buffer_usage = BufferUsage.STORAGE_BUFFER
        buffer_layout = Layout.STD140
        buffer_order = Order.ROW_MAJOR

        structA = Struct([Vector.ivec2(), Scalar.double()],
                         buffer_layout,
                         member_names=["a", "b"],
                         type_name="structA")
        structB = Struct([Scalar.uint(), Scalar.double()],
                         buffer_layout,
                         type_name="structB")
        structC = Struct([structB, Vector.ivec2()],
                         buffer_layout,
                         type_name="structC")

        structs = [structA, structB, structC]

        variables = [
            Vector.vec3(),
            Vector.ivec4(),
            Array(structC, 2, buffer_layout),
            Vector.ivec4(),
            Scalar.uint(),
            Array(Scalar.double(), (5, 2), buffer_layout),
            Scalar.int(),
            Array(Vector.vec4(), (2, 3, 4), buffer_layout),
            Vector.dvec2(), structA
        ]

        container = Struct(variables, buffer_layout, type_name="block")
        print(container)

        glsl = self.build_glsl_program(container, structs, buffer_usage)
        # print(glsl)

        values_expected, array = self.build_values(container.definitions)
        array = np.array(array, dtype=np.float32)

        bytez_in = array.tobytes()  # std430
        bytez_out = self.run_program(glsl, bytez_in, container.size())
        values = container.from_bytes(bytez_out)

        register = {}
        steps = {Scalar: 0, Vector: 0, Array: 0, Struct: 0}

        for struct in structs + [container]:
            self.build_register(register, struct, steps)

        values_ftd = self.format_values(container, values, register)
        values_expected_ftd = self.format_values(container, values_expected,
                                                 register)

        print("")
        self.print_formatted_values(values_ftd)
        print("")
        self.print_formatted_values(values_expected_ftd)
        print("")

        print("")

        print(values_ftd == values_expected_ftd)