# Channels > Split HSL from lazpaint import image, dialog, layer, filters # check if it is a channel if layer.get_registry("split-channel") is not None: dialog.show_message("Layer already split") exit() layer_id = layer.get_id() layer_index = image.get_layer_index() layer_opacity = layer.get_opacity() layer_transparent = layer.is_transparent() # check if it has been split if layer.get_registry("split-channels-id") is not None: for cur_layer_id in image.iterate_layers(): if layer.get_registry("split-source-id") == layer_id: dialog.show_message("Layer already split") exit() image.do_begin() channels = [] if layer_transparent: channels.append({ "name": "Alpha", "channel": "A", "hue": "0", "saturation": "0", "lightness": "alpha", "alpha": "255", "blend": layer.BLEND_MASK
if chosen_radius == None: chosen_radius = 10 chosen_offset = layer.get_registry("shadow-offset") if chosen_offset == None or len(chosen_offset) != 2: chosen_offset = image.get_registry("shadow-offset") if chosen_offset == None or len(chosen_offset) != 2: chosen_offset = (10, 10) shadow_layer_id = layer.get_registry("shadow-layer-id") if image.get_layer_index(shadow_layer_id) == None: shadow_layer_id = None if shadow_layer_id is not None: layer.select_id(shadow_layer_id) chosen_opacity = layer.get_opacity() overlay_color = colors.str_to_RGBA(layer.get_registry("overlay-color")) layer.select_id(source_layer_id) else: chosen_opacity = layer.get_opacity() * 2 / 3 overlay_color = None if overlay_color is None: overlay_color = colors.BLACK def create_shadow_layer(): global shadow_layer_id image.do_begin() if shadow_layer_id != None: layer.select_id(shadow_layer_id)