def scan(filename): import xlrd, leader workbook = xlrd.open_workbook(filename) sheet = workbook.sheet_by_name('leaders') num_rows = sheet.nrows num_cells = sheet.ncols data = [] times = [] subjects = [] timeslots = 26 #can be changed for curr_row in range(num_rows): available = [] subjectPreference = [] for i in range(timeslots): if curr_row < 1: #start at 3rd column times.append(sheet.cell_value(0, i + 2)) else: if sheet.cell_value(curr_row, i + 2) == 1: available.append(sheet.cell_value(0, i + 2)) else: available.append(' ') for j in range(num_cells - timeslots - 2): if curr_row < 1: subjects.append(sheet.cell_value(0, j + timeslots + 2)) else: subjectPreference.append( int(sheet.cell_value(curr_row, j + timeslots + 2))) if curr_row != 0: first = sheet.cell_value(curr_row, 0) last = sheet.cell_value(curr_row, 1) data.append( leader.Leader(first, last, subjectPreference, available)) return (times, subjects, data)
def __init__(self, redis, features={}): Generator.__init__(self, redis, features) self.logger = logging.getLogger(__name__) if not hasattr(self, 'regioncount'): self.regioncount = random.randint(self.regiondetails['mincount'], self.regiondetails['maxcount']) if not hasattr(self, 'leader'): self.leader = leader.Leader(self.redis, {"location":self}) #self.leader = Leader(self.redis) if not hasattr(self, 'name'): self.name = Name(self.redis, 'country')
def __init__(self, redis, features={}): Generator.__init__(self, redis, features) self.logger = logging.getLogger(__name__) if not hasattr(self, 'leader'): self.leader = leader.Leader(self.redis, {"location": self}) #self.leader = Leader(self.redis) if not hasattr(self, 'text'): self.text = self.render_template(self.template) self.name = Name(self.redis, 'organization', {'leader': self.leader})
def __init__(self, IP, port, state, follower_ips): # Initialize class variables self.IP = IP self.port = port self.state = state self.current_term = 1 # self.votedFor = null self.commit_index = 0 self.current_commit = None self.BUFFER_SIZE = 1024 self.followers = [] self.follower_ips = [] self.shouldEnd = False self.rcvdHeartbeat = False self.node_thread = None for flr in follower_ips: self.follower_ips.append(flr) self.follower_ips.append(self.IP) # Erase file log = open("log.txt", 'w') log.truncate(0) log.close() # Open socket s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Initialize node type (leader or follower) if self.isLeader(): self.node_thread = leader.Leader(s, self) self.rcvdHeartbeat = True else: self.node_thread = follower.Follower(s, self) # Timeout thread timer_thread = threading.Thread(target=self.timeoutTimer) timer_thread.setDaemon(True) self.node_thread.start() timer_thread.start() timer_thread.join()
def __init__(self, redis, features={}): Generator.__init__(self, redis, features) self.logger = logging.getLogger(__name__) if not hasattr(self, 'region'): print "noregion!!!" self.region = region.Region(self.redis) self.gatheringplace = Business(self.redis, {'kind': 'bus_' + self.gatheringplace}) if not hasattr(self, 'leader'): self.leader = leader.Leader(self.redis, {"location": self}) #self.leader = Leader(self.redis) if not hasattr(self, 'name'): self.name = Name(self.redis, 'city') self.citizen = NPC(self.redis) self.calculate_population() self.calculate_racial_breakdown() self.select_subraces()
def main(): dimension = (WIDTH, HEIGHT) screen = pygame.display.set_mode(dimension) screen.fill(BG_COLOR) pygame.display.flip() rocket = Spaceship(screen) invaders = [] y = 10 for j in range(COL_SIZE): row = [] x = 5 lead = leader.Leader(0, y, screen) for i in range(ROW_SIZE): row.append(invader.Invader(x, y, lead, screen)) x += invader.INVADER_SIZE[0] - 20 lead.x = x row.append(lead) y += invader.INVADER_SIZE[1] - 20 invaders.append(row) barriers = [] barriers.append(Barrier(WIDTH / 20, 5 * HEIGHT / 8, screen)) barriers.append(Barrier(5 * WIDTH / 20, 5 * HEIGHT / 8, screen)) barriers.append(Barrier(9 * WIDTH / 20, 5 * HEIGHT / 8, screen)) barriers.append(Barrier(13 * WIDTH / 20, 5 * HEIGHT / 8, screen)) barriers.append(Barrier(17 * WIDTH / 20, 5 * HEIGHT / 8, screen)) running = True while running: try: if keyboard.is_pressed('z'): # if key 'q' is pressed rocket.move(-SHIP_SPEED) elif keyboard.is_pressed('x'): rocket.move(SHIP_SPEED) else: rocket.move(0) if keyboard.is_pressed(' '): rocket.shoot() except: pass for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill(BG_COLOR) rocket.update(barriers=barriers, invaders=invaders) for rowe in invaders: for i in range(ROW_SIZE, 0, -1): rowe[i].update(barriers, rocket) for barrier in barriers: barrier.show() for i in range(rocket.lives): screen.blit(HEART, (5 + i * HEART_SIZE[0], 5)) if rocket.lives <= 0: break pygame.display.update()