コード例 #1
0
 def __init__(self, league_season_id=False):
     self.league_name = 'ncaam'
     self.league_abbrev = 'ncaam'
     self.dbobj = configg.dbobj
     self.league_obj = league.League(configg.dbobj, self.league_name)
     FindTeams.__init__(self, league_season_id)
     self._getRecentLeagueSeasonId(self.league_obj)
コード例 #2
0
def _verifyLeague(params):
    args = params.copy()
    for arg in ['start_date', 'end_date', 'files']:
        del args[arg]
    lgobj = league.League(**args)
    if not lgobj.obj or not lgobj.league_season:
        return False
    else:
        return lgobj
コード例 #3
0
ファイル: game.py プロジェクト: JGH85/ffyahooJupyter
    def to_league(self, league_id):
        """Construct a League object from a Game

        :param league_id: League ID of the new League to construct
        :type league_id: str
        :return: Fully constructed object
        :rtype: League
        """
        lg = league.League(self.sc, league_id)
        lg.inject_yhandler(self.yhandler)
        return lg
コード例 #4
0
ファイル: master.py プロジェクト: ahwolf/nbascrape
def scrape(dbobj, dt, files):
    # Choose games
    lgobj = league.League(dbobj)
    games = lgobj.getGames(dt)

    # Get source
    gamedata = source.main.go(games, files)

    # Scrape
    extract.main.go(gamedata)
    clean.main.go(gamedata, dbobj)
    load.main.go(gamedata, dbobj)
コード例 #5
0
def getParamsManual():
    # Choose league
    curs.execute("SELECT * FROM league")
    leagues = []
    lgs = curs.fetchall()
    for lg in lgs:
        leagues.append(dict(zip(lg.keys(), lg)))

    print 'ID:   League Name'
    for l in leagues:
        print '%s:   %s' % (l['id'], l['name'])
    league_input = raw_input('Choose league by ID: ')
    league_input = int(league_input)

    # Choose league season
    lgobj = league.League(league_id=league_input)
    league_seasons = lgobj.getLeagueSeasons()
    print 'ID:   Season Name'
    for ls in league_seasons:
        print '%s:   %s' % (ls['id'], ls['season_name'])
    league_season_input = raw_input('Choose season: ')

    # Choose dates to scrape
    start_date_input = raw_input(
        'Choose START date (yyyy-mm-dd or blank for today\'s date of %s): ' %
        (datetime.date.today()))
    if not start_date_input:
        start_date_input = datetime.date.today()
        end_date_input = start_date_input
    else:
        start_date_input = datetime.datetime.strptime(start_date_input,
                                                      '%Y-%m-%d').date()
        end_date_input = raw_input(
            'Choose END date (yyyy-mm-dd or blank for START date): ')
        if not end_date_input:
            end_date_input = start_date_input
        else:
            end_date_input = datetime.datetime.strptime(
                end_date_input, '%Y-%m-%d').date()

    print "+++ Database name: %s" % (str(configg.db_params['db']))
    return {
        'league_id': league_input,
        'league_season_id': league_season_input,
        'files': [],
        'start_date': start_date_input,
        'end_date': end_date_input
    }
コード例 #6
0
    # index_json
    indexjson = indexjson.IndexJson(INDEX_JSON_FOLDER_PATH,
                                    OPENDOTA_INDEX_JSON_FOLDER_PATH)

    # steam
    steamjson = steamjson.SteamJson(leagueid, apikey_steam, startid, end_id,
                                    league_folder)
    steamjson.write_json(league_folder)  ############ ここ手動でいじるとき
    is_matchlist_not_change = steamjson.is_matchlist_not_change(league_folder)
    if is_matchlist_not_change:
        print("matchlist is not change, make opendota in local file")

    # opendota
    opendotajson = opendotajson.OpendotaJson(leagueid, apikey_opendota,
                                             steamjson, indexjson,
                                             league_folder,
                                             is_matchlist_not_change)
    opendotajson.write_json(league_folder)

    # make stat
    league = league.League(leagueid, opendotajson, indexjson)
    league.write_json(league_folder)

    # make all league json
    all_league_json = read_all_league_json(PARENT_LEAGUE_FOLDER_PATH,
                                           ALL_LEAGUE_JSON_FILENAME)
    all_league_json[leagueid] = league.get_leaguejson()
    write_all_league_json(PARENT_LEAGUE_FOLDER_PATH, ALL_LEAGUE_JSON_FILENAME,
                          all_league_json)
    print("--end--")
コード例 #7
0
ファイル: draft.py プロジェクト: jeromew21/fantasy-bball
    with open(league.SAVE_DIR + l.name + '.dat', 'wb') as f:
        pickle.dump(l, f)


def load(filename):
    try:
        savefile = open(league.SAVE_DIR + filename, "rb")
        return pickle.load(savefile)
    except:
        return False


lg = None

if len(sys.argv) == 1:
    lg = league.League()
    save(lg)
else:
    lg = load(sys.argv[1])
    if not lg:
        lg = league.League()
        save(lg)

players = league.allPlayers()
players = list(reversed(sorted(players, key=lambda p: p.getRating())))


def leave():
    save(lg)
    sys.exit()
コード例 #8
0
import sys
import os

PROJECT_ROOT = os.path.abspath(
    os.path.join(os.path.dirname(os.path.realpath(__file__))))
if PROJECT_ROOT not in sys.path:
    sys.path.insert(0, PROJECT_ROOT)

import league
import plot

league_id = 361793
season_id = 2017
season_length = 16
L = league.League(league_id, season_id, season_length)
print L

teams = L.teams

pos_avg = L.get_league_avg_points_per_position()

plot_data = {
    'name': '',
    'x': list(),
    'y': list(),
    'plot_type': '',
    'text': '',
    'title': '',
    'filename': '',
}
コード例 #9
0
 def __init__(self, league_season_id=False):
     self.league_name = 'nba'
     self.league_obj = league.League(configg.dbobj, self.league_name)
     FindGames.__init__(self, league_season_id)
     self._getRecentLeagueSeasonId(self.league_obj)
コード例 #10
0
ファイル: main.py プロジェクト: a-vilmin/sammy_picks
def main():
    players = league.League(argv[1], argv[2], argv[3])
    evolution.run(players)
コード例 #11
0
def _init_game(game_type,
               teams,
               fast,
               num_turns,
               back_round=False,
               log_base_folder=None):

    logging.info(">>>> INIT GAME")

    if log_base_folder == None:
        log_base_folder = configure.load_configuration()['games_path'] + '/'

    # Generamos el nombre del fichero de log según el tipo de juego
    log_base_name = filenames.generate_filename(game_type, noExtension=True)
    log_folder_name = log_base_folder + log_base_name
    log_file_name = log_folder_name + "/" + game_type + ".txt"

    logging.info("Fichero de log: %s", log_file_name)
    logging.info("Carpeta de log: %s", log_folder_name)

    os.mkdir(log_folder_name)

    # Lanzamos el tipo de juego apropiado
    if game_type == 'cup':
        game = tournament.Tournament(teams,
                                     num_turns,
                                     log_folder=log_folder_name)
    else:
        game = league.League(teams,
                             num_turns,
                             back_round,
                             log_folder=log_folder_name)

    band = False

    # Contenedor para clasificaciones
    classifications = {}

    results = None

    # Cada elemento tendrá una tupla de 3: ganadas, empatadas y perdidas
    estadisticas = {
        "aux_ghost_team": {
            "ganadas": 0,
            "empatadas": 0,
            "perdidas": 0
        }
    }

    for equipo in contest.generate_key_names(teams).keys():
        estadisticas[equipo] = {
            "ganadas": 0,
            "empatadas": 0,
            "perdidas": 0
        }

    # Mientras no se haya completado el juego
    while not game.completed(
    ) and not band and not controlPartida.flagCancelarCampeonato:

        logging.info("---- START OF THE ROUND")

        if results != None:

            # Cargamos el diálogo de resultados
            R = round_results.roundResults(
                classifications,
                results,
                game.get_prev_round_number() + 1,
                game.get_number_of_rounds(),
                show_classifications=(game_type != 'cup'),
                stats=estadisticas,
                show_top_teams=True,
                next_matches=game.matchs[game.get_round_number()])

            # Mostramos el diálogo de resultados
            button_pressed = R.result_dialog.run()

            while gtk.events_pending():
                gtk.main_iteration(False)

            if button_pressed == -4 or button_pressed == 0:
                band = True
                continue

        # Guardamos el número de la ronda
        roundNumber = game.get_round_number()

        if roundNumber == 0:
            show_round_matches(game)

        # Por defecto que la barra de progreso no exista
        progress_bar = None

        # Si no mostramos el progreso del juego, que salga la barra
        if fast:
            progress_bar = pbs.ProgressBarDialog(None,
                                                 _('Running the contest'))
            progress_bar_dialog = progress_bar.progress_bar_dialog
            progress_bar.set_num_elements(
                game.get_round(roundNumber).number_games)
            progress_bar_dialog.show()

            while gtk.events_pending():
                gtk.main_iteration(False)

        # Jugamos esta ronda
        game.play_round(progress_bar, fast)

        if controlPartida.flagCancelarCampeonato:
            return

        # Guardamos en r la ronda actual, con sus resultados y tal
        r = game.get_round(roundNumber)

        # Resultados de la ronda
        results = r.get_round_results()

        # Actualizamos el fichero del log
        update_log_round(log_file_name, results, roundNumber)

        for partido in results:
            if partido[1] == 1:
                estadisticas[partido[0][0]]["ganadas"] += 1
                estadisticas[partido[0][1]]["perdidas"] += 1
            elif partido[1] == -1:
                estadisticas[partido[0][1]]["ganadas"] += 1
                estadisticas[partido[0][0]]["perdidas"] += 1
            else:
                estadisticas[partido[0][0]]["empatadas"] += 1
                estadisticas[partido[0][1]]["empatadas"] += 1

        if game_type == 'cup':
            pass
        else:
            # "Puntuations" es una palabra que no existe
            classifications = game.get_actual_puntuations()

        # Ocultamos la barra de progreso (que ya habrá acabado)
        if fast:
            progress_bar_dialog.hide()

        logging.info("---- END OF THE ROUND")

    if not band:
        # Mostramos los resultados FINALES
        R = round_results.roundResults(
            classifications,
            results,
            game.get_prev_round_number() + 1,
            game.get_number_of_rounds(),
            show_classifications=(game_type != 'cup'),
            show_top_teams=True,
            stats=estadisticas)

        # Mostramos el diálogo de resultados
        button_pressed = R.result_dialog.run()

        while gtk.events_pending():
            gtk.main_iteration(False)

    if not band and not controlPartida.flagCancelarCampeonato:
        if game_type == 'cup':
            update_log_ending_tournament(log_file_name, estadisticas)
            dibujoClasificacion = dibujo_clasificacion.DibujoClasificacion(
                game)
        else:
            update_log_ending_league(log_file_name, classifications)

    logging.info(">>>> END INIT GAME")
    return (band, classifications)