コード例 #1
0
    def test_PerParticleEmitter_template(self):
        from lepton import Particle, ParticleGroup
        from lepton.emitter import PerParticleEmitter

        source_group = ParticleGroup()
        source_group.new(Particle(position=(1, 1, 1)))
        source_group.new(Particle(position=(2, 2, 2)))
        source_group.update(0)

        emitter = PerParticleEmitter(source_group,
                                     rate=1,
                                     template=Particle(position=(1.0, 1.0,
                                                                 1.0),
                                                       velocity=(0, 5, 2),
                                                       color=(0.5, 0.5, 0.5,
                                                              1.0)))
        group = ParticleGroup()
        count = emitter(1, group)
        group.update(0)
        self.assertEqual(count, len(source_group))
        self.assertEqual(len(group), len(source_group))
        particle = list(group)[0]
        self.assertVector(particle.position, (1, 1, 1))
        self.assertVector(particle.velocity, (0, 5, 2))
        self.assertColor(particle.color, (0.5, 0.5, 0.5, 1.0))
        particle = list(group)[1]
        self.assertVector(particle.position, (2, 2, 2))
        self.assertVector(particle.velocity, (0, 5, 2))
        self.assertColor(particle.color, (0.5, 0.5, 0.5, 1.0))
コード例 #2
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    def __init__(self, position):
        x, y = position

        spark_emitter = StaticEmitter(
            template=Particle(position=(uniform(x - 5,
                                                x + 5), uniform(y - 5,
                                                                y + 5), 0),
                              size=(10, ) * 3,
                              color=self.color),
            deviation=Particle(velocity=(gauss(0, 5), gauss(0, 5), 0),
                               age=1.5),
            velocity=domain.Sphere((0, gauss(40, 20), 0), 60, 60))

        spark_emitter.emit(int(gauss(60, 40)) + 50, self.sparks)

        spread = abs(gauss(0.4, 1.0))
        self.trail_emitter = PerParticleEmitter(
            self.sparks,
            rate=uniform(5, 30),
            template=Particle(size=(6, ) * 3, color=self.color),
            deviation=Particle(velocity=(spread, spread, spread),
                               age=self.lifetime * 0.75))

        self.trails.bind_controller(self.trail_emitter)
        self.splosions.add(self)
        pyglet.clock.schedule_once(self.die, self.lifetime)
コード例 #3
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    def test_PerParticleEmitter_emit_empty_source(self):
        from lepton import ParticleGroup
        from lepton.emitter import PerParticleEmitter

        emitter = PerParticleEmitter(ParticleGroup())
        group = ParticleGroup()
        self.assertEqual(len(group), 0)
        emitter.emit(10, group)
        group.update(0)
        self.assertEqual(len(group), 0)
コード例 #4
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ファイル: fireworks.py プロジェクト: lordmauve/lepton
    def __init__(self):
        color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1)
        while max(color[:3]) < 0.9:
            color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1)

        spark_emitter = StaticEmitter(
            template=Particle(position=(uniform(-50, 50), uniform(-30, 30),
                                        uniform(-30, 30)),
                              color=color),
            deviation=Particle(velocity=(gauss(0, 5), gauss(0, 5), gauss(0,
                                                                         5)),
                               age=1.5),
            velocity=domain.Sphere((0, gauss(40, 20), 0), 60, 60))

        self.sparks = ParticleGroup(controllers=[
            Lifetime(self.lifetime * 0.75),
            Movement(damping=0.93),
            ColorBlender([(0, (1, 1, 1, 1)), (2, color),
                          (self.lifetime, color)]),
            Fader(fade_out_start=1.0, fade_out_end=self.lifetime * 0.5),
        ],
                                    renderer=PointRenderer(
                                        abs(gauss(10, 3)), spark_texturizer))

        spark_emitter.emit(int(gauss(60, 40)) + 50, self.sparks)

        spread = abs(gauss(0.4, 1.0))
        self.trail_emitter = PerParticleEmitter(
            self.sparks,
            rate=uniform(5, 30),
            template=Particle(color=color),
            deviation=Particle(velocity=(spread, spread, spread),
                               age=self.lifetime * 0.75))

        self.trails = ParticleGroup(controllers=[
            Lifetime(self.lifetime * 1.5),
            Movement(damping=0.83),
            ColorBlender([(0, (1, 1, 1, 1)), (1, color),
                          (self.lifetime, color)]),
            Fader(max_alpha=0.75,
                  fade_out_start=0,
                  fade_out_end=gauss(self.lifetime, self.lifetime * 0.3)),
            self.trail_emitter
        ],
                                    renderer=PointRenderer(
                                        10, trail_texturizer))

        pyglet.clock.schedule_once(self.die, self.lifetime * 2)
コード例 #5
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    def test_PerParticleEmitter_partial(self):
        from lepton import Particle, ParticleGroup
        from lepton.emitter import PerParticleEmitter

        source_group = ParticleGroup()
        source_group.new(object())
        source_group.new(object())
        source_group.new(object())
        source_group.update(0)

        emitter = PerParticleEmitter(source_group, rate=1)
        group = ParticleGroup()
        # It should take four quarter second updates to emit any
        self.assertEqual(emitter(0.25, group), 0)
        self.assertEqual(emitter(0.25, group), 0)
        self.assertEqual(emitter(0.25, group), 0)
        self.assertEqual(emitter(0.25, group), len(source_group))
        group.update(0)
        self.assertEqual(len(group), len(source_group))
コード例 #6
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    def test_PerParticleEmitter_emit(self):
        from lepton import ParticleGroup
        from lepton.emitter import PerParticleEmitter

        source_group = ParticleGroup()
        source_group.new(object())
        source_group.new(object())
        source_group.new(object())
        source_group.update(0)

        emitter = PerParticleEmitter(source_group)
        group = ParticleGroup()
        self.assertEqual(len(group), 0)
        emitter.emit(10, group)
        group.update(0)
        expected = 10 * len(source_group)
        self.assertEqual(len(group), expected)

        # Negative emit value is equivilant to zero
        emitter.emit(-10, group)
        group.update(0)
        self.assertEqual(len(group), expected)
コード例 #7
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    def test_PerParticleEmitter_time_to_live(self):
        from lepton import Particle, ParticleGroup
        from lepton.emitter import PerParticleEmitter

        source_group = ParticleGroup()
        source_group.new(object())
        source_group.new(object())
        source_group.new(object())
        source_group.new(object())
        source_group.update(0)

        emitter = PerParticleEmitter(source_group, rate=1, time_to_live=3.0)
        group = ParticleGroup(controllers=[emitter])
        count = emitter(2, group)
        self.assertEqual(count, 2 * len(source_group))
        self.assertEqual(emitter.time_to_live, 1)
        self.failUnless(emitter in group.controllers)
        count = emitter(2, group)
        # Since only one second remained before expiring
        # only one particle per should be emitted
        self.assertEqual(count, len(source_group))
        self.assertEqual(emitter.time_to_live, 0)
        self.failUnless(emitter not in group.controllers)
コード例 #8
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    def __init__(self,
                 x,
                 y,
                 z,
                 r,
                 side=-1,
                 hp=50,
                 controlable=False,
                 weapon_range=5,
                 dispersion=5,
                 agility=50,
                 weapon_base_damage=2,
                 guidance=100,
                 shortguide=0,
                 partColor=(0.6, 0.5, 0.2, 1),
                 firerate=10,
                 shots=1,
                 vo=30,
                 maxvel=10,
                 ammoMaxvel=20,
                 combatDistance=50,
                 behavior=0,
                 commander=None,
                 multipleTargets=False,
                 name="",
                 ammoDamp=0.98):
        self.name = name
        self.domain = Sphere(
            (x, y, z), r
        )  # a.center -> vector del centro , a.outer_radius -> radio externo , a.inner_radius -> radio interno
        self.size = r
        self.controller = Collector(self.domain, callback=self.contact)
        self.magnet = Magnet(self.domain, charge=guidance, exponent=shortguide)
        self.commander = commander
        self.mission = self.domain.center
        self.target = None
        self.alive = True
        self.targetMode = ['standard', 1]
        self.behavior = behavior  # 0:free 1: escort 2: slave
        self.hp = hp
        self.agility = agility
        self.maxvel = maxvel
        self.timer = {0: 0, 1: 2, 2: 0, 3: 0, 4: 0}  # timers placeholder
        self.counter = {0: 0, 1: 0}  # counters placeholder
        self.side = side
        self.combatDistance = combatDistance
        self.velocity = Vec3(0, 0, 0)
        self.multipleTargets = multipleTargets
        self.firerate = firerate
        self.weapon_base_damage = weapon_base_damage
        wbd = self.weapon_base_damage
        rr = r * 2
        self.dispersion = dispersion
        self.vo = vo
        self.ammoDamp = ammoDamp
        self.ammoMaxvel = ammoMaxvel
        self.shots = shots
        self.weapon_range = weapon_range
        self.xx = self.yy = self.zz = 0
        self.Objective = Sphere((0, 0, 0), 1)
        self.color = partColor  # (0.4,0.5,0.4,0.5)
        #self.prevController = Collector(self.domain)#DUMMY CONTROLLER
        self.controlable = controlable
        self.impacto = ParticleGroup(renderer=BillboardRenderer(texturizer),
                                     controllers=[
                                         Lifetime(1),
                                         Fader(fade_out_start=0,
                                               fade_out_end=1),
                                     ])
        self.deathplosion = ParticleGroup(
            renderer=BillboardRenderer(texturizer),
            controllers=[
                Lifetime(self.size / 5 + 1),
                Fader(fade_out_start=0, fade_out_end=self.size / 5 + 1),
            ])
        self.selector_emitter = StaticEmitter(template=Particle(
            position=(0, 0, 0),
            color=self.color,
        ))
        self.impacto_emitter = StaticEmitter(
            template=Particle(
                position=(0, 0, 0),
                color=(0.9, 0.8, 0.8),
            ),
            position=self.domain,
            #size=[(5, 5, 5), (10, 10, 10), (15, 15, 15)],
        )
        self.hull = ParticleGroup(renderer=BillboardRenderer(texturizer2),
                                  controllers=[
                                      Lifetime(100000),
                                      Movement(max_velocity=self.maxvel,
                                               damping=0.98),
                                      Magnet(self.Objective,
                                             charge=self.agility,
                                             exponent=0),
                                  ])
        emiter = StaticEmitter(position=self.domain,
                               template=Particle(
                                   color=self.color,
                                   size=(rr, rr, rr),
                               ))
        emiter.emit(1, self.hull)

        if trails:
            if maxvel / r >= 20:
                self.trail = ParticleGroup(
                    renderer=BillboardRenderer(texturizer2),
                    controllers=[
                        Lifetime(trailSize[0]),
                        Fader(fade_in_start=0,
                              fade_in_end=0.1,
                              fade_out_start=0,
                              fade_out_end=trailSize[0]),
                        Growth(-1 * r),
                        PerParticleEmitter(self.hull,
                                           rate=trailSize[1],
                                           template=Particle(
                                               color=self.color,
                                               size=(rr, rr, rr),
                                           )),
                    ])

        self.ammo = ParticleGroup(renderer=BillboardRenderer(texturizer),
                                  controllers=[
                                      self.magnet,
                                      Movement(min_velocity=0,
                                               max_velocity=self.ammoMaxvel,
                                               damping=self.ammoDamp),
                                      Lifetime(self.weapon_range),
                                      Fader(fade_out_start=self.weapon_range -
                                            1,
                                            fade_out_end=self.weapon_range),
                                  ])

        self.weapon = PerParticleEmitter(
            self.hull,  # rate=self.firerate,
            template=Particle(
                velocity=self.velocity,  # fixed value
                position=(self.getPosition()),
                color=partColor,
            ),
            position=self.domain,
            size=[(wbd * 0.5, wbd * 0.5, wbd * 0.5), (wbd, wbd, wbd),
                  (wbd * 1.5, wbd * 1.5, wbd * 1.5)],
            deviation=Particle(
                velocity=(self.dispersion, self.dispersion,
                          self.dispersion * d3),
                rotation=(0, 0, math.pi / 6),
                #color=(0.05,0.05,0.05,0),
            ))
コード例 #9
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ファイル: magnet.py プロジェクト: lordmauve/lepton
electron_emitter = StaticEmitter(
    template=Particle(
        position=(-20, 0, 0),
        size=(25, 25, 25),
        color=(0.1, 0.1, 1.0),
    ),
    velocity=Disc((0, 0, 0), (-1, 0, 0), 36, 36),
)

# Trails for electrons
trail_emitter = PerParticleEmitter(
    electrons,
    rate=80,
    template=Particle(color=(1, 0, 0, 1), size=(4.25, 4.25, 0)),
    deviation=Particle(up=(0, 0, math.pi),
                       rotation=(0, 0, math.pi),
                       size=(0.5, 0.5, 0),
                       velocity=(1, 1, 1),
                       color=(0, 1, 0),
                       age=trail_lifetime / 2.0),
)

trails = ParticleGroup(controllers=[
    Lifetime(trail_lifetime * 1.5),
    Movement(damping=0.7, max_velocity=60),
    Magnet(nucleus, charge=17000.0),
    Magnet(nucleus, charge=-17000.0, exponent=2.5),
    Collector(Sphere((0, 0, 0), 1)),
    Fader(fade_in_end=0.75,
          max_alpha=0.3,
          fade_out_start=0,
コード例 #10
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 def test_PerParticleEmitter_source_group(self):
     from lepton.emitter import PerParticleEmitter
     from lepton import ParticleGroup
     source_group = ParticleGroup()
     emitter = PerParticleEmitter(source_group)
     self.failUnless(emitter.source_group is source_group)
コード例 #11
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dust = ParticleGroup(
    controllers=[
        dust_emitter,
        Lifetime(8),
        Gravity((0, -20, 0)),
        Drag(0.0, 0.10, fluid_velocity=(80, 0, 0), domain=front),
        Drag(0.0, 0.10, fluid_velocity=(-80, 0, 0), domain=back),
        Magnet(charge=500, domain=vortex, exponent=0.75, epsilon=0.5),
        Movement(),
    ],
    renderer=PointRenderer(16, texturizer),
)

trail_emitter = PerParticleEmitter(
    dust,
    rate=30,
    template=Particle(color=(1, 1, 1), ),
)

trail = ParticleGroup(
    controllers=[
        trail_emitter,
        Lifetime(.5),
        Fader(max_alpha=0.09, fade_out_start=0, fade_out_end=0.5)
    ],
    renderer=PointRenderer(14, texturizer),
)

win.set_visible(True)
win.on_resize(win.width, win.height)
pyglet.clock.schedule_interval(default_system.update, (1.0 / 60.0))