def init(window): flame = StaticEmitter( rate=500, template=Particle(position=(300, 25, 0), velocity=(0, 0, 0), color=(1, 1, 1, 1)), position=Line((window.width / 2 - 85, 200, 0), (window.width / 2 + 85, 200, 0)), deviation=Particle(position=(200, 0, 0), velocity=(7, 50, 0), age=0.75), ) default_system.add_global_controller( Lifetime(6), Gravity((0, 20, 0)), Movement(), ColorBlender( [ (0, (0, 0, 0.5, 0)), (0.5, (0, 0, 0.5, 0.2)), (0.75, (0, 0.5, 1, 0.6)), (1.5, (1, 1, 0, 0.2)), (2.7, (0.9, 0.2, 0, 0.4)), (3.2, (0.6, 0.1, 0.05, 0.2)), (4.0, (0.8, 0.8, 0.8, 0.1)), (6.0, (0.8, 0.8, 0.8, 0)), ] ), ) group = ParticleGroup( controllers=[flame], renderer=PointRenderer(64, SpriteTexturizer(create_point_texture(64, 5))) ) pyglet.clock.schedule_interval(default_system.update, (1.0 / 100.0)) pyglet.clock.set_fps_limit(None) return default_system
def init(window): smoke = StaticEmitter( rate=10, template=Particle( position=(400,100,0), velocity=(0,35,0), color=(0.8,0.8,0.8,0.005), ), deviation=Particle( position=(100,5,0), velocity=(3,6,0), color=(0.05,0.05,0.05,0.0), ) ) default_system.add_global_controller( Lifetime(20), Gravity((0, -2, 0)), Movement(), Fader(fade_in_end=1.5, max_alpha=0.05, fade_out_start=12, fade_out_end=20), ) group1 = ParticleGroup(controllers=[smoke], renderer=PointRenderer(64, SpriteTexturizer(create_point_texture(64, 1)))) pyglet.clock.schedule_interval(default_system.update, (1.0/30.0)) return default_system
velocity=(0,35,0), color=(0.8,0.8,0.8,0.005), ), deviation=Particle( position=(10,5,0), velocity=(3,6,0), color=(0.05,0.05,0.05,0.0), ) ) default_system.add_global_controller( Lifetime(20), Gravity((0, -2, 0)), Movement(), Fader(fade_in_end=1.5, max_alpha=0.05, fade_out_start=12, fade_out_end=20), ) group1 = ParticleGroup(controllers=[smoke], renderer=PointRenderer(64, SpriteTexturizer(create_point_texture(64, 1)))) win.set_visible(True) pyglet.clock.schedule_interval(default_system.update, (1.0/30.0)) @win.event def on_draw(): win.clear() glLoadIdentity() default_system.draw() if __name__ == '__main__': pyglet.app.run()
import os import math from random import expovariate, uniform, gauss from pyglet import image from pyglet.gl import * from lepton import Particle, ParticleGroup, default_system, domain from lepton.renderer import PointRenderer from lepton.texturizer import SpriteTexturizer, create_point_texture from lepton.emitter import StaticEmitter, PerParticleEmitter from lepton.controller import Gravity, Lifetime, Movement, Fader, ColorBlender spark_tex = image.load(os.path.join(os.path.dirname(__file__), 'flare3.png')).get_texture() spark_texturizer = SpriteTexturizer(spark_tex.id) trail_texturizer = SpriteTexturizer(create_point_texture(8, 50)) class Kaboom: lifetime = 5 def __init__(self): color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1) while max(color[:3]) < 0.9: color = (uniform(0, 1), uniform(0, 1), uniform(0, 1), 1) spark_emitter = StaticEmitter( template=Particle(position=(uniform(-50, 50), uniform(-30, 30), uniform(-30, 30)), color=color),
Movement(), ColorBlender([ (0, (0, 0, 0.5, 0)), (0.5, (0, 0, 0.5, 0.2)), (0.75, (0, 0.5, 1, 0.6)), (1.5, (1, 1, 0, 0.2)), (2.7, (0.9, 0.2, 0, 0.4)), (3.2, (0.6, 0.1, 0.05, 0.2)), (4.0, (0.8, 0.8, 0.8, 0.1)), (6.0, (0.8, 0.8, 0.8, 0)), ]), ) group = ParticleGroup(controllers=[flame], renderer=PointRenderer( 64, SpriteTexturizer(create_point_texture(64, 5)))) win.set_visible(True) pyglet.clock.schedule_interval(default_system.update, (1.0 / 30.0)) pyglet.clock.set_fps_limit(None) @win.event def on_draw(): win.clear() glLoadIdentity() default_system.draw() if __name__ == '__main__': default_system.run_ahead(2, 30)
def init(lokumBorg=None): platform = pyglet.window.get_platform() display = platform.get_default_display() W = 200 H = 200 X = 0 Y = 0 screens = display.get_screens() window = pyglet.window.Window(fullscreen=True, screen=screens[1]) # window = pyglet.window.Window(width=W, height=H, resizable=True) # window = pyglet.window.Window(resizable=True, visible=False) win = window win.clear() console = Console(x=X, y=Y,width=W, height=H, window=window) @window.event def on_draw(): glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA,GL_ONE) glDisable(GL_DEPTH_TEST) # glClearColor(1,1,1,1) glClearColor(1,0,0,1) window.clear() glLoadIdentity() default_system.draw() # player.get_texture().blit(100, 200,width=400,height=300) console.draw() @window.event def on_resize(width, height): console.resize(width,height) @console.event def on_command(command): global ANS,NBSEC if lokumBorg: ANS, dursec = lokumBorg.reply(command) if ANS: lokumBorg.save_line(ANS.strip()) ANS = list(ANS) ANS.reverse() if dursec!=0: nblettres = len(ANS) NBSEC = float(dursec)/nblettres # set color for the borg console.write ('\n',attributes={'color': (0, 255, 0, 255)}) clock.schedule_interval(callborg, NBSEC) console.prompt(" ") window.push_handlers(console) def callborg(dt): global ANS, NBSEC if ANS: c = ANS.pop() console.write(c) # time.sleep(NBSEC) console._caret.position = len(console._document.text) elif ANS==[]: console.write (' ',attributes={'color': (255, 255, 255, 120)}) console.write ('\n') console.prompt() #console._document.delete_text(0, len(console._document.text)-1) #console._prompt_end = 0 ANS = None clock.unschedule(callborg) else: ANS=None ### ---------- fire flame = StaticEmitter( rate=500, template=Particle( position=(300,25,0), velocity=(0,0,0), color=(1,1,1,1), ), position=Line((win.width/2 - 85, -15, 0), (win.width/2 + 85, -15, 0)), deviation=Particle(position=(10,0,0), velocity=(7,50,0), age=0.75) ) default_system.add_global_controller( Lifetime(6), Gravity((0,20,0)), Movement(), ColorBlender( [(0, (0,0,0.5,0)), (0.5, (0,0,0.5,0.2)), (0.75, (0,0.5,1,0.6)), (1.5, (1,1,0,0.2)), (2.7, (0.9,0.2,0,0.4)), (3.2, (0.6,0.1,0.05,0.2)), (4.0, (0.8,0.8,0.8,0.1)), (6.0, (0.8,0.8,0.8,0)), ] ), ) group = ParticleGroup(controllers=[flame], renderer=PointRenderer(64, SpriteTexturizer(create_point_texture(64, 5)))) #win.set_visible(True) #win.set_visible(True) pyglet.clock.schedule_interval(default_system.update, (1.0/100.0)) pyglet.clock.set_fps_limit(None) if 0: source = pyglet.media.load('/data/video/test.dv') format = source.video_format global player player = pyglet.media.Player() player.queue(source) player.play() default_system.run_ahead(2, 30) ### ------------- fire pyglet.app.run()
"""Setup 3D projection""" glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(30, 1.0*width/height, 0.1, 1000.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() win.on_resize = on_resize glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA,GL_ONE) glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); glDisable(GL_DEPTH_TEST) renderer = PointRenderer(7, SpriteTexturizer(create_point_texture(16, 10))) domains = [ domain.Sphere((0,0,0), 1), domain.Disc((0,0,0), (-1,0,0), 1), domain.Cylinder((-0.5,0,0), (0.5,0,0), 1), domain.Cone((-0.5,0,0), (0.5,0,0), 1), ] groups = [ ParticleGroup( controllers=[ StaticEmitter( rate=15000, position=domain, template=Particle(
glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(30, 1.0 * width / height, 0.1, 1000.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() win.on_resize = on_resize glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) glBlendFunc(GL_SRC_ALPHA, GL_ONE) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glDisable(GL_DEPTH_TEST) renderer = PointRenderer(7, SpriteTexturizer(create_point_texture(16, 10))) domains = [ domain.Sphere((0, 0, 0), 1), domain.Disc((0, 0, 0), (-1, 0, 0), 1), domain.Cylinder((-0.5, 0, 0), (0.5, 0, 0), 1), domain.Cone((-0.5, 0, 0), (0.5, 0, 0), 1), ] groups = [ ParticleGroup(controllers=[ StaticEmitter(rate=15000, position=domain, template=Particle( color=(1, 1, 1), size=(.1, .1, 0),
import os import math from random import expovariate, uniform, gauss from pyglet import image from pyglet.gl import * from lepton import Particle, ParticleGroup, default_system, domain from lepton.renderer import PointRenderer from lepton.texturizer import SpriteTexturizer, create_point_texture from lepton.emitter import StaticEmitter, PerParticleEmitter from lepton.controller import Gravity, Lifetime, Movement, Fader, ColorBlender spark_tex = image.load(os.path.join(os.path.dirname(__file__), 'flare3.png')).get_texture() spark_texturizer = SpriteTexturizer(spark_tex.id) trail_texturizer = SpriteTexturizer(create_point_texture(8, 50)) class Kaboom: lifetime = 5 def __init__(self): color=(uniform(0,1), uniform(0,1), uniform(0,1), 1) while max(color[:3]) < 0.9: color=(uniform(0,1), uniform(0,1), uniform(0,1), 1) spark_emitter = StaticEmitter( template=Particle( position=(uniform(-50, 50), uniform(-30, 30), uniform(-30, 30)), color=color), deviation=Particle(