class Kwakwa(Scene): def init(self): self.loading_screen = LoadingScreen() self.loading_screen.init_method = [GameState(CONST.startup)] self.loading_screen.init() self.text = Image('data/sprites/text/kwakwa.png', engine.get_screen_size()/2) self.text.pos = self.text.pos-self.text.size/2 self.count = 4 * CONST.framerate snd_manager.play_music("data/sound/pissed_off_duck.wav") def loop(self, screen): img_manager.draw_rect(screen,Vector2(),Rect(Vector2(0,0),engine.get_screen_size()),(255,255,255)) self.text.loop(screen, Vector2()) if snd_manager.check_music_status(): from engine.level_manager import switch_level switch_level(self.loading_screen)
def init(self): self.loading_screen = LoadingScreen() self.loading_screen.init_method = [GameState(CONST.startup)] self.loading_screen.init() self.text = Image('data/sprites/text/kwakwa.png', engine.get_screen_size()/2) self.text.pos = self.text.pos-self.text.size/2 self.count = 4 * CONST.framerate snd_manager.play_music("data/sound/pissed_off_duck.wav")