コード例 #1
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    def test_change_game(self):
        """
        Ensure we can change an existing game.
        """
        game = Game()
        game.game_type_id = 1
        game.title = "Monopoly"
        game.description = "family ending board game"
        game.number_of_players = 4
        game.gamer_id = 1

        game.save()

        # DEFINE NEW PROPERTIES FOR GAME
        data = {
            "gameTypeId": 1,
            "description": "difficult game",
            "title": "Sorry",
            "number_of_players": 4
        }

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.put(f"/games/{game.id}", data, format="json")
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY CHANGES
        response = self.client.get(f"/games/{game.id}")
        json_response = json.loads(response.content)
        self.assertEqual(response.status_code, status.HTTP_200_OK)

        # Assert that the properties are correct
        self.assertEqual(json_response["title"], "Sorry")
        self.assertEqual(json_response["description"], "difficult game")
        self.assertEqual(json_response["number_of_players"], 4)
コード例 #2
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    def test_get_game(self):
        """
        Ensure we can get an existing game.
        """

        # Seed the database with a game
        game = Game()
        game.game_type_id = 1
        game.title = "Monopoly"
        game.description = "Milton Bradley"
        game.number_of_players = 4
        game.gamer_id = 1

        game.save()

        # Make sure request is authenticated
        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)

        # Initiate request and store response
        response = self.client.get(f"/games/{game.id}")

        # Parse the JSON in the response body
        json_response = json.loads(response.content)

        # Assert that the game was retrieved
        self.assertEqual(response.status_code, status.HTTP_200_OK)

        # Assert that the values are correct
        self.assertEqual(json_response["title"], "Monopoly")
        self.assertEqual(json_response["description"], "Milton Bradley")
        self.assertEqual(json_response["gamer"]["id"], 1)
        self.assertEqual(json_response["game_type"]["id"], 1)
        self.assertEqual(json_response["number_of_players"], 4)
コード例 #3
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    def setUp(self):
        #create new account and sample category
        url = '/register'
        data = {
            'username': '******',
            'password': '******',
            'email': '*****@*****.**',
            'address': '100 Infinity Way',
            'phone_number': '555-1212',
            'first_name': 'Steve',
            'last_name': 'Brownlee',
            'bio': 'Love those gamez!!'
        }
        #initiate request and grab the response
        response = self.client.post(url, data, format='json')
        #parse the JSON in the resonse body
        fuckin_json_response = json.loads(response.content)
        #store teh AUTH Token
        self.token = fuckin_json_response['token']
        #assert that a user was created
        self.assertEqual(response.status_code, status.HTTP_201_CREATED)

        #seed the DB wit one game type so it don't break and there's no URL endpoint for creating GTs
        gametype = GameType()
        gametype.label = 'Classic Type'
        gametype.save()
        #now make a dummy game and save it
        game = Game()
        game.game_type_id = 1
        game.title = 'Chess'
        game.description = 'GOAT Board Game'
        game.number_of_players = 2
        game.gamer_id = 1
        game.save()
コード例 #4
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ファイル: game_tests.py プロジェクト: bschweiz/levelup
    def test_change_game(self):
        #test we can update an existing game
        game = Game()
        game.game_type_id = 1
        game.title = 'Chess'
        game.description = 'GOAT Board Game'
        game.number_of_players = 2
        game.gamer_id = 1
        game.save()
        #now define NEW properties for this shit
        data = {
            'gameTypeId': 1,
            'title': 'Clue',
            'description': 'Milton Bradley',
            'numberOfPlayers': 6,
        }

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.put(f'/games/{game.id}', data, format='json')
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)
        #verify the changes
        response = self.client.get(f'/games/{game.id}')
        json_response = json.loads(response.content)
        self.assertEqual(response.status_code, status.HTTP_200_OK)
        #assert that the properties on the this resource are correct
        self.assertEqual(json_response['title'], 'Clue')
        self.assertEqual(json_response['description'], 'Milton Bradley')
        self.assertEqual(json_response['number_of_players'], 6)
コード例 #5
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    def test_change_game(self):

        game = Game()
        game.game_type_id = 1
        game.skill_level = 1
        game.title = "Sorry"
        game.maker = "Milton Bradley"
        game.number_of_players = 4
        game.gamer_id = 1
        game.save()

        # DEFINE NEW PROPERTIES FOR GAME
        data = {
            "game_type_id": 1,
            "title": "Sorry",
            "skill_level": 1,
            "maker": "Hasbro",
            "number_of_players": 4
        }

        self.client.credentials(HTTP_AUTHORIZATION=f'Token {self.token}')
        response = self.client.put(f"/games/{game.id}", data, format="json")
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY CHANGES
        response = self.client.get(f"/games/{game.id}")
        json_response = json.loads(response.content)
        self.assertEqual(response.status_code, status.HTTP_200_OK)

        # Assert that the properties are correct
        self.assertEqual(json_response["title"], "Sorry")
        self.assertEqual(json_response["skill_level"], 1)
        self.assertEqual(json_response["maker"], "Hasbro")
        self.assertEqual(json_response["number_of_players"], 4)
コード例 #6
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def usergame_list(request):
    if request.method == "GET":
        with sqlite3.connect(Connection.db_path) as conn:
            conn.row_factory = sqlite3.Row
            db_cursor = conn.cursor()

            db_cursor.execute("""
            select
            g.id,
            g.title,
            g.maker,
            g.game_type_id,
            g.skill_level,
            g.number_of_players,
            u.id user_id,
            u.first_name || ' ' || u.last_name as full_name
            from levelupapi_game g
            join levelupapi_gamer gr on g.gamer_id = gr.id
            join auth_user u on gr.user_id = u.id
            """)

            dataset = db_cursor.fetchall()

            games_by_user = {}

            for row in dataset:
                game = Game()
                game.title = row['title']
                game.maker = row['maker']
                game.skill_level = row['skill_level']
                game.number_of_players = row['number_of_players']
                game.game_type_id = row['game_type_id']

                uid = row['user_id']

                if uid in games_by_user:
                    games_by_user[uid]['games'].append(game)
                else:
                    games_by_user[uid] = {}
                    games_by_user[uid]['id'] = uid
                    games_by_user[uid]['full_name'] = row['full_name']

                    games_by_user[uid]['games'] = [game]
            list_of_users_with_games = games_by_user.values()

            template = 'users/list_with_games.html'
            context = {
                'usergame_list': list_of_users_with_games,
                'title': 'Users with Games'
            }

            return render(request, template, context)
コード例 #7
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ファイル: game_tests.py プロジェクト: bschweiz/levelup
    def test_delete_game(self):
        #make sure we can delete a game
        game = Game()
        game.game_type_id = 1
        game.title = 'Chess'
        game.description = 'GOAT Board Game'
        game.number_of_players = 2
        game.gamer_id = 1
        game.save()

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.delete(f'/games/{game.id}')
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY 404 response
        response = self.client.get(f'/games/{game.id}')
        self.assertEqual(response.status_code, status.HTTP_404_NOT_FOUND)
コード例 #8
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    def test_delete_game(self):
        """
        Ensure we can delete an existing game.
        """
        game = Game()
        game.game_type_id = 1
        game.title = "Sorry"
        game.number_of_players = 4
        game.gamer_id = 1
        game.save()

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.delete(f"/games/{game.id}")
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY 404 response
        response = self.client.get(f"/games/{game.id}")
        self.assertEqual(response.status_code, status.HTTP_404_NOT_FOUND)
コード例 #9
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    def setUp(self):
        """
        Create a new account and create sample category
        """
        url = "/register"
        data = {
            "username": "******",
            "password": "******",
            "email": "*****@*****.**",
            "address": "100 Infinity Way",
            "phone_number": "555-1212",
            "first_name": "Steve",
            "last_name": "Brownlee",
            "bio": "Love those gamez!!"
        }

        #game, schedular, gametype
        # Initiate request and capture response
        response = self.client.post(url, data, format='json')

        # Parse the JSON in the response body
        json_response = json.loads(response.content)

        # Store the auth token
        self.token = json_response["token"]

        # Assert that a user was created
        self.assertEqual(response.status_code, status.HTTP_201_CREATED)

        # SEED DATABASE WITH ONE GAME TYPE
        # This is needed because the API does not expose a /gametypes
        # endpoint for creating game types
        gametype = Game_Type()
        gametype.label = "Board game"
        gametype.save()

        game = Game()
        game.game_type_id = 1
        game.title = "Sorry"
        game.gamer_id = 1
        game.number_of_players = 4
        game.description = "fun"
        game.save()
コード例 #10
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ファイル: game_tests.py プロジェクト: bschweiz/levelup
 def test_get_game(self):
     #check to see if we can get an existing game, 1st seed the DB
     game = Game()
     game.game_type_id = 1
     game.title = 'Chess'
     game.description = 'GOAT Board Game'
     game.number_of_players = 2
     game.gamer_id = 1
     game.save()
     #make sure request is authenticated
     self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
     #initi8ate request and store response
     response = self.client.get(f'/games/{game.id}')
     #json rESPONSE JUST F*****G PARSE IT!!!
     json_response = json.loads(response.content)
     #assert that the game WAS RETRIEVED SUCCESSFULLY
     self.assertEqual(response.status_code, status.HTTP_200_OK)
     #assert that the values are correct
     self.assertEqual(json_response['title'], 'Chess')
     self.assertEqual(json_response['description'], 'GOAT Board Game')
     self.assertEqual(json_response['number_of_players'], 2)
コード例 #11
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    def setUp(self):
        """
        Create a new account and create sample category
        """
        url = "/register"
        data = {
            "username": "******",
            "password": "******",
            "email": "*****@*****.**",
            "address": "100 Infinity Way",
            "phone_number": "555-1212",
            "first_name": "Steve",
            "last_name": "Brownlee",
            "bio": "Love those gamez!!"
        }

        # Initiate request and capture response
        response = self.client.post(url, data, format='json')

        # Parse the JSON in the response body
        json_response = json.loads(response.content)

        # Store the auth token
        self.token = json_response["token"]

        # Assert that a user was created
        self.assertEqual(response.status_code, status.HTTP_201_CREATED)

        gametype = GameType()
        gametype.label = "Board game"
        gametype.save()

        game = Game()
        game.title = "title"
        game.number_of_players = 4
        game.description = "This gmae is fun"
        game.gamer_id = 1
        game_type = 1
        game.game_type_id = game_type
        game.save()
コード例 #12
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    def create(self, request):
        # use token passed in the 'Authorization' header
        gamer = Gamer.objects.get(user=request.auth.user)
        # create a new Python instance of the Game class con properties de REQUEST de client
        game = Game()
        game.title = request.data["title"]
        game.game_type_id = request.data["gameTypeId"]
        game.number_of_players = request.data["numberOfPlayers"]
        game.description = request.data["description"]
        game.gamer = gamer
        # now use the Djanog ORM to fetch the record from the database whose 'id' is what the client passed as gameTypeId
        game_type = GameType.objects.get(pk=request.data["gameTypeId"])
        game.game_type = game_type

        # try to save the new game to the db, then serialize it to JSON, then send that JSON back to client
        try:
            game.save()
            serializer = GameSerializer(game, context={'request': request})
            return Response(serializer.data, status=status.HTTP_201_CREATED)
        except ValidationError as ex:
            return Response({"reason": ex.message},
                            status=status.HTTP_400_BAD_REQUEST)
コード例 #13
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def usergame_list(request):
    """Function to build an HTML report of games by user"""
    if request.method == 'GET':
        # Connect to project database
        with sqlite3.connect(Connection.db_path) as conn:
            conn.row_factory = sqlite3.Row
            db_cursor = conn.cursor()

            # Query for all games, with related user info.
            db_cursor.execute("""
                SELECT
                    g.id,
                    g.title,
                    g.maker,
                    g.game_type_id,
                    g.number_of_players,
                    g.skill_level,
                    u.id user_id,
                    u.first_name || ' ' || u.last_name AS full_name
                FROM
                    levelupapi_game g
                JOIN
                    levelupapi_gamer gr ON g.gamer_id = gr.id
                JOIN
                    auth_user u ON gr.user_id = u.id
            """)

            dataset = db_cursor.fetchall()

            # Take the flat data from the database, and build the
            # following data structure for each gamer.
            #
            # {
            #     1: {
            #         "id": 1,
            #         "full_name": "Admina Straytor",
            #         "games": [
            #             {
            #                 "id": 1,
            #                 "title": "Foo",
            #                 "maker": "Bar Games",
            #                 "skill_level": 3,
            #                 "number_of_players": 4,
            #                 "game_type_id": 2
            #             }
            #         ]
            #     }
            # }

            games_by_user = {}

            for row in dataset:
                # Crete a Game instance and set its properties
                game = Game()
                game.title = row["title"]
                game.maker = row["maker"]
                game.skill_level = row["skill_level"]
                game.number_of_players = row["number_of_players"]
                game.game_type_id = row["game_type_id"]

                # Store the user's id
                uid = row["user_id"]

                # If the user's id is already a key in the dictionary...
                if uid in games_by_user:

                    # Add the current game to the `games` list for it
                    games_by_user[uid]['games'].append(game)

                else:
                    # Otherwise, create the key and dictionary value
                    games_by_user[uid] = {}
                    games_by_user[uid]["id"] = uid
                    games_by_user[uid]["full_name"] = row["full_name"]
                    games_by_user[uid]["games"] = [game]

        # Get only the values from the dictionary and create a list from them
        list_of_users_with_games = games_by_user.values()

        # Specify the Django template and provide data context
        template = 'users/list_with_games.html'
        context = {'usergame_list': list_of_users_with_games}

        return render(request, template, context)