def setUp(self): #create new account and sample category url = '/register' data = { 'username': '******', 'password': '******', 'email': '*****@*****.**', 'address': '100 Infinity Way', 'phone_number': '555-1212', 'first_name': 'Steve', 'last_name': 'Brownlee', 'bio': 'Love those gamez!!' } #initiate request and grab the response response = self.client.post(url, data, format='json') #parse the JSON in the resonse body fuckin_json_response = json.loads(response.content) #store teh AUTH Token self.token = fuckin_json_response['token'] #assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) #seed the DB wit one game type so it don't break and there's no URL endpoint for creating GTs gametype = GameType() gametype.label = 'Classic Type' gametype.save() #now make a dummy game and save it game = Game() game.game_type_id = 1 game.title = 'Chess' game.description = 'GOAT Board Game' game.number_of_players = 2 game.gamer_id = 1 game.save()
def setUp(self): url = '/register' data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } response = self.client.post(url, data, format='json') json_response = json.loads(response.content) self.token = json_response['token'] self.client.credentials(HTTP_AUTHORIZATION=f'Token {self.token}') # response.status_code == status.HTTP_201_CREATED self.assertEqual(response.status_code, status.HTTP_201_CREATED) game_type = GameType() game_type.label = "Board Game" game_type.save() self.game = Game() self.game.game_type_id = 1 self.game.skill_level = 5 self.game.title = "Monopoly" self.game.maker = "Milton Bradley" self.game.number_of_players = 4 self.game.gamer_id = 1 self.game.save()
def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # SEED DATABASE WITH ONE GAME TYPE # This is needed because the API does not expose a /gametypes # endpoint for creating game types gametype = GameType() gametype.label = "Board game" gametype.save()
def setUp(self): url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } response = self.client.post(url, data, format='json') json_response = json.loads(response.content) self.token = json_response["token"] self.assertEqual(response.status_code, status.HTTP_201_CREATED) gametype = GameType() gametype.label = "Board game" gametype.save() # url = "/games" # data = { # "gamer": 1, # "game_type": 1, # "title": "Balderdash", # "number_of_players": 2, # "description": "fun" # } # response = self.client.post(url, data, format='json') # json_response = json.loads(response.content) # self.token = json_response["token"] # self.assertEqual(response.status_code, status.HTTP_201_CREATED) game = Game() game.game_type = gametype game.title = "Balderdash" game.number_of_players = 4 game.gamer_id = 1 game.save()
def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those eventz!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # SEED DATABASE WITH ONE GAME TYPE # This is needed because the API does not expose a /gametypes # endpoint for creating game types gametype = GameType() gametype.label = "Board game" gametype.save() # SEED DATABASE WITH ONE game # This is needed because the API does not expose a /game # endpoint for creating game game = Game() game.gamer_id = 1 game.gametype_id = gametype.id game.skill_level = 5 game.number_of_players = 3 game.maker = "Wizards of the Coast" game.title = "Dungeons & Dragons" game.save()
def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] self.client.credentials(HTTP_AUTHORIZATION=f'Token {self.token}') # response.status_code == status.HTTP_201_CREATED # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # SEED DATABASE WITH ONE GAME TYPE # This is needed because the API does not expose a /gametypes # endpoint for creating game types gametype = GameType() gametype.label = "Board game" gametype.save() self.game = Game() self.game.gametype_id = 1 self.game.title = "Monopoly" self.game.instructions = "" self.game.max_players = 6 self.game.gamer = 1 self.game.save()
def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Jon", "last_name": "Shearon", "bio": "Love those gamez!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # SEED DATABASE WITH ONE GAME TYPE # This is needed because the API does not expose a /gametypes # endpoint for creating game types gametype = GameType() gametype.label = "Board game" gametype.save() game = Game() game.gametype = GameType.objects.get(pk=1) game.skill_level = 5 game.title = "Clue" game.maker = "Milton Bradley" game.number_of_players = 6 game.gamer = Gamer.objects.get(pk=1) game.save()
def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) gametype = GameType() gametype.label = "Board game" gametype.save() game = Game() game.title = "title" game.number_of_players = 4 game.description = "This gmae is fun" game.gamer_id = 1 game_type = 1 game.game_type_id = game_type game.save()
def setUp(self): """ Create a new account and set up a game """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those eventz!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # Seed database with one game type gametype = GameType() gametype.label = "Board game" gametype.save() # Seed database with one game game = Game() game.title = "Checkers" game.gametype_id = 1 game.number_of_players = 2 game.gamer_id = 1 game.description = "Great game" game.save()
class GameTests(APITestCase): def setUp(self): """ Create a new account and create sample category """ url = "/register" data = { "username": "******", "password": "******", "email": "*****@*****.**", "address": "100 Infinity Way", "phone_number": "555-1212", "first_name": "Steve", "last_name": "Brownlee", "bio": "Love those gamez!!" } # Initiate request and capture response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Store the auth token self.token = json_response["token"] # Assert that a user was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # SEED DATABASE WITH ONE GAME TYPE # This is needed because the API does not expose a /gametypes # endpoint for creating game types self.gametype = GameType() self.gametype.label = "Board game" self.gametype.save() def test_create_game(self): """ Ensure we can create a new game. """ # DEFINE GAME PROPERTIES url = "/games" data = { "gameTypeId": 1, "description": "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room.", "title": "Clue", "numberOfPlayers": 6, } # Make sure request is authenticated self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token) # Initiate request and store response response = self.client.post(url, data, format='json') # Parse the JSON in the response body json_response = json.loads(response.content) # Assert that the game was created self.assertEqual(response.status_code, status.HTTP_201_CREATED) # Assert that the properties on the created resource are correct self.assertEqual(json_response["title"], "Clue") self.assertEqual(json_response["description"], "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room.") self.assertEqual(json_response["number_of_players"], 6) self.assertEqual(json_response["game_type"]["id"], 1) self.assertEqual(json_response["gamer"]["id"], 1) def test_get_game(self): """ Ensure we can get an existing game. """ # Seed the database with a game game = Game() game.game_type = self.gametype game.description = "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room." game.title = "Monopoly" game.number_of_players = 4 game.gamer_id= 1 game.save() # Make sure request is authenticated self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token) # Initiate request and store response response = self.client.get(f"/games/{game.id}") # Parse the JSON in the response body json_response = json.loads(response.content) # Assert that the game was retrieved self.assertEqual(response.status_code, status.HTTP_200_OK) # Assert that the values are correct self.assertEqual(json_response["title"], "Monopoly") self.assertEqual(json_response["description"], "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room.") self.assertEqual(json_response["number_of_players"], 4) self.assertEqual(json_response["game_type"]["id"], 1) self.assertEqual(json_response["gamer"]["id"], 1) def test_change_game(self): """ Ensure we can change an existing game. """ game = Game() game.game_type = self.gametype game.description = "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player" game.title = "Sorry" game.number_of_players = 4 game.gamer_id = 1 game.save() # DEFINE NEW PROPERTIES FOR GAME data = { "gameTypeId": 1, "description": "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player", "title": "Sorry", "numberOfPlayers": 4 } self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token) response = self.client.put(f"/games/{game.id}", data, format="json") self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT) # GET GAME AGAIN TO VERIFY CHANGES response = self.client.get(f"/games/{game.id}") json_response = json.loads(response.content) self.assertEqual(response.status_code, status.HTTP_200_OK) # Assert that the properties are correct self.assertEqual(json_response["title"], "Sorry") self.assertEqual(json_response["description"], "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player") self.assertEqual(json_response["number_of_players"], 4) self.assertEqual(json_response["game_type"]["id"], 1) self.assertEqual(json_response["gamer"]["id"], 1) def test_delete_game(self): """ Ensure we can delete an existing game. """ game = Game() game.game_type = self.gametype game.description = "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player" game.title = "Sorry" game.number_of_players = 4 game.gamer_id = 1 game.save() self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token) response = self.client.delete(f"/games/{game.id}") self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT) # GET GAME AGAIN TO VERIFY 404 response response = self.client.get(f"/games/{game.id}") self.assertEqual(response.status_code, status.HTTP_404_NOT_FOUND)