コード例 #1
0
ファイル: clock_test.py プロジェクト: SiChiTong/ros-1
def main():

    try:

        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)

        _message_factory = MessageFactory(Level.INFO)
        #       _queue = MessageQueue(_message_factory, Level.INFO)
        _queue = MockMessageQueue(Level.INFO)
        _clock = Clock(_config, _queue, _message_factory, Level.INFO)

        _clock.enable()

        while True:
            time.sleep(1.0)

    except KeyboardInterrupt:
        print(Fore.RED + 'Ctrl-C caught; exiting...' + Style.RESET_ALL)
    except Exception as e:
        print(Fore.RED + Style.BRIGHT +
              'error starting ifs: {}\n{}'.format(e, traceback.format_exc()) +
              Style.RESET_ALL)
    finally:
        pass
コード例 #2
0
def test_ifs():
    '''
    Test the functionality of Integrated Front Sensor.
    '''
    _log = Logger("test-ifs", Level.INFO)

    # read YAML configuration
    _loader = ConfigLoader(Level.INFO)
    filename = 'config.yaml'
    _config = _loader.configure(filename)

    _message_factory = MessageFactory(Level.INFO)
    _message_bus = MessageBus(Level.INFO)

    _log.info('creating clock...')
    _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)

    _ifs = IntegratedFrontSensor(_config, _clock, Level.INFO)

    # establish queue to receive messages
    _queue = MockMessageQueue(Level.INFO)
    _message_bus.add_handler(Message, _queue.add)

    _ifs.enable()
    _clock.enable()

    while not _queue.all_triggered:
        _queue.waiting_for_message()
        time.sleep(0.5)
    _ifs.disable()

    assert _queue.count > 0
    _log.info('test complete.' + Style.RESET_ALL)
コード例 #3
0
def main():
    try:
        _log = Logger("test", Level.INFO)
        _log.info(Fore.BLUE + 'configuring...')
        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)

        _message_factory = MessageFactory(Level.INFO)
        _message_bus = MessageBus(Level.INFO)
        _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)
        _clock.enable()

        _ifs = IntegratedFrontSensor(_config, _clock, Level.INFO)
        _ifs.enable()

        _handler = MessageHandler(Level.INFO)
        _message_bus.add_handler(Message, _handler.handle)

        try:

            _log.info(Fore.BLUE + 'starting loop... type Ctrl-C to exit.')
            _rate = Rate(1)
            #           while True:
            for i in range(360):
                _rate.wait()
            _log.info(Fore.BLUE + 'exited loop.')

        except KeyboardInterrupt:
            print(Fore.RED + 'Ctrl-C caught; exiting...' + Style.RESET_ALL)

    except Exception as e:
        print(Fore.RED + Style.BRIGHT + 'error: {}'.format(e))
        traceback.print_exc(file=sys.stdout)
コード例 #4
0
def test_temperature():
    _temperature = None
    _fan = None
    _log = Logger('temp-test', Level.INFO)
    try:

        # scan I2C bus
        _log.info('scanning I²C address bus...')
        scanner = I2CScanner(_log.level)
        _addresses = scanner.get_int_addresses()

        # load configuration
        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)

        # create Fan if available
        _fan_config = _config['ros'].get('fan')
        _fan_i2c_address = _fan_config.get('i2c_address')
        fan_available = (_fan_i2c_address in _addresses)
        if fan_available:
            _fan = Fan(_config, Level.INFO)
            _log.info('fan is available at I²C address of 0x{:02X}.'.format(
                _fan_i2c_address))
        else:
            _fan = None
            _log.info(
                'fan is not available at I²C address of 0x{:02X}.'.format(
                    _fan_i2c_address))

        _message_factory = MessageFactory(Level.INFO)
        _message_bus = MessageBus(Level.DEBUG)
        _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)
        _temperature = Temperature(_config, _clock, _fan, Level.INFO)
        _temperature.enable()
        _counter = itertools.count()
        _clock.enable()
        while True:
            _count = next(_counter)
            #           _temperature.display_temperature()
            #           _value = _temperature.get_cpu_temperature()
            #           _is_warning_temp = _temperature.is_warning_temperature()
            #           _is_max_temp = _temperature.is_max_temperature()
            #           if _is_warning_temp:
            #               _log.warning('[{:04d}] loop; is warning temp? {}; is max temp? {}'.format(_count, _is_warning_temp, _is_max_temp))
            #           else:
            #               _log.info('[{:04d}] loop; is warning temp? {}; is max temp? {}'.format(_count, _is_warning_temp, _is_max_temp))
            time.sleep(1.0)
    except KeyboardInterrupt:
        _log.info(Fore.YELLOW + 'exited via Ctrl-C' + Style.RESET_ALL)
    except Exception:
        _log.error(Fore.RED + Style.BRIGHT +
                   'error getting RPI temperature: {}'.format(
                       traceback.format_exc()) + Style.RESET_ALL)
    finally:
        if _temperature:
            _temperature.close()
        if _fan:
            _fan.disable()
コード例 #5
0
 def get_end_of_current_lecture(self) -> Clock:
     self._maybe_not_implemented()
     ret: Clock = Clock()
     localt: Clock = Clock(time.strftime("%H:%M"))
     for lecture in self._lectures:  # type: Lecture_digest
         if localt in lecture.important_bespan:
             ret = lecture.important_bespan.end
     return ret
コード例 #6
0
 def __init__(self,
              begin: str,
              end: str,
              weekday: int,
              room: Optional[str] = None) -> NoReturn:
     self.begin = Clock(begin)
     self.end = Clock(end)
     self.bespan = Span(self.begin, self.end)
     self.weekday = weekday
     self.room = room
コード例 #7
0
def print_remaining_length_of_hour_and_day(
        end_of_current_lecture: Clock, end_of_current_day: Clock) -> NoReturn:
    # Bestimmt, wie lange die Stunde/der Tag noch geht
    localt: Clock = Clock(time.strftime("%H:%M", time.localtime()))
    end_of_current_lecture -= localt
    end_of_current_day -= localt
    if end_of_current_lecture.hash > 0:
        print("\nDiese Stunde noch:", end_of_current_lecture.pprint())
        print("Heute noch:", end_of_current_day.pprint())
    elif end_of_current_day.hash > 0:
        print("\nHeute noch:", end_of_current_day.pprint())
コード例 #8
0
class Sexting():

    def __init__(self, contacts_file, message, start_hour):
        self.message = message
        self.transformers = all_transformers()
        self.contacts = list(ContactLoader().load(contacts_file))
        self.clock = Clock(int(start_hour))

    def process(self):
        for character in self.message:
            transformersWithContacts = list(self.__possible_transformers_and_contacts(character))
            while (not transformersWithContacts):
                print "Nothing to do at {0}".format(self.clock.block_range_str())
                self.clock = self.clock.next_block()

                if (self.clock.day() > 10):
                    raise Exception("There doesn't seem to be anyone who can process {0}".format(character))

                transformersWithContacts = list(self.__possible_transformers_and_contacts(character))

            transformer, contacts = self.__choose_transformer_and_contacts(transformersWithContacts)

            instruction = transformer.transform(character, contacts, self.clock)
            yield instruction

            self.clock = self.clock.next_block()

    def __possible_transformers_and_contacts(self, character):
        for t in self.transformers:
            if not t.can_handle_character(character):
                continue

            viableContacts = filter(lambda c: not c.is_busy(self.clock) and t.can_handle_contact(c, self.clock), self.contacts)

            if len(viableContacts) < t.num_required_contacts():
                continue

            yield (t, viableContacts)

    def __choose_transformer_and_contacts(self, transformersWithContacts):
        shuffle(transformersWithContacts)

        transformer, possibleContacts = transformersWithContacts[0]

        shuffle(possibleContacts)

        contacts = possibleContacts[:transformer.num_required_contacts()]

        return (transformer, contacts)
コード例 #9
0
def main(argv):

    try:
        _log = Logger('brake', Level.INFO)
        _log.info('configuring...')
        # read YAML configuration
        _loader = ConfigLoader(Level.WARN)
        _config = _loader.configure()

        _log.info('creating message factory...')
        _message_factory = MessageFactory(Level.INFO)
        _log.info('creating message bus...')
        _message_bus = MessageBus(Level.INFO)
        _log.info('creating clock...')
        _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)

        _motor_configurer = MotorConfigurer(_config, _clock, Level.INFO)
        _motors = _motor_configurer.get_motors()

        _log.info('braking...')
        _motors.brake()
        _log.info('done.')
    except KeyboardInterrupt:
        _log.error('Ctrl-C caught in main: exiting...')
    finally:
        if _motors:
            _motors.stop()
            _motors.close()
        _log.info('complete.')
コード例 #10
0
def processor(_date: Date) -> Tuple[Clock, Clock, int, int]:
    # Gibt Fächerliste für den aktuellen Tag aus. Gibt Ende der aktuellen
    # Stunde, Tages zurück.
    thisfaecher: Self_correcting_lecture_list = Self_correcting_lecture_list(
        _date)
    thisfaecher.extend(database.faecher)
    thisfaecher.apply_all_correctives_and_sort()

    if thisfaecher.is_empty():
        print("frei")
        return Clock(), Clock(), 0, 0

    print(thisfaecher.pprint())
    return thisfaecher.get_end_of_current_lecture(), \
        thisfaecher.get_end_of_last_lecture(), \
        thisfaecher.get_length_of_current_lecture(), \
        thisfaecher.get_length_of_day()
コード例 #11
0
def test_clock():
    global tock_count
    _log = Logger('clock-test', Level.INFO)
    _loader = ConfigLoader(Level.INFO)
    filename = 'config.yaml'
    _config = _loader.configure(filename)

    tock_count = 0
    _message_factory = MessageFactory(Level.INFO)
    _message_bus = MockMessageBus(Level.INFO)
    _clock = Clock(_config, _message_bus, _message_factory, Level.INFO)
    _message_bus.set_clock(_clock)
    _clock.enable()
    _log.info('ready; begin test.')
    _loops = 3
    while INFINITE or tock_count < _loops:
        time.sleep(1.0)
    _log.info('test complete.')
コード例 #12
0
def test_battery_check():

    _log = Logger("batcheck test", Level.INFO)
    _log.heading('battery check', 'Starting test...', '[1/3]')
    _log.info(Fore.RED + 'Press Ctrl+C to exit.')

    # read YAML configuration
    _loader = ConfigLoader(Level.INFO)
    filename = 'config.yaml'
    _config = _loader.configure(filename)

    _log.heading('battery check', 'Creating objects...', '[2/3]')

    _log.info('creating message factory...')
    _message_factory = MessageFactory(Level.INFO)
    _log.info('creating message queue...')
    _queue = MessageQueue(_message_factory, Level.INFO)
    #   _consumer = MockConsumer()
    #   _queue.add_consumer(_consumer)

    _log.info('creating message bus...')
    _message_bus = MessageBus(Level.INFO)

    _log.info('creating clock...')
    _clock = Clock(_config, _message_bus, _message_factory, Level.INFO)

    _log.info('creating battery check...')
    _battery_check = BatteryCheck(_config, _clock, _queue, _message_factory,
                                  Level.INFO)
    _battery_check.enable()
    #   _battery_check.set_enable_messaging(True)
    _log.heading('battery check', 'Enabling battery check...', '[3/3]')

    _clock.enable()

    while _battery_check.count < 40:
        time.sleep(0.5)

    _battery_check.close()
    #   _log.info('consumer received {:d} messages.'.format(_consumer.count))
    _log.info('complete.')
コード例 #13
0
def main(argv):

    try:

        # read YAML configuration
        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)

        _message_factory = MessageFactory(Level.INFO)
        _queue = MessageQueue(_message_factory, Level.INFO)

        _msg_handler = MessageHandler(Level.INFO)
        #       _tick_handler = TickHandler(_ifs, Level.INFO)

        # create message bus...
        _message_bus = MessageBus(Level.INFO)
        _message_bus.add_handler(Message, _msg_handler.add)
        #       _message_bus.add_handler(Tick, _tick_handler.tick)
        #       _message_bus.add_handler(Tock, _tick_handler.tock)
        #       _message_bus.add_handler(Tick, _tick_handler.add)
        #       _message_bus.add_consumer(_ifs)

        _clock = Clock(_config, _message_bus, _message_factory, Level.INFO)
        _ifs = IntegratedFrontSensor(_config, _queue, _clock, _message_bus,
                                     _message_factory, Level.INFO)

        _clock.enable()
        _ifs.enable()

        while True:
            time.sleep(1.0)

    except KeyboardInterrupt:
        print(Fore.CYAN + Style.BRIGHT + 'caught Ctrl-C; exiting...')

    except Exception:
        print(Fore.RED + Style.BRIGHT +
              'error starting ros: {}'.format(traceback.format_exc()) +
              Style.RESET_ALL)
コード例 #14
0
    def __init__(self,
                 opengl=True,
                 width=None,
                 height=None,
                 cols=None,
                 rows=None,
                 tile_size=None,
                 limit_fps=None,
                 window_color=None):
        self.width = width or SCREEN_WIDTH
        self.height = height or SCREEN_HEIGHT
        self.limit_fps = 60  #limit_fps or LIMIT_FPS
        self.window_color = window_color or WINDOW_COLOR

        if self.limit_fps == self.DEFAULT_FPS:
            # print("self.limit_fps == self.DEFAULT_FPS")
            set_global_fps_modifier(1)
        else:
            # 3 Precision
            # print(str(self.limit_fps))
            # print(str(self.DEFAULT_FPS))
            set_global_fps_modifier(round(self.DEFAULT_FPS / self.limit_fps,
                                          3))
        # global global_fps_modifier
        # global_fps_modifier = fps_modifier
        print("FPS LIMIT: " + str(self.limit_fps) + " with modifier " +
              str(get_global_fps_modifier()))

        set_screen_dimensions(self.width, self.height)

        # test = get_global_fps_modifier()
        # print("HOT HERE: " + str(test))
        # raise "stop here"

        # Initialize with no scene
        self.scene = None

        self.show_fps = True
        # self.show_fps = False

        if opengl:
            # No hardware accelerated renderers available, on python 3.7
            flags = sdl2.SDL_WINDOW_OPENGL
        else:
            flags = sdl2.SDL_RENDERER_SOFTWARE

        self.window = sdl2.ext.Window("Tiles",
                                      size=(self.width, self.height),
                                      flags=flags)
        # Create a renderer that supports hardware-accelerated sprites.
        # AKA texture_renderer
        self.renderer = sdl2.ext.Renderer(self.window)

        # Create a sprite factory that allows us to create visible 2D elements
        # easily.
        self.factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE,
                                              renderer=self.renderer)

        # self.text = self.factory.from_text("Unisung Softworks",fontmanager= ARIAL_FONT_WHITE)

        # Creates a simple rendering system for the Window. The
        # SpriteRenderSystem can draw Sprite objects on the window.

        # By default, every Window is hidden, not shown on the screen right
        # after creation. Thus we need to tell it to be shown now.
        self.window.show()
        # SpriteRenderSystem can draw Sprite objects on the window.
        # TextureSpriteRenderSystem uses SDL_RenderCopy by default, but you can change it to use SDL_RenderCopyEx
        # Using the TextureSpriteRenderSystem drastically increased the framerate.
        # self.spriterenderer = self.factory.create_sprite_render_system(self.window)
        # Switching over to new renderer for sprite rotation.
        self.spriterenderer = TextureRenderer(self.renderer)
        # self.software_renderer = SoftwareRenderer(self.window)

        # Enforce window raising just to be sure.
        sdl2.SDL_RaiseWindow(self.window.window)

        # Initialize the keyboard state controller.
        # PySDL2/SDL2 shouldn't need this but the basic procedure for getting
        # key mods and locks is not working for me atm.
        # So I've implemented my own controller.
        self.kb_state = KeyboardStateController()

        # Initialize a mouse starting position. From here on the manager will
        # be able to work on distances from previous positions.
        self._get_mouse_state()

        # Initialize a clock utility to help us control the framerate
        self.clock = Clock()

        # Make the Manager alive. This is used on the main loop.
        self.alive = True
コード例 #15
0
def test_motors():
    global _port_motor, _stbd_motor, action_A, action_B

    # read YAML configuration
    _loader = ConfigLoader(Level.INFO)
    filename = 'config.yaml'
    _config = _loader.configure(filename)

    _log.info('creating message factory...')
    _message_factory = MessageFactory(Level.INFO)
    _log.info('creating message bus...')
    _message_bus = MessageBus(Level.WARN)
    _log.info('creating clock...')
    _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)

    _motor_configurer = MotorConfigurer(_config, _clock, Level.INFO)
    _motors = _motor_configurer.get_motors()
    _motors.enable()

    _i2c_scanner = I2CScanner(Level.WARN)
    if ENABLE_MOTH:
        if _i2c_scanner.has_address([0x18]):
            _rgbmatrix = RgbMatrix(Level.WARN)
            #           _rgbmatrix.set_display_type(DisplayType.SOLID)
            _moth = Moth(_config, None, Level.WARN)
        else:
            _log.warning('cannot enable moth: no IO Expander found.')
            _moth = None

    _pin_A = 16
    _button_16 = Button(_pin_A, callback_method_A, Level.INFO)
    _log.info(
        Style.BRIGHT +
        'press button A (connected to pin {:d}) to toggle or initiate action.'.
        format(_pin_A))

    _pin_B = 24
    _button_24 = Button(_pin_B, callback_method_B, Level.INFO)
    _log.info(Style.BRIGHT +
              'press button B connected to pin {:d}) to exit.'.format(_pin_B))

    _log.info('starting motors...')
    _port_motor = _motors.get_motor(Orientation.PORT)
    _stbd_motor = _motors.get_motor(Orientation.STBD)
    if ENABLE_PORT:
        _port_motor.enable()
    if ENABLE_STBD:
        _stbd_motor.enable()

    _rot_ctrl = RotaryControl(_config, 0, 50, 2, Level.WARN)  # min, max, step
    _rate = Rate(5)
    _step_limit = 2312
    _velocity_stbd = 0.0
    _velocity_port = 0.0
    _start_time = dt.now()
    _moth_port = 1.0
    _moth_stbd = 1.0
    _moth_offset = 0.6
    _moth_bias = [0.0, 0.0]
    _moth_fudge = 0.7

    try:

        action_A = True  # if not using buttons at all set to True
        action_B = True

        while INFINITE or action_B or (_port_motor.steps < _step_limit
                                       and _stbd_motor.steps < _step_limit):
            if action_A:
                action_A = False  # trigger once
                while action_B:
                    if USE_ROTARY_CONTROL:
                        _target_velocity = _rot_ctrl.read()
                    else:
                        _target_velocity = 30.0
        #           _power = _target_velocity / 100.0
                    _power = Motor.velocity_to_power(_target_velocity)
                    if ENABLE_MOTH and _moth:
                        _moth_bias = _moth.get_bias()
                        #                       _log.info(Fore.WHITE + Style.BRIGHT + 'port: {:5.2f}; stbd: {:5.2f}'.format(_moth_port, _moth_stbd))
                        #                       _rgbmatrix.show_hue(_moth_hue, Orientation.BOTH)
                        _orientation = _moth.get_orientation()
                        if _orientation is Orientation.PORT:
                            _moth_port = _moth_bias[0] * _moth_fudge
                            _moth_stbd = 1.0
                            _rgbmatrix.show_color(Color.BLACK,
                                                  Orientation.STBD)
                            _rgbmatrix.show_color(Color.RED, Orientation.PORT)
                        elif _orientation is Orientation.STBD:
                            _moth_port = 1.0
                            _moth_stbd = _moth_bias[1] * _moth_fudge
                            _rgbmatrix.show_color(Color.BLACK,
                                                  Orientation.PORT)
                            _rgbmatrix.show_color(Color.GREEN,
                                                  Orientation.STBD)
                        else:
                            _moth_port = 1.0
                            _moth_stbd = 1.0
                            _rgbmatrix.show_color(Color.BLACK,
                                                  Orientation.PORT)
                            _rgbmatrix.show_color(Color.BLACK,
                                                  Orientation.STBD)
                    if ENABLE_STBD:
                        _stbd_motor.set_motor_power(_stbd_rotate * _power *
                                                    _moth_stbd)
                        _velocity_stbd = _stbd_motor.velocity
                    if ENABLE_PORT:
                        _port_motor.set_motor_power(_port_rotate * _power *
                                                    _moth_port)
                        _velocity_port = _port_motor.velocity
                    _log.info(Fore.YELLOW + 'power: {:5.2f}; bias: '.format(_power) \
                            + Fore.RED + ' {:5.2f} '.format(_moth_bias[0]) + Fore.GREEN + '{:5.2f};'.format(_moth_bias[1]) \
                            + Fore.BLACK + ' target velocity: {:5.2f};'.format(_target_velocity) \
                            + Fore.CYAN + ' velocity: ' \
                            + Fore.RED   + ' {:5.2f} '.format(_velocity_port) + Fore.GREEN + ' {:5.2f}'.format(_velocity_stbd))

                    #           _log.info(Fore.RED   + 'power {:5.2f}/{:5.2f}; {:>4d} steps; \t'.format(_stbd_motor.get_current_power_level(), _power, _port_motor.steps) \
                    #                   + Fore.GREEN + 'power {:5.2f}/{:5.2f}; {:>4d} steps.'.format(_port_motor.get_current_power_level(), _power, _stbd_motor.steps))
                    _rate.wait()
                action_B = True  # reentry into B loop, waiting for A
            _log.info('waiting for A button press...')
            time.sleep(1.0)
            # end wait loop ....................................................

        if ENABLE_PORT:
            _log.info('port motor: {:d} steps.'.format(_port_motor.steps))
        if ENABLE_STBD:
            _log.info('stbd motor: {:d} steps.'.format(_stbd_motor.steps))

    except KeyboardInterrupt:
        _log.info('Ctrl-C caught; exiting...')
    except Exception as e:
        _log.error('error: {}'.format(e))
    finally:
        close_motors(_log)
    _elapsed_ms = round((dt.now() - _start_time).total_seconds() * 1000.0)
    _log.info(Fore.YELLOW + 'complete: elapsed: {:d}ms'.format(_elapsed_ms))
コード例 #16
0
    def configure(self, arguments):
        '''
        Provided with a set of configuration arguments, configures ROS based on
        both KD01/KR01 standard hardware as well as optional features, the 
        latter based on devices showing up (by address) on the I²C bus. Optional
        devices are only enabled at startup time via registration of their feature
        availability.
        '''
        self._log.heading('configuration', 'configuring ros...',
                          '[1/2]' if arguments.start else '[1/1]')
        self._log.info('application log level: {}'.format(
            self._log.level.name))
        # configuration from command line arguments
        self._using_mocks = False
        self._permit_mocks = arguments.mock
        self._enable_camera = arguments.camera  # TODO
        # read YAML configuration
        _loader = ConfigLoader(self._log.level)
        _config_file = arguments.config_file if arguments.config_file is not None else 'config.yaml'
        self._config = _loader.configure(_config_file)
        # scan I2C bus
        self._log.info('scanning I²C address bus...')
        scanner = I2CScanner(self._log.level)
        self._addresses = scanner.get_int_addresses()
        _hex_addresses = scanner.get_hex_addresses()
        self._addrDict = dict(
            list(map(lambda x, y: (x, y), self._addresses, _hex_addresses)))
        #       for i in range(len(self._addresses)):
        for _address in self._addresses:
            _device_name = self.get_device_for_address(_address)
            self._log.info('found device at I²C address 0x{:02X}: {}'.format(
                _address, _device_name) + Style.RESET_ALL)
            # TODO look up address and make assumption about what the device is
        # establish basic subsumption components
        self._log.info('configure application messaging...')
        self._message_factory = MessageFactory(self._log.level)
        self._message_bus = MessageBus(self._log.level)
        self._log.info('configuring system clock...')
        self._clock = Clock(self._config, self._message_bus,
                            self._message_factory, Level.WARN)
        self.add_feature(self._clock)

        # standard devices ...........................................
        self._log.info('configure default features...')

        self._log.info('configure CPU temperature check...')
        _temperature_check = Temperature(self._config, self._clock,
                                         self._log.level)
        if _temperature_check.get_cpu_temperature() > 0:
            self.add_feature(_temperature_check)
        else:
            self._log.warning('no support for CPU temperature.')

        motors_enabled = not arguments.no_motors and (0x15 in self._addresses)
        if motors_enabled:  # then configure motors
            self._log.debug(Fore.CYAN + Style.BRIGHT +
                            '-- ThunderBorg available at 0x15' +
                            Style.RESET_ALL)
            _motor_configurer = MotorConfigurer(self._config, self._clock,
                                                self._log.level)
            self._motors = _motor_configurer.get_motors()
            self.add_feature(self._motors)
            self._set_feature_available('motors', motors_enabled)
        elif self._permit_mocks:
            self._using_mocks = True
            self._log.debug(Fore.RED + Style.BRIGHT +
                            '-- no ThunderBorg available, using mocks.' +
                            Style.RESET_ALL)
            from mock.motor_configurer import MockMotorConfigurer
            _motor_configurer = MockMotorConfigurer(self._config, self._clock,
                                                    self._log.level)
            self._motors = _motor_configurer.get_motors()
            self.add_feature(self._motors)
            self._set_feature_available('motors', motors_enabled)

        ifs_available = (0x0E in self._addresses)
        if ifs_available:
            self._log.info('configuring integrated front sensor...')
            self._ifs = IntegratedFrontSensor(self._config, self._clock,
                                              self._log.level)
            self.add_feature(self._ifs)
        elif self._permit_mocks:
            self._using_mocks = True
            self._log.info(
                'integrated front sensor not available; loading mock sensor.')
            from mock.ifs import MockIntegratedFrontSensor
            self._ifs = MockIntegratedFrontSensor(self._message_bus,
                                                  exit_on_complete=False,
                                                  level=self._log.level)
            self._message_bus.set_ifs(self._ifs)
            self.add_feature(self._ifs)
        else:
            self._ifs = None
            self._log.warning('no integrated front sensor available.')

#       ultraborg_available = ( 0x36 in self._addresses )
#       if ultraborg_available:
#           self._log.debug(Fore.CYAN + Style.BRIGHT + '-- UltraBorg available at 0x36.' + Style.RESET_ALL)
#       else:
#           self._log.debug(Fore.RED + Style.BRIGHT + '-- no UltraBorg available at 0x36.' + Style.RESET_ALL)
#       self._set_feature_available('ultraborg', ultraborg_available)

#       # optional devices ...........................................
        self._log.info('configure optional features...')
        self._gamepad_enabled = arguments.gamepad and self._config['ros'].get(
            'gamepad').get('enabled')

        #       # the 5x5 RGB Matrix is at 0x74 for port, 0x77 for starboard
        #       rgbmatrix5x5_stbd_available = ( 0x74 in self._addresses )
        #       if rgbmatrix5x5_stbd_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + '-- RGB Matrix available at 0x74.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + '-- no RGB Matrix available at 0x74.' + Style.RESET_ALL)
        #       self._set_feature_available('rgbmatrix5x5_stbd', rgbmatrix5x5_stbd_available)
        #       rgbmatrix5x5_port_available = ( 0x77 in self._addresses )
        #       if rgbmatrix5x5_port_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + '-- RGB Matrix available at 0x77.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + '-- no RGB Matrix available at 0x77.' + Style.RESET_ALL)
        #       self._set_feature_available('rgbmatrix5x5_port', rgbmatrix5x5_port_available)

        #       if rgbmatrix5x5_stbd_available or rgbmatrix5x5_port_available:
        #           self._log.info('configure rgbmatrix...')
        #           self._rgbmatrix = RgbMatrix(Level.INFO)
        #           self.add_feature(self._rgbmatrix) # FIXME this is added twice

        #       # ............................................
        #       # the 11x7 LED matrix is at 0x75 for starboard, 0x77 for port. The latter
        #       # conflicts with the RGB LED matrix, so both cannot be used simultaneously.
        #       matrix11x7_stbd_available = ( 0x75 in self._addresses )
        #       if matrix11x7_stbd_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + '-- 11x7 Matrix LEDs available at 0x75.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + '-- no 11x7 Matrix LEDs available at 0x75.' + Style.RESET_ALL)
        #       self._set_feature_available('matrix11x7_stbd', matrix11x7_stbd_available)

        #       # device availability ........................................

        #       bno055_available = ( 0x28 in self._addresses )
        #       if bno055_available:
        #           self._log.info('configuring BNO055 9DoF sensor...')
        #           self._bno055 = BNO055(self._config, self.get_message_queue(), Level.INFO)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + 'no BNO055 orientation sensor available at 0x28.' + Style.RESET_ALL)
        #       self._set_feature_available('bno055', bno055_available)

        #       # NOTE: the default address for the ICM20948 is 0x68, but this conflicts with the PiJuice
        #       icm20948_available = ( 0x69 in self._addresses )
        #       if icm20948_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + 'ICM20948 available at 0x69.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + 'no ICM20948 available at 0x69.' + Style.RESET_ALL)
        #       self._set_feature_available('icm20948', icm20948_available)

        #       lsm303d_available = ( 0x1D in self._addresses )
        #       if lsm303d_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + 'LSM303D available at 0x1D.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + 'no LSM303D available at 0x1D.' + Style.RESET_ALL)
        #       self._set_feature_available('lsm303d', lsm303d_available)
        #
        #       vl53l1x_available = ( 0x29 in self._addresses )
        #       if vl53l1x_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + 'VL53L1X available at 0x29.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + 'no VL53L1X available at 0x29.' + Style.RESET_ALL)
        #       self._set_feature_available('vl53l1x', vl53l1x_available)

        #       as7262_available = ( 0x49 in self._addresses )
        #       if as7262_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + '-- AS7262 Spectrometer available at 0x49.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + '-- no AS7262 Spectrometer available at 0x49.' + Style.RESET_ALL)
        #       self._set_feature_available('as7262', as7262_available)

        #       pijuice_available = ( 0x68 in self._addresses )
        #       if pijuice_available:
        #           self._log.debug(Fore.CYAN + Style.BRIGHT + 'PiJuice hat available at 0x68.' + Style.RESET_ALL)
        #       else:
        #           self._log.debug(Fore.RED + Style.BRIGHT + 'no PiJuice hat available at 0x68.' + Style.RESET_ALL)
        #       self._set_feature_available('pijuice', pijuice_available)

        self._log.info(Fore.YELLOW + 'configure subsumption support...')

        # configure the MessageQueue, Controller and Arbitrator
        self._log.info('configuring message queue...')
        self._queue = MessageQueue(self._message_bus, self._log.level)
        self._message_bus.add_handler(Message, self._queue.handle)
        self._log.info('configuring controller...')
        self._controller = Controller(self._config, self._ifs, self._motors,
                                      self._callback_shutdown, self._log.level)
        self._log.info('configuring arbitrator...')
        self._arbitrator = Arbitrator(self._config, self._queue,
                                      self._controller, self._log.level)
        self._log.info('configured.')
コード例 #17
0
class GamepadDemo():
    def __init__(self, level):
        super().__init__()
        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)
        self._log = Logger("gamepad-demo", level)
        self._log.heading('gamepad-demo', 'Configuring Gamepad...', None)
        self._config = _config['ros'].get('gamepad_demo')
        self._enable_ifs = self._config.get('enable_ifs')
        self._enable_compass = self._config.get('enable_compass')
        self._enable_indicator = self._config.get('enable_indicator')
        self._message_factory = MessageFactory(level)
        self._motors = Motors(_config, None, Level.INFO)
        #       self._motor_controller = SimpleMotorController(self._motors, Level.INFO)
        self._pid_motor_ctrl = PIDMotorController(_config, self._motors,
                                                  Level.INFO)
        # i2c scanner, let's us know if certain devices are available
        _i2c_scanner = I2CScanner(Level.WARN)
        _addresses = _i2c_scanner.get_int_addresses()
        ltr559_available = (0x23 in _addresses)
        '''
        Availability of displays:
        The 5x5 RGB Matrix is at 0x74 for port, 0x77 for starboard.
        The 11x7 LED matrix is at 0x75 for starboard, 0x77 for port. The latter
        conflicts with the RGB LED matrix, so both cannot be used simultaneously.
        We check for either the 0x74 address to see if RGB Matrix displays are 
        used, OR for 0x75 to assume a pair of 11x7 Matrix displays are being used.
        '''
        #       rgbmatrix5x5_stbd_available = ( 0x74 in _addresses ) # not used yet
        #       matrix11x7_stbd_available   = ( 0x75 in _addresses ) # used as camera lighting
        matrix11x7_stbd_available = False

        #       self._blob       = BlobSensor(_config, self._motors, Level.INFO)
        self._blob = None
        self._lux = Lux(Level.INFO) if ltr559_available else None
        self._video = None
        #       self._video      = Video(_config, self._lux, matrix11x7_stbd_available, Level.INFO)

        self._message_bus = MessageBus(Level.INFO)

        # in this application the gamepad controller is the message queue
        #       self._queue = MessageQueue(self._message_factory, Level.INFO)

        self._clock = Clock(_config, self._message_bus, self._message_factory,
                            Level.INFO)

        # attempt to find the gamepad
        self._gamepad = Gamepad(_config, self._message_bus,
                                self._message_factory, Level.INFO)

        #       if self._enable_indicator:
        #           self._indicator = Indicator(Level.INFO)
        #       if self._enable_compass:
        #           self._compass = Compass(_config, self._queue, self._indicator, Level.INFO)
        #           self._video.set_compass(self._compass)

        _enable_battery_check = False
        if _enable_battery_check:
            self._log.info('starting battery check thread...')
            self._battery_check = BatteryCheck(_config, self._queue,
                                               self._message_factory,
                                               Level.INFO)
        else:
            self._battery_check = None

        if self._enable_ifs:
            self._log.info('integrated front sensor enabled.')
            self._ifs = IntegratedFrontSensor(_config, self._clock,
                                              self._message_bus,
                                              self._message_factory,
                                              Level.INFO)
            # add indicator as message consumer
            if self._enable_indicator:
                self._queue.add_consumer(self._indicator)
        else:
            self._ifs = None
            self._log.info('integrated front sensor disabled.')

#       self._ctrl = GamepadController(_config, self._queue, self._pid_motor_ctrl, self._ifs, self._video, self._blob, matrix11x7_stbd_available, Level.INFO, self._close_demo_callback)
        self._ctrl = GamepadController(_config, self._message_bus,
                                       self._pid_motor_ctrl, self._ifs,
                                       self._video, self._blob,
                                       matrix11x7_stbd_available, Level.INFO,
                                       self._close_demo_callback)
        self._message_bus.add_handler(Message, self._ctrl.handle_message)

        self._enabled = False
        self._log.info('connecting gamepad...')
        self._gamepad.connect()
        self._log.info('ready.')

    # ..........................................................................
    def get_motors(self):
        return self._motors

    # ..........................................................................
    @property
    def enabled(self):
        return self._enabled

    # ..........................................................................
    def enable(self):
        if self._enabled:
            self._log.warning('already enabled.')
            return
        self._log.info('enabling...')
        self._gamepad.enable()
        self._clock.enable()
        #       if self._enable_compass:
        #           self._compass.enable()
        if self._battery_check:
            self._battery_check.enable()
        if self._enable_ifs:
            self._ifs.enable()
        self._ctrl.enable()
        self._enabled = True
        self._log.info('enabled.')

    # ..........................................................................
    def get_thread_position(self, thread):
        frame = sys._current_frames().get(thread.ident, None)
        if frame:
            return frame.f_code.co_filename, frame.f_code.co_name, frame.f_code.co_firstlineno

    # ..........................................................................
    def disable(self):
        if not self._enabled:
            self._log.warning('already disabled.')
            return
        self._log.info('disabling...')
        self._enabled = False
        self._clock.disable()
        if self._battery_check:
            self._battery_check.disable()
#       if self._enable_compass:
#           self._compass.disable()
        if self._enable_ifs:
            self._ifs.disable()
        self._pid_motor_ctrl.disable()
        self._gamepad.disable()

        _show_thread_info = False
        if _show_thread_info:
            for thread in threading.enumerate():
                self._log.info(
                    Fore.GREEN +
                    'thread "{}" is alive? {}; is daemon? {}\t😡'.format(
                        thread.name, thread.is_alive(), thread.isDaemon()))
                if thread is not None:
                    _position = self.get_thread_position(thread)
                    if _position:
                        self._log.info(
                            Fore.GREEN +
                            '    thread "{}" filename: {}; co_name: {}; first_lineno: {}'
                            .format(thread.name, _position[0], _position[1],
                                    _position[2]))
                    else:
                        self._log.info(Fore.GREEN +
                                       '    thread "{}" position null.'.format(
                                           thread.name))
                else:
                    self._log.info(Fore.GREEN + '    null thread.')
        self._log.info('disabled.')

    # ..........................................................................
    def _close_demo_callback(self):
        self._log.info(Fore.MAGENTA + 'close demo callback...')
        #       self._queue.disable()
        self.disable()
        self.close()

    # ..........................................................................
    def close(self):
        if self._enabled:
            self.disable()
        self._log.info('closing...')
        if self._enable_ifs:
            self._ifs.close()
        self._pid_motor_ctrl.close()
        self._gamepad.close()
        self._log.info('closed.')
コード例 #18
0
class Manager():
    DEFAULT_FPS = 60

    # OPENGL = False, makes it full screen.
    def __init__(self,
                 opengl=True,
                 width=None,
                 height=None,
                 cols=None,
                 rows=None,
                 tile_size=None,
                 limit_fps=None,
                 window_color=None):
        self.width = width or SCREEN_WIDTH
        self.height = height or SCREEN_HEIGHT
        self.limit_fps = 60  #limit_fps or LIMIT_FPS
        self.window_color = window_color or WINDOW_COLOR

        if self.limit_fps == self.DEFAULT_FPS:
            # print("self.limit_fps == self.DEFAULT_FPS")
            set_global_fps_modifier(1)
        else:
            # 3 Precision
            # print(str(self.limit_fps))
            # print(str(self.DEFAULT_FPS))
            set_global_fps_modifier(round(self.DEFAULT_FPS / self.limit_fps,
                                          3))
        # global global_fps_modifier
        # global_fps_modifier = fps_modifier
        print("FPS LIMIT: " + str(self.limit_fps) + " with modifier " +
              str(get_global_fps_modifier()))

        set_screen_dimensions(self.width, self.height)

        # test = get_global_fps_modifier()
        # print("HOT HERE: " + str(test))
        # raise "stop here"

        # Initialize with no scene
        self.scene = None

        self.show_fps = True
        # self.show_fps = False

        if opengl:
            # No hardware accelerated renderers available, on python 3.7
            flags = sdl2.SDL_WINDOW_OPENGL
        else:
            flags = sdl2.SDL_RENDERER_SOFTWARE

        self.window = sdl2.ext.Window("Tiles",
                                      size=(self.width, self.height),
                                      flags=flags)
        # Create a renderer that supports hardware-accelerated sprites.
        # AKA texture_renderer
        self.renderer = sdl2.ext.Renderer(self.window)

        # Create a sprite factory that allows us to create visible 2D elements
        # easily.
        self.factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE,
                                              renderer=self.renderer)

        # self.text = self.factory.from_text("Unisung Softworks",fontmanager= ARIAL_FONT_WHITE)

        # Creates a simple rendering system for the Window. The
        # SpriteRenderSystem can draw Sprite objects on the window.

        # By default, every Window is hidden, not shown on the screen right
        # after creation. Thus we need to tell it to be shown now.
        self.window.show()
        # SpriteRenderSystem can draw Sprite objects on the window.
        # TextureSpriteRenderSystem uses SDL_RenderCopy by default, but you can change it to use SDL_RenderCopyEx
        # Using the TextureSpriteRenderSystem drastically increased the framerate.
        # self.spriterenderer = self.factory.create_sprite_render_system(self.window)
        # Switching over to new renderer for sprite rotation.
        self.spriterenderer = TextureRenderer(self.renderer)
        # self.software_renderer = SoftwareRenderer(self.window)

        # Enforce window raising just to be sure.
        sdl2.SDL_RaiseWindow(self.window.window)

        # Initialize the keyboard state controller.
        # PySDL2/SDL2 shouldn't need this but the basic procedure for getting
        # key mods and locks is not working for me atm.
        # So I've implemented my own controller.
        self.kb_state = KeyboardStateController()

        # Initialize a mouse starting position. From here on the manager will
        # be able to work on distances from previous positions.
        self._get_mouse_state()

        # Initialize a clock utility to help us control the framerate
        self.clock = Clock()

        # Make the Manager alive. This is used on the main loop.
        self.alive = True

    def _get_mouse_state(self):
        """Get the mouse state.
 
        This is only required during initialization. Later on the mouse
        position will be passed through events.
        """
        # This is an example of what PySDL2, below the hood, does for us.
        # Here we create a ctypes int (i.e. a C type int)
        x = ctypes.c_int(0)
        y = ctypes.c_int(0)
        # And pass it by reference to the SDL C function (i.e. pointers)
        sdl2.mouse.SDL_GetMouseState(ctypes.byref(x), ctypes.byref(y))
        # The variables were modified by SDL, but are still of C type
        # So we need to get their values as python integers
        self._mouse_x = x.value
        self._mouse_y = y.value
        # Now we hope we're never going to deal with this kind of stuff again
        return self._mouse_x, self._mouse_y

    def run(self):
        # Calculate our framerate.
        tick = 0
        update_tick = 0
        if self.show_fps:
            time_new = time.time()
            time_old = time.time()
            time_track = []
        """Main loop handling events and updates."""
        while self.alive:
            tick += 1
            if self.show_fps:
                time_elapsed = time_new - time_old
                time_track.append(time_elapsed)
                time_old = time_new
                time_new = time.time()
            self.clock.tick(self.limit_fps)
            self.on_event()
            self.on_update()

            if self.show_fps:
                if len(time_track) == 60:
                    average = sum(time_track) / len(time_track)
                    print("FPS:", int(1 / average))
                    time_track = []
            if self.limit_fps == tick:
                tick = 0
                self.occasional_update()

        return sdl2.ext.quit()

    def on_update(self):
        """Update the active scene."""
        if self.alive:
            self.renderer.clear(self.window_color)
            self.scene.on_update()
            self.scene.on_draw()

            # for text in self.scene.on_draw_text():
            #     self.renderer.copy(text.value, dstrect = (text.x, text.y, text.value.size[0], text.value.size[1]))
            # self.spriterenderer.render(sprites = self.scene.on_draw())
            self.renderer.present()
            # Appears to no longer be necessary.
            # sdl2.timer.SDL_Delay(12)

        # if self.alive:
        #     # clear the window with its color
        #     self.renderer.clear(self.window_color)
        #     if self.scene:
        #         # call the active scene's on_update
        #         self.scene.on_update()

        #     self.renderer.copy(self.text, dstrect= (0,0,self.text.size[0],self.text.size[1]))
        #     # present what we have to the screen
        #     self.renderer.present()
        #     # self.window.refresh()
        #     # https://pysdl2.readthedocs.io/en/latest/tutorial/pygamers.html#pygame-time
        #     # SDL_Delay(1000//FPS - ((SDL_GetTicks()-starttime)))
        #     # frameTime = sdl2.timer.SDL_GetTicks() - frameStart;
        #     # if frameDelay > frameTime:
        #     #     sdl2.timer.SDL_Delay(frameDelay - frameTime);
        #     sdl2.timer.SDL_Delay(100)

    def occasional_update(self):
        if self.alive:
            self.scene.occasional_update()

    def present(self):
        """Flip the GPU buffer."""
        sdl2.render.SDL_RenderPresent(self.spriterenderer.sdlrenderer)

    def set_scene(self, scene=None, **kwargs):
        """Set the scene.
 
        Args:
            scene (SceneBase): the scene to be initialized
            kwargs: the arguments that should be passed to the scene
 
        """
        self.scene = scene(manager=self, **kwargs)

    def quit(self):
        self.alive = False

    def get_keyboard_state(self):
        """ Returns a list with the current SDL keyboard state,
        which is updated on SDL_PumpEvents. """
        numkeys = ctypes.c_int()
        keystate = sdl2.keyboard.SDL_GetKeyboardState(ctypes.byref(numkeys))
        ptr_t = ctypes.POINTER(ctypes.c_uint8 * numkeys.value)
        return ctypes.cast(keystate, ptr_t)[0]

    def on_event(self):
        """Handle the events and pass them to the active scene."""
        scene = self.scene

        if scene is None:
            return

        # events = []
        # for test in sdl2.ext.get_events():
        #     events.append(test.key.keysym.sym)
        # if len(events) > 0:
        #     print("BEING PRESSED")
        #     print(events)

        # events = []
        # test2 = ctypes.c_int(8)
        # for test in sdl2.SDL_GetKeyboardState(test2):
        #     # print(test)
        #     events.append(test)
        # if len(events) > 0:
        #     print("BEING PRESSED")
        #     print(events)
        keystatus = self.get_keyboard_state()
        scene.key_status(keystatus)
        # if keystatus[sdl2.SDL_SCANCODE_W]:
        #   print("the w key was pressed")

        for event in sdl2.ext.get_events():
            # print("EVENT LOOP HERE")
            # Exit events
            if event.type == sdl2.SDL_QUIT:
                self.quit()
                return

            # Redraw in case the focus was lost and now regained
            if event.type == sdl2.SDL_WINDOWEVENT_FOCUS_GAINED:
                self.on_update()
                continue

            # on_mouse_motion, on_mouse_drag
            if event.type == sdl2.SDL_MOUSEMOTION:
                x = event.motion.x
                y = event.motion.y
                buttons = event.motion.state
                self._mouse_x = x
                self._mouse_y = y
                dx = x - self._mouse_x
                dy = y - self._mouse_y
                if buttons & sdl2.SDL_BUTTON_LMASK:
                    scene.on_mouse_drag(event, x, y, dx, dy, "LEFT")
                elif buttons & sdl2.SDL_BUTTON_MMASK:
                    scene.on_mouse_drag(event, x, y, dx, dy, "MIDDLE")
                elif buttons & sdl2.SDL_BUTTON_RMASK:
                    scene.on_mouse_drag(event, x, y, dx, dy, "RIGHT")
                else:
                    scene.on_mouse_motion(event, x, y, dx, dy)
                continue
            # on_mouse_press
            elif event.type == sdl2.SDL_MOUSEBUTTONUP:
                x = event.button.x
                y = event.button.y

                button_n = event.button.button
                button = 'UNDEFINED'
                if button_n == sdl2.SDL_BUTTON_LEFT:
                    button = "LEFT"
                elif button_n == sdl2.SDL_BUTTON_RIGHT:
                    button = "RIGHT"
                elif button_n == sdl2.SDL_BUTTON_MIDDLE:
                    button = "MIDDLE"

                double = bool(event.button.clicks - 1)

                scene.on_mouse_release(event, x, y, button, double)
            elif event.type == sdl2.SDL_MOUSEBUTTONDOWN:
                x = event.button.x
                y = event.button.y

                button_n = event.button.button
                button = 'UNDEFINED'
                if button_n == sdl2.SDL_BUTTON_LEFT:
                    button = "LEFT"
                elif button_n == sdl2.SDL_BUTTON_RIGHT:
                    button = "RIGHT"
                elif button_n == sdl2.SDL_BUTTON_MIDDLE:
                    button = "MIDDLE"

                double = bool(event.button.clicks - 1)

                scene.on_mouse_press(event, x, y, button, double)
                continue
            # on_mouse_scroll (wheel)
            elif event.type == sdl2.SDL_MOUSEWHEEL:
                offset_x = event.wheel.x
                offset_y = event.wheel.y
                scene.on_mouse_scroll(event, offset_x, offset_y)
                continue

            # for keyboard input, set the key symbol and keyboard modifiers
            mod = self.kb_state.process(event)
            sym = event.key.keysym.sym

            # on_key_release
            if event.type == sdl2.SDL_KEYUP:
                # print("TEST")
                scene.on_key_release(event, sym, mod)
            # on_key_press
            elif event.type == sdl2.SDL_KEYDOWN:
                scene.on_key_press(event, sym, mod)
コード例 #19
0
    def __init__(self, level):
        super().__init__()
        _loader = ConfigLoader(Level.INFO)
        filename = 'config.yaml'
        _config = _loader.configure(filename)
        self._log = Logger("gamepad-demo", level)
        self._log.heading('gamepad-demo', 'Configuring Gamepad...', None)
        self._config = _config['ros'].get('gamepad_demo')
        self._enable_ifs = self._config.get('enable_ifs')
        self._enable_compass = self._config.get('enable_compass')
        self._enable_indicator = self._config.get('enable_indicator')
        self._message_factory = MessageFactory(level)
        self._motors = Motors(_config, None, Level.INFO)
        #       self._motor_controller = SimpleMotorController(self._motors, Level.INFO)
        self._pid_motor_ctrl = PIDMotorController(_config, self._motors,
                                                  Level.INFO)
        # i2c scanner, let's us know if certain devices are available
        _i2c_scanner = I2CScanner(Level.WARN)
        _addresses = _i2c_scanner.get_int_addresses()
        ltr559_available = (0x23 in _addresses)
        '''
        Availability of displays:
        The 5x5 RGB Matrix is at 0x74 for port, 0x77 for starboard.
        The 11x7 LED matrix is at 0x75 for starboard, 0x77 for port. The latter
        conflicts with the RGB LED matrix, so both cannot be used simultaneously.
        We check for either the 0x74 address to see if RGB Matrix displays are 
        used, OR for 0x75 to assume a pair of 11x7 Matrix displays are being used.
        '''
        #       rgbmatrix5x5_stbd_available = ( 0x74 in _addresses ) # not used yet
        #       matrix11x7_stbd_available   = ( 0x75 in _addresses ) # used as camera lighting
        matrix11x7_stbd_available = False

        #       self._blob       = BlobSensor(_config, self._motors, Level.INFO)
        self._blob = None
        self._lux = Lux(Level.INFO) if ltr559_available else None
        self._video = None
        #       self._video      = Video(_config, self._lux, matrix11x7_stbd_available, Level.INFO)

        self._message_bus = MessageBus(Level.INFO)

        # in this application the gamepad controller is the message queue
        #       self._queue = MessageQueue(self._message_factory, Level.INFO)

        self._clock = Clock(_config, self._message_bus, self._message_factory,
                            Level.INFO)

        # attempt to find the gamepad
        self._gamepad = Gamepad(_config, self._message_bus,
                                self._message_factory, Level.INFO)

        #       if self._enable_indicator:
        #           self._indicator = Indicator(Level.INFO)
        #       if self._enable_compass:
        #           self._compass = Compass(_config, self._queue, self._indicator, Level.INFO)
        #           self._video.set_compass(self._compass)

        _enable_battery_check = False
        if _enable_battery_check:
            self._log.info('starting battery check thread...')
            self._battery_check = BatteryCheck(_config, self._queue,
                                               self._message_factory,
                                               Level.INFO)
        else:
            self._battery_check = None

        if self._enable_ifs:
            self._log.info('integrated front sensor enabled.')
            self._ifs = IntegratedFrontSensor(_config, self._clock,
                                              self._message_bus,
                                              self._message_factory,
                                              Level.INFO)
            # add indicator as message consumer
            if self._enable_indicator:
                self._queue.add_consumer(self._indicator)
        else:
            self._ifs = None
            self._log.info('integrated front sensor disabled.')

#       self._ctrl = GamepadController(_config, self._queue, self._pid_motor_ctrl, self._ifs, self._video, self._blob, matrix11x7_stbd_available, Level.INFO, self._close_demo_callback)
        self._ctrl = GamepadController(_config, self._message_bus,
                                       self._pid_motor_ctrl, self._ifs,
                                       self._video, self._blob,
                                       matrix11x7_stbd_available, Level.INFO,
                                       self._close_demo_callback)
        self._message_bus.add_handler(Message, self._ctrl.handle_message)

        self._enabled = False
        self._log.info('connecting gamepad...')
        self._gamepad.connect()
        self._log.info('ready.')
コード例 #20
0
 def __init__(self, contacts_file, message, start_hour):
     self.message = message
     self.transformers = all_transformers()
     self.contacts = list(ContactLoader().load(contacts_file))
     self.clock = Clock(int(start_hour))
コード例 #21
0
def main():
    global action_A, action_B
    # initial states
    action_A = False
    action_B = True

    _loader = ConfigLoader(_level)
    _config = _loader.configure('config.yaml')

    _pin_A = 12
    _button_12 = Button(_pin_A, callback_method_A, Level.INFO)
    _log.info(
        Style.BRIGHT +
        'press button A (connected to pin {:d}) to toggle or initiate action.'.
        format(_pin_A))

    _pin_B = 24
    _button_24 = Button(_pin_B, callback_method_B, Level.INFO)
    _log.info(Style.BRIGHT +
              'press button B connected to pin {:d}) to exit.'.format(_pin_B))

    try:

        _log.info('creating message factory...')
        _message_factory = MessageFactory(Level.INFO)
        _log.info('creating message bus...')
        _message_bus = MessageBus(Level.DEBUG)
        _log.info('creating clock...')
        _clock = Clock(_config, _message_bus, _message_factory, Level.WARN)
        _motor_configurer = MotorConfigurer(_config, _clock, Level.INFO)
        _motors = _motor_configurer.get_motors()

        _limit = 90.0
        _stbd_setpoint = 0.0
        _port_setpoint = 0.0
        _scaled_value = 0.0
        _value = 0.0
        _port_pid_ctrl = None
        _stbd_pid_ctrl = None

        # rotary controller
        _min_rot = 0
        _max_rot = 30
        _step_rot = 1
        _rotary_ctrl = RotaryControl(_config, _min_rot, _max_rot, _step_rot,
                                     Level.WARN)

        # configure motors/PID controllers
        if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.PORT:
            _port_motor = _motors.get_motor(Orientation.PORT)
            _port_pid_ctrl = PIDController(_config,
                                           _clock,
                                           _port_motor,
                                           level=Level.INFO)
            _port_pid_ctrl.limit = _limit
            _port_pid_ctrl.enable()
        if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.STBD:
            _stbd_motor = _motors.get_motor(Orientation.STBD)
            _stbd_pid_ctrl = PIDController(_config,
                                           _clock,
                                           _stbd_motor,
                                           level=Level.INFO)
            _stbd_pid_ctrl.limit = _limit
            _stbd_pid_ctrl.enable()

        _max_pot = 1.0
        _min_pot = 0.0
        _pot = Potentiometer(_config, Level.WARN)
        _pot.set_output_limits(_min_pot, _max_pot)

        _motors.enable()

        try:
            while action_B:
                if action_A:
                    _log.info(Fore.BLUE + Style.BRIGHT + 'action A.')
                    action_A = False  # trigger once
                    _stbd_setpoint = 0.0
                    _port_setpoint = 0.0

                    while action_B:

                        # set PID constant
                        _scaled_value = _pot.get_scaled_value(True)
                        #                       _log.info(Style.DIM + 'PID TUNER kp: {:8.5f}   ================ '.format(_scaled_value))
                        if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.PORT:
                            _port_pid_ctrl.kp = _scaled_value
                        _stbd_pid_ctrl.kp = _scaled_value

                        _value = _rotary_ctrl.read()
                        #                       _log.info(Fore.BLUE + Style.BRIGHT + 'rotary value: {:<5.2f}'.format(_value))

                        #   if _value > -2.0 and _value < 2.0: # hysteresis?
                        #       _value = 0.0

                        if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.PORT:
                            _port_pid_ctrl.setpoint = ROTATE_VALUE * _value  #* 100.0
                            _port_setpoint = _port_pid_ctrl.setpoint
                        if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.STBD:
                            _stbd_pid_ctrl.setpoint = _value  #* 100.0
                            _stbd_setpoint = _stbd_pid_ctrl.setpoint


#                       _log.info(Fore.MAGENTA + 'rotary value: {:<5.2f}; setpoint: '.format(_value) \
#                               + Fore.RED + ' {:5.2f};'.format(_port_setpoint) + Fore.GREEN + ' {:5.2f};'.format(_stbd_setpoint) \
#                               + Fore.WHITE + ' action_B: {}'.format(action_B))
# end of loop

                    action_B = False  # quit after action
                    time.sleep(1.0)
                    # and we now return to our regularly scheduled broadcast...

                else:
                    pass
                _log.info(Fore.BLACK + Style.BRIGHT + 'waiting on button A...')
                time.sleep(0.5)

            _log.info(Fore.YELLOW + 'end of test.')

        except KeyboardInterrupt:
            _log.info(Fore.CYAN + Style.BRIGHT + 'Ctrl-C caught: closing...')
        finally:
            if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.PORT:
                _port_pid_ctrl.disable()
            if ORIENTATION == Orientation.BOTH or ORIENTATION == Orientation.STBD:
                _stbd_pid_ctrl.disable()
            _motors.brake()
            if _rotary_ctrl:
                _log.info('resetting rotary encoder...')
                _rotary_ctrl.reset()
            time.sleep(1.0)
            _log.info('complete.')

    except Exception as e:
        _log.info(Fore.RED + Style.BRIGHT +
                  'error in test: {}'.format(e, traceback.format_exc()))
    finally:
        _log.info(Fore.YELLOW + Style.BRIGHT + 'finally.')