def __init__(self, name, model, anim, damage, hitSfx, missSfx, rotate90=False, sphereSize=2, sphereZ=0): DropGag.__init__(self, name, model, anim, damage, hitSfx, missSfx, scale=1, playRate=1) DropGag.setShadowData(self, isCircle=True, shadowScale=0.5) self.stunTime = 1.5 self.objTrack = None self.rotate90 = rotate90 self.sphereSize = sphereSize self.sphereZ = sphereZ
def __init__(self, name, model, anim, damage, hitSfx, missSfx, rotate90=False, sphereSize=2, sphereZ=0): DropGag.__init__(self, name, model, anim, damage, hitSfx, missSfx, scale=1, playRate=1) DropGag.setShadowData(self, isCircle=True, shadowScale=0.5) self.stunTime = 1.5 self.objTrack = None self.rotate90 = rotate90 self.sphereSize = sphereSize self.sphereZ = sphereZ return