class CharSelection: notify = directNotify.newCategory('CharSelection') STAGE_TOON_POS = (66.4, 74.47, -25) STAGE_TOON_HPR = (227.73, 0, 0) NO_TOON = 'Empty Slot' PLAY = 'Play' CREATE = 'Create' TITLE = 'Pick A Toon To Play' def __init__(self, avChooser): self.avChooser = avChooser self.choice = None self.charList = None self.charNameLabel = None self.charButtons = [] self.playOrCreateButton = None self.deleteButton = None self.quitButton = None self.world = None self.sky = None self.fog = None self.title = None self.stageToon = None self.selectionFSM = ClassicFSM.ClassicFSM('CharSelection', [State.State('off', self.enterOff, self.exitOff), State.State('character', self.enterCharSelected, self.exitCharSelected), State.State('empty', self.enterEmptySelected, self.exitEmptySelected)], 'off', 'off') self.selectionFSM.enterInitialState() return def __setupStageToon(self): self.stageToon = Toon(base.cr) self.stageToon.setPos(self.STAGE_TOON_POS) self.stageToon.setHpr(self.STAGE_TOON_HPR) def cleanupStageToon(self): if self.stageToon != None: self.stageToon.disable() self.stageToon.delete() self.stageToon = None return def enterOff(self): pass def exitOff(self): pass def enterCharSelected(self, slot): self.choice = self.avChooser.getAvChoiceBySlot(slot) dna = self.choice.dna name = self.choice.name self.stageToon.setName(name) self.stageToon.setDNAStrand(dna) self.stageToon.nameTag.setColorLocal() self.stageToon.animFSM.request('neutral') self.stageToon.reparentTo(base.render) self.charNameLabel.setText(name) self.playOrCreateButton['text'] = self.PLAY self.playOrCreateButton['extraArgs'] = ['play'] self.playOrCreateButton.show() self.deleteButton.show() def exitCharSelected(self): self.stageToon.animFSM.requestFinalState() self.stageToon.deleteCurrentToon() self.stageToon.reparentTo(base.hidden) self.playOrCreateButton.hide() self.deleteButton.hide() self.choice = None return def enterEmptySelected(self): self.charNameLabel.setText(self.NO_TOON) self.playOrCreateButton['text'] = self.CREATE self.playOrCreateButton['extraArgs'] = ['create'] self.playOrCreateButton.show() def exitEmptySelected(self): self.playOrCreateButton.hide() def __action(self, action): for btn in self.charButtons: if btn['state'] == DGG.DISABLED: self.slot = btn.getPythonTag('slot') break func = None arg = None if action == 'delete': func = self.deleteToon arg = self.choice.avId elif action == 'play': func = self.playGame arg = self.choice.slot elif action == 'create': func = self.enterMAT elif action == 'quit': func = sys.exit base.transitions.fadeOut(0.3) if arg != None: Sequence(Wait(0.31), Func(func, arg)).start() else: Sequence(Wait(0.31), Func(func)).start() return def playGame(self, slot): messenger.send('avChooseDone', [self.avChooser.getAvChoiceBySlot(slot)]) def enterMAT(self): messenger.send('enterMakeAToon', [self.slot]) def deleteToon(self, avId): self.avChooser.avChooseFSM.request('waitForToonDelResponse', [avId]) def __handleCharButton(self, slot): for btn in self.charButtons: if btn.getPythonTag('slot') == slot: btn['state'] = DGG.DISABLED else: btn['state'] = DGG.NORMAL if self.avChooser.hasToonInSlot(slot): self.selectionFSM.request('character', [slot]) else: self.selectionFSM.request('empty') def load(self): base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) self.__setupStageToon() self.world = loader.loadModel('phase_9/models/cogHQ/SellbotHQExterior.bam') self.world.reparentTo(base.render) self.world.setPos(0, 227.09, -25.36) self.sky = loader.loadModel('phase_9/models/cogHQ/cog_sky.bam') self.sky.setScale(1) self.sky.reparentTo(base.render) self.sky.find('**/InnerGroup').removeNode() self.fog = Fog('charSelectFog') self.fog.setColor(0.2, 0.2, 0.2) self.fog.setExpDensity(0.003) base.render.setFog(self.fog) self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text='', font=CIGlobals.getMickeyFont(), pos=(-0.25, 0.5, 0), fg=(1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.playOrCreateButton = DirectButton(text='', pos=(0.8125, 0, -0.735), command=self.__action, geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text='Delete', pos=(0.8125, 0, -0.835), command=self.__action, extraArgs=['delete'], geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text='Quit', pos=(-1.1, 0, -0.925), command=self.__action, extraArgs=['quit'], text_scale=0.06, geom=CIGlobals.getDefaultBtnGeom(), relief=None, text_pos=(0, -0.01)) textRolloverColor = Vec4(1, 1, 0, 1) textDownColor = Vec4(0.5, 0.9, 1, 1) textDisabledColor = Vec4(0.4, 0.8, 0.4, 1) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = DirectButton(relief=None, text=text, text_scale=0.06, text_align=TextNode.ALeft, text1_bg=textDownColor, text2_bg=textRolloverColor, text3_fg=textDisabledColor, textMayChange=0, command=self.__handleCharButton, extraArgs=[slot], text_pos=(0, 0, 0.0)) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') listXorigin = -0.02 listFrameSizeX = 0.625 listZorigin = -0.96 listFrameSizeZ = 1.04 arrowButtonScale = 1.3 itemFrameXorigin = -0.237 itemFrameZorigin = 0.365 buttonXstart = itemFrameXorigin + 0.293 self.charList = DirectScrolledList(relief=None, pos=(0.75, 0, 0.08), incButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(arrowButtonScale, arrowButtonScale, -arrowButtonScale), incButton_pos=(buttonXstart, 0, itemFrameZorigin - 0.999), incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(arrowButtonScale, arrowButtonScale, arrowButtonScale), decButton_pos=(buttonXstart, 0, itemFrameZorigin + 0.125), decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(itemFrameXorigin, 0, itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(listXorigin, listXorigin + listFrameSizeX, listZorigin, listZorigin + listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.075, items=self.charButtons) base.camera.setPos(75.12, 63.22, -23) base.camera.setHpr(26.57, 9.62, 0) return def unload(self): self.selectionFSM.requestFinalState() self.cleanupStageToon() self.choice = None if self.charButtons: for btn in self.charButtons: btn.destroy() self.charButtons = None if self.charList: self.charList.destroy() self.charList = None if self.charNameLabel: self.charNameLabel.destroy() self.charNameLabel = None if self.playOrCreateButton: self.playOrCreateButton.destroy() self.playOrCreateButton = None if self.deleteButton: self.deleteButton.destroy() self.deleteButton = None if self.quitButton: self.quitButton.destroy() self.quitButton = None if self.sky: self.sky.removeNode() self.sky = None if self.world: self.world.removeNode() self.world = None if self.title: self.title.destroy() self.title = None base.render.clearFog() self.fog = None base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) base.transitions.noTransitions() del self.selectionFSM return
class DistributedShop(DistributedNode): notify = directNotify.newCategory("DistributedShop") def __init__(self, cr): try: self.DistributedShop_initialized return except: self.DistributedShop_initialized = 1 DistributedNode.__init__(self, cr) NodePath.__init__(self, "shop") self.inShop = False self.snp = None self.clerk = None return def announceGenerate(self): DistributedNode.announceGenerate(self) self.__initCollisions("shopSphere" + str(self.doId)) self.setupClerk() self.setParent(CIGlobals.SPRender) def disable(self): self.inShop = False self.snp = None self.removeClerk() DistributedNode.disable(self) return def delete(self): self.inShop = None DistributedNode.delete(self) return def enterAccepted(self): pass def __deleteCollisions(self): self.ignore("enter" + self.snp.node().getName()) self.snp.removeNode() del self.snp def __handleEnterCollisionSphere(self, entry): self.notify.debug("Entering collision sphere...") self.d_requestEnter() def d_requestEnter(self): self.cr.playGame.getPlace().fsm.request("stop") self.sendUpdate("requestEnter", []) def d_requestExit(self): self.cr.playGame.getPlace().fsm.request("stop") self.sendUpdate("requestExit", []) def exitAccepted(self): self.cr.playGame.getPlace().fsm.request("walk") self.acceptOnce("enter" + self.snp.node().getName(), self.__handleEnterCollisionSphere) if self.inShop: self.inShop = False def _destroyDO(self): self.destroyDoStackTrace = StackTrace() if hasattr(self, "_cachedData"): for name, cachedData in self._cachedData.iteritems(): self.notify.warning("flushing unretrieved cached data: %s" % name) cachedData.flush() del self._cachedData def setupClerk(self): self.clerk = Toon(self.cr) self.clerk.setDNAStrand(NPCGlobals.NPC_DNA["Professor Pete"]) self.clerk.generateToon() self.clerk.reparentTo(self) self.clerk.animFSM.request("neutral") def removeClerk(self): self.clerk.disable() self.clerk.delete() self.clerk = None return def setChat(self, msgId): msgs = [CIGlobals.ShopGoodbye, CIGlobals.ShopNoMoney] self.clerk.setChat(msgs[msgId]) def __initCollisions(self, name): self.notify.debug("Initializing collision sphere...") ss = CollisionSphere(0, 0, 0, 5) ss.setTangible(0) snode = CollisionNode(name) snode.add_solid(ss) snode.set_collide_mask(CIGlobals.WallBitmask) self.snp = self.attach_new_node(snode) self.snp.setZ(3) self.acceptOnce("enter" + self.snp.node().getName(), self.__handleEnterCollisionSphere)
class DistributedWinterCoachActivity(DistributedNode): notify = directNotify.newCategory('DistributedWinterCoachActivity') def __init__(self, cr): DistributedNode.__init__(self, cr) NodePath.__init__(self, 'winter_coach') self.cr = cr self.coach = None self.wheelBarrow = None self.coachNP = None return def announceGenerate(self): DistributedNode.announceGenerate(self) self.__initInteractCollisions('coachSphere' + str(self.doId)) self.buildCoach() self.setParent(CIGlobals.SPRender) def greetAvatar(self, avatarName): self.coach.setChat(HolidayGlobals.COACH_GREETING % avatarName) def buildCoach(self): self.coach = Toon(self.cr) self.coach.setName('Coach') self.coach.setDNAStrand(NPC_DNA['Coach']) self.coach.reparentTo(self) self.coach.animFSM.request('neutral') self.wheelBarrow = loader.loadModel( 'phase_5.5/models/estate/wheelbarrel.bam') self.wheelBarrow.find('**/dirt').setTexture( loader.loadTexture('winter/maps/sbhq_snow.png'), 1) self.wheelBarrow.reparentTo(self.coach) self.wheelBarrow.setX(-3.5) self.wheelBarrow.setH(90) def deleteCoach(self): if self.coach: self.coach.disable() self.coach.delete() self.coach = None self.wheelBarrow.removeNode() self.wheelBarrow = None return def __initInteractCollisions(self, colName): self.notify.debug('Setting up Coach collisions') collSphere = CollisionSphere(0, 0, 0, 5) collSphere.setTangible(0) collNode = CollisionNode(colName) collNode.addSolid(collSphere) collNode.setCollideMask(CIGlobals.WallBitmask) self.coachNP = self.attachNewNode(collNode) self.coachNP.setZ(3) self.acceptOnce('enter' + self.coachNP.node().getName(), self.__handleCollision) def __handleCollision(self, entry): self.notify.debug('Entered collision sphere.') self.d_requestEnter() def d_requestEnter(self): self.cr.playGame.getPlace().fsm.request('stop') self.sendUpdate('requestEnter', []) def d_requestExit(self): self.cr.playGame.getPlace().fsm.request('stop') self.sendUpdate('requestExit', []) def enterAccepted(self): self.d_requestExit() base.localAvatar.updateSnowballButton() def exitAccepted(self): self.cr.playGame.getPlace().fsm.request('walk') self.acceptOnce('enter' + self.coachNP.node().getName(), self.__handleCollision) def destroy(self): self.deleteCoach() self.coachNP = None return def disable(self): DistributedNode.disable(self) self.destroy() def delete(self): DistributedNode.delete(self) self.destroy()
class DistributedTutorial(DistributedObject): notify = directNotify.newCategory('DistributedTutorial') GUIDE_NAME = 'Professor Prepostera' GUIDE_START_POS = (5, 10, -0.5) GUIDE_WATCH_POS = (12.4, 27.92, 0) GUIDE_WATCH_HPR = (41.63, 0, 0) GUIDE_INTRO_SPEECH = [ 'Hey, looks like you made it!', 'So, welcome to OToontown.', 'OToontown is short for Old Toontown, or Toontown from the past.', 'Not long ago, Toons used to live in present day Toontown.', 'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.', "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.", 'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.', 'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...', ' ...or as we now call it, CogTropolis.', "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.", "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.", 'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.', 'Before you are able to head to CogTropolis, you need to be trained for battle.', 'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.', 'This is much more difficult for Toons, and it may take some time to get used to.', "I'm going to give you 2 gags to start...", 'A cupcake, and a squirting flower.', 'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.', 'You can use or throw the Gag that you have equipped by pressing the ALT key.', 'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.', "I'm going to summon one of our dummy bots for you to practice battling.", "Click your mouse when you're ready." ] GUIDE_PT2_INFO = [ "Now it'll get a tad bit tougher.", 'This next dummy bot will be walking around.', 'This will test your aiming skills.', "Click your mouse when you're ready." ] GUIDE_PT3_INFO = [ 'This final dummy bot will walk around and try to attack you at times.', 'Defeat this Cog to continue on to the next part of the tutorial.' ] GUIDE_DONE = [ 'Great!', 'Did you know that Cog Invasion Online Alpha allows you to use any Gag that you want?', 'Just use the Gags page in your Shticker Book to swap out the Gags that you want to be able to use!', 'Also during Alpha testing, your Toon will start off with 5000 jellybeans and 100 Laff points.', "If you're looking to fight some Cogs, hop on the Trolley in the playgrounds to be teleported to CogTropolis!", 'Each playground has a different difficulty of Cogs, so be careful!', "You can only fight Cogs in Toontown Central, Minnie's Melodyland, Donald's Dock, and Donald's Dreamland at the moment.", 'You can also visit the Minigame Area using your Shticker Book to play some fun minigames!', 'These games are best to play with other Toons!', 'Remember, if you find any bugs or strange things during gameplay, you can go to the Contact Us page at coginvasion.com to report the issue.', 'Have fun!' ] GUIDE_START_TRAINING = "Alright! Let's do this!" def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [ State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return def enterOff(self): pass def exitOff(self): pass def introStuff(self): base.localAvatar.getGeomNode().hide() base.localAvatar.setPos(0, 0, -0.5) base.localAvatar.setHpr(0, 0, 0) self.guide.setPos(self.GUIDE_START_POS) self.guide.headsUp(base.localAvatar) base.localAvatar.attachCamera() def enterPlayerEmerge(self): self.introStuff() self.guide.loop('neutral') base.transitions.irisIn() base.taskMgr.doMethodLater(1.0, self.__playerEmerge, 'playerEmergeTask') def __playerEmerge(self, task): base.localAvatar.setAnimState('teleportIn', callback=self.__playerEmergeFinished) return Task.done def __playerEmergeFinished(self): base.localAvatar.setAnimState('neutral') self.fsm.request('introSpeech') def exitPlayerEmerge(self): base.localAvatar.detachCamera() base.taskMgr.remove('playerEmergeTask') base.transitions.noTransitions() def enterGuideIntroSpeech(self): base.localAvatar.attachCamera() renderPos = base.camera.getPos(render) renderHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() endPos = base.localAvatar.getPos(render) + (0, 0, 4) base.camera.setPos(endPos) base.camera.lookAt(self.guide, 0, 0, 3) endHpr = base.camera.getHpr(render) base.camera.setPos(renderPos) base.camera.setHpr(renderHpr) self.chatIndex = -1 self.doNextIntroSpeech() self.camMoveTrack = Sequence( Parallel( LerpPosInterval(base.camera, duration=3.0, pos=endPos, startPos=renderPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=3.0, hpr=endHpr, startHpr=renderHpr, blendType='easeOut')), Func(base.localAvatar.getGeomNode().hide)) self.camMoveTrack.start() def __finishedReadingGuideIntroSpeech(self): self.guide.autoClearChat = True self.guide.setChat(self.GUIDE_START_TRAINING) self.fsm.request('introSpeech2Training') def doNextIntroSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH): self.__finishedReadingGuideIntroSpeech() return self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextIntroSpeech)).start() def exitGuideIntroSpeech(self): self.camMoveTrack.finish() base.localAvatar.getGeomNode().show() del self.camMoveTrack del self.chatIndex def enterIntroSpeech2Training(self): startCamPos = base.camera.getPos(render) startCamHpr = base.camera.getHpr(render) base.camera.setPosHpr(0, 0, 0, 0, 0, 0) base.localAvatar.attachCamera() endCamPos = base.camera.getPos(render) endCamHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() startHpr = self.guide.getHpr(render) self.guide.headsUp(self.GUIDE_WATCH_POS) endHpr = self.guide.getHpr(render) self.guide.loop('run') self.camMoveIval = Parallel( LerpPosInterval(base.camera, duration=2.0, pos=endCamPos, startPos=startCamPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=2.0, hpr=endCamHpr, startHpr=startCamHpr, blendType='easeOut'), Sequence( LerpPosInterval(self.guide, duration=2.0, pos=self.GUIDE_WATCH_POS, startPos=self.guide.getPos(render)), Func(self.guide.loop, 'walk'), LerpHprInterval(self.guide, duration=1.0, hpr=self.GUIDE_WATCH_HPR, startHpr=endHpr), Func(self.guide.loop, 'neutral')), LerpHprInterval(self.guide, duration=1.0, hpr=endHpr, startHpr=startHpr)) self.camMoveIval.setDoneEvent('introSpeech2TrainingDone') self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone) self.camMoveIval.start() def __handleIS2TDone(self): self.fsm.request('training1') def exitIntroSpeech2Training(self): self.ignore('introSpeech2TrainingDone') self.camMoveIval.finish() del self.camMoveIval def makeWhisper(self, msg): whisper = WhisperPopup(msg, CIGlobals.getToonFont(), ChatGlobals.WTSystem) whisper.manage(base.marginManager) def enterTrainingPT1(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [0]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() self.makeWhisper( 'This should be pretty simple. Just throw a gag at this dummy bot to defeat it.' ) def suitNoHealth(self, index): if index == 0: self.makeWhisper( ('Good job, {0}!').format(base.localAvatar.getName())) else: if index == 1: self.makeWhisper("Wow, you're doing very well!") def suitExploded(self, index): if index == 0: self.makeWhisper( 'Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.' ) self.battleMusic.stop() base.playMusic(self.music, looping=1, volume=0.8) def pickedUpJellybean(self): if self.fsm.getCurrentState().getName() == 'training1': self.fsm.request('training2info') else: if self.fsm.getCurrentState().getName() == 'training2': self.fsm.request('training3info') else: if self.fsm.getCurrentState().getName() == 'training3': self.fsm.request('trainingDone') def exitTrainingPT1(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTraining2Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining2Speech() def __finishedReadingGuideTraining2Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training2') def doNextTraining2Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT2_INFO): self.__finishedReadingGuideTraining2Speech() return self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining2Speech)).start() def exitTraining2Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT2(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [1]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() def exitTrainingPT2(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTraining3Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining3Speech() def __finishedReadingGuideTraining3Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training3') def doNextTraining3Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT3_INFO): self.__finishedReadingGuideTraining3Speech() return self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining3Speech)).start() def exitTraining3Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT3(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [2]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() def exitTrainingPT3(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTrainingDone(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTrainingDoneSpeech() def __finishedReadingGuideTrainingDoneSpeech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('leaveTutorial') def doNextTrainingDoneSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_DONE): self.__finishedReadingGuideTrainingDoneSpeech() return self.guide.setChat(self.GUIDE_DONE[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTrainingDoneSpeech)).start() def exitTrainingDone(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterLeaveTutorial(self): base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.b_setAnimState('teleportOut', callback=self.__teleOutDone) def __teleOutDone(self): zoneId = CIGlobals.ToontownCentralId hoodId = CIGlobals.ToontownCentral whereName = 'playground' avId = base.localAvatar.doId loaderName = 'safeZoneLoader' self.sendUpdate('finishedTutorial') self.cr.playGame.load() self.cr.playGame.enter(hoodId, zoneId, base.localAvatar.doId) def exitLeaveTutorial(self): base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() def announceGenerate(self): DistributedObject.announceGenerate(self) base.transitions.fadeScreen(0.0) self.guide = Toon(base.cr) self.guide.autoClearChat = False self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME]) self.guide.setName(self.GUIDE_NAME) self.guide.generateToon() self.guide.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCNPC]) self.guide.nametag.setActive(0) self.guide.nametag.updateAll() self.guide.startBlink() self.guide.reparentTo(render) base.localAvatar.reparentTo(render) loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.pdna') node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.pdna') if node.getNumParents() == 1: self.streetGeom = NodePath(node.getParent(0)) self.streetGeom.reparentTo(hidden) else: self.streetGeom = hidden.attachNewNode(node) self.streetGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.streetGeom.prepareScene(gsg) self.streetGeom.reparentTo(render) self.streetGeom.setPos(20.5, -20, 0) self.streetGeom.setH(90) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil.startSky(self.sky) self.sky.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid') base.playMusic(self.music, volume=0.8, looping=1) self.battleMusic = base.loadMusic( 'phase_3.5/audio/bgm/encntr_general_bg.mid') self.fsm.request('newPlayerEmerge') base.localAvatar.inTutorial = True def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
class DistributedTutorial(DistributedObject): notify = directNotify.newCategory('DistributedTutorial') GUIDE_NAME = 'Professor Prepostera' GUIDE_START_POS = (5, 10, -0.5) GUIDE_WATCH_POS = (12.4, 27.92, 0) GUIDE_WATCH_HPR = (41.63, 0, 0) GUIDE_INTRO_SPEECH = ['Hey, looks like you made it!', 'So, welcome to OToontown.', 'OToontown is short for Old Toontown, or Toontown from the past.', 'Not long ago, Toons used to live present day Toontown.', 'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.', "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.", 'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.', 'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...', ' ...or as we now call it, CogTropolis.', "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.", "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.", 'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.', 'Before you are able to head to CogTropolis, you need to be trained for battle.', 'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.', 'This is much more difficult for Toons, and it may take some time to get used to.', "I'm going to give you 4 gags to start...", 'A Toon-Up megaphone, a cupcake, a fruit pie slice, and a cream pie slice.', 'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.', 'You can use or throw the Gag that you have equipped by pressing the Delete key...', ' ...or by pressing the Throw Gag button at the top of your screen.', 'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.', "I'm going to summon one of our dummy bots for you to practice battling.", "Click your mouse when you're ready."] GUIDE_PT2_INFO = ["Now it'll get a tad bit tougher.", 'This next dummy bot will be walking around.', 'This will test your aiming skills.', "Click your mouse when you're ready."] GUIDE_PT3_INFO = ['This final dummy bot will walk around and try to attack you at times.', 'Defeat this Cog, and you should be ready to go.'] GUIDE_DONE = ['Wow, you did great!', "You're definitely ready for battle in CogTropolis.", 'Click your mouse to head to OToontown.'] GUIDE_START_TRAINING = "Alright! Let's do this!" def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return def enterOff(self): pass def exitOff(self): pass def introStuff(self): base.localAvatar.getGeomNode().hide() base.localAvatar.setPos(0, 0, -0.5) base.localAvatar.setHpr(0, 0, 0) self.guide.setPos(self.GUIDE_START_POS) self.guide.headsUp(base.localAvatar) base.localAvatar.attachCamera() def enterPlayerEmerge(self): self.introStuff() self.guide.loop('neutral') base.transitions.irisIn() base.taskMgr.doMethodLater(1.0, self.__playerEmerge, 'playerEmergeTask') def __playerEmerge(self, task): base.localAvatar.setAnimState('teleportIn', callback=self.__playerEmergeFinished) return Task.done def __playerEmergeFinished(self): base.localAvatar.setAnimState('neutral') self.fsm.request('introSpeech') def exitPlayerEmerge(self): base.localAvatar.detachCamera() base.taskMgr.remove('playerEmergeTask') base.transitions.noTransitions() def enterGuideIntroSpeech(self): base.localAvatar.attachCamera() renderPos = base.camera.getPos(render) renderHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() endPos = base.localAvatar.getPos(render) + (0, 0, 4) base.camera.setPos(endPos) base.camera.lookAt(self.guide, 0, 0, 3) endHpr = base.camera.getHpr(render) base.camera.setPos(renderPos) base.camera.setHpr(renderHpr) self.chatIndex = -1 self.doNextIntroSpeech() self.camMoveTrack = Sequence(Parallel(LerpPosInterval(base.camera, duration=3.0, pos=endPos, startPos=renderPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=3.0, hpr=endHpr, startHpr=renderHpr, blendType='easeOut')), Func(base.localAvatar.getGeomNode().hide)) self.camMoveTrack.start() def __finishedReadingGuideIntroSpeech(self): self.guide.autoClearChat = True self.guide.setChat(self.GUIDE_START_TRAINING) self.fsm.request('introSpeech2Training') def doNextIntroSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH): self.__finishedReadingGuideIntroSpeech() return self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextIntroSpeech)).start() def exitGuideIntroSpeech(self): self.camMoveTrack.finish() base.localAvatar.getGeomNode().show() del self.camMoveTrack del self.chatIndex def enterIntroSpeech2Training(self): startCamPos = base.camera.getPos(render) startCamHpr = base.camera.getHpr(render) base.camera.setPosHpr(0, 0, 0, 0, 0, 0) base.localAvatar.attachCamera() endCamPos = base.camera.getPos(render) endCamHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() startHpr = self.guide.getHpr(render) self.guide.headsUp(self.GUIDE_WATCH_POS) endHpr = self.guide.getHpr(render) self.guide.loop('run') self.camMoveIval = Parallel(LerpPosInterval(base.camera, duration=2.0, pos=endCamPos, startPos=startCamPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=2.0, hpr=endCamHpr, startHpr=startCamHpr, blendType='easeOut'), Sequence(LerpPosInterval(self.guide, duration=2.0, pos=self.GUIDE_WATCH_POS, startPos=self.guide.getPos(render)), Func(self.guide.loop, 'walk'), LerpHprInterval(self.guide, duration=1.0, hpr=self.GUIDE_WATCH_HPR, startHpr=endHpr), Func(self.guide.loop, 'neutral')), LerpHprInterval(self.guide, duration=1.0, hpr=endHpr, startHpr=startHpr)) self.camMoveIval.setDoneEvent('introSpeech2TrainingDone') self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone) self.camMoveIval.start() def __handleIS2TDone(self): self.fsm.request('training1') def exitIntroSpeech2Training(self): self.ignore('introSpeech2TrainingDone') self.camMoveIval.finish() del self.camMoveIval def enterTrainingPT1(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [0]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) Whisper().createSystemMessage('This should be pretty simple. Just throw a gag at this dummy bot to defeat it.') def suitNoHealth(self, index): if index == 0: Whisper().createSystemMessage('Good job, {0}!'.format(base.localAvatar.getName())) elif index == 1: Whisper().createSystemMessage("Wow, you're doing very well!") def suitExploded(self, index): if index == 0: Whisper().createSystemMessage('Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.') self.battleMusic.stop() base.playMusic(self.music, looping=1, volume=0.8) def pickedUpJellybean(self): if self.fsm.getCurrentState().getName() == 'training1': self.fsm.request('training2info') elif self.fsm.getCurrentState().getName() == 'training2': self.fsm.request('training3info') elif self.fsm.getCurrentState().getName() == 'training3': self.fsm.request('trainingDone') def exitTrainingPT1(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTraining2Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining2Speech() def __finishedReadingGuideTraining2Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training2') def doNextTraining2Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT2_INFO): self.__finishedReadingGuideTraining2Speech() return self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining2Speech)).start() def exitTraining2Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT2(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [1]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) def exitTrainingPT2(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTraining3Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining3Speech() def __finishedReadingGuideTraining3Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training3') def doNextTraining3Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT3_INFO): self.__finishedReadingGuideTraining3Speech() return self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining3Speech)).start() def exitTraining3Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT3(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [2]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) def exitTrainingPT3(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTrainingDone(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTrainingDoneSpeech() def __finishedReadingGuideTrainingDoneSpeech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('leaveTutorial') def doNextTrainingDoneSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_DONE): self.__finishedReadingGuideTrainingDoneSpeech() return self.guide.setChat(self.GUIDE_DONE[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTrainingDoneSpeech)).start() def exitTrainingDone(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterLeaveTutorial(self): base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.b_setAnimState('teleportOut', callback=self.__teleOutDone) def __teleOutDone(self): zoneId = CIGlobals.ToontownCentralId hoodId = CIGlobals.ToontownCentral whereName = 'playground' avId = base.localAvatar.doId loaderName = 'safeZoneLoader' self.sendUpdate('finishedTutorial') self.cr.playGame.fsm.request('quietZone', [{'zoneId': zoneId, 'hoodId': hoodId, 'where': whereName, 'how': 'teleportIn', 'avId': avId, 'shardId': None, 'loader': loaderName}]) return def exitLeaveTutorial(self): base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() def announceGenerate(self): DistributedObject.announceGenerate(self) base.transitions.fadeScreen(0.0) self.guide = Toon(base.cr) self.guide.autoClearChat = False self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME]) self.guide.setName(self.GUIDE_NAME) self.guide.generateToon() self.guide.startBlink() self.guide.reparentTo(render) base.localAvatar.reparentTo(render) loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.dna') node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.dna') if node.getNumParents() == 1: self.streetGeom = NodePath(node.getParent(0)) self.streetGeom.reparentTo(hidden) else: self.streetGeom = hidden.attachNewNode(node) self.streetGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.streetGeom.prepareScene(gsg) self.streetGeom.reparentTo(render) self.streetGeom.setPos(20.5, -20, 0) self.streetGeom.setH(90) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil.startSky(self.sky) self.sky.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid') base.playMusic(self.music, volume=0.8, looping=1) self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.mid') self.fsm.request('newPlayerEmerge') base.localAvatar.inTutorial = True def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
class CharSelection(DirectObject): notify = directNotify.newCategory('CharSelection') STAGE_TOON_POS = (66.4, 74.47, -25) STAGE_TOON_HPR = (227.73, 0, 0) NO_TOON = "Empty Slot" PLAY = "Play" CREATE = "Create" TITLE = "Pick A Toon To Play" def __init__(self, avChooser): self.avChooser = avChooser self.choice = None self.charList = None self.charNameLabel = None self.charButtons = [] self.playOrCreateButton = None self.deleteButton = None self.quitButton = None self.world = None self.sky = None self.fog = None self.title = None self.stageToon = None self.deleteConf = None self.frame = None self.selectionFSM = ClassicFSM.ClassicFSM( 'CharSelection', [ State.State('off', self.enterOff, self.exitOff), State.State('character', self.enterCharSelected, self.exitCharSelected), State.State('empty', self.enterEmptySelected, self.exitEmptySelected) ], 'off', 'off' ) self.selectionFSM.enterInitialState() def __setupStageToon(self): self.stageToon = Toon(base.cr) self.stageToon.setPos(self.STAGE_TOON_POS) self.stageToon.setHpr(self.STAGE_TOON_HPR) def cleanupStageToon(self): if self.stageToon != None: self.stageToon.disable() self.stageToon.delete() self.stageToon = None def enterOff(self): pass def exitOff(self): pass def enterCharSelected(self, slot): self.choice = self.avChooser.getAvChoiceBySlot(slot) dna = self.choice.dna name = self.choice.name self.stageToon.setName(name) self.stageToon.setDNAStrand(dna) self.stageToon.nametag.setNametagColor(NametagGlobals.NametagColors[NametagGlobals.CCLocal]) self.stageToon.nametag.setActive(0) self.stageToon.nametag.updateAll() self.stageToon.nametag.nametag3d.request('Rollover') self.stageToon.animFSM.request('neutral') self.stageToon.reparentTo(base.render) self.charNameLabel.setText(name) self.playOrCreateButton['text'] = self.PLAY self.playOrCreateButton['extraArgs'] = ['play'] self.playOrCreateButton.show() self.deleteButton.show() def exitCharSelected(self): self.stageToon.animFSM.requestFinalState() self.stageToon.deleteCurrentToon() self.stageToon.reparentTo(base.hidden) self.playOrCreateButton.hide() self.deleteButton.hide() self.choice = None def enterEmptySelected(self): self.charNameLabel.setText(self.NO_TOON) self.playOrCreateButton['text'] = self.CREATE self.playOrCreateButton['extraArgs'] = ['create'] self.playOrCreateButton.show() def exitEmptySelected(self): self.playOrCreateButton.hide() def __action(self, action): for btn in self.charButtons: if btn['state'] == DGG.DISABLED: self.slot = btn.getPythonTag('slot') break func = None arg = None doFade = True if action == 'delete': func = self.deleteToon arg = self.choice.avId doFade = False elif action == 'play': func = self.playGame arg = self.choice.slot elif action == 'create': func = self.enterMAT elif action == 'quit': func = sys.exit if doFade: base.transitions.fadeOut(0.3) if arg != None: Sequence(Wait(0.31), Func(func, arg)).start() else: Sequence(Wait(0.31), Func(func)).start() else: if arg != None: func(arg) else: func() def playGame(self, slot): messenger.send("avChooseDone", [self.avChooser.getAvChoiceBySlot(slot)]) def enterMAT(self): messenger.send("enterMakeAToon", [self.slot]) def deleteToon(self, avId): # Show a confirmation message self.deleteConf = Dialog.GlobalDialog( message = 'This will delete {0} forever. Are you sure?'.format(self.avChooser.getNameFromAvId(avId)), style = Dialog.YesNo, doneEvent = 'deleteConfResponse', extraArgs = [avId]) self.acceptOnce('deleteConfResponse', self.__handleDeleteConfResponse) self.deleteConf.show() def __handleDeleteConfResponse(self, avId): doneStatus = self.deleteConf.getValue() if doneStatus: # Alright, they pressed yes. No complaining to us. self.avChooser.avChooseFSM.request("waitForToonDelResponse", [avId]) else: self.deleteConf.cleanup() self.deleteConf = None def __handleCharButton(self, slot): for btn in self.charButtons: if btn.getPythonTag('slot') == slot: btn['state'] = DGG.DISABLED else: btn['state'] = DGG.NORMAL if self.avChooser.hasToonInSlot(slot): self.selectionFSM.request('character', [slot]) else: self.selectionFSM.request('empty') def load(self): base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4./3.)) self.__setupStageToon() holidayMgr = base.cr.holidayManager self.props = [] self.world = loader.loadModel('phase_9/models/cogHQ/SellbotHQExterior.bam') self.world.reparentTo(base.render) self.world.setPos(0, 227.09, -25.36) self.sky = loader.loadModel('phase_9/models/cogHQ/cog_sky.bam') self.sky.setScale(1) self.sky.reparentTo(base.render) self.sky.find('**/InnerGroup').removeNode() self.fog = Fog('charSelectFog') self.fog.setColor(0.2, 0.2, 0.2) self.fog.setExpDensity(0.003) base.render.setFog(self.fog) # Let's fix the flickering doors. doors = self.world.find('**/doors').getChildren() for door in doors: for frameHole in door.findAllMatches('**/doorFrameHole*'): frameHole.removeNode() if holidayMgr.getHoliday() == HolidayType.CHRISTMAS: piles = { 'half' : {'pos' : (57.28, 86.47, -25.00), 'hpr' : (46.79, 0, 0)}, 'full' : {'pos' : (71.23, 85.2, -25.00), 'hpr' : (290.82, 0, 0)}, 'half_2' : {'pos' : (-15, 128.69, -25), 'hpr' : (60.26, 0, 0)} } for pileType, info in piles.items(): if '_' in pileType: pileType = pileType[:-2] pile = loader.loadModel('phase_8/models/props/snow_pile_%s.bam' % (pileType)) pile.reparentTo(render) pile.setPos(info['pos']) pile.setHpr(info['hpr']) self.props.append(pile) self.world.find('**/TopRocks').removeNode() snowTxt = loader.loadTexture('winter/maps/sbhq_snow.png') self.world.find('**/Ground').setTexture(snowTxt, 1) self.particles = ParticleLoader.loadParticleEffect('phase_8/etc/snowdisk.ptf') self.particles.setPos(0, 0, 5) self.particlesRender = self.world.attachNewNode('snowRender') self.particlesRender.setDepthWrite(0) self.particlesRender.setBin('fixed', 1) self.particles.start(parent = camera, renderParent = self.particlesRender) self.fog.setColor(0.486, 0.784, 1) self.fog.setExpDensity(0.006) base.render.setFog(self.fog) self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text = "", font = CIGlobals.getMickeyFont(), pos = (-0.25, 0.5, 0), fg = (1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.frame = DirectFrame() self.frame['image'] = DGG.getDefaultDialogGeom() self.frame['image_color'] = CIGlobals.DialogColor self.frame['image_scale'] = (-0.9, -0.9, 0.8) self.frame['image_pos'] = (0.82, 0, -0.125) self.playOrCreateButton = DirectButton(text = "", pos = (0.8125, 0, -0.35), command = self.__action, geom = CIGlobals.getDefaultBtnGeom(), text_scale = 0.06, relief = None, text_pos = (0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text = "Delete", pos = (0.8125, 0, -0.45), command = self.__action, extraArgs = ['delete'], geom = CIGlobals.getDefaultBtnGeom(), text_scale = 0.06, relief = None, text_pos = (0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text = "Quit", pos = (-1.10, 0, -0.925), command = self.__action, extraArgs = ['quit'], text_scale = 0.06, geom = CIGlobals.getDefaultBtnGeom(), relief = None, text_pos = (0, -0.01)) textRolloverColor = Vec4(1, 1, 0, 1) textDownColor = Vec4(0.5, 0.9, 1, 1) textDisabledColor = Vec4(0.4, 0.8, 0.4, 1) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = DirectButton( relief=None, text = text, text_scale=0.06, text_align=TextNode.ALeft, text1_bg=textDownColor, text2_bg=textRolloverColor, text3_fg=textDisabledColor, textMayChange=0, command=self.__handleCharButton, extraArgs=[slot], text_pos = (0, 0, 0.0) ) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') listXorigin = -0.02 listFrameSizeX = 0.625 listZorigin = -0.43 listFrameSizeZ = 0.51 arrowButtonScale = 0.0 itemFrameXorigin = -0.237 itemFrameZorigin = 0.365 buttonXstart = itemFrameXorigin + 0.293 self.charList = DirectScrolledList( relief=None, pos=(0.75, 0, -0.225), incButton_image=None, #incButton_relief=None, incButton_scale=(arrowButtonScale, arrowButtonScale, -arrowButtonScale), #incButton_pos=(buttonXstart, 0, itemFrameZorigin - 0.999), #incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=None, #decButton_relief=None, decButton_scale=(arrowButtonScale, arrowButtonScale, arrowButtonScale), #decButton_pos=(buttonXstart, 0, itemFrameZorigin + 0.125), #decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(itemFrameXorigin, 0, itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(listXorigin, listXorigin + listFrameSizeX, listZorigin, listZorigin + listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.075, items=self.charButtons, parent = self.frame ) base.camera.setPos(75.12, 63.22, -23) base.camera.setHpr(26.57, 9.62, 0) def unload(self): self.selectionFSM.requestFinalState() self.cleanupStageToon() self.choice = None if self.frame: self.frame.destroy() self.frame = None if self.charButtons: for btn in self.charButtons: btn.destroy() self.charButtons = None if self.deleteConf: self.deleteConf.cleanup() self.deleteConf = None if self.charList: self.charList.destroy() self.charList = None if self.charNameLabel: self.charNameLabel.destroy() self.charNameLabel = None if self.playOrCreateButton: self.playOrCreateButton.destroy() self.playOrCreateButton = None if self.deleteButton: self.deleteButton.destroy() self.deleteButton = None if self.quitButton: self.quitButton.destroy() self.quitButton = None if self.sky: self.sky.removeNode() self.sky = None if self.world: self.world.removeNode() self.world = None if self.title: self.title.destroy() self.title = None for prop in self.props: if not prop.isEmpty(): prop.removeNode() self.props = None if hasattr(self, 'particles'): self.particles.cleanup() self.particlesRender.removeNode() self.particles = None del self.particlesRender base.render.clearFog() self.fog = None base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) base.transitions.noTransitions() del self.selectionFSM