def generate(self, gender, head, headtype, color, doId, name): gui = loader.loadModel("phase_3/models/gui/pick_a_toon_gui.bam") bg = gui.find('**/av-chooser_Square_UP') container = DirectFrame(relief=None, scale=0.3, parent=base.a2dTopLeft) container['image'] = bg container['image_color'] = self.frameColors[len(self.frameList)] container.setPos(self.framePositions[len(self.frameList)]) headframe = container.attachNewNode('head') headframe.setPosHprScale(0, 5, -0.1, 180, 0, 0, 0.24, 0.24, 0.24) toon = ToonHead(None) toon.generateHead(gender, head, headtype) r, g, b = color color = (r, g, b, 1.0) toon.setHeadColor(color) toon.setDepthWrite(1) toon.setDepthTest(1) toon.reparentTo(headframe) nameLbl = DirectLabel(text=name, text_wordwrap=7.0, parent=container, text_scale=0.13, text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), relief=None, pos=(0, 0, 0.25)) cardCount = DirectLabel(text="0", parent=container, text_scale=0.15, text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), relief=None, pos=(0.26, 0, -0.28)) self.frameList.append(container) self.doId2Frame[doId] = tuple( (container, headframe, toon, nameLbl, cardCount))
def generateOtherPlayerGui(self): for avId in self.doId2Frame.keys(): self.avId2otherPlayerAvIds2otherPlayerHeadsFrame[avId] = {} headNumber = -1 frame = self.doId2Frame[avId][0] otherPlayerHeadsFrame = DirectFrame(relief=None, scale=0.85, parent=frame) otherPlayerHeadsFrame['image'] = frame['image'] otherPlayerHeadsFrame['image_color'] = frame['image_color'] otherPlayerHeadsFrame[ 'image_scale'] = self.otherPlayerHeadHolderTransforms['scale'] otherPlayerHeadsFrame.setPos( self.otherPlayerHeadHolderTransforms['pos']) otherPlayerHeadsFrame.setBin('gui-popup', 70) self.frameList.append(otherPlayerHeadsFrame) for otherAvId in self.doId2Frame.keys(): if otherAvId != avId: headNumber += 1 otherAv = base.cr.doId2do.get(otherAvId) gender = otherAv.getGender() head, color = otherAv.getHeadStyle() animal = otherAv.getAnimal() headFrame = otherPlayerHeadsFrame.attachNewNode( 'otherPlayerHeadFrame') headFrame.setPosHprScale( self.otherPlayerHeadXValues[headNumber], 5, -0.1, 180, 0, 0, 0.2, 0.2, 0.2) headFrame.setColorScale(self.state2Color[0]) toon = ToonHead(None) toon.generateHead(gender, animal, head) r, g, b, _ = color color = (r, g, b, 1.0) toon.setHeadColor(color) toon.setDepthWrite(1) toon.setDepthTest(1) toon.reparentTo(headFrame) self.avId2otherPlayerAvIds2otherPlayerHeadsFrame[avId][ otherAvId] = headFrame
def __init__(self, mg, king, points): DirectFrame.__init__(self, parent=aspect2d) self.setBin('gui-popup', 60) self.mg = mg box = DGG.getDefaultDialogGeom() self.bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self) toonFont = CIGlobals.getToonFont() minnieFont = CIGlobals.getMinnieFont() name = 'Nobody' if king: name = king.getName() self.kingId = king.doId else: king = base.localAvatar self.kingId = 0 self.title = OnscreenText(text='%s is King!' % name, pos=(0, 0.5, 0), font=toonFont, scale=0.12, parent=self, shadow=(0.5, 0.5, 0.5, 0.6)) headFrame = self.attachNewNode('head') headFrame.setPosHprScale(0, 0, -0.1, 180, 0, 0, 0.3, 0.3, 0.3) toon = ToonHead(None) toon.generateHead(king.getGender(), king.getAnimal(), king.getHead()) r, g, b, a = king.getHeadColor() color = (r, g, b, a) toon.setHeadColor(color) toon.setDepthWrite(1) toon.setDepthTest(1) toon.reparentTo(headFrame) self.amt_label = OnscreenText(text='Your Points: 0', pos=(-0.012, -0.4, 0), font=toonFont, scale=0.12, parent=self, shadow=(0.5, 0.5, 0.5, 0.6)) self.amt_label.hide() self.motivator = OnscreenText(text='Better luck next time!', pos=(0, -0.6, 0), font=minnieFont, scale=0.125, parent=self, fg=(1, 0, 0, 1), shadow=(0.2, 0.2, 0.2, 1)) self.motivator.hide() self.easterEgg = False if 50 < points != 100: self.motivator['fg'] = (0, 1, 0, 1) self.motivator.setText('Great job!') else: if points == 100: self.motivator['fg'] = (0, 1, 0, 1) if random.randint(0, 100) <= 10: self.motivator.setText('YOU THE REAL MVP!') self.easterEgg = True else: self.motivator.setText('AMAZING!') self.zeroPointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg') self.poorScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_no_bonus.ogg') self.goodScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg') self.stomperSfx = loader.loadSfx('phase_4/audio/sfx/CHQ_FACT_stomper_small.ogg') self.fireworkSfx = loader.loadSfx('phase_4/audio/sfx/firework_explosion_02.ogg') self.perfectSfx = loader.loadSfx('phase_5/audio/sfx/SZ_MM_fanfare.ogg') self.tick_fastSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg') self.tick_slowSfx = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg') self.easterEggSfx = loader.loadSfx('phase_4/audio/sfx/avatar_emotion_very_sad.ogg') self.pointsSeq = Sequence(Func(self.amt_label.show), Wait(0.25)) self.seqLevel = 0 self.fakeNumber = 0 self.points = points return
def createGui(self): base.cr.renderFrame() self.m = loader.loadFont("phase_3/models/fonts/MickeyFont.bam") self.bg = loader.loadModel( "phase_3/models/gui/tt_m_gui_pat_mainGui.bam") self.qtbtn = loader.loadModel("phase_3/models/gui/quit_button.bam") self.trash_gui = loader.loadModel( "phase_3/models/gui/trashcan_gui.bam") self.bg_img = OnscreenImage( image=self.bg.find('**/tt_t_gui_pat_background')) self.setTitle("Pick A Toon To Play") base.setBackgroundColor(self.BgColor) self.btn1 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squareGreen'), relief=None, pos=(0.012, 0, 0.306), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.btn2 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squarePink'), relief=None, pos=(0.01, 0, -0.515), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.btn3 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squareRed'), relief=None, pos=(-0.84, 0, 0.36), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.btn4 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squareYellow'), relief=None, pos=(0.865, 0, -0.45), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.btn5 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squareBlue'), relief=None, pos=(-0.87, 0, -0.44), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.btn6 = DirectButton( geom=self.bg.find('**/tt_t_gui_pat_squarePurple'), relief=None, pos=(0.873, 0, 0.335), text_wordwrap=6, text_fg=(1, 1, 1, 1)) self.quit_btn = DirectButton(geom=(self.qtbtn.find('**/QuitBtn_RLVR'), self.qtbtn.find('**/QuitBtn_RLVR'), self.qtbtn.find('**/QuitBtn_RLVR')), relief=None, text="Quit", text_font=self.m, text_scale=0.105, text_pos=(0, -0.035), pos=(1.05, 0, -0.9), text_fg=(1, 0.9, 0.1, 1), geom1_scale=(1.02, 1, 1), geom2_scale=(1.02, 1, 1), command=self.quitGame) self.btnList = [] self.btnList.append(self.btn1) self.btnList.append(self.btn2) self.btnList.append(self.btn3) self.btnList.append(self.btn4) self.btnList.append(self.btn5) self.btnList.append(self.btn6) self.headList = [] #datafiler = open("toons/data.txt", "r") #if datafiler.read() == "-": # for btn in self.btnList: # btn['state'] = DGG.DISABLED # self.quit_btn['state'] = DGG.DISABLED # self.tutorial.askTutorial() # datafilew = open("toons/data.txt", "w") # datafilew.write("+") # datafilew.flush() # datafilew.close() #datafiler.close() for slot in range(6): if self.avChooser.hasToonInSlot(slot): notify.info("found existing Toon in slot %s" % (str(slot))) frame = DirectFrame(relief=None, parent=self.btnList[slot], pos=(0, 0, -0.1)) headframe = hidden.attachNewNode('head') headframe.setPosHprScale(0, 5, -0.1, 180, 0, 0, 0.24, 0.24, 0.24) headframe.reparentTo(self.btnList[slot].stateNodePath[0], 20) headframe.instanceTo(self.btnList[slot].stateNodePath[1], 20) headframe.instanceTo(self.btnList[slot].stateNodePath[2], 20) toon = ToonHead(base.cr) self.headList.append(toon) gender, animal, head, headcolor = self.avChooser.getHeadInfo( slot) toon.generateHead(gender, animal, head, 1) toon.getGeomNode().setDepthWrite(1) toon.getGeomNode().setDepthTest(1) toon.startBlink() toon.startLookAround() toon.reparentTo(headframe) toon.setHeadColor(headcolor) toon.flattenLight() name_lbl = DirectLabel(text=self.avChooser.getNameInSlot(slot), text_scale=0.08, text_fg=(1, 1, 1, 1), text_wordwrap=7, relief=None, text_shadow=(0, 0, 0, 1)) name_lbl.reparentTo(self.btnList[slot].stateNodePath[0], 20) name_lbl.instanceTo(self.btnList[slot].stateNodePath[1], 20) name_lbl.instanceTo(self.btnList[slot].stateNodePath[2], 20) name_lbl.setPos(self.name_pos[slot]) name_lbl.setHpr(self.name_hpr[slot]) self.btnList[slot]['text'] = ("", "Play This Toon", "Play This Toon", "") self.btnList[slot]['text_scale'] = 0.1 self.btnList[slot]['text_pos'] = (0, 0) self.btnList[slot]['text_fg'] = (1, 0.9, 0, 1) self.btnList[slot]['text_wordwrap'] = 6 self.btnList[slot]['text_font'] = self.m self.btnList[slot]['command'] = self.fadeMenu self.btnList[slot]['extraArgs'] = ["playGame", slot] delBtn = DirectButton( text=("", "Delete", "Delete", ""), text_scale=0.15, scale=0.5, text_pos=(0, -0.1), text_fg=(1, 1, 1, 1), relief=None, geom=(self.trash_gui.find('**/TrashCan_CLSD'), self.trash_gui.find('**/TrashCan_OPEN'), self.trash_gui.find('**/TrashCan_RLVR')), pos=self.trash_pos[slot], command=self.deleteToon, extraArgs=[ self.avChooser.getAvChoiceBySlot(slot).getAvId() ], text_shadow=(0, 0, 0, 1)) delBtn.reparentTo(self.btnList[slot].stateNodePath[0], 20) delBtn.instanceTo(self.btnList[slot].stateNodePath[1], 20) delBtn.instanceTo(self.btnList[slot].stateNodePath[2], 20) else: self.btnList[slot]['text'] = "Make A Toon" self.btnList[slot]['text_font'] = self.m self.btnList[slot]['text0_scale'] = 0.1 self.btnList[slot]['text1_scale'] = 0.12 self.btnList[slot]['text2_scale'] = 0.12 self.btnList[slot]['text3_scale'] = 0.1 self.btnList[slot]['text0_fg'] = (0, 1, 0.8, 0.5) self.btnList[slot]['text1_fg'] = (0, 1, 0.8, 1) self.btnList[slot]['text2_fg'] = (0.3, 1, 0.9, 1) self.btnList[slot]['text3_fg'] = (0, 1, 0.8, 0.5) self.btnList[slot]['text_font'] = self.m self.btnList[slot]['command'] = self.fadeMenu self.btnList[slot]['extraArgs'] = ["mat", slot] self.btnList[slot]['text_wordwrap'] = 6