コード例 #1
0
 def init_emulator_and_game(self):
     """Initializes emulator and game objects."""
     if not self.emulator_name:
         self.setup_gui_first_time()
     if self.emulator_type == NoxPlayer.__name__:
         self.emulator = NoxPlayer(self.emulator_name)
         if self.emulator.get_version(
         ) and self.emulator.get_version() < LooseVersion('7.0.0.0'):
             menu = self.menuBar.addMenu("Emulator")
             action = menu.addAction(
                 f"Make {self.emulator.name} restartable")
             action.triggered.connect(self.emulator.set_config_for_bot)
     if self.emulator_type == BlueStacks.__name__:
         self.emulator = BlueStacks(self.emulator_name)
     if not self.emulator.restartable:
         self.restart_game_button.setEnabled(False)
         self.restart_game_button.setText(
             f"{self.restart_game_button.text()}\n"
             "[Unavailable (check logs)]")
         self.restart_game_button = None
     self.game = Game(self.emulator)
     self.manager = SyncManager()
     self.manager.start()
     self.game._modes = self.manager.dict()
     if self.game_app_rect:
         self.game._game_app_ui.button_rect = Rect(*self.game_app_rect)
コード例 #2
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 def screen_click_event(self, event):
     """Click event on screen image."""
     if not self.ready_to_press:
         return
     x, y = event.pos().x(), event.pos().y()
     emulator_rect = Rect(0, 0, self.emulator.width, self.emulator.height)
     game_app_rect = Rect(x / self.screen_image.widget.size().width(),
                          y / self.screen_image.widget.size().height(),
                          x / self.screen_image.widget.size().width(),
                          y / self.screen_image.widget.size().height())
     game_app_global_rect = game_app_rect.to_global(emulator_rect)
     self.game_app_rect = Rect(
         game_app_global_rect[0] / self.emulator.width,
         game_app_global_rect[1] / self.emulator.height,
         game_app_global_rect[2] / self.emulator.width,
         game_app_global_rect[3] / self.emulator.height)
     game_app_ui = UIElement(name="TEMP_GAME_APP")
     game_app_ui.button_rect = self.game_app_rect
     self.emulator.click_button(game_app_ui)
コード例 #3
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 def screen_click_event(self, event):
     """Click event on screen image."""
     if not self.emulator.initialized:
         return
     x, y = self.translate_coordinate_from_label_to_screen(
         x=event.pos().x(), y=event.pos().y())
     if x and y:
         click_rect = Rect(x / self.scaled_width, y / self.scaled_height,
                           x / self.scaled_width, y / self.scaled_height)
         self.click_ui.button_rect = click_rect
         logger.debug(
             f"Sending clicking event by coordinates {(x, y)}; rect: {click_rect.value}"
         )
         self.emulator.click_button(self.click_ui)
コード例 #4
0
from lib.game.ui.general import UIElement, Rect, load_ui_image

DISCONNECT_FROM_SERVER = UIElement(name='DISCONNECT_FROM_SERVER')
DISCONNECT_FROM_SERVER.description = "Disconnect from the server when you got disconnect notification in Coop mission."
DISCONNECT_FROM_SERVER.text_rect = Rect(0.3793571510266431, 0.4644641263244128,
                                        0.6171311477566274, 0.5282693078368615)
DISCONNECT_FROM_SERVER.button_rect = Rect(0.47656035723701395,
                                          0.7143677539148369,
                                          0.5214233754879544,
                                          0.7728558369679147)
DISCONNECT_FROM_SERVER.text = "Disconnected from the server."
DISCONNECT_FROM_SERVER.text_threshold = 175

DISCONNECT_NEW_OPPONENT = UIElement(name='DISCONNECT_NEW_OPPONENT')
DISCONNECT_NEW_OPPONENT.description = "Find new opponent button when you got disconnect notification in starting Coop mission."
DISCONNECT_NEW_OPPONENT.text_rect = Rect(0.5080926069935638,
                                         0.6931522496630876,
                                         0.6657387808373844,
                                         0.7484886654841999)
DISCONNECT_NEW_OPPONENT.button_rect = Rect(0.5080926069935638,
                                           0.6931522496630876,
                                           0.6657387808373844,
                                           0.7484886654841999)
DISCONNECT_NEW_OPPONENT.text = "Find new opponent"
DISCONNECT_NEW_OPPONENT.text_threshold = 150

KICKED_FROM_THE_SYSTEM = UIElement(name='KICKED_FROM_THE_SYSTEM')
KICKED_FROM_THE_SYSTEM.description = "Notification when you're kicked from the system."
KICKED_FROM_THE_SYSTEM.text_rect = Rect(0.3359375, 0.4425925925925926,
                                        0.6614583333333334, 0.5138888888888888)
KICKED_FROM_THE_SYSTEM.button_rect = Rect(0.4739583333333333,
コード例 #5
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from lib.game.ui.general import UIElement, Rect, load_ui_image

ENERGY_COST = UIElement(name='ENERGY_COST')
ENERGY_COST.description = "Energy cost of staging the mission."
ENERGY_COST.text_rect = Rect(0.9138564920273349, 0.9109311740890689,
                             0.9396355353075171, 0.951417004048583)
ENERGY_COST.text_threshold = 145
ENERGY_COST.available_characters = "-0123456789"

BOOST_COST = UIElement(name='BOOST_COST')
BOOST_COST.description = "Boost cost of staging the mission."
BOOST_COST.text_rect = Rect(0.783876993166287, 0.8704453441295547,
                            0.8086560364464692, 0.9101311740890689)
BOOST_COST.text_threshold = 225
BOOST_COST.available_characters = "0123456789-"

START_BUTTON = UIElement(name='START_BUTTON')
START_BUTTON.description = "The mission start button."
START_BUTTON.text_rect = Rect(0.8339690693028394, 0.8991369253779693,
                              0.9304245585423615, 0.9602835576607327)
START_BUTTON.button_rect = Rect(0.8339690693028394, 0.8991369253779693,
                                0.9304245585423615, 0.9602835576607327)
START_BUTTON.text = "START"
START_BUTTON.text_threshold = 150

REPEAT_BUTTON = UIElement(name='REPEAT_BUTTON')
REPEAT_BUTTON.description = "The mission repeat button."
REPEAT_BUTTON.button_rect = Rect(0.8942708333333333, 0.8944444444444445,
                                 0.9354166666666667, 0.9601851851851851)

HOME_BUTTON = UIElement(name='HOME_BUTTON')
コード例 #6
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from lib.game.ui.general import UIElement, Rect, load_ui_image

STORY_LABEL = UIElement(name='STORY_LABEL')
STORY_LABEL.description = "Story label in mission selection."
STORY_LABEL.text_rect = Rect(0.05036168385307978, 0.021815679581800397,
                             0.11466534334609442, 0.07099884033097952)
STORY_LABEL.text = "STORY"
STORY_LABEL.text_threshold = 150

STORY_MISSION = UIElement(name='STORY_MISSION')
STORY_MISSION.description = "Story missions label in mission selection."
STORY_MISSION.text_rect = Rect(0.008489533485535331, 0.27969495486128026,
                               0.0690546081243049, 0.3222317425362461)
STORY_MISSION.button_rect = Rect(0.051857117794777766, 0.37141490328542515,
                                 0.20140051196457923, 0.6705016916250284)
STORY_MISSION.text = "STORY"
STORY_MISSION.text_threshold = 150

STORY_ULTIMATE_START_BUTTON = UIElement(name='STORY_ULTIMATE_START_BUTTON')
STORY_ULTIMATE_START_BUTTON.description = "The mission start button."
STORY_ULTIMATE_START_BUTTON.text_rect = Rect(0.8339690693028394,
                                             0.8991369253779693,
                                             0.9304245585423615,
                                             0.9602835576607327)
STORY_ULTIMATE_START_BUTTON.button_rect = Rect(0.8339690693028394,
                                               0.8991369253779693,
                                               0.9304245585423615,
                                               0.9602835576607327)
STORY_ULTIMATE_START_BUTTON.text = "START"
STORY_ULTIMATE_START_BUTTON.text_threshold = 100
コード例 #7
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from lib.game.ui.general import UIElement, Rect, load_ui_image

SL_KING_OF_THE_HILL_REWARD = UIElement(name='SL_KING_OF_THE_HILL_REWARD')
SL_KING_OF_THE_HILL_REWARD.description = "King of the Hill rewards at the start of new Shadowland season."
SL_KING_OF_THE_HILL_REWARD.text_rect = Rect(0.46534460267427896, 0.896478376148284, 0.5333868470215386, 0.9523079099716766)
SL_KING_OF_THE_HILL_REWARD.button_rect = Rect(0.46534460267427896, 0.896478376148284, 0.5333868470215386, 0.9523079099716766)
SL_KING_OF_THE_HILL_REWARD.text = "CLOSE"
SL_KING_OF_THE_HILL_REWARD.text_threshold = 150

SL_KING_OF_THE_HILL_NOTICE = UIElement(name='SL_KING_OF_THE_HILL_NOTICE')
SL_KING_OF_THE_HILL_NOTICE.description = "King of the Hill notice after beating 35 floor."
SL_KING_OF_THE_HILL_NOTICE.text_rect = Rect(0.46534460267427896, 0.8472952153991049, 0.5348822809632365, 0.9017954746076546)
SL_KING_OF_THE_HILL_NOTICE.button_rect = Rect(0.46534460267427896, 0.8472952153991049, 0.5348822809632365, 0.9017954746076546)
SL_KING_OF_THE_HILL_NOTICE.text = "CLOSE"
SL_KING_OF_THE_HILL_NOTICE.text_threshold = 150

SL_ENTER_SHADOWLAND = UIElement(name='SL_ENTER_SHADOWLAND')
SL_ENTER_SHADOWLAND.description = "Enter Shadowland button."
SL_ENTER_SHADOWLAND.text_rect = Rect(0.6664804678326618, 0.9124296715263961, 0.8646254651076489, 0.9735763038091595)
SL_ENTER_SHADOWLAND.button_rect = Rect(0.6664804678326618, 0.9124296715263961, 0.8646254651076489, 0.9735763038091595)
SL_ENTER_SHADOWLAND.text = "ENTER SHADOWLAND"
SL_ENTER_SHADOWLAND.text_threshold = 120

SL_LEFT_ROOM_ENTER = UIElement(name='SL_LEFT_ROOM_ENTER')
SL_LEFT_ROOM_ENTER.description = "Shadowland Floor: button to enter into left room."
SL_LEFT_ROOM_ENTER.text_rect = Rect(0.18644617254759907, 0.6744895154695564, 0.2634610205450469, 0.738294696982005)
SL_LEFT_ROOM_ENTER.button_rect = Rect(0.18644617254759907, 0.6744895154695564, 0.2634610205450469, 0.738294696982005)
SL_LEFT_ROOM_ENTER.text = "ENTER"
SL_LEFT_ROOM_ENTER.text_threshold = 120

SL_MIDDLE_ROOM_ENTER = UIElement(name='SL_MIDDLE_ROOM_ENTER')
コード例 #8
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from lib.game.ui.general import UIElement, Rect, load_ui_image

DISPATCH_MISSION = UIElement(name='DISPATCH_MISSION')
DISPATCH_MISSION.description = "Dispatch Mission label in mission selection."
DISPATCH_MISSION.text_rect = Rect(0.5161893566920114, 0.26906075794253886,
                                  0.6762007884536989, 0.3288781156104595)
DISPATCH_MISSION.button_rect = Rect(0.5460980355259717, 0.36742707944089725,
                                    0.7262978255005824, 0.6837944377734552)
DISPATCH_MISSION.text = "DISPATCH MISSION"
DISPATCH_MISSION.text_threshold = 150

DISPATCH_MISSION_LABEL = UIElement(name='DISPATCH_MISSION_LABEL')
DISPATCH_MISSION_LABEL.description = "Dispatch Mission label inside mission."
DISPATCH_MISSION_LABEL.text_rect = Rect(0.04886624991138173,
                                        0.012510757277901676,
                                        0.2141117004690124,
                                        0.07764521340519293)
DISPATCH_MISSION_LABEL.text = "DISPATCH MISSION"
DISPATCH_MISSION_LABEL.text_threshold = 150

DISPATCH_SECTOR_BUTTON = UIElement(name='DISPATCH_SECTOR_BUTTON')
DISPATCH_SECTOR_BUTTON.description = "Dispatch Mission: Dispatch button inside sector menu."
DISPATCH_SECTOR_BUTTON.text_rect = Rect(0.8638777481367997,
                                        0.22918251949725849,
                                        0.9506129167552847, 0.2757071310167523)
DISPATCH_SECTOR_BUTTON.button_rect = Rect(0.8638777481367997,
                                          0.22918251949725849,
                                          0.9506129167552847,
                                          0.2757071310167523)
DISPATCH_SECTOR_BUTTON.text = "DISPATCH"
DISPATCH_SECTOR_BUTTON.text_threshold = 150
コード例 #9
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from lib.game.ui.general import UIElement, Rect, load_ui_image

TEAM = UIElement(name='TEAM')
TEAM.description = "Team button in main menu. Main identifier that main menu is opened."
TEAM.text_rect = Rect(0.006246382572988315, 0.4405371832572446,
                      0.10943132455015132, 0.521622934762648)
TEAM.text = "TEAM"
TEAM.text_threshold = 155

STORE = UIElement(name='STORE')
STORE.description = "Team button in main menu. Main identifier that main menu is opened."
STORE.text_rect = Rect(0.008489533485535331, 0.32356101715108876,
                       0.11391762637524536, 0.39800039558227884)
STORE.text = "STORE"
STORE.text_threshold = 155

MAIN_MENU_AD = UIElement(name='MAIN_MENU_AD')
MAIN_MENU_AD.description = "The X-button of closing ads in main menu."
MAIN_MENU_AD.text_rect = Rect(0.8496583143507973, 0.11133603238866396,
                              0.8826879271070615, 0.16700404858299595)
MAIN_MENU_AD.button_rect = Rect(0.8496583143507973, 0.11133603238866396,
                                0.8826879271070615, 0.16700404858299595)
MAIN_MENU_AD.text = "X"
MAIN_MENU_AD.text_threshold = 55
MAIN_MENU_AD.available_characters = "X"

MAIN_MENU_AD_2 = UIElement(name='MAIN_MENU_AD_2')
MAIN_MENU_AD_2.description = "The X-button of closing ads in main menu."
MAIN_MENU_AD_2.text_rect = Rect(0.8484375, 0.11203703703703703,
                                0.8802083333333334, 0.1685185185185185)
MAIN_MENU_AD_2.button_rect = Rect(0.8484375, 0.11203703703703703,
コード例 #10
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from lib.game.ui.general import UIElement, Rect, load_ui_image

HQ_NOTIFICATION_OK = UIElement(name='HQ_NOTIFICATION_OK')
HQ_NOTIFICATION_OK.description = "Heroic Quests: notification after completing mission."
HQ_NOTIFICATION_OK.text_rect = Rect(0.7927083333333333, 0.7777777777777778,
                                    0.9213541666666667, 0.825925925925926)
HQ_NOTIFICATION_OK.button_rect = Rect(0.8276041666666667, 0.8722222222222222,
                                      0.89375, 0.9231481481481482)
HQ_NOTIFICATION_OK.text = "HEROIC QUEST"
HQ_NOTIFICATION_OK.text_threshold = 150

HQ_NOTIFICATION_OPEN = UIElement(name='HQ_NOTIFICATION_OPEN')
HQ_NOTIFICATION_OPEN.description = "Heroic Quests: notification after completing mission."
HQ_NOTIFICATION_OPEN.text_rect = Rect(0.7927083333333333, 0.7777777777777778,
                                      0.9213541666666667, 0.825925925925926)
HQ_NOTIFICATION_OPEN.button_rect = Rect(0.7927083333333333, 0.7777777777777778,
                                        0.9213541666666667, 0.825925925925926)
HQ_NOTIFICATION_OPEN.text = "HEROIC QUEST"
HQ_NOTIFICATION_OPEN.text_threshold = 150

HQ_ACQUIRE_REWARD = UIElement(name='HQ_ACQUIRE_REWARD')
HQ_ACQUIRE_REWARD.description = "Heroic Quests: acquire reward button."
HQ_ACQUIRE_REWARD.text_rect = Rect(0.5604166666666667, 0.8138888888888889,
                                   0.6458333333333334, 0.8759259259259259)
HQ_ACQUIRE_REWARD.button_rect = Rect(0.5604166666666667, 0.8138888888888889,
                                     0.6458333333333334, 0.8759259259259259)
HQ_ACQUIRE_REWARD.text = "ACQUIRE"
HQ_ACQUIRE_REWARD.text_threshold = 175

HQ_CRYSTAL_CHEST_NOTIFICATION_CANCEL = UIElement(
    name='HQ_CRYSTAL_CHEST_NOTIFICATION_CANCEL')
コード例 #11
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from lib.game.ui.general import UIElement, Rect, load_ui_image

GBR_LABEL = UIElement(name='GBR_LABEL')
GBR_LABEL.description = "Giant Boss Raid menu mission label."
GBR_LABEL.text_rect = Rect(0.5184325076045584, 0.2757071310167523, 0.6649850338909638, 0.3209024679214034)
GBR_LABEL.button_rect = Rect(0.5460980355259717, 0.3660978048260546, 0.7337749952090725, 0.6877822616179832)
GBR_LABEL.text = "GIANT BOSS RAID"
GBR_LABEL.text_threshold = 120

GBR_MENU_LABEL = UIElement(name='GBR_MENU_LABEL')
GBR_MENU_LABEL.description = "Giant Boss Raid mission label."
GBR_MENU_LABEL.text_rect = Rect(0.05036168385307978, 0.017827855737272313, 0.20214822893542828, 0.07631593879035016)
GBR_MENU_LABEL.text = "GIANT BOSS RAID"
GBR_MENU_LABEL.text_threshold = 120

GBR_CREATE_LOBBY = UIElement(name='GBR_CREATE_LOBBY')
GBR_CREATE_LOBBY.description = "Giant Boss Raid: Create Lobby button in the mission lobby."
GBR_CREATE_LOBBY.text_rect = Rect(0.5879701858935161, 0.9004661999928121, 0.7405044479467137, 0.962942106890418)
GBR_CREATE_LOBBY.button_rect = Rect(0.5879701858935161, 0.9004661999928121, 0.7405044479467137, 0.962942106890418)
GBR_CREATE_LOBBY.text = "CREATE LOBBY"
GBR_CREATE_LOBBY.text_threshold = 120

GBR_QUICK_START = UIElement(name='GBR_QUICK_START')
GBR_QUICK_START.description = "Giant Boss Raid: Quick Start button in the mission lobby."
GBR_QUICK_START.text_rect = Rect(0.8033126734980303, 0.9004661999928121, 0.9438834640176436, 0.966929930734946)
GBR_QUICK_START.button_rect = Rect(0.8033126734980303, 0.9004661999928121, 0.9438834640176436, 0.966929930734946)
GBR_QUICK_START.text = "QUICK START"
GBR_QUICK_START.text_threshold = 175

GBR_NOT_ENOUGH_ENERGY = UIElement(name='GBR_NOT_ENOUGH_ENERGY')
GBR_NOT_ENOUGH_ENERGY.description = "Giant Boss Raid: not enough energy notification. Leads to CANCEL button."
コード例 #12
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from lib.game.ui.general import UIElement, Rect, load_ui_image

DANGER_ROOM_LABEL = UIElement(name='DANGER_ROOM_LABEL')
DANGER_ROOM_LABEL.description = "Danger Room label in mission selection."
DANGER_ROOM_LABEL.text_rect = Rect(0.052083333333333336, 0.012962962962962963, 0.19427083333333334, 0.0824074074074074)
DANGER_ROOM_LABEL.text = "DANGER ROOM"
DANGER_ROOM_LABEL.text_threshold = 150

DANGER_ROOM_ENTER = UIElement(name='DANGER_ROOM_ENTER')
DANGER_ROOM_ENTER.description = "Danger Room: Enter button."
DANGER_ROOM_ENTER.text_rect = Rect(0.6821825242204912, 0.9004661999928121, 0.8885524081748171, 0.966929930734946)
DANGER_ROOM_ENTER.button_rect = Rect(0.6821825242204912, 0.9004661999928121, 0.8885524081748171, 0.966929930734946)
DANGER_ROOM_ENTER.text = "Enter Danger Room"
DANGER_ROOM_ENTER.text_threshold = 150

DANGER_ROOM_NO_ENERGY = UIElement(name='DANGER_ROOM_NO_ENERGY')
DANGER_ROOM_NO_ENERGY.description = "Danger Room: not enough energy notification. Leads to CANCEL button."
DANGER_ROOM_NO_ENERGY.text_rect = Rect(0.377114000114096, 0.7117092046851515, 0.46534460267427896, 0.7755143861976)
DANGER_ROOM_NO_ENERGY.button_rect = Rect(0.377114000114096, 0.7117092046851515, 0.46534460267427896, 0.7755143861976)
DANGER_ROOM_NO_ENERGY.text = "CANCEL"
DANGER_ROOM_NO_ENERGY.text_threshold = 150

DANGER_ROOM_NORMAL_MODE = UIElement(name='DANGER_ROOM_NORMAL_MODE')
DANGER_ROOM_NORMAL_MODE.description = "Danger Room: Normal mode."
DANGER_ROOM_NORMAL_MODE.button_rect = Rect(0.8077989753231243, 0.23715816718631455, 0.9513606337261337, 0.5256107586071762)

DANGER_ROOM_EXTREME_MODE = UIElement(name='DANGER_ROOM_EXTREME_MODE')
DANGER_ROOM_EXTREME_MODE.description = "Danger Room: Extreme mode."
DANGER_ROOM_EXTREME_MODE.button_rect = Rect(0.6111494119898353, 0.22652397026757307, 0.7599450891887879, 0.5242814839923334)

DANGER_ROOM_NORMAL_MODE_LOBBY = UIElement(name='DANGER_ROOM_NORMAL_MODE_LOBBY')
コード例 #13
0
from lib.game.ui.general import UIElement, Rect, load_ui_image

WB_LABEL = UIElement(name='WB_LABEL')
WB_LABEL.description = "World Boss label in lobby."
WB_LABEL.text_rect = Rect(0.0515625, 0.01574074074074074, 0.18333333333333332,
                          0.07962962962962963)
WB_LABEL.text = "WORLD BOSS"
WB_LABEL.text_threshold = 150

WB_MISSION_BUTTON = UIElement(name='WB_MISSION_BUTTON')
WB_MISSION_BUTTON.description = "World Boss MISSION button in lobby."
WB_MISSION_BUTTON.text_rect = Rect(0.7958333333333333, 0.8925925925925926,
                                   0.9390625, 0.9675925925925926)
WB_MISSION_BUTTON.button_rect = Rect(0.7958333333333333, 0.8925925925925926,
                                     0.9390625, 0.9675925925925926)
WB_MISSION_BUTTON.text = "MISSION"
WB_MISSION_BUTTON.text_threshold = 150

WB_READY_BUTTON = UIElement(name='WB_READY_BUTTON')
WB_READY_BUTTON.description = "World Boss READY button in Boss team set up."
WB_READY_BUTTON.text_rect = Rect(0.6828125, 0.8657407407407407,
                                 0.7635416666666667, 0.9314814814814815)
WB_READY_BUTTON.button_rect = Rect(0.6828125, 0.8657407407407407,
                                   0.7635416666666667, 0.9314814814814815)
WB_READY_BUTTON.text = "READY"
WB_READY_BUTTON.text_threshold = 175

WB_START_BUTTON = UIElement(name='WB_START_BUTTON')
WB_START_BUTTON.description = "World Boss START button in Boss allies set up."
WB_START_BUTTON.text_rect = Rect(0.7262978255005824, 0.9111003969115535,
                                 0.8077989753231243, 0.9656006561201034)
コード例 #14
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from lib.game.ui.general import UIElement, Rect, load_ui_image

SB_LABEL = UIElement(name='SB_LABEL')
SB_LABEL.description = "Squad Battle label in mission selection."
SB_LABEL.text_rect = Rect(0.0515625, 0.020370370370370372, 0.20520833333333333,
                          0.07777777777777778)
SB_LABEL.text = "SQUAD BATTLE"
SB_LABEL.text_threshold = 150

SB_RANK_CHANGED_1 = UIElement(name='SB_RANK_CHANGED_1')
SB_RANK_CHANGED_1.description = "Rank message when your rank is changed (usually after battles during week)."
SB_RANK_CHANGED_1.text_rect = Rect(0.40625, 0.5925925925925926,
                                   0.4588541666666667, 0.6370370370370371)
SB_RANK_CHANGED_1.button_rect = Rect(0.34375, 0.2777777777777778,
                                     0.7333333333333333, 0.7453703703703703)
SB_RANK_CHANGED_1.text = "RANK"
SB_RANK_CHANGED_1.text_threshold = 130

SB_RANK_CHANGED_2 = UIElement(name='SB_RANK_CHANGED_2')
SB_RANK_CHANGED_2.description = "Rank message when your rank is changed (usually after end of the week during league change)."
SB_RANK_CHANGED_2.text_rect = Rect(0.41302083333333334, 0.6101851851851852,
                                   0.4671875, 0.6546296296296297)
SB_RANK_CHANGED_2.button_rect = Rect(0.34375, 0.2777777777777778,
                                     0.7333333333333333, 0.7453703703703703)
SB_RANK_CHANGED_2.text = "RANK"
SB_RANK_CHANGED_2.text_threshold = 170

SB_BATTLE_1 = UIElement(name='SB_BATTLE_1')
SB_BATTLE_1.description = "Squad Battle #1."
SB_BATTLE_1.button_rect = Rect(0.065625, 0.3101851851851852, 0.2515625,
                               0.3962962962962963)
コード例 #15
0
from lib.game.ui.general import UIElement, Rect, load_ui_image

EQ_LABEL = UIElement(name='EQ_LABEL')
EQ_LABEL.description = "Epic Quest mission label."
EQ_LABEL.text_rect = Rect(0.0515625, 0.010185185185185186, 0.19947916666666668,
                          0.08333333333333333)
EQ_LABEL.text = "EPIC QUEST"
EQ_LABEL.text_threshold = 120

EQ_PAGE_DRAG_FROM = UIElement(name='EQ_PAGE_DRAG_FROM')
EQ_PAGE_DRAG_FROM.description = "Page of Epic Quests: drag position (right) to scroll the list."
EQ_PAGE_DRAG_FROM.button_rect = Rect(0.8421939559821787, 0.17335298567386584,
                                     0.9655672561722649, 0.83001464540615)

EQ_PAGE_DRAG_TO = UIElement(name='EQ_PAGE_DRAG_TO')
EQ_PAGE_DRAG_TO.description = "Page of Epic Quests: drag position (left) to scroll the list."
EQ_PAGE_DRAG_TO.button_rect = Rect(0.036155061406948616, 0.16936516182933778,
                                   0.14906032400514876, 0.8526123138584755)

EQ_FATE_OF_MANKIND = UIElement(name='EQ_FATE_OF_MANKIND')
EQ_FATE_OF_MANKIND.description = "Epic Quest: The Fate of Mankind: mission label and selector."
EQ_FATE_OF_MANKIND.text_rect = Rect(0.024366459164933994, 0.7807074368928463,
                                    0.19288216647410045, 0.8199210380307054)
EQ_FATE_OF_MANKIND.button_rect = Rect(0.07802721177449304, 0.2531094625644267,
                                      0.27168590722438596, 0.7223434016038928)
EQ_FATE_OF_MANKIND.text = "THE FATE OF MANKIND"
EQ_FATE_OF_MANKIND.text_threshold = 120

EQ_DARK_REIGN = UIElement(name='EQ_DARK_REIGN')
EQ_DARK_REIGN.description = "Epic Quest: Dark Reign: mission label and selector."
EQ_DARK_REIGN.text_rect = Rect(0.33374641580485354, 0.7808314846569708,
コード例 #16
0
from lib.game.ui.general import UIElement, Rect, load_ui_image

LB_LABEL = UIElement(name='LB_LABEL')
LB_LABEL.description = "Legendary battle label in mission selection."
LB_LABEL.text_rect = Rect(0.0455580865603645, 0.2935222672064777,
                          0.2164009111617312, 0.3390688259109312)
LB_LABEL.text = "LEGENDARY BATTLE"
LB_LABEL.text_threshold = 150

LB_MENU_LABEL = UIElement(name='LB_MENU_LABEL')
LB_MENU_LABEL.description = "Legendary battle label at the top left corner of LB menu."
LB_MENU_LABEL.text_rect = Rect(0.05125284738041, 0.0102429149797571,
                               0.2562642369020501, 0.0859109311740891)
LB_MENU_LABEL.text = "LEGENDARY BATTLE"
LB_MENU_LABEL.text_threshold = 120

LB_DIFFICULTY_NORMAL = UIElement(name='LB_DIFFICULTY_NORMAL')
LB_DIFFICULTY_NORMAL.description = "Legendary battle normal difficulty button."
LB_DIFFICULTY_NORMAL.text_rect = Rect(0.828125, 0.9027777777777778,
                                      0.9364583333333333, 0.9685185185185186)
LB_DIFFICULTY_NORMAL.button_rect = Rect(0.828125, 0.9027777777777778,
                                        0.9364583333333333, 0.9685185185185186)
LB_DIFFICULTY_NORMAL.text = "NORMAL"
LB_DIFFICULTY_NORMAL.text_threshold = 140

LB_DIFFICULTY_EXTREME = UIElement(name='LB_DIFFICULTY_EXTREME')
LB_DIFFICULTY_EXTREME.description = "Legendary battle extreme difficulty button."
LB_DIFFICULTY_EXTREME.text_rect = Rect(0.8317708333333333, 0.8074074074074075,
                                       0.9244791666666666, 0.862037037037037)
LB_DIFFICULTY_EXTREME.button_rect = Rect(0.8317708333333333,
                                         0.8074074074074075,
コード例 #17
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from lib.game.ui.general import UIElement, Rect, load_ui_image

TL_LABEL = UIElement(name='TL_LABEL')
TL_LABEL.description = "Timeline label in mission selection."
TL_LABEL.text_rect = Rect(0.05259562841530055, 0.29526123936816523, 0.20765027322404372, 0.3402187120291616)
TL_LABEL.text = "TIMELINE BATTLE"
TL_LABEL.text_threshold = 150

TL_LEAGUE_NOTIFICATION = UIElement(name='TL_LEAGUE_NOTIFICATION')
TL_LEAGUE_NOTIFICATION.description = "Timeline league notification if you've been promoted to new league level."
TL_LEAGUE_NOTIFICATION.text_rect = Rect(0.4706257982120051, 0.759090909090909, 0.5306513409961686, 0.8022727272727272)
TL_LEAGUE_NOTIFICATION.button_rect = Rect(0.438058748403576, 0.7522727272727273, 0.5625798212005109, 0.8090909090909091)
TL_LEAGUE_NOTIFICATION.text = "CLOSE"
TL_LEAGUE_NOTIFICATION.text_threshold = 160

TL_RESTRICTED_NOTIFICATION = UIElement(name='TL_RESTRICTED_NOTIFICATION')
TL_RESTRICTED_NOTIFICATION.description = "Timeline restricted character notification."
TL_RESTRICTED_NOTIFICATION.text_rect = Rect(0.46758775358682586, 0.8951491015334412, 0.5378731488466326, 0.9496493607419912)
TL_RESTRICTED_NOTIFICATION.button_rect = Rect(0.46758775358682586, 0.8951491015334412, 0.5378731488466326, 0.9496493607419912)
TL_RESTRICTED_NOTIFICATION.text = "CLOSE"
TL_RESTRICTED_NOTIFICATION.text_threshold = 160

TL_GET_READY_BUTTON = UIElement(name='TL_GET_READY_BUTTON')
TL_GET_READY_BUTTON.description = "Timeline get ready button (before fight)."
TL_GET_READY_BUTTON.text_rect = Rect(0.7517202025094488, 0.9124296715263961, 0.8586437293408568, 0.9709177545794739)
TL_GET_READY_BUTTON.button_rect = Rect(0.7517202025094488, 0.9124296715263961, 0.8586437293408568, 0.9709177545794739)
TL_GET_READY_BUTTON.text = "GET READY"
TL_GET_READY_BUTTON.text_threshold = 160

TL_SEARCH_BUTTON = UIElement(name='TL_SEARCH_BUTTON')
TL_SEARCH_BUTTON.description = "Timeline search opponent button."
コード例 #18
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from lib.game.ui.general import UIElement, Rect, load_ui_image

COOP_PLAY_LABEL = UIElement(name='COOP_PLAY_LABEL')
COOP_PLAY_LABEL.description = "CO-OP label in mission selection."
COOP_PLAY_LABEL.text_rect = Rect(0.07857142857142857, 0.29733163913595934,
                                 0.18428571428571427, 0.3392630241423126)
COOP_PLAY_LABEL.text = "CO-OP PLAY"
COOP_PLAY_LABEL.text_threshold = 150

COOP_PLAY_MENU_LABEL = UIElement(name='COOP_PLAY_MENU_LABEL')
COOP_PLAY_MENU_LABEL.description = "CO-OP LOBBY label at the top left corner of CO-OP menu."
COOP_PLAY_MENU_LABEL.text_rect = Rect(0.05142857142857143,
                                      0.021601016518424398, 0.125,
                                      0.07115628970775095)
COOP_PLAY_MENU_LABEL.text = "LOBBY"
COOP_PLAY_MENU_LABEL.text_threshold = 150

COOP_STAGE_PERCENTAGE = UIElement(name='COOP_STAGE_PERCENTAGE')
COOP_STAGE_PERCENTAGE.description = "CO-OP stage percentage."
COOP_STAGE_PERCENTAGE.text_rect = Rect(0.702614427911823, 0.7783171556004411,
                                       0.7342956657932411, 0.8003159445711723)
COOP_STAGE_PERCENTAGE.text_threshold = 160
COOP_STAGE_PERCENTAGE.available_characters = "0123456789%"

COOP_DEPLOY_CHARACTER = UIElement(name='COOP_DEPLOY_CHARACTER')
COOP_DEPLOY_CHARACTER.description = "Deploy character message that shown if you haven't deployed a character."
COOP_DEPLOY_CHARACTER.text_rect = Rect(0.3942857142857143, 0.3875476493011436,
                                       0.6078571428571429, 0.4485387547649301)
COOP_DEPLOY_CHARACTER.text = "Deploy a Character."
COOP_DEPLOY_CHARACTER.text_threshold = 120
コード例 #19
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from lib.game.ui.general import UIElement, Rect, load_ui_image

AB_LABEL = UIElement(name='AB_LABEL')
AB_LABEL.description = "Alliance Battle label in lobby."
AB_LABEL.text_rect = Rect(0.051041666666666666, 0.020370370370370372,
                          0.22447916666666667, 0.075)
AB_LABEL.text = "ALLIANCE BATTLE"
AB_LABEL.text_threshold = 150

AB_NORMAL_READY_BUTTON = UIElement(name='AB_NORMAL_READY_BUTTON')
AB_NORMAL_READY_BUTTON.description = "Normal mode READY button."
AB_NORMAL_READY_BUTTON.text_rect = Rect(0.7186932401749452, 0.9185624501710611,
                                        0.9092434742845036, 0.9764076534582031)
AB_NORMAL_READY_BUTTON.button_rect = Rect(0.7186932401749452,
                                          0.9185624501710611,
                                          0.9092434742845036,
                                          0.9764076534582031)
AB_NORMAL_READY_BUTTON.text = "NORMAL MODE READY"
AB_NORMAL_READY_BUTTON.text_threshold = 150

AB_NORMAL_START_BUTTON = UIElement(name='AB_NORMAL_START_BUTTON')
AB_NORMAL_START_BUTTON.description = "Normal mode START button."
AB_NORMAL_START_BUTTON.text_rect = Rect(0.6698572541526252, 0.9091805866890886,
                                        0.8723287589000652, 0.9657819573856157)
AB_NORMAL_START_BUTTON.button_rect = Rect(0.6698572541526252,
                                          0.9091805866890886,
                                          0.8723287589000652,
                                          0.9657819573856157)
AB_NORMAL_START_BUTTON.text = "NORMAL MODE START"
AB_NORMAL_START_BUTTON.text_threshold = 150
コード例 #20
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from lib.game.ui.general import UIElement, Rect, load_ui_image

EVENT_LIST_DRAG_FROM = UIElement(name='EVENT_LIST_DRAG_FROM')
EVENT_LIST_DRAG_FROM.description = "Event: start position of dragging the list."
EVENT_LIST_DRAG_FROM.button_rect = Rect(0.7233069576171864, 0.48041542170252505, 0.9760352937641509, 0.5282693078368617)

EVENT_LIST_DRAG_TO = UIElement(name='EVENT_LIST_DRAG_TO')
EVENT_LIST_DRAG_TO.description = "Event: end position of dragging the list."
EVENT_LIST_DRAG_TO.button_rect = Rect(0.7233069576171864, 0.8140633500280379, 0.9737921428516039, 0.8579294123178464)

EVENT_BUTTON_1_1 = UIElement(name='EVENT_BUTTON_1_1')
EVENT_BUTTON_1_1.description = "Event button on main screen: #1 from bottom to top without scrolling."
EVENT_BUTTON_1_1.text_rect = Rect(0.7233663865283669, 0.788477455844055, 0.848876348914871, 0.8571324780041942)
EVENT_BUTTON_1_1.button_rect = Rect(0.7233663865283669, 0.788477455844055, 0.848876348914871, 0.8571324780041942)
EVENT_BUTTON_1_1.text_threshold = 120

EVENT_BUTTON_1_2 = UIElement(name='EVENT_BUTTON_1_2')
EVENT_BUTTON_1_2.description = "Event button on main screen: #2 from bottom to top without scrolling."
EVENT_BUTTON_1_2.text_rect = Rect(0.7242440785730276, 0.6987578246120553, 0.8475598108478797, 0.7666326760658291)
EVENT_BUTTON_1_2.button_rect = Rect(0.7242440785730276, 0.6987578246120553, 0.8475598108478797, 0.7666326760658291)
EVENT_BUTTON_1_2.text_threshold = 120

EVENT_BUTTON_1_3 = UIElement(name='EVENT_BUTTON_1_3')
EVENT_BUTTON_1_3.description = "Event button on main screen: #3 from bottom to top without scrolling."
EVENT_BUTTON_1_3.text_rect = Rect(0.7238052325506973, 0.6090381933800554, 0.8449267347138971, 0.6769130448338292)
EVENT_BUTTON_1_3.button_rect = Rect(0.7238052325506973, 0.6090381933800554, 0.8449267347138971, 0.6769130448338292)
EVENT_BUTTON_1_3.text_threshold = 120

EVENT_BUTTON_1_4 = UIElement(name='EVENT_BUTTON_1_4')
EVENT_BUTTON_1_4.description = "Event button on main screen: #4 from bottom to top without scrolling."
EVENT_BUTTON_1_4.text_rect = Rect(0.7233663865283668, 0.5200987328544207, 0.8453655807362276, 0.5856330721890989)
コード例 #21
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from lib.game.ui.general import UIElement, Rect, load_ui_image

INVASION_LABEL = UIElement(name='INVASION_LABEL')
INVASION_LABEL.description = "World Boss Invasion label in mission selection."
INVASION_LABEL.text_rect = Rect(0.2642087375158959, 0.27304858178706687,
                                0.45487656508239277, 0.3248902917659314)
INVASION_LABEL.button_rect = Rect(0.2873879636122151, 0.3647685302112118,
                                  0.47057862147022195, 0.6811358885437697)
INVASION_LABEL.text = "WORLD BOSS INVASION"
INVASION_LABEL.text_threshold = 150

INVASION_MENU_LABEL = UIElement(name='INVASION_MENU_LABEL')
INVASION_MENU_LABEL.description = "World Boss Invasion label in WBI menu."
INVASION_MENU_LABEL.text_rect = Rect(0.05260416666666667, 0.006481481481481481,
                                     0.1875, 0.09074074074074075)
INVASION_MENU_LABEL.text = "WORLD BOSS INVASION"
INVASION_MENU_LABEL.text_threshold = 165

INVASION_STAGES = UIElement(name='INVASION_STAGES')
INVASION_STAGES.description = "World Boss Invasion stages."
INVASION_STAGES.text_rect = Rect(0.9447916666666667, 0.7231481481481481,
                                 0.9875, 0.7638888888888888)
INVASION_STAGES.text_threshold = 150
INVASION_STAGES.available_characters = "0123456789/"

INVASION_MANAGE_CHESTS = UIElement(name='INVASION_MANAGE_CHESTS')
INVASION_MANAGE_CHESTS.description = "WBI Manage Supplies button."
INVASION_MANAGE_CHESTS.text_rect = Rect(0.7885416666666667, 0.7194444444444444,
                                        0.9307291666666667, 0.7657407407407407)
INVASION_MANAGE_CHESTS.button_rect = Rect(0.7885416666666667,
                                          0.7194444444444444,