コード例 #1
0
ファイル: App.py プロジェクト: drdoinstuff/pytilemap
 def __init__(self, img, pos, tiler, maps, basepath):
     super(CycleMap, self).__init__(img, pos)
     self.maps = []
     #self.tiler = weakref.proxy(tiler)
     self.tiler = tiler
     for i in maps:
         tmap = ReadMap(i)
         mapobj = tmap.parse(basepath)
         self.maps.append(mapobj)
     self.picked = 0
コード例 #2
0
ファイル: App.py プロジェクト: drdoinstuff/pytilemap
        self.assets = IS(path)
        #self.images = self.assets.spider()

game = Game()
# quitter just waits for quit events
quitter = Quitter()
### Keyboard listener/controler
# example of myKBD listener
# esc key pushes a quit event
kbdman = myKBD()
SharedObjects.setFlushColor((255,255,255))
#SharedObjects.setFlushColor((0,0,0))
#filepath =  string.join(game.paths.assets + ["maps", "test_pathfinding.tmx"], os.path.sep)
filepath =  game.paths.assets + os.path.sep + "maps" + os.path.sep + "test_pathfinding.tmx"
## reading map data
tmap = ReadMap(filepath)
mapobj = tmap.parse(game.paths.assets)
## actual tiler- attaches to event and render manager
s = mapobj.map.properties['spawn_player_at']
scale = SharedObjects.getScale()
#x = s[0] * mapobj.map.tilewidth * scale
#y = s[1] * mapobj.map.tileheight * scale
#mx =  (mapobj.map.width * scale/2) #- x
#my =  (mapobj.map.height * scale/2) #- y
tiler = tilemap.TMXTiler(mapobj, (game.res[0], game.res[1]),(0,0))
path = os.path.sep.join([game.paths.assets, 'tiles','_no_ownership' , 'oryx_lofi_1.2' ,'oryx_lofi_1.1',])
#path = string.join(s, os.path.sep)
art = ArtAssets(path)
img =  art.assets.retrieve("lofi_char_a", ((0, 0),(8, 8)) )
s = mapobj.map.properties['spawn_player_at']
player = Avatar(img, s, tiler)