def readAnimation(file): data = [] with open(file, "rb") as f: br = BinaryReader(f) magic = br.ReadBytesToString(4, 'latin1') version = br.ReadInt() animCount = br.ReadInt() for i in range(animCount): skaPath = br.ReadBytesToString(br.ReadInt(), 'latin1') animName = br.ReadBytesToString(br.ReadInt(), 'latin1') fps = br.ReadFloat() numberOfFrames = br.ReadInt() threshold = br.ReadInt() isCompressed = True if br.ReadInt() else False customSpeed = br.ReadInt() bones = [] boneCount = br.ReadInt() for j in range(boneCount): boneName = br.ReadBytesToString(br.ReadInt(), 'latin1') defaultPosition = br.ReadFloatToList(12) positions = [] positionCount = br.ReadInt() for k in range(positionCount): positions.append({ "frame": br.ReadInt16(), "flags": br.ReadInt16(), "position": { "x": br.ReadFloat(), "y": br.ReadFloat(), "z": br.ReadFloat() } }) rotations = [] rotationCount = br.ReadInt() for k in range(rotationCount): rotations.append({ "frame": br.ReadInt16(), "flags": br.ReadInt16(), "position": { "w": br.ReadFloat(), "x": br.ReadFloat(), "y": br.ReadFloat(), "z": br.ReadFloat() } }) offsetLen = br.ReadFloat() bones.append({ "boneName": boneName, "defaultPosition": defaultPosition, # matrix12 "positions": positions, "rotations": rotations, "offsetLen": offsetLen }) data.append({ "skaPath": skaPath, "name": animName, "fps": fps, "frameCount": numberOfFrames, "threshold": threshold, "isCompressed": isCompressed, "customSpeed": customSpeed, "bones": bones, "morphCount": br.ReadInt() }) return {"magic": magic, "version": version, "animations": data}
def readMob(file): DEF_SMC_LENGTH = 128 DEF_ANI_LENGTH = 64 data = [] with open(file, "rb") as f: br = BinaryReader(f) dataCount = br.ReadInt() for i in range(dataCount): data.append({ "npcId": br.ReadInt(), "level": br.ReadInt(), "health": br.ReadInt(), "mana": br.ReadInt(), "flag": br.ReadInt(), "flag1": br.ReadInt(), "speed": { "attack": br.ReadInt(), "walk": br.ReadFloat(), "run": br.ReadFloat(), }, "scale": br.ReadFloat(), "attackArea": br.ReadFloat(), "size": br.ReadFloat(), "master": { "skill": br.ByteToInt(br.ReadByte()), "specialSkill": br.ByteToInt(br.ReadByte()) }, "skillEffect": br.ReadIntToList(5), "attackType": br.ByteToInt(br.ReadByte()), "fire": { "delayCount": br.ByteToInt(br.ReadByte()), "delay": br.ReadFloatToList(4), "object": br.ByteToInt(br.ReadByte()), "speed": br.ReadFloat() }, "skill": { "skill0": [br.ReadInt(), br.ByteToInt(br.ReadByte())], "skill1": [br.ReadInt(), br.ByteToInt(br.ReadByte())] }, "rvr": { "grade": br.ReadInt(), "value": br.ReadInt() }, "bound": br.ReadFloat(), "model": { "smc": br.ReadBytesToString(DEF_SMC_LENGTH, 'latin1'), "animation": { "idle": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "walk": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "damage": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "attack": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "die": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "run": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "idle2": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "attack2": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), }, }, "fireEffect": { "0": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "1": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1'), "2": br.ReadBytesToString(DEF_ANI_LENGTH, 'latin1') } }) return data