コード例 #1
0
ファイル: dynamit_maze.py プロジェクト: vojtechtrefny/iv122
def print_maze(index, maze_size, maze_str, positions, cell_size=50):
    # create a list of lists from give 'maze string'
    maze_iter = iter(maze_str)
    maze_list = [[next(maze_iter) for i in range(maze_size)] for j in range(maze_size)]

    svg = vector.SVG(folder="cv11", name="maze%d" % index)

    # add lines
    for i in range(maze_size + 1):
        svg.add_line(0 + cell_size*i, 0, 0 + cell_size*i, maze_size*cell_size)
        svg.add_line(0, 0 + cell_size*i, maze_size*cell_size, 0 + cell_size*i)

    # add start points and 'walls'
    for i in range(maze_size):
        for j in range(maze_size):
            if maze_list[i][j] == "#":
                rect = vector.Rectangle(x=i*cell_size, y=j*cell_size, size=cell_size, color="black")
                svg.objects.append(rect)
            elif maze_list[i][j] == "A":
                point = vector.Point(x=(i*cell_size + cell_size/2), y=(j*cell_size + cell_size/2), color="green")
                svg.objects.append(point)
            elif maze_list[i][j] == "B":
                point = vector.Point(x=(i*cell_size + cell_size/2), y=(j*cell_size + cell_size/2), color="red")
                svg.objects.append(point)

    # print moves
    for i in range(len(positions) - 1):
        start = vector.Point(x=(positions[i][0]*cell_size + cell_size/2), y=(positions[i][1]*cell_size + cell_size/2))
        end = vector.Point(x=(positions[i+1][0]*cell_size + cell_size/2), y=(positions[i+1][1]*cell_size + cell_size/2))
        line = vector.Line(start=start, end=end, color="blue")
        svg.objects.append(line)

    svg.save()
コード例 #2
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def convex_hull():
    svg = vector.SVG(folder="cv5", name="convex")

    points = []

    for i in range(100):
        point = vector.Point(random.uniform(100, 500),
                             random.uniform(100, 500))
        points.append(point)
        svg.objects.append(point)

    x_sorted = sorted(points, key=lambda point: point.x)

    bottom = []  # bottom half of the hull
    for point in x_sorted:
        while len(bottom) > 1 and orientation(bottom[-2], bottom[-1],
                                              point) <= 0:
            bottom.pop()
        bottom.append(point)

    top = []  # top half of the hull
    for point in reversed(x_sorted):
        while len(top) > 1 and orientation(top[-2], top[-1], point) <= 0:
            top.pop()
        top.append(point)

    convex = bottom + top
    for i in range(len(convex) - 1):
        svg.objects.append(vector.Line(convex[i], convex[i + 1]))

    svg.save()
コード例 #3
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ファイル: intersections.py プロジェクト: vojtechtrefny/iv122
def intersections():
    lines = []
    svg = vector.SVG(folder="cv5", name="intersections")
    lenght = 500

    for i in range(50):
        a = vector.Point(random.uniform(500, 1000),
                         random.uniform(500, 1000))  # random start point
        rangle = math.radians(random.uniform(0, 360))  # random angle
        b = vector.Point(a.x + lenght * math.cos(rangle),
                         a.y + lenght * math.sin(rangle))

        line = vector.Line(a, b)
        lines.append(line)
        svg.objects.append(line)

    for line1 in lines:

        for line2 in lines:
            if line1 == line2:
                continue

            intersection = get_intersection(line1, line2)
            if intersection is not None:
                svg.objects.append(intersection)

    svg.save()
コード例 #4
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ファイル: turtle.py プロジェクト: vojtechtrefny/iv122
    def __init__(self, name):

        self.position = _Position(
            500, 500)  # FIXME -- in vector fix negative coords
        self._write = True

        self.angle = 0
        self.stack = []

        self.svg = vector.SVG(folder="cv3", name=name)
コード例 #5
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ファイル: basic.py プロジェクト: vojtechtrefny/iv122
def vector_img(size=200):
    svg = vector.SVG(folder="cv1", name="vector")

    for i in range(0, size + 10, 10):
        svg.add_line(size, 2 * size - i, size - i, size)
        svg.add_line(size, 2 * size - i, size + i, size)

        svg.add_line(size, 0 + i, size - i, size)
        svg.add_line(size, 0 + i, size + i, size)

    svg.save()
コード例 #6
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def example2():
    svg = vector.SVG("cv8", "example2")
    matrix = combine([rotate(10), scale(1.1, 0.8)])

    obj = square(cx=0, cy=0)
    svg.objects.extend(obj)

    for i in range(15):
        obj = do_it(matrix, obj)
        svg.objects.extend(obj)

    svg.save()
コード例 #7
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def example1():
    svg = vector.SVG("cv8", "example1")
    matrix = combine([rotate(20), scale(1.1, 1.1), translate(5, 10)])

    obj = square(a=100, cx=50, cy=50)
    svg.objects.extend(obj)

    for i in range(10):
        obj = do_it(matrix, obj)
        svg.objects.extend(obj)

    svg.save()
コード例 #8
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def example3():
    svg = vector.SVG("cv8", "example3")
    matrix = combine([shear(1.3), rotate(10), scale(0.9, 0.9), translate(50, 50)])

    obj = square()
    svg.objects.extend(obj)

    for i in range(5):
        obj = do_it(matrix, obj)
        svg.objects.extend(obj)

    svg.save()
コード例 #9
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    def save_svg(self):
        svg = vector.SVG(folder="cv12", name="maze_%d" % self.size)

        hex_height = self.seg_size * math.sin(math.radians(60))

        for cell in self.maze.values():
            points = []
            if cell.x % 2 == 0:
                for i in range(6):
                    points.append(
                        (self.seg_size * math.cos(2 * math.pi * i / 6) +
                         self.seg_size + (1.5 * cell.x * self.seg_size),
                         self.seg_size * math.sin(2 * math.pi * i / 6) +
                         hex_height + 2 * hex_height * cell.y))
            else:
                for i in range(6):
                    points.append(
                        (self.seg_size * math.cos(2 * math.pi * i / 6) +
                         self.seg_size + (1.5 * cell.x * self.seg_size),
                         self.seg_size * math.sin(2 * math.pi * i / 6) +
                         hex_height + hex_height + (2 * cell.y * hex_height)))

            if cell.walls["right-lower"]:
                svg.add_line(points[0][0], points[0][1], points[1][0],
                             points[1][1])
            if cell.walls["bottom"]:
                svg.add_line(points[1][0], points[1][1], points[2][0],
                             points[2][1])
            if cell.walls["left-lower"]:
                svg.add_line(points[2][0], points[2][1], points[3][0],
                             points[3][1])
            if cell.walls["left-upper"]:
                svg.add_line(points[3][0], points[3][1], points[4][0],
                             points[4][1])
            if cell.walls["top"]:
                svg.add_line(points[4][0], points[4][1], points[5][0],
                             points[5][1])
            if cell.walls["right-upper"]:
                svg.add_line(points[5][0], points[5][1], points[0][0],
                             points[0][1])

            if cell.x == 0 and cell.y == 0:
                svg.objects.append(
                    vector.Point(points[0][0] - self.seg_size,
                                 points[0][1],
                                 color="green"))
            if cell.x == self.size - 1 and cell.y == self.size - 1:
                svg.objects.append(
                    vector.Point(points[0][0] - self.seg_size,
                                 points[0][1],
                                 color="red"))

        svg.save()
コード例 #10
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ファイル: drawings.py プロジェクト: vojtechtrefny/iv122
def pentagram_lines():
    svg = vector.SVG(folder="cv3", name="pentagram2")

    points = []

    # calculate point coordinates, +100 is padding to make sure there are no
    # negative coordinates because these doesn't work with svg
    for i in range(5):
        points.append((100 * math.cos(2 * math.pi * i / 5) + 100,
                       100 * math.sin(2 * math.pi * i / 5) + 100))

    # connect all points
    for i in points:
        for j in points:
            svg.add_line(i[0], i[1], j[0], j[1])

    svg.save()
コード例 #11
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    def save_svg(self):
        svg = vector.SVG(folder="cv12", name="maze_%d" % self.size)

        for cell in self.maze.values():
            if cell.walls["top"]:
                svg.add_line((cell.x * self.seg_size), (cell.y * self.seg_size),
                             (cell.x * self.seg_size) + self.seg_size, (cell.y * self.seg_size))
            if cell.walls["right"]:
                svg.add_line((cell.x * self.seg_size) + self.seg_size, (cell.y * self.seg_size),
                             (cell.x * self.seg_size) + self.seg_size, (cell.y * self.seg_size) + self.seg_size)
            if cell.walls["bottom"]:
                svg.add_line((cell.x * self.seg_size) + self.seg_size, (cell.y * self.seg_size) + self.seg_size,
                             (cell.x * self.seg_size), (cell.y * self.seg_size) + self.seg_size)
            if cell.walls["left"]:
                svg.add_line((cell.x * self.seg_size), (cell.y * self.seg_size) + self.seg_size,
                             (cell.x * self.seg_size), (cell.y * self.seg_size))

        svg.save()
コード例 #12
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ファイル: drawings.py プロジェクト: vojtechtrefny/iv122
def circle_lines():
    svg = vector.SVG(folder="cv3", name="circle")

    d = 200

    # "center" lines
    svg.add_line(100, 0, 100, 200)
    svg.add_line(0, 100, 200, 100)

    for i in range(5, 100, 5):
        lenght = math.sqrt(d**2 / 4 - i**2)  # lenght of the line to draw
        svg.add_line(100 - i, d / 2 - lenght, 100 - i,
                     d / 2 + lenght)  # left part
        svg.add_line(100 + i, d / 2 - lenght, 100 + i,
                     d / 2 + lenght)  # right part
        svg.add_line(d / 2 - lenght, 100 - i, d / 2 + lenght,
                     100 - i)  # top part
        svg.add_line(d / 2 - lenght, 100 + i, d / 2 + lenght,
                     100 + i)  # bottom part

    svg.save()
コード例 #13
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def triangulation():

    svg = vector.SVG(folder="cv5", name="triangulation")

    # random points
    points = []
    for i in range(50):
        point = vector.Point(random.uniform(100, 500), random.uniform(100, 500))
        points.append(point)
        svg.objects.append(point)

    # all lines
    lines = []
    for point1 in points:
        for point2 in points:
            if point1 == point2:
                continue
            lines.append(vector.Line(point1, point2))

    # sort lines by lenght
    lines = sorted(lines, key=lambda line: line.length)

    triang_lines = []
    for candidate in lines:
        add = True
        for line in triang_lines:
            if get_intersection(line, candidate):
                add = False  # intersection with some line in triangulation --> do not add
                break
        if add:
            triang_lines.append(candidate)

    for line in triang_lines:
        svg.objects.append(line)

    svg.save()