""" # for platformer maps def toWorld(data, (x, y, z)): """ translate tiled map coordinates to world coordinates """ return z, x*data.tilewidth, (y-1)*data.tileheight # for zelda-style games #def toWorld(data, (x, y, l)): # """ translate tiled map coordinates to world coordinates """ # return y*data.tileheight, x*data.tilewidth, l area = PlatformArea() parent.add(area) area.setParent(parent) area.mappath = res.mapPath(mapname) data = tmxloader.load_tmx(area.mappath) for gid, prop in data.tile_properties.items(): try: prop['guid'] = int(prop['guid']) except KeyError: pass props = data.getTilePropertiesByLayer(-1) """ print "GID MAP:" for k in sorted(data.gidmap.keys()): print " {}: {}\t{}".format(k,