コード例 #1
0
ファイル: levelstate.py プロジェクト: bitcraft/polerunner
    def enter(self):
        self.area.loadAll()
    
        self.controllers = []

        self.ui = LevelUI()
        vpm = ui.Frame(self.ui, ui.GridPacker())
        vp = ui.ViewPort(self.ui, self.area)
        vpm.addElement(vp)
        self.ui.addElement(vpm)
        self.ui.rect = gfx.get_rect()

        self.camera = vp.camera

        [ SoundMan.loadSound(c) for c in self.area.getChildren()
          if isinstance(c, sound.Sound) ]

        # hackish pub/sub
        self.area.subscribe(self)

        self.hero = self.area.getChildByGUID(1)

        c1 = HeroController(self.hero)
        c1.program(self.parent.inputs[0])
        c1.primestack()

        self.controllers.append(c1)
        self.area.space.add_collision_handler(0,1, begin=self.overlap_zone)
        self.paused = False
コード例 #2
0
ファイル: levelstate.py プロジェクト: bitcraft/pyweek15
    def activate(self):
        self.ui = LevelUI()
        vpm = ui.Frame(self.ui, ui.GridPacker())
        vp = ui.ViewPort(self.ui, self.area)
        vpm.addElement(vp)
        self.ui.addElement(vpm)
        self.ui.rect = gfx.get_rect()

        self.camera = vp.camera

        for filename in self.area.soundFiles:
            SoundMan.loadSound(filename)

        # hackish pub/sub
        self.area.subscribe(self)

        self.controllers = []
        c1 = HeroController(self.hero)
        self.controllers.append(c1)
コード例 #3
0
ファイル: levelstate.py プロジェクト: dangillet/polerunner
    def enter(self):
        self.ui = LevelUI()
        vpm = ui.Frame(self.ui, ui.GridPacker())
        vp = ui.ViewPort(self.ui, self.area)
        vpm.addElement(vp)
        self.ui.addElement(vpm)
        self.ui.rect = gfx.get_rect()

        self.camera = vp.camera

        [ SoundMan.loadSound(c) for c in self.area.getChildren()
          if isinstance(c, sound.Sound) ]

        # hackish pub/sub
        self.area.subscribe(self)

        self.controllers = []

        keyboard = KeyboardPlayerInput()

        self.hero = self.area.getChildByGUID(1)
        self.hero_body = self.area.getBody(self.hero)

        # set so player doesn't collide with zones
        self.area.shapes[self.hero].collision_type = 1

        c1 = HeroController(self.hero)
        c1.program(keyboard)
        c1.primestack()

        self.driver.inputs.append(keyboard)
        self.controllers.append(c1)

        self.area.space.add_collision_handler(1,2, begin=self.overlap_zone)

        self.paused = False

        self.queued_state = None
コード例 #4
0
ファイル: levelstate.py プロジェクト: bitcraft/lpc1
 def activate(self):
     self.ui = LevelUI()
     vpm = ui.Frame(self.ui, ui.GridPacker())
     vpm.addElement(ui.ViewPort(self.ui, self.area))
     self.ui.addElement(vpm)
     self.ui.rect = gfx.get_rect()