コード例 #1
0
ファイル: primatives.py プロジェクト: aggronerd/Crowd-Control
	def _createGeometry(self):
		self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic)

		vertexW   = GeomVertexWriter(self.vdata, 'vertex')
		normalW   = GeomVertexWriter(self.vdata, 'normal')
		colorW    = GeomVertexWriter(self.vdata, 'color')
		texcoordW = GeomVertexWriter(self.vdata, 'texcoord')

		#Add vertices to the primative
		vertexW.addData3f(self.x, self.y, self.z)
		normalW.addData3f(0.0,0.0,1.0)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(0.0, 0.0)

		vertexW.addData3f(self.x, self.y + 0.128, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(0.0, 1.0)

		vertexW.addData3f(self.x + 0.128, self.y + 0.128, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(1.0, 1.0)

		vertexW.addData3f(self.x + 0.128, self.y, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(1.0, 0.0)

		self.geom = Geom(self.vdata)

		tri1 = GeomTriangles(Geom.UHStatic)
		tri1.addVertices(2,1,0)
		tri1.closePrimitive()
		self.geom.addPrimitive(tri1)

		tri2 = GeomTriangles(Geom.UHStatic)
		tri2.addVertices(0,3,2)
		tri2.closePrimitive()
		self.geom.addPrimitive(tri2)

		self.addGeom(self.geom)
コード例 #2
0
    def _createGeometry(self):
        self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(),
                                    Geom.UHStatic)

        vertexW = GeomVertexWriter(self.vdata, 'vertex')
        normalW = GeomVertexWriter(self.vdata, 'normal')
        colorW = GeomVertexWriter(self.vdata, 'color')
        texcoordW = GeomVertexWriter(self.vdata, 'texcoord')

        #Add vertices to the primative
        vertexW.addData3f(self.x, self.y, self.z)
        normalW.addData3f(0.0, 0.0, 1.0)
        colorW.addData4f(1.0, 1.0, 0.0, 0.0)
        texcoordW.addData2f(0.0, 0.0)

        vertexW.addData3f(self.x, self.y + 0.128, self.z)
        normalW.addData3f(0, 0, 1)
        colorW.addData4f(1.0, 1.0, 0.0, 0.0)
        texcoordW.addData2f(0.0, 1.0)

        vertexW.addData3f(self.x + 0.128, self.y + 0.128, self.z)
        normalW.addData3f(0, 0, 1)
        colorW.addData4f(1.0, 1.0, 0.0, 0.0)
        texcoordW.addData2f(1.0, 1.0)

        vertexW.addData3f(self.x + 0.128, self.y, self.z)
        normalW.addData3f(0, 0, 1)
        colorW.addData4f(1.0, 1.0, 0.0, 0.0)
        texcoordW.addData2f(1.0, 0.0)

        self.geom = Geom(self.vdata)

        tri1 = GeomTriangles(Geom.UHStatic)
        tri1.addVertices(2, 1, 0)
        tri1.closePrimitive()
        self.geom.addPrimitive(tri1)

        tri2 = GeomTriangles(Geom.UHStatic)
        tri2.addVertices(0, 3, 2)
        tri2.closePrimitive()
        self.geom.addPrimitive(tri2)

        self.addGeom(self.geom)
コード例 #3
0
ファイル: main.py プロジェクト: PlumpMath/Crowd-Control
	def reconstruct(self):

		#Prepare to create the primative
		self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic)

		vertexW = GeomVertexWriter(self.vdata, 'vertex')
		normalW = GeomVertexWriter(self.vdata, 'normal')
		colorW = GeomVertexWriter(self.vdata, 'color')
		texcoordW = GeomVertexWriter(self.vdata, 'texcoord')

		#Add vertices to the primative
		vertexW.addData3f(self.left, self.bottom, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(0.0, 0.0)

		vertexW.addData3f(self.left, self.bottom + 0.064, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(0.0, 1.0)

		vertexW.addData3f(self.left + 0.128, self.bottom + 0.064, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(1.0, 1.0)

		vertexW.addData3f(self.left + 0.128, self.bottom, self.z)
		normalW.addData3f(0,0,1)
		colorW.addData4f(1.0,1.0,0.0,0.0)
		texcoordW.addData2f(1.0, 0.0)

		self.geom = Geom(self.vdata)

		tri1 = GeomTriangles(Geom.UHStatic)
		tri1.addVertices(2,1,0)
		tri1.closePrimitive()
		self.geom.addPrimitive(tri1)

		tri2 = GeomTriangles(Geom.UHStatic)
		tri2.addVertices(0,3,2)
		tri2.closePrimitive()
		self.geom.addPrimitive(tri2)

		self.addGeom(self.geom)