def reconstruct(self): #Prepare to create the primative self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic) vertexW = GeomVertexWriter(self.vdata, 'vertex') normalW = GeomVertexWriter(self.vdata, 'normal') colorW = GeomVertexWriter(self.vdata, 'color') texcoordW = GeomVertexWriter(self.vdata, 'texcoord') #Add vertices to the primative vertexW.addData3f(self.left, self.bottom, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(0.0, 0.0) vertexW.addData3f(self.left, self.bottom + 0.064, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(0.0, 1.0) vertexW.addData3f(self.left + 0.128, self.bottom + 0.064, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(1.0, 1.0) vertexW.addData3f(self.left + 0.128, self.bottom, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(1.0, 0.0) self.geom = Geom(self.vdata) tri1 = GeomTriangles(Geom.UHStatic) tri1.addVertices(2,1,0) tri1.closePrimitive() self.geom.addPrimitive(tri1) tri2 = GeomTriangles(Geom.UHStatic) tri2.addVertices(0,3,2) tri2.closePrimitive() self.geom.addPrimitive(tri2) self.addGeom(self.geom)
def _createGeometry(self): self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic) vertexW = GeomVertexWriter(self.vdata, 'vertex') normalW = GeomVertexWriter(self.vdata, 'normal') colorW = GeomVertexWriter(self.vdata, 'color') texcoordW = GeomVertexWriter(self.vdata, 'texcoord') #Add vertices to the primative vertexW.addData3f(self.x, self.y, self.z) normalW.addData3f(0.0, 0.0, 1.0) colorW.addData4f(1.0, 1.0, 0.0, 0.0) texcoordW.addData2f(0.0, 0.0) vertexW.addData3f(self.x, self.y + 0.128, self.z) normalW.addData3f(0, 0, 1) colorW.addData4f(1.0, 1.0, 0.0, 0.0) texcoordW.addData2f(0.0, 1.0) vertexW.addData3f(self.x + 0.128, self.y + 0.128, self.z) normalW.addData3f(0, 0, 1) colorW.addData4f(1.0, 1.0, 0.0, 0.0) texcoordW.addData2f(1.0, 1.0) vertexW.addData3f(self.x + 0.128, self.y, self.z) normalW.addData3f(0, 0, 1) colorW.addData4f(1.0, 1.0, 0.0, 0.0) texcoordW.addData2f(1.0, 0.0) self.geom = Geom(self.vdata) tri1 = GeomTriangles(Geom.UHStatic) tri1.addVertices(2, 1, 0) tri1.closePrimitive() self.geom.addPrimitive(tri1) tri2 = GeomTriangles(Geom.UHStatic) tri2.addVertices(0, 3, 2) tri2.closePrimitive() self.geom.addPrimitive(tri2) self.addGeom(self.geom)
def _createGeometry(self): self.vdata = GeomVertexData('tile', GeomVertexFormat.getV3n3cpt2(), Geom.UHStatic) vertexW = GeomVertexWriter(self.vdata, 'vertex') normalW = GeomVertexWriter(self.vdata, 'normal') colorW = GeomVertexWriter(self.vdata, 'color') texcoordW = GeomVertexWriter(self.vdata, 'texcoord') #Add vertices to the primative vertexW.addData3f(self.x, self.y, self.z) normalW.addData3f(0.0,0.0,1.0) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(0.0, 0.0) vertexW.addData3f(self.x, self.y + 0.128, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(0.0, 1.0) vertexW.addData3f(self.x + 0.128, self.y + 0.128, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(1.0, 1.0) vertexW.addData3f(self.x + 0.128, self.y, self.z) normalW.addData3f(0,0,1) colorW.addData4f(1.0,1.0,0.0,0.0) texcoordW.addData2f(1.0, 0.0) self.geom = Geom(self.vdata) tri1 = GeomTriangles(Geom.UHStatic) tri1.addVertices(2,1,0) tri1.closePrimitive() self.geom.addPrimitive(tri1) tri2 = GeomTriangles(Geom.UHStatic) tri2.addVertices(0,3,2) tri2.closePrimitive() self.geom.addPrimitive(tri2) self.addGeom(self.geom)