コード例 #1
0
	def search(self, state: np.ndarray, time_limit: float=None, max_states: int=None) -> bool:
		"""Seaches according to the batched, weighted A* algorithm

		While there is time left, the algorithm finds the best `expansions` open states
		(using priority queue) with lowest cost according to the A* cost heuristic (see `self.cost`).
		From these, it expands to new open states according to `self.expand_batch`.
		"""
		self.tt.tick()
		time_limit, max_states = self.reset(time_limit, max_states)
		if cube.is_solved(state): return True

			#First node
		self.indices[state.tostring()], self.states[1], self.G[1] = 1, state, 0
		heapq.heappush( self.open_queue, (0, 1) ) #Given cost 0: Should not matter; just to avoid np.empty weirdness

		while self.tt.tock() < time_limit and len(self) + self.expansions * cube.action_dim <= max_states:
			self.tt.profile("Remove nodes from open priority queue")
			n_remove = min( len(self.open_queue), self.expansions )
			expand_idcs = np.array([ heapq.heappop(self.open_queue)[1] for _ in range(n_remove) ], dtype=int)
			self.tt.end_profile("Remove nodes from open priority queue")

			is_won = self.expand_batch(expand_idcs)
			if is_won: #🦀🦀🦀WE DID IT BOIS🦀🦀🦀
				i = self.indices[ cube.get_solved().tostring() ]
					#Build action queue
				while i != 1:
					self.action_queue.appendleft(
						self.parent_actions[i]
					)
					i = self.parents[i]
				return True
		return False
コード例 #2
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	def search(self, state: np.ndarray, time_limit: float=None, max_states: int=None) -> bool:
		# Returns whether a path was found and generates action queue
		# Implement _step method for agents that look one step ahead, otherwise overwrite this method
		time_limit, max_states = self.reset(time_limit, max_states)
		self.tt.tick()

		if cube.is_solved(state): return True
		while self.tt.tock() < time_limit and len(self) < max_states:
			action, state, solution_found = self._step(state)
			self.action_queue.append(action)
			if solution_found:
				self._explored_states = len(self.action_queue)
				return True

		self._explored_states = len(self.action_queue)
		return False
コード例 #3
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	def search(self, state: np.ndarray, time_limit: float=None, max_states: int=None) -> bool:
		time_limit, max_states = self.reset(time_limit, max_states)
		self.tt.tick()

		if cube.is_solved(state):
			return True

		while self.tt.tock() < time_limit and len(self) + self.workers * self.depth <= max_states:
			# Expand from current best state
			paths, states, states_oh, solved = self.expand(state)
			# Break if solution is found
			if solved != (-1, -1):
				self.action_queue += deque(paths[solved[0], :solved[1]])
				return True
			# Update state with the high ground
			v = self.net(states_oh, policy=False).cpu().squeeze()
			best_value_index = int(v.argmax())
			state = states[best_value_index]
			worker, depth = best_value_index // self.depth, best_value_index % self.depth
			self.action_queue += deque(paths[worker, :depth+1])

		return False
コード例 #4
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    def _rotation_tests(self):
        state = cube.get_solved()
        for action in cube.action_space:
            state = cube.rotate(state, *action)
        # Tests that stringify and by extensions as633 works on assembled
        state = cube.get_solved()
        assert cube.stringify(state) == "\n".join([
            "      2 2 2            ",
            "      2 2 2            ",
            "      2 2 2            ",
            "4 4 4 0 0 0 5 5 5 1 1 1",
            "4 4 4 0 0 0 5 5 5 1 1 1",
            "4 4 4 0 0 0 5 5 5 1 1 1",
            "      3 3 3            ",
            "      3 3 3            ",
            "      3 3 3            ",
        ])
        # Performs moves and checks if are assembled/not assembled as expected
        moves = ((0, 1), (0, 0), (0, 1), (1, 1), (2, 0), (3, 0))
        assembled = (False, True, False, False, False, False)
        for m, a in zip(moves, assembled):
            state = cube.rotate(state, *m)
            assert a == cube.is_solved(state)

        # Tests more moves
        moves = ((3, 1), (2, 1), (1, 0), (0, 0))
        assembled = (False, False, False, True)
        for m, a in zip(moves, assembled):
            state = cube.rotate(state, *m)
            assert a == cube.is_solved(state)

        # Performs move and checks if it fits with how the string representation would look
        state = cube.get_solved()
        state = cube.rotate(state, *(0, 1))
        assert cube.stringify(state) == "\n".join([
            "      2 2 2            ",
            "      2 2 2            ",
            "      5 5 5            ",
            "4 4 2 0 0 0 3 5 5 1 1 1",
            "4 4 2 0 0 0 3 5 5 1 1 1",
            "4 4 2 0 0 0 3 5 5 1 1 1",
            "      4 4 4            ",
            "      3 3 3            ",
            "      3 3 3            ",
        ])

        # Performs all moves and checks if result fits with how it theoretically should look
        state = cube.get_solved()
        moves = ((0, 0), (1, 0), (2, 0), (3, 0), (4, 0), (5, 0), (0, 1),
                 (1, 1), (2, 1), (3, 1), (4, 1), (5, 1))
        assembled = (False, False, False, False, False, False, False, False,
                     False, False, False, False)
        for m, a in zip(moves, assembled):
            state = cube.rotate(state, *m)
            assert a == cube.is_solved(state)
        assert cube.stringify(state) == "\n".join([
            "      2 0 2            ",
            "      5 2 4            ",
            "      2 1 2            ",
            "4 2 4 0 2 0 5 2 5 1 2 1",
            "4 4 4 0 0 0 5 5 5 1 1 1",
            "4 3 4 0 3 0 5 3 5 1 3 1",
            "      3 1 3            ",
            "      5 3 4            ",
            "      3 0 3            ",
        ])
コード例 #5
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 def test_init(self):
     state = cube.get_solved()
     assert cube.is_solved(state)
     assert cube.get_solved_instance().shape == (20, )
コード例 #6
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ファイル: test_agents.py プロジェクト: peleiden/librubiks
 def _test_agents(self, agent: Agent):
     state, _, _ = cube.scramble(4)
     solution_found = agent.search(state, .05)
     for action in agent.action_queue:
         state = cube.rotate(state, *cube.action_space[action])
     assert solution_found == cube.is_solved(state)
コード例 #7
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ファイル: test_agents.py プロジェクト: peleiden/librubiks
def _action_queue_test(state, agent, sol_found):
    assert all([0 <= x < cube.action_dim for x in agent.action_queue])
    for action in agent.action_queue:
        state = cube.rotate(state, *cube.action_space[action])
    assert cube.is_solved(state) == sol_found
コード例 #8
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	def _step(self, state: np.ndarray) -> (int, np.ndarray, bool):
		action = np.random.randint(cube.action_dim)
		state = cube.rotate(state, *cube.action_space[action])
		return action, state, cube.is_solved(state)
コード例 #9
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	def _step(self, state: np.ndarray) -> (int, np.ndarray, bool):
		policy = torch.nn.functional.softmax(self.net(cube.as_oh(state), value=False).cpu(), dim=1).numpy().squeeze()
		action = np.random.choice(cube.action_dim, p=policy) if self.sample_policy else policy.argmax()
		state = cube.rotate(state, *cube.action_space[action])
		return action, state, cube.is_solved(state)