コード例 #1
0
ファイル: Board.py プロジェクト: kogax/pyqt4-Tetris
    def __init__(self, parent):
        """
		Initializes QFrame.
		Initializes attributes.
		Sets timer.
		"""

        QtGui.QFrame.__init__(self, parent)

        self.timer = QtCore.QBasicTimer()

        # begin: attributes
        self.BoardWidth = 10  # This defines the width of the game board (10 blocks)
        self.BoardHeight = 22  # This defines the height of the game board (22 blocks)
        self.Speed = Config.Speed  # This defines the game's speed (300 milliseconds)
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.isStarted = False
        self.isPaused = False
        self.board = []
        # end: attributes

        self.clearBoard()
        self.setFocusPolicy(QtCore.Qt.StrongFocus)
        self.nextPiece.setRandomShape()
コード例 #2
0
ファイル: Board.py プロジェクト: chris-x86-64/pyqt4-Tetris
	def __init__(self, parent):

		"""
		Initializes QFrame.
		Initializes attributes.
		Sets timer.
		"""

		QtGui.QFrame.__init__(self, parent)

		self.timer = QtCore.QBasicTimer()

# begin: attributes
		self.BoardWidth = 10  # This defines the width of the game board (10 blocks)
		self.BoardHeight = 22 # This defines the height of the game board (22 blocks)
		self.Speed = Config.Speed # This defines the game's speed (300 milliseconds)
		self.isWaitingAfterLine = False
		self.curPiece = Shape()
		self.nextPiece = Shape()
		self.curX = 0
		self.curY = 0
		self.numLinesRemoved = 0
		self.isStarted = False
		self.isPaused = False
		self.board = []
# end: attributes

		self.clearBoard()
		self.setFocusPolicy(QtCore.Qt.StrongFocus)
		self.nextPiece.setRandomShape()
コード例 #3
0
ファイル: Board.py プロジェクト: kogax/pyqt4-Tetris
class Board(QtGui.QFrame, keyPressEvent, Rendering):

    config = yaml.load(open('config.yml'))

    def __init__(self, parent):
        """
		Initializes QFrame.
		Initializes attributes.
		Sets timer.
		"""

        QtGui.QFrame.__init__(self, parent)

        self.timer = QtCore.QBasicTimer()

        # begin: attributes
        self.BoardWidth = 10  # This defines the width of the game board (10 blocks)
        self.BoardHeight = 22  # This defines the height of the game board (22 blocks)
        self.Speed = Config.Speed  # This defines the game's speed (300 milliseconds)
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.isStarted = False
        self.isPaused = False
        self.board = []
        # end: attributes

        self.clearBoard()
        self.setFocusPolicy(QtCore.Qt.StrongFocus)
        self.nextPiece.setRandomShape()

    def start(self):
        """
		Starts the timer if not paused.
		"""

        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0

        self.clearBoard()

        self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"),
                  str(self.numLinesRemoved))

        self.newPiece()
        self.timer.start(self.Speed, self)

    def pause(self):
        """
		Allows users to pause the game by pressing a key defined at ${method}.
		This will cause the timer to stop counting.
		"""

        if not self.isStarted:
            return

        self.isPaused = not self.isPaused  # Revert its value
        if self.isPaused:
            self.timer.stop()
            self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "Paused")
        else:
            self.timer.start(self.Speed, self)
            self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"),
                      str(self.numLinesRemoved))

        self.update()
コード例 #4
0
ファイル: Board.py プロジェクト: chris-x86-64/pyqt4-Tetris
class Board(QtGui.QFrame, keyPressEvent, Rendering):

	config = yaml.load(open('config.yml'))

	def __init__(self, parent):

		"""
		Initializes QFrame.
		Initializes attributes.
		Sets timer.
		"""

		QtGui.QFrame.__init__(self, parent)

		self.timer = QtCore.QBasicTimer()

# begin: attributes
		self.BoardWidth = 10  # This defines the width of the game board (10 blocks)
		self.BoardHeight = 22 # This defines the height of the game board (22 blocks)
		self.Speed = Config.Speed # This defines the game's speed (300 milliseconds)
		self.isWaitingAfterLine = False
		self.curPiece = Shape()
		self.nextPiece = Shape()
		self.curX = 0
		self.curY = 0
		self.numLinesRemoved = 0
		self.isStarted = False
		self.isPaused = False
		self.board = []
# end: attributes

		self.clearBoard()
		self.setFocusPolicy(QtCore.Qt.StrongFocus)
		self.nextPiece.setRandomShape()

	def start(self):

		"""
		Starts the timer if not paused.
		"""

		if self.isPaused:
			return

		self.isStarted = True
		self.isWaitingAfterLine = False
		self.numLinesRemoved = 0

		self.clearBoard()

		self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), str(self.numLinesRemoved))

		self.newPiece()
		self.timer.start(self.Speed, self)

	def pause(self):

		"""
		Allows users to pause the game by pressing a key defined at ${method}.
		This will cause the timer to stop counting.
		"""

		if not self.isStarted:
			return

		self.isPaused = not self.isPaused # Revert its value
		if self.isPaused:
			self.timer.stop()
			self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "Paused")
		else:
			self.timer.start(self.Speed, self)
			self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), str(self.numLinesRemoved))

		self.update()