コード例 #1
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def mitsuba_knob_with_env_light_const(scene, scene_path, **kwargs):
    mitsuba_knob_base(scene, scene_path, **kwargs)

    # Environment light
    Le = 1
    light_env = lm.load_light('light_env', 'envconst', {'Le': [Le, Le, Le]})
    scene.add_primitive({'light': light_env.loc()})
コード例 #2
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def plane_emitter(scene, scene_path):
    """
    A scene containing only a single area light.
    The scene is useful to test the most simpelst configuration.
    """
    camera = lm.load_camera(
        'camera', 'pinhole', {
            'position': [0, 0, 5],
            'center': [0, 0, 0],
            'up': [0, 1, 0],
            'vfov': 30,
            'aspect': 16 / 9
        })
    mesh = lm.load_mesh(
        'mesh', 'raw', {
            'ps': [-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1],
            'ns': [0, 0, 1],
            'ts': [0, 0, 1, 0, 1, 1, 0, 1],
            'fs': {
                'p': [0, 1, 2, 0, 2, 3],
                'n': [0, 0, 0, 0, 0, 0],
                't': [0, 1, 2, 0, 2, 3]
            }
        })
    material = lm.load_material('mat_black', 'diffuse', {'Kd': [0, 0, 0]})
    light = lm.load_light('light', 'area', {
        'Ke': [1, 1, 1],
        'mesh': mesh.loc()
    })
    scene.add_primitive({'camera': camera.loc()})
    scene.add_primitive({
        'mesh': mesh.loc(),
        'material': material.loc(),
        'light': light.loc()
    })
コード例 #3
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def bunny_with_directional_light(scene, scene_path, **kwargs):
    bunny_base(scene, scene_path, **kwargs)

    # Directional light
    Le = 2
    light_directional = lm.load_light('light_directional', 'directional', {
        'Le': [Le, Le, Le],
        'direction': [-1, -1, -1]
    })
    scene.add_primitive({'light': light_directional.loc()})
コード例 #4
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def bunny_with_point_light(scene, scene_path, **kwargs):
    bunny_base(scene, scene_path, **kwargs)

    # Point light
    Le = 100
    light_point = lm.load_light('light_point', 'point', {
        'Le': [Le, Le, Le],
        'position': [5, 5, 5]
    })
    scene.add_primitive({'light': light_point.loc()})
コード例 #5
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def bunny_with_area_light(scene, scene_path, **kwargs):
    bunny_base(scene, scene_path, **kwargs)

    # Light source
    Ke = 10
    mat_black = lm.load_material('mat_black', 'diffuse', {'Kd': [0, 0, 0]})
    light = lm.load_light('light', 'area', {
        'Ke': [Ke, Ke, Ke],
        'mesh': '$.assets.model_obj.mesh_3'
    })
    scene.add_primitive({
        'mesh': '$.assets.model_obj.mesh_3',
        'material': mat_black.loc(),
        'light': light.loc()
    })
コード例 #6
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ファイル: lmscene.py プロジェクト: carlhamann/r_portal_bidir
 def add_light():
     s = 10
     ps, fs = make_quad([-s, -s], [s, s], 5)
     mesh = create_lm_raw_mesh('quad_light', ps, fs, [0, 0, -1])
     Ke = 10
     light = lm.load_light('light', 'area', {
         'Ke': [Ke, Ke, Ke],
         'mesh': mesh.loc()
     })
     scene.add_primitive({
         'mesh': mesh.loc(),
         'material': mat_black.loc(),
         'light': light.loc()
     })
     pass
コード例 #7
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ファイル: lmscene.py プロジェクト: carlhamann/r_portal_bidir
def sphere(scene, scene_path):
    camera = lm.load_camera(
        'camera_main', 'pinhole', {
            'position': [0, 2, 5],
            'center': [0, 1, 0],
            'up': [0, 1, 0],
            'vfov': 30,
            'aspect': 16 / 9
        })
    scene.add_primitive({'camera': camera.loc()})

    model = lm.load_model('model_obj', 'wavefrontobj',
                          {'path': os.path.join(scene_path, 'sphere.obj')})
    mat_diffuse_white = lm.load_material('mat_diffuse_white', 'diffuse',
                                         {'Kd': [.8, .8, .8]})

    # floor
    tex = lm.load_texture('tex_floor', 'bitmap',
                          {'path': os.path.join(scene_path, 'default.png')})
    mat_floor = lm.load_material('mat_floor', 'diffuse', {'mapKd': tex.loc()})
    scene.add_primitive({
        'mesh': model.make_loc('mesh_1'),
        'material': mat_floor.loc()
    })
    # sphere
    # mat = lm.load_material('mat_ut', 'glass', {
    #     'Ni': 2
    # })
    mat = lm.load_material('mat_ut', 'mirror', {})
    # mat = mat_diffuse_white
    # mat = lm.load_material('mat_ut', 'mask', {})
    scene.add_primitive({
        'mesh': model.make_loc('mesh_3'),
        'material': mat.loc()
    })

    # Light source
    Ke = 10
    mat_black = lm.load_material('mat_black', 'diffuse', {'Kd': [0, 0, 0]})
    light = lm.load_light('light', 'area', {
        'Ke': [Ke, Ke, Ke],
        'mesh': model.make_loc('mesh_2')
    })
    scene.add_primitive({
        'mesh': model.make_loc('mesh_2'),
        'material': mat_black.loc(),
        'light': light.loc()
    })
コード例 #8
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def mitsuba_knob_with_area_light(scene, scene_path, **kwargs):
    mitsuba_knob_base(scene, scene_path, **kwargs)

    # Area light
    Ke = 10
    model_light = lm.load_model(
        'model_light', 'wavefrontobj',
        {'path': os.path.join(scene_path, 'mitsuba_knob', 'light.obj')})
    mat_black = lm.load_material('mat_black', 'diffuse', {'Kd': [0, 0, 0]})
    light = lm.load_light('light', 'area', {
        'Ke': [Ke, Ke, Ke],
        'mesh': model_light.make_loc('mesh_1')
    })
    scene.add_primitive({
        'mesh': model_light.make_loc('mesh_1'),
        'material': mat_black.loc(),
        'light': light.loc()
    })
コード例 #9
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def bunny_with_env_light(scene, scene_path, **kwargs):
    bunny_base(scene, scene_path, **kwargs)

    # Environment light
    light_env = lm.load_light('light_env', 'env', kwargs)
    scene.add_primitive({'light': light_env.loc()})