def __init__(self, client): object.__init__(self) self.timeout = 1000 self.client = client self._1session = Session() self.lock = Lock() self._1sessionLock = Lock()
def __init__(self, id=None, client=None, mid=None): self.id = id self.client = client self.mid = mid self._2hasUser = False self._2hasOA = False self.type = Type.chatroom self.lock = Lock() self.oLock = Lock() self._1time = 0 self._1name = None self._3id = None self.key = None self._1gettingObj = False self.objCond = Condition()
def __init__(self): self.lock = Lock() self.uId = None self.rId = None self.templates = {} self.count = 0 self.names = [] self.byDesc = []
def __init__(self, obj, top=None, bot=None, addAtExit=True): self.obj = obj self.nums = None self.lock = Lock() self.top = 13 self.bot = 1 self.lastGenerated = 0 if addAtExit: AddAtExit(self, self.__del__) self.Set(top, bot)
def __init__(self, room, obj): self.obj = obj self.room = room self.score = 0 self.pendingScore = 0 self.lock = Lock() with self.room.lock: self.room.lastPlayerId += 1 self.id = self.room.lastPlayerId self.room.waitings.append((obj, self)) self.room.playersByObj[obj] = self self.room.playersById[self.id] = self
def __init__(self): self.lock = Lock() self._1name = None self._1status = None self._1statusMessage = None self._1picUrl = None self._1relation = None self._1status = None self._1capableBuddy = None self._1userType = None self.type = Type.profile self.time = 0
def __init__(self, db, conn=None): self.cur = None self.conn = None self.lock = Lock() self.lastCmd = None self.alive = True self.ex = None self.commands = [] self.db = db self.lastCmd = None self.RefreshConnection(conn, close=False)
def __init__(self, client, url): self.lock = Lock() with self.lock, client.lock: self.client = client with self.lock: self.connPool = [] self.connCount = 0 if version_info[0] < 3: urlparse.uses_netloc.append("postgres") self.url = urlparse.urlparse(url) else: urllib.parse.uses_netloc.append("postgres") self.url = urlparse(url)
def __init__(self, id=None, client=None, mid=None, init=True, rId=None): Chatroom.__init__(self, id, client, mid) self._1profile = Profile() self.rLock = Lock() self.rObjCond = Condition() self._3id = None self._1rId = None if rId is not None: self._1SetRId(rId) self._2hasUser = True self._2hasOA = True if init: self.client.Thread(self.GetProfile)
def __init__(self, client, url, protocol=TCompactProtocol, urlOut=None, timeout=1000): self.timeout = timeout self.client = client self.url = url self.lock = Lock() self._protocol = protocol self._clients = [] self._allClients = [] self._clientCount = 0 self.timeout = 750
def __init__(self, client=None, message=None, url=None, bytes=None, hasOA=False, hasUser=False): self.lock = Lock() self._1message = message if client is None and message: client = message.client global defaultClient if client: defaultClient = client else: client = defaultClient self.client = client if url is None and id is not None and self.hasUser: url = "http://os.line.naver.jp/os/m/" + str(id) self._1url = url self._1bytes = bytes
def __init__(self, id=None, client=None, mid=None, hasOA=False, hasUser=False, init=True, uId=None): Chatroom.__init__(self, id, client, mid) if hasUser is None: hasUser = False self._3id = None self.uLock = Lock() if uId: self._1SetUId(uId) else: self._1uId = None self._2hasOA = hasOA self._2hasUser = hasUser self._1members = [] if init and self.hasUser: self.client.Thread(self.GetMembers)
self.RemoveLeavingPlayers() if self.round < self.rounds and len(self.players) > 1: return self.RoundStart() else: return self.GameOver() def GameOver(self): m = self.players[0].score self.SendText("Game over.\n%s" % '\n'.join( ("%s : %s" % (x.name, x.score)) for x in self.players)) self.phase = RoomPhase.done self.nums = None self.Remove() lock = Lock() def TwentyFour2(message, options='', text='', continuous=CommandContinuousCallType.notContinuous, action='', top=None, bot=None, allowrevote=False, roundtime=60, rounds=5, votetime=30, explaintime=15, winpoint=1,
from line2.models.types import Type, ChatroomType from line2.utils import Lock, IsEmpty, Acquire from threading import Condition from time import time, sleep from traceback import format_exc, print_exc, print_stack from random import randint rObjQueue = [] rObjCond = Condition() rObjLock = Lock() def QueueRObj(user): with rObjLock: if user not in rObjQueue: rObjQueue.append(user) with rObjCond: rObjCond.notifyAll() def CreateRObj(): with rObjCond: while True: while len(rObjQueue) == 0: rObjCond.wait() with rObjLock: user = rObjQueue.pop(0) if user.hasUser and user.client.hasOA and user.client.oAClient.obj: l = [user, user.client.oAClient.obj] ret = user.client.CreateRoom(l) #ret = self.client.CreateGroup("RObj #%d" % self._2id, l)