コード例 #1
0
ファイル: events.py プロジェクト: jhayduk/pylink
 def __init__(self):
     """
     Virtually private constructor.
     DO NOT USE 'new Events()', use 'Events.get_instance()' instead.
     """
     if Events.__instance is not None:
         raise Exception(
             "This class is a singleton. Use 'Events.get_instance()' instead of 'new Events()'"
         )
     else:
         self.link = Link.get_instance()
         Events.__instance = self
コード例 #2
0
if __name__ == '__main__':
    # Initialize the pygame engine
    pygame.init()
    pygame.display.set_caption('The Legend of Zelda')

    # Initialize the screen
    screen = pygame.display.set_mode(pylink_config.PYLINK_WINDOW.size)  # pylint: disable=invalid-name
    screen.fill((0, 0, 0))
    pygame.display.flip()

    # Load the overworld sheet and display the starting position
    overworld = Overworld.get_instance()  # pylint: disable=invalid-name

    # Load Link's sprite sheet and place him at the starting position
    # on the map.
    link = Link.get_instance()  # pylint: disable=invalid-name

    # Init the frame rate font
    fps_font = pygame.font.Font(None, 30)  # pylint: disable=invalid-name

    # Create a box for the score board
    score_board = pygame.Surface(pylink_config.PYLINK_SCOREBOARD.size)  # pylint: disable=invalid-name
    # The color of the scoreboard is "nearly black". The exact color Black
    # is reserved for the cave and dungeon entrances and is used by the code
    # to detect when Link is going in there.
    score_board.fill((1, 1, 1))
    score_board.convert()
    score_board_rect = score_board.get_rect()  # pylint: disable=invalid-name

    # Initialize the clock to keep track of frame rate
    clock = pygame.time.Clock()  # pylint: disable=invalid-name