コード例 #1
0
ファイル: utils.py プロジェクト: junsoo08/loa
def check_type(varname, obj, wtype, allow_none=False):
    """Check object for a wanted type.

    Parameters
    ----------
    varname : str
        Variable name.
    obj : Object
        Object to be chekced.
    wtype : Type
        Wanted Type.

    Raises
    ------
    TypeError

    Returns
    -------
    None.

    """
    if allow_none and obj is None:
        return
    
    if not isinstance(obj, wtype):
        err_msg = "%s should be %s type, not %s"%(varname, wtype, type(obj))
        write_log(err_msg)
        raise TypeError(err_msg)
コード例 #2
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 def _check_arrange(self,
                    offense: Team,
                    defense: Team,
                    league_round=None):
     
     if offense.num_positions == defense.num_positions == 0:
         return
     
     offense_cpy = copy.deepcopy(offense)
     defense_cpy = copy.deepcopy(defense)
     
     t_beg = time.perf_counter()
     offense_cpy.arrange(defense_cpy)
     t_end = time.perf_counter()
     t_elapsed = t_end - t_beg
     t_limit = self._get_time_limit(league_round)
     if t_elapsed > t_limit:
         err_msg = "[%s] The duration of arrangement " \
                   "should be less than or " \
                   "equal to %f, not %f!"% \
                   (
                       offense.name,
                       t_limit,
                       t_elapsed
                   )
         write_log(err_msg)
         raise ArrangeTimeoutError(offense, err_msg)
     
     self._check_consistency(offense,
                             offense_cpy,
                             "arrangement")
コード例 #3
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ファイル: simulator.py プロジェクト: n2ceo778/loa
 def _try_evasion(self, target):
     evsr = target.evs / 100.  # Evasion Rate (EVSR)
     rn = random.uniform(0, 1)
     if rn  <= evsr:
         write_log("%s evades with %.4f! (RN: %.4f)."%(target.name, evsr, rn))
         return True
         
     return False            
コード例 #4
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ファイル: simulator.py プロジェクト: n2ceo778/loa
 def _clear_dead_units(self, team: Team):
     for i, unit in enumerate(team):
         if not unit:
             continue
         
         if unit.hp <= 0:
             team[i] = None
             write_log("%s.%s has been dead..."%(unit.team.name, unit.name))
コード例 #5
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 def _check_unit_uniqueness(self, team: Team):
             
     set_ids = set([id(unit) for unit in team])
             
     if len(set_ids) != len(team):
         err_msg = "[%s] Each unit should be unique! " \
                   "%s includes redundant unit instances."%(team.name,
                                                            team.name)
         write_log(err_msg)
         raise RuntimeError(err_msg)
コード例 #6
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ファイル: utils.py プロジェクト: junsoo08/loa
def check_nonnegative_float(varname, val):
    if not isinstance(val, float) and not isinstance(val, int):
        err_msg = "%s should be float type, not %s."%(varname, type(val))
        write_log(err_msg)
        raise ValueError(err_msg)
        
    if val < 0.:
        err_msg = "%s cannot be negative."%(varname)
        write_log(err_msg)
        raise ValueError(err_msg)
コード例 #7
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def check_nonnegative_int(varname, val):
    if not isinstance(val, int):
        err_msg = "%s should be int type." % (varname)
        write_log(err_msg)
        raise ValueError(err_msg)

    if val < 0:
        err_msg = "%s cannot be negative." % (varname)
        write_log(err_msg)
        raise ValueError(err_msg)
コード例 #8
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ファイル: team.py プロジェクト: wkdgnl123/loa
    def _check_consistency(self, origin: Team, copied: Team, situation: str):

        if len(origin) != len(copied):
            err_msg = "[%s] The size of the team " \
                      "has been changed in %s!"%(origin.name, situation)
            write_log(err_msg)
            raise TeamConsistencyError(origin, err_msg)

        if origin != copied:
            err_msg = "[%s] The units has been changed " \
                      "during %s!"%(origin.name, situation)
            write_log(err_msg)
            raise TeamConsistencyError(origin, err_msg)
コード例 #9
0
ファイル: utils.py プロジェクト: suhwan01/loa
def check_team_consistency(obj1, obj2, situation):
    if len(obj1) != len(obj2):
        err_msg = "Team size has been changed during %s!"%(situation)
        write_log(err_msg)
        raise RuntimeError(err_msg)
        
    set1_units = set([unit for unit in obj1])
    set2_units = set([unit for unit in obj2])

    if set1_units != set2_units:
        err_msg = "The units in the team %s " \
                  "has been changed during %s!"%(obj1.name, situation)
        write_log(err_msg)
        raise RuntimeError(err_msg)
コード例 #10
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    def _apply_attack(self, offense: Team, defense: Team):
        for i, unit in enumerate(offense):            
            target = defense[i]
            if unit and target:
                unit_cpy = copy.deepcopy(unit)
                target_cpy = copy.deepcopy(defense[i])
                unit.attack(target)

                # Check consistency                
                utils.attack(unit_cpy, target_cpy, Unit)
                if unit_cpy != unit:
                    err_msg = "%s.attack() performs "\
                              "illegal behaviors!"%(unit.__class__)
                    write_log(err_msg)
                    raise RuntimeError(err_msg)
コード例 #11
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ファイル: team.py プロジェクト: daew0n/loa
    def _check_cons_range(self, unit_name, attr_name, attr_val, min_attr,
                          max_attr):

        if (attr_val < min_attr) or (max_attr < attr_val):
            err_msg = "[%s] The %s of each unit should be " \
                      "within [%.2f, %.2f], not %.2f!"% \
                      (
                          unit_name,
                          attr_name,
                          min_attr,
                          max_attr,
                          attr_val
                      )
            write_log(err_msg)
            raise ValueError(err_msg)
コード例 #12
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    def attack(self, target: Unit):        
        utils.check_type("target", target, Unit)
        write_log(
            "Before attack, %s.%s.HP=%.2f, %s.%s.HP=%.2f"%
            (
                self.team.name,
                self.name,
                self.hp,
                target.team.name,
                target.name,
                target.hp
            )
        )
        
        target.hp = max(0, target.hp - max(1, self.att - target.arm))
        self.hp = max(0, self.hp - max(1, 0.5*target.att - self.arm))

        write_log("%s.%s attacks %s.%s"%(self.team.name,
                                         self.name,
                                         target.team.name,
                                         target.name))
        write_log(
            "After attack, %s.%s.HP=%.2f, %s.%s.HP=%.2f"%
            (
                self.team.name,
                self.name,
                self.hp,
                target.team.name,
                target.name,
                target.hp
            )
        )
コード例 #13
0
ファイル: simulator.py プロジェクト: underlunar0613/loa
    def play(self,
             team1: Team,
             team2: Team,
             num_turns: int = 10,
             num_repeats: int = 10):
        utils.check_type("team1", team1, Team)
        utils.check_type("team2", team2, Team)

        if len(team1) != len(team2):
            err_msg = "The sizes of team1 and team2 dost not match!"
            write_log(err_msg)
            raise ValueError(err_msg)

        num_wins_team1 = 0
        num_wins_team2 = 0
        num_draws = 0

        for i in range(num_repeats):
            team1_cpy = copy.deepcopy(team1)
            team2_cpy = copy.deepcopy(team2)
            if i % 2 == 0:
                offense, defense = team1_cpy, team2_cpy
            else:
                offense, defense = team2_cpy, team1_cpy

            for t in range(num_turns):
                write_log("[%s vs %s - Repeat #%d Turn #%d]" %
                          (team1.name, team2.name, i + 1, t + 1))

                self._examiner.check_play(offense, defense, self._league_round)

                # Arrange
                defense_cpy = copy.deepcopy(defense)
                offense.arrange(defense_cpy)

                # Attack
                self._apply_attack(offense, defense)

                self._clear_dead_units(offense)
                self._clear_dead_units(defense)
                write_log("#Units in %s=%d, #Units in %s=%d" %
                          (team1.name, len(team1), team2.name, len(team2)))
                if len(offense) == 0 or len(defense) == 0:
                    break

                offense, defense = defense, offense
            # end of for

            if len(team1_cpy) > len(team2_cpy):  # Team #1 wins.
                num_wins_team1 += 1
            elif len(team1_cpy) < len(team2_cpy):
                num_wins_team2 += 1
            else:  # Draw
                num_draws += 1
        # end of for
        return num_wins_team1, num_wins_team2, num_draws
コード例 #14
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    def _check_constraints(self, team: Team, league_round=None):
        constraints = self._constraints
        
        if not league_round:
            league_round = "ROUND-01"
            
        league_round = league_round.upper()
        if league_round == "ROUND-01":
            CONS_TEAM = constraints[league_round]['TEAM']
            CONS_NUM_UNITS = CONS_TEAM['NUM_UNITS']
            CONS_UNIT_MAX_EVS = CONS_TEAM['UNIT_MAX_EVS']
            CONS_SUM_HP_ATT_ARM = CONS_TEAM['SUM_HP_ATT_ARM']
            CONS_SUM_UNIT_EVS_DIV_ARM = CONS_TEAM['SUM_UNIT_EVS_DIV_ARM']
            
            
            if len(team) != CONS_NUM_UNITS:
                err_msg = "[%s] The number of units should be" \
                          " %d, not %d"%(team.name, CONS_NUM_UNITS, len(team))
                write_log(err_msg)
                raise ValueError(err_msg)
            
            sum_hp = 0
            sum_att = 0
            sum_arm = 0
            sum_unit_evs_div_arm = 0
            for unit in team:
                if unit.evs > CONS_UNIT_MAX_EVS:
                    err_msg = "[%s] The evs of each unit should be " \
                              "less than or equal to %.2f, not %.2f!"% \
                              (
                                  unit.name,
                                  CONS_UNIT_MAX_EVS,
                                  unit.evs
                              )
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                sum_hp += unit.hp
                sum_att += unit.att
                sum_arm += unit.arm
                sum_unit_evs_div_arm += (float(unit.evs) / float(unit.arm))
            # end of for

            sum_hp_att_arm = sum_hp + sum_att + sum_arm
            if round(sum_hp_att_arm, 4)  > CONS_SUM_HP_ATT_ARM:
                err_msg = "[%s] The summation of HP, ATT, and ARM " \
                          "of all units in a team should be less than " \
                          "or equal to %.2f, not %.2f!"% \
                          (
                              team.name,
                              CONS_SUM_HP_ATT_ARM,
                              sum_hp_att_arm
                          )
                write_log(err_msg)
                raise ValueError(err_msg)
                
            if round(sum_unit_evs_div_arm, 4)  > CONS_SUM_UNIT_EVS_DIV_ARM:
                err_msg = "[%s] The summation of EVS/ARM of all units " \
                          "in a team should be less than or " \
                          "equal to %.2f, not %.2f!"% \
                          (
                              team.name,
                              CONS_SUM_UNIT_EVS_DIV_ARM,
                              sum_unit_evs_div_arm
                          )
                write_log(err_msg)
                raise ValueError(err_msg)
                
        elif league_round == "ROUND-02":
            CONS_TEAM = constraints[league_round]['TEAM']
            CONS_NUM_UNITS = CONS_TEAM['NUM_UNITS']
            CONS_UNIT_MAX_ATT = CONS_TEAM['UNIT_MAX_ATT']
            CONS_UNIT_MIN_HP = CONS_TEAM['UNIT_MIN_HP']
            CONS_UNIT_MAX_EVS = CONS_TEAM['UNIT_MAX_EVS']
            CONS_UNIT_SUM_HP_ATT_1d5ARM = CONS_TEAM['UNIT_SUM_HP_ATT_1d5ARM']
                        
            if len(team) != CONS_NUM_UNITS:
                err_msg = "[%s] The number of units should be" \
                          " %d, not %d"%(team.name, CONS_NUM_UNITS, len(team))
                write_log(err_msg)
                raise ValueError(err_msg)
                        
            for unit in team:
                if unit.ATT > CONS_UNIT_MAX_ATT:
                    err_msg = "[%s] The ATT of each unit should be " \
                              "less than or equal to %.2f, not %f!"% \
                              (
                                  unit.name,
                                  CONS_UNIT_MAX_ATT,
                                  unit.ATT
                              )
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                
                if unit.HP < CONS_UNIT_MIN_HP:
                    err_msg = "[%s] The HP of each unit should be " \
                              "greater than or equal to %.2f, not %f!"% \
                              (
                                  unit.name,
                                  CONS_UNIT_MIN_HP,
                                  unit.HP
                              )
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                
                
                if unit.evs > 0:
                    err_msg = "[%s] The evs of each unit should be zero, " \
                              "not %.2f!"%(unit.name, unit.evs)
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                sum_unit_hp_att_1d5arm = (unit.HP + unit.ATT + 1.5*unit.ARM)
                if sum_unit_hp_att_1d5arm > CONS_UNIT_SUM_HP_ATT_1d5ARM:
                    err_msg = "[%s] The summation of HP, ATT and 1.5*ARM of " \
                              "each unit should be less than or " \
                              "equal to %.2f, not %f!"% \
                              (
                                  team.name,
                                  CONS_UNIT_SUM_HP_ATT_1d5ARM,
                                  sum_unit_hp_att_1d5arm
                              )
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                
            # end of for
        elif league_round == "ROUND-03":
            CONS_TEAM = constraints[league_round]['TEAM']
            CONS_UNIT_MAX_EVS = CONS_TEAM['UNIT_MAX_EVS']

            for unit in team:                
                if unit.evs > 0:
                    err_msg = "[%s] The evs of each unit should be zero, " \
                              "not %.2f!"%(unit.name, unit.evs)
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if                
        else:
            err_msg = "league_round=%s is not defined!"%(league_round)
            write_log(err_msg)
            raise ValueError(err_msg)
コード例 #15
0
 def _check_name(self, team: Team):
     if team.name.isspace() or len(team.name.split()) == 0:
         err_msg = "Team name cannot be whitespace!"
         write_log(err_msg)
         raise ValueError(err_msg)
コード例 #16
0
    def play(self,
             team1: Team,
             team2: Team,             
             num_turns: int = 10,
             num_repeats: int =10,
             judge: Judge = None):
        
        utils.check_type("team1", team1, Team)
        utils.check_type("team2", team2, Team)
        utils.check_type("judge", judge, Judge, allow_none=True)
        
        if not judge:
            judge = MaxSurvivalJudge()

        if len(team1) != len(team2):
            err_msg = "The sizes of team1 and team2 dost not match!"
            write_log(err_msg)
            raise ValueError(err_msg)
        
        num_wins_team1 = 0
        num_wins_team2 = 0
        num_draws = 0
        
        for i in range(num_repeats):            
            team1_cpy = copy.deepcopy(team1)
            team2_cpy = copy.deepcopy(team2)
            if i % 2 == 0:
                offense, defense = team1_cpy, team2_cpy
            else:
                offense, defense = team2_cpy, team1_cpy
                
            judge.initialize()
            for t in range(num_turns):
                write_log("[%s vs %s - Repeat #%d Turn #%d]"%(team1.name,
                                                              team2.name,
                                                              i+1,
                                                              t+1))
                
                self._examiner.check_play(offense,
                                          defense,
                                          self._league_round)
                
                # Arrange
                defense_cpy = copy.deepcopy(defense)
                offense.arrange(defense_cpy)
                
                # Attack
                self._apply_attack(offense, defense)
            
                self._clear_dead_units(offense)
                self._clear_dead_units(defense)
                write_log("#Units in %s=%d, #Units in %s=%d"%(team1.name,
                                                              len(team1_cpy),
                                                              team2.name,
                                                              len(team2_cpy)))
                
                judge.update(t, team1_cpy, team2_cpy)
                if len(offense) == 0 or len(defense) == 0:
                    break                                        
                
                offense, defense = defense, offense                
            # end of for
            
            winner = judge.decide(team1_cpy, team2_cpy)
            if winner == team1.name:
                num_wins_team1 += 1
            elif winner == team2_cpy.name:
                num_wins_team2 += 1
            else:  # Draw
                num_draws += 1

        # end of for
        
        return num_wins_team1, num_wins_team2, num_draws
コード例 #17
0
ファイル: team.py プロジェクト: sukk719/loa
    def _check_constraints(self, team: Team, league_round=None):
        constraints = self._constraints

        if not league_round:
            league_round = "ROUND-01"

        league_round = league_round.upper()
        if league_round == "ROUND-01":
            CONS_TEAM = constraints[league_round]['TEAM']
            CONS_NUM_UNITS = CONS_TEAM['NUM_UNITS']
            CONS_MAX_EVS = CONS_TEAM['MAX_EVS']
            CONS_SUM_HP_ATT_ARM = CONS_TEAM['SUM_HP_ATT_ARM']
            CONS_SUM_EVS_DIV_ARM = CONS_TEAM['SUM_EVS_DIV_ARM']

            if len(team) != CONS_NUM_UNITS:
                err_msg = "[%s] The number of units should be" \
                          " %d, not %d"%(team.name, CONS_NUM_UNITS, len(team))
                write_log(err_msg)
                raise ValueError(err_msg)

            sum_hp = 0
            sum_att = 0
            sum_arm = 0
            sum_evs_div_arm = 0
            for unit in team:
                if unit.evs > CONS_MAX_EVS:
                    err_msg = "[%s] The evs of each unit should be " \
                              "less than or equal to %.2f, not %.2f!"% \
                              (
                                  unit.name,
                                  CONS_MAX_EVS,
                                  unit.evs
                              )
                    write_log(err_msg)
                    raise ValueError(err_msg)
                # end of if
                sum_hp += unit.hp
                sum_att += unit.att
                sum_arm += unit.arm
                sum_evs_div_arm += (float(unit.evs) / float(unit.arm))
            # end of for

            sum_hp_att_arm = sum_hp + sum_att + sum_arm
            if round(sum_hp_att_arm, 4) > CONS_SUM_HP_ATT_ARM:
                err_msg = "[%s] The summation of HP, ATT, and ARM " \
                          "of all units in a team should be less than " \
                          "or equal to %.2f, not %.2f!"% \
                          (
                              team.name,
                              CONS_SUM_HP_ATT_ARM,
                              sum_hp_att_arm
                          )
                write_log(err_msg)
                raise ValueError(err_msg)

            if round(sum_evs_div_arm, 4) > CONS_SUM_EVS_DIV_ARM:
                err_msg = "[%s] The summation of EVS/ARM of all units " \
                          "in a team should be less than or " \
                          "equal to %.2f, not %.2f!"% \
                          (
                              team.name,
                              CONS_SUM_EVS_DIV_ARM,
                              sum_evs_div_arm
                          )
                write_log(err_msg)
                raise ValueError(err_msg)

        else:
            err_msg = "league_round=%s is not defined!" % (league_round)
            write_log(err_msg)
            raise ValueError(err_msg)