def loadScene(self, filename): # if material file exists copy needed files to needed locations print "--" print self.bLocalSceneLoaded if (self.bLocalSceneLoaded == False): self.bLocalSceneLoaded = True self.scenedata = SceneDataManager(filename) if (self.scenedata.hasCopyFiles): #self.scenedata.copyFilesToDirs() self.scenedata.addResourceDirToRenderer() pass time.sleep(1) if (filename != None): if (filename != ""): self.dotScene, self.dsManager = loader.load_dotscene( filename) self.dsManager.localScene = self self.dsManager.startcenterX = self.dsManager.xshift self.dsManager.startcenterY = self.dsManager.yshift self.dsManager.startcenterZ = self.dsManager.zshift self.dsManager.setHighlight(self.highlight) #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale) self.dsManager.setFlipZY(self.flipZY) else: self.queue.put(('local scene', 'you already have scene loaded')) pass
def loadScene(self, filename): # if material file exists copy needed files to needed locations print "--" print self.bLocalSceneLoaded if(self.bLocalSceneLoaded==False): self.bLocalSceneLoaded=True self.scenedata = SceneDataManager(filename) if(self.scenedata.hasCopyFiles): #self.scenedata.copyFilesToDirs() self.scenedata.addResourceDirToRenderer() pass time.sleep(1) if(filename!=None): if(filename!=""): self.dotScene, self.dsManager = loader.load_dotscene(filename) self.dsManager.localScene=self self.dsManager.startcenterX = self.dsManager.xshift self.dsManager.startcenterY = self.dsManager.yshift self.dsManager.startcenterZ = self.dsManager.zshift self.dsManager.setHighlight(self.highlight) #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale) self.dsManager.setFlipZY(self.flipZY) else: self.queue.put(('local scene', 'you already have scene loaded')) pass
def loadScene(self, filename): # if material file exists copy needed files to needed locations self.scenedata = SceneDataManager(filename) if(self.scenedata.hasCopyFiles): #self.scenedata.copyFilesToDirs() self.scenedata.addResourceDirToRenderer() pass time.sleep(1) if(filename!=None): if(filename!=""): self.dotScene, self.dsManager = loader.load_dotscene(filename) self.dsManager.setHighlight(self.highlight) self.dsManager.setFlipZY(self.flipZY, self.xsift, self.ysift, self.zsift, self.xscale, self.yscale, self.zscale)
def loadScene(self, filename): # if material file exists copy needed files to needed locations self.scenedata = SceneDataManager(filename) if (self.scenedata.hasCopyFiles): #self.scenedata.copyFilesToDirs() self.scenedata.addResourceDirToRenderer() pass time.sleep(1) if (filename != None): if (filename != ""): self.dotScene, self.dsManager = loader.load_dotscene(filename) self.dsManager.setHighlight(self.highlight) self.dsManager.setFlipZY(self.flipZY, self.xsift, self.ysift, self.zsift, self.xscale, self.yscale, self.zscale)