コード例 #1
0
    def recordLocation(self):
        '''record a cable control point'''

        # don't run this function if we're already in the cable
        if self.cableCamPlaying:
            logger.log(
                "[multipoint]: Cannot record a location when in PLAY mode.")
            return

        # record HOME absolute altitude reference if this is the first waypoint
        if len(self.waypoints) == 0:
            self.absAltRef = self.vehicle.location.global_frame.alt - self.vehicle.location.global_relative_frame.alt
            logger.log(
                "[multipoint]: HOME absolute altitude recorded: %f meters" %
                self.absAltRef)

        # capture current pitch and yaw state
        pitch = camera.getPitch(self.vehicle)
        degreesYaw = location_helpers.wrapTo360(camera.getYaw(self.vehicle))

        # check if last recorded point is a duplicate with this new one
        if self.duplicateCheck(self.vehicle.location.global_relative_frame,
                               len(self.waypoints)):
            logger.log("[multipoint]: Overwriting last point.")
            # overwrite last point
            self.waypoints[
                -1].loc = self.vehicle.location.global_relative_frame
            self.waypoints[-1].pitch = pitch
            self.waypoints[-1].yaw = degreesYaw
        else:
            # append a new point
            self.waypoints.append(
                Waypoint(self.vehicle.location.global_relative_frame, pitch,
                         degreesYaw))

        # log this point
        logger.log(
            "[multipoint]: Successfully recorded waypoint #%d. Lat: %f, Lon: %f, Alt: %f, Pitch: %f, Yaw: %f"
            % (len(self.waypoints) - 1,
               self.vehicle.location.global_relative_frame.lat,
               self.vehicle.location.global_relative_frame.lon,
               self.vehicle.location.global_relative_frame.alt, pitch,
               degreesYaw))

        # send the spline point to the app
        self.sendSoloSplinePoint(
            self.splinePointVersion, self.absAltRef,
            len(self.waypoints) - 1,
            self.vehicle.location.global_relative_frame.lat,
            self.vehicle.location.global_relative_frame.lon,
            self.vehicle.location.global_relative_frame.alt, pitch, degreesYaw,
            0, app_packet.SPLINE_ERROR_NONE)
        logger.log("[multipoint]: Sent spline point #%d to app." %
                   (len(self.waypoints) - 1))

        # update button mappings
        self.setButtonMappings()
コード例 #2
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    def manualYaw(self, stick):
        if stick == 0:
            return
        self.camYaw += stick * PANO_YAW_SPEED * UPDATE_TIME
        if stick > 0:
            self.camDir = 1
        else:
            self.camDir = -1

        self.camYaw = location_helpers.wrapTo360(self.camYaw)
コード例 #3
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    def manualYaw(self, channels):
        if channels[YAW] == 0:
            return
        self.camYaw += channels[YAW] * FOLLOW_YAW_SPEED * UPDATE_TIME
        if channels[YAW] > 0:
            self.camDir = 1
        else:
            self.camDir = -1

        self.camYaw = location_helpers.wrapTo360(self.camYaw)
コード例 #4
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    def interpolateCamera(self):
        '''Interpolate (linear) pitch and yaw between cable control points'''

        perc = self.cable.currentU

        # sanitize perc
        if perc < 0.0:
            perc = 0.0
        elif perc > 1.0:
            perc = 1.0

        # get pitch and yaw from spline (x is pitch, y is yaw)
        pitchYaw = self.camSpline.position(self.cable.currentSeg, perc)

        return pitchYaw.x, location_helpers.wrapTo360(pitchYaw.y)
コード例 #5
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    def _approach(self,stick):
        '''Handles approach stick input to grow or shrink orbit radius'''

        # set to vehicle max speed
        maxSpeed = MAX_SPEED

        # Approach speed is controlled by user PITCH stick
        speed = stick * maxSpeed

        # Synthetic acceleration limit
        if speed > self.approachSpeed:
            self.approachSpeed += ACCEL_PER_TICK
            self.approachSpeed = min(self.approachSpeed, speed)
        elif speed < self.approachSpeed:
            self.approachSpeed -= ACCEL_PER_TICK
            self.approachSpeed = max(self.approachSpeed, speed)
        else:
            self.approachSpeed = speed

        # update current radius
        self.radius -= ( self.approachSpeed * UPDATE_TIME )

        # az from vehicle to ROI
        #az = location_helpers.calcAzimuthFromPoints(self.vehicle.location, self.roi)
        az = location_helpers.wrapTo360(self.azimuth + 180.0)
        az = math.radians( az )

        # rotate vehicle from entering min radius
        xVel = math.cos(az) * self.approachSpeed
        yVel = math.sin(az) * self.approachSpeed

        # stop vehicle from entering min radius
        if self.radius < ORBIT_RAD_FOR_MIN_SPEED:
            self.radius = ORBIT_RAD_FOR_MIN_SPEED
            xVel = yVel = 0.0

        return Vector3(xVel,yVel,0)
コード例 #6
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    def move(self, channels, newroi=None, roiVel=None):
        '''Handles RC channels to return a position and velocity command
        location: location object, lat (deg), lon (deg), alt (meters)
        velocity: vector3 object, x, y, z (m/s) command'''

        # If we are inside of the circle, we overide the radius
        # with our position to prevent sudden flight to or away from pilot
        if self.approachSpeed != 0 and self.distance < self.radius:
            self.radius = self.distance

        if roiVel is None:
            roiVel = Vector3(0, 0, 0)

        # Approach
        approachVel = self._approach(-channels[PITCH])

        # Climb
        climbVel = self._climb(channels[THROTTLE])

        # ROI heading is calculated and flipped 180deg to determine leash angle
        roiHeading = location_helpers.calcAzimuthFromPoints(self.roi, newroi)
        roiHeading += 180
        roiHeading = location_helpers.wrapTo360(roiHeading)

        # roiSpeed is used to determine if we apply crosstrack error correction
        roiSpeed = location_helpers.getDistanceFromPoints(self.roi,
                                                          newroi) / UPDATE_TIME

        if roiSpeed < CROSSTRACK_MINSPEED or self.approachSpeed != 0:
            # we are not moving very fast, don't crosstrack
            # prevents swinging while we are still.
            crosstrackGain = 0
        else:
            crosstrackGain = CROSSTRACK_GAIN

        # Used to test are we inside the radius or on it?
        # we use old ROI because current location is not set yet
        # and wont be for the test function
        self.distance = location_helpers.getDistanceFromPoints(
            self.roi, self.currentLoc)

        # overwrite old ROI with new
        self.roi = newroi

        # new Az from ROI to current position
        self.azimuth = location_helpers.calcAzimuthFromPoints(
            self.roi, self.currentLoc)

        # angle error of ROI Heading vs Azimuth
        headingError = roiHeading - self.azimuth
        headingError = location_helpers.wrapTo180(headingError)

        # used to determine if the copter in front of us or behind
        angleErrorTest = abs(headingError)

        # limit error
        if headingError > 90:
            headingError = 90
        elif headingError < -90:
            headingError = -90

        if self.distance < (self.radius - 1) and self.approachSpeed == 0:
            # we are inside the circle with a margin of error to prevent small jerks
            # -1 on z is used as a dataflag for no desired velocity
            currentVel = Vector3(0, 0, 0)

        elif angleErrorTest > 90 and self.approachSpeed == 0:
            # We are outside the circle
            # We are walking toward copter
            currentVel = Vector3(0, 0, 0)

        else:
            # Follow leash and manage crosstrack
            # bring in the Az to match the ROI heading
            crosstrack = headingError * crosstrackGain * UPDATE_TIME
            crosstrack = min(crosstrack, CROSSTRACK_MAX)

            # scale down the crosstracking with the distance (min 1m to avoid div/0)
            self.azimuth += crosstrack / max(self.distance - 1, 1)

            # for calculating velocity vector (unpack and then pack object to copy the values not the reference)
            oldPos = LocationGlobalRelative(self.currentLoc.lat,
                                            self.currentLoc.lon,
                                            self.currentLoc.alt)

            # get new location from Az and radius
            self.currentLoc = location_helpers.newLocationFromAzimuthAndDistance(
                self.roi, self.azimuth, self.radius)

            # calc velocity to new position
            currentVel = location_helpers.getVectorFromPoints(
                oldPos, self.currentLoc)

            # convert to speed
            currentVel = (currentVel * UPDATE_TIME) + approachVel + roiVel

        # Climb/descend in all cases, even if holding still translationally
        currentVel += climbVel

        # set altitude
        self.currentLoc.alt = self.roi.alt + self.zOffset

        # check altitude limit
        if self.maxAlt is not None:
            self.currentLoc.alt = min(self.currentLoc.alt, self.maxAlt)

        return self.currentLoc, currentVel
コード例 #7
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    def _strafe(self, stick, strafeSpeed = 0):
        '''Handles strafe stick input and cruiseSpeed to strafe left or right on the circle'''

        # get max speed at current radius
        maxSpeed = self._maxStrafeSpeed(self.radius)

        # cruiseSpeed can be permuted by user ROLL stick            
        if strafeSpeed == 0.0:
            speed = stick * maxSpeed
        else:
            speed = abs(strafeSpeed)

            # if sign of stick and cruiseSpeed don't match then...
            if math.copysign(1,stick) != math.copysign(1,strafeSpeed): # slow down
                speed *= (1.0 - abs(stick))
            else: # speed up
                speed += (maxSpeed - speed) * abs(stick)

            # carryover user input sign
            if strafeSpeed < 0:
                speed = -speed

            # limit speed
            if speed > maxSpeed:
                speed = maxSpeed
            elif -speed > maxSpeed:
                speed = -maxSpeed

        # Synthetic acceleration limit
        if speed > self.strafeSpeed:
            self.strafeSpeed += ACCEL_PER_TICK
            self.strafeSpeed = min(self.strafeSpeed, speed)
        elif speed < self.strafeSpeed:
            self.strafeSpeed -= ACCEL_PER_TICK
            self.strafeSpeed = max(self.strafeSpeed, speed)
        else:
            self.strafeSpeed = speed

        # circumference of current circle
        circum = self.radius * 2.0 * math.pi

        # # of degrees of our circle to shoot for moving to this update
        # had problems when we made this too small
        degrees = abs(self.strafeSpeed) * UPDATE_TIME / circum * 360.0

        # rotate heading by the number of degrees/update
        if self.strafeSpeed > 0:
            self.azimuth -= degrees
        else:
            self.azimuth += degrees

        # make sure we keep it 0-360
        self.azimuth = location_helpers.wrapTo360(self.azimuth)

        # generate a velocity tangent to our circle from our destination point
        if self.strafeSpeed > 0:
            tangent = self.azimuth - 90.0
        else:
            tangent = self.azimuth + 90.0

        tangent = math.radians(tangent)

        #based on that, construct a vector to represent what direction we should go in, scaled by our speed
        xVel = math.cos(tangent) * abs(self.strafeSpeed)
        yVel = math.sin(tangent) * abs(self.strafeSpeed)

        return Vector3(xVel,yVel,0)