# import settings as S import pprint from copy import deepcopy from logic import Checks as C from logic import Datatypes as D from logic import Display from logic import Game from logic import Logic as L from logic import Scratch from logic import Settings as S from logic import WordLog as WL from logic import WordSearch as WS gameSettings = S.get_game_settings() S.set_game_settings(settings=gameSettings) def basics(): # checks.py assert C.is_position_valid("A1") is True assert C.is_position_valid("O15") is True assert C.is_position_valid("B52") is False assert C.is_position_valid("Z6") is False assert C.is_coordinate_valid(0, 0) is True assert C.is_coordinate_valid(99, 99) is False assert C.is_coordinate_valid(75, 0) is False assert C.is_coordinate_valid(-1, -1) is False
def word_exists_by_entire_word(word: str): word_list = WordSearch.word_list_by_word(word, len(word)) # print(word_list) if word in word_list: return True return False LANGUAGE = "german" # lang = "english" GAMEMODE = "normal" # dirty solution. gameSettings = Settings.get_game_settings(GAMEMODE, LANGUAGE) Settings.set_game_settings(settings=gameSettings) Settings.set_rack("ERNSTLUD") number_of_tests = 10 test_word = "FLÜSTERN" # print("NEW".center(40, "*")) # print("OLD".center(40, "*")) # pprint.pprint(starting_positions_old) # ## TESTING AREA # TEST A test_a_avg = 0 test_a_total = 0