コード例 #1
0
def test_logic_sim():
    target_wp1 = Pos(1.1, 2.2, 3.3)
    target_wp2 = Pos(10.1, 20.2, 30.3)
    target_wp3 = Pos(20.1, 10.2, 0.0)

    sensor_drone = SensorDrone('SensorDrone', target_wp1)
    suicide_drone = SuicideDrone('Suicide', target_wp2)
    ugv = Ugv('UGV', target_wp3)
    ls = LogicSim({suicide_drone.id: suicide_drone, sensor_drone.id:sensor_drone, ugv.id:ugv} )
    

    for _ in range(1000):
        if random.random() > 0.9: 
            target_wp1 = get_new_target(target_wp1)
            target_wp2 = get_new_target(target_wp2)
            target_wp3 = get_new_target(target_wp3)

        assert not target_wp1 is None
        assert not target_wp2 is None
        assert not target_wp3 is None
        # actions = {11:target_wp1, 22:target_wp2}

        actions = {'MOVE_TO':[{'SensorDrone': (target_wp1)},{'Suicide': (target_wp2)}],
                    'LOOK_AT':[{'SensorDrone': (target_wp3)}],
                    'ATTACK':[],
                    'TAKE_PATH':[{'UGV':('Path1',target_wp3)}]}

        # actions = {11:target_wp1}
        ls.step(actions)
        
        str_actions = [str(k)+','+str(v) for k,v in actions.items()]
        print(str_actions) 
        print(ls)
コード例 #2
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def sim_ent(entity):
    # str_2_type = {'Suicide':SuicideDrone, 'SensorDrone':SensorDrone, 'UGV':Ugv}
    if entity.id == 'Suicide':
        return lg_scn_drone(entity.id, Pos(entity.gpoint.x, entity.gpoint.y, entity.gpoint.z))
    if entity.id == 'SensorDrone':
        return lg_scd_drone(entity.id, Pos(entity.gpoint.x, entity.gpoint.y, entity.gpoint.z))
    if entity.id == 'UGV':
        return lg_ugv(entity.id, Pos(entity.gpoint.x, entity.gpoint.y, entity.gpoint.z))
コード例 #3
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def ambush_on_indication_target(action_list, log_drn, log_scd, log_ugv, sniper,
                                plan_index, start_ambush_step, step,
                                stimulation_1_step, stimulation_2_step,
                                gate_pos_commanded, move_commanded,
                                attack2_commanded, episode_experience):
    if start_ambush_step == 0:
        start_ambush_step = step
        logging.info(
            'step {} all entities positioned... start ambush phase'.format(
                step))
    if start_ambush_step + TIME_TO_STIMULATE_1 < step < start_ambush_step + TIME_TO_STIMULATE_2:
        # STIMULATION 1
        if stimulation_1_step == 0:
            stimulation_1_step = step
            logging.info('step {} stimulation 1 phase'.format(step))
            # ugv.attack(WEST_WINDOW_POS)
            add_action(action_list, log_ugv, 'ATTACK', (WEST_WINDOW_POS, ))
    elif step > start_ambush_step + TIME_TO_STIMULATE_2:
        # STIMULATION 2
        if stimulation_2_step == 0:
            stimulation_2_step = step
            logging.info('step {} stimulation 2 phase'.format(step))
        if not attack2_commanded and is_entity_positioned(log_ugv, GATE_POS):
            # ugv.attack(WEST_WINDOW_POS)
            add_action(action_list, log_ugv, 'ATTACK', (WEST_WINDOW_POS, ))
            attack2_commanded = True
        else:
            if not gate_pos_commanded:
                add_action(action_list, log_ugv, 'TAKE_PATH',
                           ('Path2', GATE_POS))
                gate_pos_commanded = True
    plan_index, move_commanded = order_drones_movement(action_list, log_scd,
                                                       log_drn, plan_index,
                                                       move_commanded)
    if move_commanded:
        if len(episode_experience) > 0:
            # save current state as next state to previous experience
            episode_experience[-1][5] = log_scd.pos
            episode_experience[-1][6] = log_drn.pos
            episode_experience[-1][7] = log_ugv.pos
            episode_experience[-1][8] = sniper.pos
        # save current state and action
        episode_experience.append([
            log_scd.pos, log_drn.pos, log_ugv.pos, sniper.pos, plan_index,
            Pos(),
            Pos(),
            Pos(),
            Pos(), 0
        ])

    order_drones_look_at(action_list, log_scd, log_drn)
    return plan_index, stimulation_1_step, stimulation_2_step, gate_pos_commanded, move_commanded, start_ambush_step, attack2_commanded
コード例 #4
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def string_positions_list(str_list):
    l = len(str_list)
    assert l % 3 == 0
    positions = []
    for i in range(int(l / 3)):
        positions.append(Pos(float(str_list[i * 3]), float(str_list[i * 3 + 1]), float(str_list[i * 3 + 2])))
    return positions
コード例 #5
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def attack_enemy(action_list, entities_with_los_to_enemy, log_scd, log_ugv,
                 log_sensor):
    attacked_enemies = []

    if log_ugv in entities_with_los_to_enemy:
        # ugv.attack(ENEMY_POS)
        for enemy in log_ugv.los_enemies:
            attacked_enemies.append(enemy)
            add_action(action_list, log_ugv, 'ATTACK', (enemy.pos, ))
            print("UGV attack:" + enemy.pos.__str__())
    elif log_scd in entities_with_los_to_enemy:
        # suicide.attack(ENEMY_POS)
        for enemy in log_scd.los_enemies:
            if enemy not in attacked_enemies:
                attacked_enemies.append(enemy)
                add_action(action_list, log_scd, 'ATTACK', (enemy.pos, ))
                print("SUICIDE attack:" + enemy.pos.__str__())
    else:
        for enemy in log_sensor.los_enemies:
            if enemy not in attacked_enemies:
                # suicide.goto(ENEMY_POS)
                add_action(
                    action_list, log_scd, 'MOVE_TO',
                    (Pos(enemy.gpoint.x, enemy.gpoint.y, log_scd.gpoint.z), ))
                print("DRONE attack:" + enemy.pos.__str__())
コード例 #6
0
ファイル: planner_env.py プロジェクト: Mel-con/plannerV0
 def __init__(self, msg):
     # def __init__(self, msg, state='zero'):
     self.id = msg.id
     self.diagstatus = msg.diagstatus
     self.gpoint = Point()
     self.imu = Imu()
     self.health = KeyValue()
     self.twist = Twist()
     self._pos = Pos()
     self._los_enemies = []
コード例 #7
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ファイル: planner_env.py プロジェクト: Mel-con/plannerV0
 def __init__(self, msg):
     self.cep = msg.cep
     # self.gpoint = msg.gpose # self.gpoint = Point(x=-0.000204155, y=0.00035984, z=0.044715006)
     self.gpoint = msg.gpose #Point(x=40.0, y=-23.0, z=0.044715006)
     self.priority = msg.priority
     self.tclass = msg.tclass
     self.is_alive = msg.is_alive
     # self.is_alive = msg.is_alive
     self.id = msg.id
     self._pos = Pos()
コード例 #8
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def get_env_and_entities(env, is_logical):
    """
    Source for gym env and entities
    Args:
        env: PlannerEnv
        is_logical: bool

    Returns:
        env: PlannerEnv
        drn: PlannerEnv.Entity if _is_logical else SensorDrone
        scd: PlannerEnv.Entity if _is_logical else SuicideDrone
        ugv: PlannerEnv.Entity if _is_logical else Ugv
    """
    global UGV_START_POS, SUICIDE_DRONE_START_POS, SENSOR_DRONE_START_POS

    ugv_entity = env.get_entity('UGV')
    scd_entity = env.get_entity('Suicide')
    drn_entity = env.get_entity('SensorDrone')
    while not bool(ugv_entity):
        ugv_entity = env.get_entity('UGV')
    ugv = lg_ugv('UGV', UGV_START_POS if is_logical else Pos(ugv_entity.gpoint.x, ugv_entity.gpoint.y,
                                                             ugv_entity.gpoint.z)) \
        if is_logical else ugv_entity
    while not bool(scd_entity):
        scd_entity = env.get_entity('Suicide')
    scd = lg_scd_drone('Suicide',
                       SUICIDE_DRONE_START_POS if is_logical else Pos(scd_entity.gpoint.x, scd_entity.gpoint.y,
                                                                      scd_entity.gpoint.z)) \
        if is_logical else scd_entity
    while not bool(drn_entity):
        drn_entity = env.get_entity('SensorDrone')
    drn = lg_scn_drone('SensorDrone',
                       SENSOR_DRONE_START_POS if is_logical else Pos(drn_entity.gpoint.x, drn_entity.gpoint.y,
                                                                     drn_entity.gpoint.z)) \
        if is_logical else drn_entity

    if is_logical:
        log_entities = {drn.id: drn, scd.id: scd, ugv.id: ugv}
        log_enemies = [sim_enemy(e) for e in env.enemies]
        env = LogicSim(log_entities, log_enemies)

    return env, drn, scd, ugv
コード例 #9
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def read_positions():
    import csv

    positions_dict = {}
    irrelevant_keys = ['Ellipse1']
    paths_key = ['Path1', 'Path2']
    with open('PlannerPositions.csv', newline='') as csvfile:
        reader = csv.reader(csvfile, delimiter=',', quotechar='|')
        next(reader)
        for row in reader:
            key = row[0]
            if key not in irrelevant_keys:
                positions_dict[row[0]] = Pos(
                    float(row[5]), float(row[6]), float(row[7])) if key not in paths_key else string_positions_list(
                    [field for field in row[5:] if bool(field)])

    return positions_dict
コード例 #10
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    'gail': GAIL
}
JOBS = ['train', 'record', 'BC_agent', 'play']

POLICIES = ['MlpPolicy', 'CnnPolicy', 'CnnMlpPolicy']

BEST_MODELS_NUM = 0

EPS = 1e-6  # Avoid NaN (prevents division by zero or log of zero)
# CAP the standard deviation of the actor
LOG_STD_MAX = 2
LOG_STD_MIN = -20

lg_ugv.paths = {

    'Path1': [Pos(29.9968816, 32.9994866, 1.75025599),
              Pos(29.9969181, 32.9994912, 2.30123867),
              Pos(29.9973316, 32.9996937, 1.02103409),
              Pos(29.9977419, 32.9998162, 2.34626527),
              Pos(29.9983693, 33.0001438, 1.14929717),
              Pos(29.9987616, 33.0002219, 3.81971129),
              Pos(29.9991068, 33.0002142, 0.213150453),
              Pos(29.9992864, 33.0001952, -0.182928821),
              Pos(29.9993341, 33.0001884, -0.180931998),
              Pos(29.9993667, 33.0002117, -0.18193179)
              ],
    'Path2': [Pos(29.9993825, 33.0002122, -0.390682418),
              Pos(29.9995118, 33.0002082, -0.390672229),
              Pos(29.9995114, 33.0002533, -0.390669329),
              Pos(29.999509, 33.0002783, -0.00499354924)
              ]
コード例 #11
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ファイル: planner_env.py プロジェクト: Mel-con/plannerV0
def pos_to_point(pos: Pos) -> Point:
    lon, lat, alt = pos.toLongLatAlt()
    return Point(x=lat, y=lon, z=alt)
コード例 #12
0
ファイル: planner_env.py プロジェクト: Mel-con/plannerV0
def point_to_pos(point: Point) -> Pos:
    return Pos(point.x, point.y, point.z)
コード例 #13
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import copy
import logging
import sys
from logic_simulator.suicide_drone import SuicideDrone
from logic_simulator.sensor_drone import SensorDrone
from logic_simulator.drone import Drone
from logic_simulator.ugv import Ugv
from logic_simulator.pos import Pos
from logic_simulator.logic_sim import LogicSim
from logic_simulator.enemy import Enemy

LOGGER_LEVEL = logging.INFO


Ugv.paths = {
        'Path1': [Pos(-47.0, -359.0, 1.00792499),
                  Pos(-49.0, -341.0, 1.04790355),
                  Pos(-29.0, -295.0, 0.40430533),
                  Pos(-17.0, -250.0, 1.06432373),
                  Pos(14.0, -180.0, 0.472875877),
                  Pos(22.0, -137.0, 1.80694756),
                  Pos(21.0, -98.0, 0.002950645),
                  Pos(19.0, -78.0, - 0.194334967),
                  Pos(17.0, -72.0, - 0.000997688),
                  Pos(19.0, -71.0, - 0.194334959)
                  ],
        'Path2': [Pos(19.0, -72.0, - 0.194336753),
                  Pos(26.0, -62.0, - 0.001001044),
                  Pos(26.0, -54.0, - 0.001001044),
                  Pos(27.0, -54.0, - 0.001000144)
                  ]
コード例 #14
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def play(save_dir, env):
    # action_list = {'MOVE_TO': [{}], 'LOOK_AT': [{}], 'ATTACK': [{}], 'TAKE_PATH': [{}]}
    at_scanner1 = Pos(29.9994623, 33.0012379, 32.9879463)
    at_scanner2 = Pos(29.9999499, 33.0010976, 29.3279355)
    at_scanner3 = Pos(30.0001362, 33.0003552, 27.6133062)

    at_house1 = Pos(29.9994717, 33.0004931, 3.47207769)
    at_house2 = Pos(29.9995199, 33.0005282, 10.00616)
    at_house3 = Pos(29.9995706, 33.0004819, 9.53707147)

    at_suicide1 = Pos(29.9993852, 33.0008575, 20.5126056)
    at_suicide2 = Pos(29.999815, 33.0008424, 21.0201285)
    #    at_suicide3 = Pos(x=-0.000118638, y=0.000438844, z=19.8076561)

    at_point1 = Point(x=29.9993667, y=33.0002117, z=-0.18193179)
    at_point2 = Point(x=29.9995096, y=33.0002783, z=-0.00499354924)
    at_window1 = Point(x=29.9994918, y=33.0004458, z=10.015047)

    lg_scanner1 = Pos(120.0, -59.0, 25.4169388)
    lg_scanner2 = Pos(106.0, -5.0, 23.7457948)
    lg_scanner3 = Pos(34.0, 16.0, 23.2363824)

    lg_house1 = Pos(48.0, -58.0, 3.47494173)
    lg_house2 = Pos(51.0, -52.0, 3.94403049)
    lg_house3 = Pos(47.0, -47.0, 3.4749414)

    lg_suicide1 = Pos(83.0, -67.0, 20.2996388)
    lg_suicide2 = Pos(81.0, -20.0, 20.5166231)
    lg_suicide3 = Pos(49.0, -13.0, 19.8076557)

    lg_point1 = lg_ugv.paths['Path1'][-1]
    lg_point2 = lg_ugv.paths['Path2'][-1]
    lg_window1 = Pos(43.0, -56.0, 3.95291735)

    timer_x_period = 10.0  # First timer UGV
    timer_y_period = 10.0  # Second timer UGV
    timer_zz_period = 10.0  # Timer for suicide sent to seen enemy
    start_time_x = 0.0
    start_time_y = 0.0
    start_time_zz = 0.0
    min_dist = 1.9
    end_of_session = False
    session_num = 1
    root = configure_logger()
    root.setLevel(logging.DEBUG)

    while not end_of_session:
        action_list = {
            'MOVE_TO': [],
            'LOOK_AT': [],
            'ATTACK': [],
            'TAKE_PATH': []
        }
        print("LALALALA - Starting session: session ", session_num)
        curr_reward, curr_step, curr_num_of_dead, curr_num_of_lost_devices = \
            run_logical_sim(env, is_logical=False)
        # run_scenario(action_list, at_house1, at_house2, at_point1, at_point2, at_scanner1, at_scanner2, at_scanner3,
        #         at_suicide1, at_suicide2, at_suicide3, at_window1, env, min_dist, start_time_x, start_time_y,
        #         start_time_zz, timer_x_period, timer_y_period, timer_zz_period)
        f = open("results.csv", "a")
        curr_string = datetime.datetime.now().__str__() + "," + curr_reward.__str__() + "," + curr_step.__str__() + "," + curr_num_of_dead.__str__() + \
                      "," + curr_num_of_lost_devices.__str__() + "," + "\n"
        f.write(curr_string)
        f.close()
        session_num += 1
        if session_num > 10000:
            end_of_session = True
        # Print reward
        print(curr_reward, curr_step, curr_num_of_dead,
              curr_num_of_lost_devices)
コード例 #15
0
    'gail': GAIL
}
JOBS = ['train', 'record', 'BC_agent', 'play']

POLICIES = ['MlpPolicy', 'CnnPolicy', 'CnnMlpPolicy']

BEST_MODELS_NUM = 0

EPS = 1e-6  # Avoid NaN (prevents division by zero or log of zero)
# CAP the standard deviation of the actor
LOG_STD_MAX = 2
LOG_STD_MIN = -20
DISCOUNT_FACTOR = 0.95
lg_ugv.paths = {
    'Path1': [
        Pos(29.9968816, 32.9994866, 1.75025599),
        Pos(29.9969181, 32.9994912, 2.30123867),
        Pos(29.9973316, 32.9996937, 1.02103409),
        Pos(29.9977419, 32.9998162, 2.34626527),
        Pos(29.9983693, 33.0001438, 1.14929717),
        Pos(29.9987616, 33.0002219, 3.81971129),
        Pos(29.9991068, 33.0002142, 0.213150453),
        Pos(29.9992864, 33.0001952, -0.182928821),
        Pos(29.9993341, 33.0001884, -0.180931998),
        Pos(29.9993667, 33.0002117, -0.18193179)
    ],
    'Path2': [
        Pos(29.9993825, 33.0002122, -0.390682418),
        Pos(29.9995118, 33.0002082, -0.390672229),
        Pos(29.9995114, 33.0002533, -0.390669329),
        Pos(29.999509, 33.0002783, -0.00499354924)
コード例 #16
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def sim_point(point):
    is_sim = True
    return Pos(point.x, point.y, point.z) if is_sim else point
コード例 #17
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def sim_enemy(enemy):
    return lg_enemy(enemy.id,
                    Pos(enemy.gpoint.x, enemy.gpoint.y, enemy.gpoint.z),
                    enemy.priority)