def __init__(self): Frame.__init__(self) self.grid() self.master.title('2048') self.master.bind("<Key>", self.key_down) self.commands = { c.KEY_UP: logics.move_up, c.KEY_DOWN: logics.move_down, c.KEY_LEFT: logics.move_left, c.KEY_RIGHT: logics.move_right } self.grid_cells = [] self.init_grid() self.matrix = logics.start_game() self.history_matrixs = [] self.update_grid_cells() self.mainloop()
def init_matrix(self): self.matrix = logics.start_game() logics.add_new_2(self.matrix) logics.add_new_2(self.matrix)
def init_matrix(self): self.matrix = LogicsFinal.start_game() LogicsFinal.add_new_2(self.matrix) LogicsFinal.add_new_2(self.matrix)