def __init__(self, unit_width, unit_height, unit_size, parent=None): super(MouseCursorLayer, self).__init__(unit_width, unit_height, parent) self.mouse_is_down = False self.current_layer_index = 0 self.current_tileset = None self.current_selection_rect = None self.mouseCursor = MouseCursor(unit_size, self) self.mouse_unit_position = QtCore.QPointF(0, 0) self.mouseCursor.setSelectionStart(0, 10) self.mouseCursor.setSelectionDimension(5, 5) self.hide()
class MouseCursorLayer(AbstractLayer): def __init__(self, unit_width, unit_height, unit_size, parent=None): super(MouseCursorLayer, self).__init__(unit_width, unit_height, parent) self.mouse_is_down = False self.current_layer_index = 0 self.current_tileset = None self.current_selection_rect = None self.mouseCursor = MouseCursor(unit_size, self) self.mouse_unit_position = QtCore.QPointF(0, 0) self.mouseCursor.setSelectionStart(0, 10) self.mouseCursor.setSelectionDimension(5, 5) self.hide() def paint(self, painter, option, widget): pass def mouseMoveEvent(self, event): scene_pos = event.scenePos() if self.boundingRect().contains(scene_pos): self.mouseCursor.show() unit_pos = QtCore.QPointF(int(scene_pos.x() / self.unit_size), int(scene_pos.y() / self.unit_size)) if unit_pos.x() != self.mouse_unit_position.x() or unit_pos.y( ) != self.mouse_unit_position.y(): self.mouse_unit_position = QtCore.QPointF(unit_pos) self.mouseCursor.setPos( self.mouse_unit_position.x() * self.unit_size, self.mouse_unit_position.y() * self.unit_size) else: self.mouseCursor.hide() def mousePressEvent(self, event): self.mouse_is_down = True def mouseReleaseEvent(self, event): self.mouse_is_down = False def setCurrentTileset(self, tileset): self.current_tileset = tileset self.mouseCursor.setCurrentTileset(tileset) def setTilesetSelection(self, rect): self.current_selection_rect = QtCore.QRectF(rect) self.mouseCursor.setSelectionStart(rect.x(), rect.y()) self.mouseCursor.setSelectionDimension(rect.width(), rect.height())
class MouseCursorLayer(AbstractLayer): def __init__(self, unit_width, unit_height, unit_size, parent=None): super(MouseCursorLayer, self).__init__(unit_width, unit_height, parent) self.mouse_is_down = False self.current_layer_index = 0 self.current_tileset = None self.current_selection_rect = None self.mouseCursor = MouseCursor(unit_size, self) self.mouse_unit_position = QtCore.QPointF(0, 0) self.mouseCursor.setSelectionStart(0, 10) self.mouseCursor.setSelectionDimension(5, 5) self.hide() def paint(self, painter, option, widget): pass def mouseMoveEvent(self, event): scene_pos = event.scenePos() if self.boundingRect().contains(scene_pos): self.mouseCursor.show() unit_pos = QtCore.QPointF(int(scene_pos.x() / self.unit_size), int(scene_pos.y() / self.unit_size)) if unit_pos.x() != self.mouse_unit_position.x() or unit_pos.y() != self.mouse_unit_position.y(): self.mouse_unit_position = QtCore.QPointF(unit_pos) self.mouseCursor.setPos( self.mouse_unit_position.x() * self.unit_size, self.mouse_unit_position.y() * self.unit_size ) else: self.mouseCursor.hide() def mousePressEvent(self, event): self.mouse_is_down = True def mouseReleaseEvent(self, event): self.mouse_is_down = False def setCurrentTileset(self, tileset): self.current_tileset = tileset self.mouseCursor.setCurrentTileset(tileset) def setTilesetSelection(self, rect): self.current_selection_rect = QtCore.QRectF(rect) self.mouseCursor.setSelectionStart(rect.x(), rect.y()) self.mouseCursor.setSelectionDimension(rect.width(), rect.height())