def prelaunch(self): """Verify that the current game can be launched.""" if not self.runner.is_installed(): installed = self.runner.install_dialog() if not installed: return False if self.runner.use_runtime(): runtime_updater = runtime.RuntimeUpdater() if runtime_updater.is_updating(): logger.warning("Runtime updates: {}".format( runtime_updater.current_updates) ) dialogs.ErrorDialog("Runtime currently updating", "Game might not work as expected") if "wine" in self.runner_name and not wine.get_system_wine_version(): dialogs.DontShowAgainDialog( 'hide-wine-systemwide-install-warning', "Wine is not installed on your system.", secondary_message="Having Wine installed on your system guarantees that " "Wine builds from Lutris will have all required dependencies. Please " "follow the instructions given in the <a " "href='https://github.com/lutris/lutris/wiki/Wine'>Lutris Wiki</a> to " "install Wine" ) return True
def prelaunch(self): """Verify that the current game can be launched.""" if not self.runner.is_installed(): installed = self.runner.install_dialog() if not installed: return False if self.runner.use_runtime(): runtime_updater = runtime.RuntimeUpdater() if runtime_updater.is_updating(): logger.warning("Runtime updates: %s", runtime_updater.current_updates) dialogs.ErrorDialog( "Runtime currently updating", "Game might not work as expected" ) if ( "wine" in self.runner_name and not wine.get_system_wine_version() and not LINUX_SYSTEM.is_flatpak ): # TODO find a reference to the root window or better yet a way not # to have Gtk dependent code in this class. root_window = None dialogs.WineNotInstalledWarning(parent=root_window) return True
def prelaunch(self): """Verify that the current game can be launched.""" if not self.runner.is_installed(): installed = self.runner.install_dialog() if not installed: return False if self.runner.use_runtime(): runtime_updater = runtime.RuntimeUpdater() if runtime_updater.is_updating(): logger.warning("Runtime updates: {}".format( runtime_updater.current_updates)) dialogs.ErrorDialog("Runtime currently updating", "Game might not work as expected") return True
def is_launchable(self): """Verify that the current game can be launched.""" if not self.is_installed: dialogs.ErrorDialog(_("Tried to launch a game that isn't installed. (Who'd you do that?)")) return False if not self.runner: dialogs.ErrorDialog(_("Invalid game configuration: Missing runner")) return False if not self.runner.is_installed(): installed = self.runner.install_dialog() if not installed: dialogs.ErrorDialog(_("Runner not installed.")) return False if self.runner.use_runtime(): runtime_updater = runtime.RuntimeUpdater() if runtime_updater.is_updating(): dialogs.ErrorDialog(_("Runtime currently updating"), _("Game might not work as expected")) if ("wine" in self.runner_name and not wine.get_wine_version() and not LINUX_SYSTEM.is_flatpak): dialogs.WineNotInstalledWarning(parent=None) return True