コード例 #1
0
ファイル: config.py プロジェクト: nevenkordic/lutris
    def initialize_config(self):
        """Init and load config files"""
        self.game_level = {"system": {}, self.runner_slug: {}, "game": {}}
        self.runner_level = {"system": {}, self.runner_slug: {}}
        self.system_level = {"system": {}}
        self.game_level.update(read_yaml_from_file(self.game_config_path))
        self.runner_level.update(read_yaml_from_file(self.runner_config_path))
        self.system_level.update(read_yaml_from_file(self.system_config_path))

        self.update_cascaded_config()
        self.update_raw_config()
コード例 #2
0
ファイル: config.py プロジェクト: yurikoles/lutris
    def __init__(self, runner_slug=None, game_config_id=None, level=None):
        self.game_config_id = game_config_id
        if runner_slug:
            self.runner_slug = str(runner_slug)
        else:
            self.runner_slug = runner_slug

        # Cascaded config sections (for reading)
        self.game_config = {}
        self.runner_config = {}
        self.system_config = {}

        # Raw (non-cascaded) sections (for writing)
        self.raw_game_config = {}
        self.raw_runner_config = {}
        self.raw_system_config = {}

        self.raw_config = {}

        # Set config level
        self.level = level
        if not level:
            if game_config_id:
                self.level = "game"
            elif runner_slug:
                self.level = "runner"
            else:
                self.level = "system"

        # Init and load config files
        self.game_level = {"system": {}, self.runner_slug: {}, "game": {}}
        self.runner_level = {"system": {}, self.runner_slug: {}}
        self.system_level = {"system": {}}
        self.game_level.update(read_yaml_from_file(self.game_config_path))
        self.runner_level.update(read_yaml_from_file(self.runner_config_path))
        self.system_level.update(read_yaml_from_file(self.system_config_path))

        self.update_cascaded_config()
        self.update_raw_config()
コード例 #3
0
ファイル: wine_desktop.py プロジェクト: marius851000/lutris
def migrate():
    config_dir = os.path.join(settings.CONFIG_DIR, "games")
    for config_file in os.listdir(config_dir):
        config_path = os.path.join(config_dir, config_file)
        config_data = read_yaml_from_file(config_path)
        if "wine" not in config_data and "winesteam" not in config_data:
            continue
        if "wine" in config_data:
            runner = "wine"
        else:
            runner = "winesteam"
        if "Desktop" in config_data[runner]:
            desktop_value = config_data[runner]["Desktop"]
            if desktop_value == "off":
                config_data[runner]["Desktop"] = False
            else:
                config_data[runner]["Desktop"] = True
        if "Desktop_res" in config_data[runner]:
            desktop_res_value = config_data[runner].pop("Desktop_res")
            config_data[runner]["WineDesktop"] = desktop_res_value
        config.write_yaml_to_file(config_path, config_data)