def goodbye(update: Update, context: CallbackContext): args = context.args chat = update.effective_chat if not args or args[0] == "noformat": noformat = True pref, goodbye_m, goodbye_type = sql.get_gdbye_pref(chat.id) update.effective_message.reply_text( f"This chat has it's goodbye setting set to: `{pref}`.\n" f"*The goodbye message (not filling the {{}}) is:*", parse_mode=ParseMode.MARKDOWN, ) if goodbye_type == sql.Types.BUTTON_TEXT: buttons = sql.get_gdbye_buttons(chat.id) if noformat: goodbye_m += revert_buttons(buttons) update.effective_message.reply_text(goodbye_m) else: keyb = build_keyboard(buttons) keyboard = InlineKeyboardMarkup(keyb) send(update, goodbye_m, keyboard, sql.DEFAULT_GOODBYE) else: if noformat: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_m) else: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_m, parse_mode=ParseMode.MARKDOWN) elif len(args) >= 1: if args[0].lower() in ("on", "yes"): sql.set_gdbye_preference(str(chat.id), True) update.effective_message.reply_text("Ok!") elif args[0].lower() in ("off", "no"): sql.set_gdbye_preference(str(chat.id), False) update.effective_message.reply_text("Ok!") else: # idek what you're writing, say yes or no update.effective_message.reply_text( "I understand 'on/yes' or 'off/no' only!")
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "This chat has it's welcome preference set to `{}`.\n" \ "It's goodbye preference is `{}`.".format(welcome_pref, goodbye_pref)
def left_member(update: Update, context: CallbackContext): bot = context.bot chat = update.effective_chat user = update.effective_user should_goodbye, cust_goodbye, goodbye_type = sql.get_gdbye_pref(chat.id) if user.id == bot.id: return if should_goodbye: left_mem = update.effective_message.left_chat_member if left_mem: if spam_watch is None: sw_ban = spam_watch.get_ban(left_mem.id) if sw_ban: return # Ignore bot being kicked if left_mem.id == bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text("Oi! Genos! He left..") return # Give the devs a special goodbye elif left_mem.id in DEV_USERS: update.effective_message.reply_text( "See you later at the Hero's Union!") return # if media goodbye, use appropriate function for it if goodbye_type not in (sql.Types.TEXT, sql.Types.BUTTON_TEXT): ENUM_FUNC_MAP[goodbye_type](chat.id, cust_goodbye) return # edge case of empty name - occurs for some bugs. first_name = left_mem.first_name or "PersonWithNoName" if cust_goodbye: if cust_goodbye == sql.DEFAULT_GOODBYE: cust_goodbye = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format( first=escape_markdown(first_name)) if left_mem.last_name: fullname = escape_markdown( f"{first_name} {left_mem.last_name}") else: fullname = escape_markdown(first_name) count = chat.get_members_count() mention = mention_markdown(left_mem.id, first_name) if left_mem.username: username = "******" + escape_markdown(left_mem.username) else: username = mention valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format( first=escape_markdown(first_name), last=escape_markdown(left_mem.last_name or first_name), fullname=escape_markdown(fullname), username=username, mention=mention, count=count, chatname=escape_markdown(chat.title), id=left_mem.id) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard(buttons) else: res = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name) keyb = [] keyboard = InlineKeyboardMarkup(keyb) send( update, res, keyboard, random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name))